Having never played Warcraft 3, I don't even know if "UMS" exists in the same way it does in BW. So really this topic is a shot in the dark.
Recently I heard someone talking about a Warcraft 3 map that really piqued my interest. And I'm now on a quest to find this map! I was wondering if you guys could point me in the direction of a good site/database for W3 UMS maps so that I could search it down.
Alternatively, if you're an expert on War3 UMS, I've spoilered a short description of the map I'm looking for:
Ok, so the map is supposedly called "SWAT NERDS." The way it was described to me it's a tower defense type map, with each level getting increasingly difficult blah blah we all know how tower defense works. It goes up to level 30, and on levels 29 and 30 there are final bosses, named "Aj Mixology" and "sidewayzshootin," respectively.
This map, if it exists, is a reference to Halo 3 SWAT, which I'm quite involved in, so it would be fun to see a merging of the 2 worlds. I'd probably install War3 just so I could play this map.
Though to be honest, I'm not hopeful. The guy who told me about this has a tendency towards telling wildly overblown stories.
(later versions are wank - attempts to make it more varied and intricate, which destroys the simple beauty of the map)
An old classic from pre-TFC. A team-based map, where one side plays vampires, the other vampire hunters.
The map basically plays out like this - during daytime, vampires roam the countryside, killing off peasants and harvesting souls. While this is happening, the hunters chase for the vampires while killnig off the soulless zombies raised from the vampires' victims. At night, the vampires use the souls to recruit demonic armies to attack the hunters' village, forcing the hunters to desperately defend their town untill daybreak.
In between, there's items to buy that enhances both hunters and vampires, plus regular character leveling. Overall, a great map with great feel, as the hunters turn hunted on nightbreak, and visa versa, ensuring varied roles.
A team-based strategy game, although it can be played 1v1.
You start out with one builder based on your race pick, which has access to various buildings. Once placed, a building will spew out un-controllable units every x second, which mindlessly drudges over to the enemy side, killing all in its path. The ultimate goal is to kill the other side's castle.
Now, the more interesting part. Each race has about 9 unit buildings, plus a few support, harass or defense-buildings. Each race has unique units from each unique building, with different focus - some are melee, some are ranged, some are heavy armored, some are light armored, some have hero attacks, some have piercing, some heal, some fly, and so on. The trick to this game is building units that counter your opponents, synergizes with your own / your allies', and beat your enemies through on-the-fly changes in build strategy and unit composition.
It's an awesome game which can take up to 20 minutes a round, although the standard is to play one game with a best-of-three-setting, meaning it can easilly go an hour or more before you finish.
This map's definately killed a hundred hours of time for me.
Skibi Tower Defense
No big introduction should be neccessary. Originally a random mapmaker project, Blizzard after a while took interest in the quality of the work and adopted it from its maker. It should be in your default UMS folder.
The map lets you pick a builder from a range of races, each with varying specializations. Some are Anti-air as main focus, some are ground splash as focus, some are hero units as focus, and so on. Each race is well balanced though, so although it's got a specific focus, it has units to counter different situations, making this map playable single player or 1v1, although it's made for 5v5.
Like most tower defenses of quality, the concepts in question here is damage type versus armor counters, slow and splash setups, mazing and predicting air rounds and boss rounds.
The twist in this game, though - between each wave of marauding creeps, the two teams are teleported into small minigames where their performance will reward extra gold for the next round. Some examples are; red light, green light, where you're sneaking an archer through a maze of evil ghosts and dangerous AE effects; hungry hungry penguin, where you chase fish in a pond and try to devour as much as possible; micro battle arena, where you control a small hero and try to raze the opposing team's base while killing a few waves of creep spawns - and a ton more!
An awesome Tower Defense with very varied races and creep waves, and fun minigames.
Uther Party Was the shiznit back in the days, with all pros playing it and having a rather small, closed community because no one would let strangers download the map from them.
Footmen Frenzy Frenzy!
Battle Tanks Pretty damn cool DotA-like stuff.
Battleships This one beats DotA in my opinion. If only someone would work a bit more on it to make it more balanced and polished...
Bloodlines Better DotA.
Don't remember the name TD The best TD I've ever played, players are divided into 2-man teams and monsters need to pass through both player's maze which opens up quite a lot of cool possibilities. (TD Evolution?)
Element TD Spent countless hours playing this solo and online.
Does anyone remember Tides Of Blood? This map was one of the first community team based maps where they had all kinds of skins and spell mods. It was a lot like dota before it was around. I think the biggest difference between it an dota was the fact that you could buy units/upgrade units. So like, you know how dota games last on average like 40 minutes, with this game you could actually employ some team strategy to buy seige weaponry and upgrade your AI army to win a game early.
Island Defense is a riot if you can get a good game going, but asking for a competent Titan + 6-7 other intelligent people while pubbing is apparently expecting too much
Spring Break is next week... I should spend some time looking for WC3 maps.
On March 17 2010 05:43 CharlieMurphy wrote: Does anyone remember Tides Of Blood? This map was one of the first community team based maps where they had all kinds of skins and spell mods. It was a lot like dota before it was around. I think the biggest difference between it an dota was the fact that you could buy units/upgrade units. So like, you know how dota games last on average like 40 minutes, with this game you could actually employ some team strategy to buy seige weaponry and upgrade your AI army to win a game early.
Yes i do remember it, but imo it was just as good as the several other DotA clones. Was it in RoC originally?
Castle Fight is my favourite WC3 map off all time! Sooo much fun with 8 guys at a LAN!
The best thing is: everbody understands the basic concept in 2-3 rounds while you can improve yourself with small tricks after 100 games. It's also cool that you can still win with noobs in your team if you coach them right (impossible in normal WC3/DotA).