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Torchlight II - Page 83

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TeamLiquid Steam Group for Torchlight 2
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 04 2012 23:02 GMT
#1641
On October 05 2012 07:56 LaNague wrote:
jeez, i said you can justify getting around 109 dex for carrying weapons because of dodge and crit.
i never told anyone to spec exactly 109 dex in his char sheet.


pls stop nitpicking.


sorry for confusing it. I have read quite a few guides that suggest exactly 109 DEX and don't want people to think it is a good idea.
I'll always be your shadow and veil your eyes from states of ain soph aur.
iiTiamatii
Profile Blog Joined August 2010
United States73 Posts
Last Edited: 2012-10-05 00:21:35
October 05 2012 00:17 GMT
#1642
Patch is live guys! :D :D

Here's the patch notes.

http://forums.runicgames.com/viewtopic.php?f=30&t=41127

Forums may be slow, so here's the notes

+ Show Spoiler +

Our second patch has just gone live - here are the notes!

We continue to be hard at work on changes for the NEXT patch, as well as the mod kit. Also, secret fun stuff!
Thanks, everybody!

Patch 1.12.X.7 Notes

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
OTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
amage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage


SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level

GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
seRapH
Profile Blog Joined April 2009
United States9776 Posts
October 05 2012 00:39 GMT
#1643
*Gambler does not show 'can't equip' X

...crap

No such thing as smart gambling now D:
boomer hands
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 05 2012 00:45 GMT
#1644
No more infinite mana

I'm curious on the implications of armor degrade not working properly though. How exactly was it broken?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Leth0
Profile Joined February 2012
856 Posts
October 05 2012 00:57 GMT
#1645
Good shit, just yesterday I hit 95 on my embermage and put the last point into elemental boon for its tier 3 bonus, and it was actually increasing the cast time instead of decreasing it. (was kinda cool to see the animation in sort of a 'slo motion' but highly impractical). So I promptly had to return to town and spend 44k to remove the point until it was fixed. Not even 24 hours since then and it's been fixed. Lot of respect for the team over at runic, really love what they have done with this game.
iiTiamatii
Profile Blog Joined August 2010
United States73 Posts
October 05 2012 01:08 GMT
#1646
Degrade armor was increasing the duration rather than the strength of the degradation (so all degrade armor reduced armor by 10, but you would have a 2 hour debuff or so).
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-10-05 01:14:39
October 05 2012 01:13 GMT
#1647
hah, i ditched the glaive build about a week and a half ago. no complaints here!

edit: holy fuck the venomous hail change. i do 150k x 12 now LOL
FlyingToilet
Profile Joined August 2011
United States840 Posts
October 05 2012 01:23 GMT
#1648
Just found out that this came out, i liked the first one a lot. And since d3 tanked out i been trying to play a good rpg casually lately, now i just need to stop playing sc2 so much...
http://justin.tv/flyingtoilet
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 05 2012 01:24 GMT
#1649
On October 05 2012 10:08 iiTiamatii wrote:
Degrade armor was increasing the duration rather than the strength of the degradation (so all degrade armor reduced armor by 10, but you would have a 2 hour debuff or so).

lol! Good catch :p
Call me Marge Simpson cuz I love you homie
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 05 2012 01:36 GMT
#1650
they nerfed throw
When in doubt, just believe in yourself and press buttons
iiTiamatii
Profile Blog Joined August 2010
United States73 Posts
October 05 2012 02:18 GMT
#1651
Streaming some hc elite on twitch.tv/iiTiamatii if anyone is curious or wants to ask me questions =P
BadAssJ
Profile Joined October 2012
United States136 Posts
October 05 2012 02:30 GMT
#1652
I really need some people to play with. TL2 is an amazing game but every time i try multiplayer the players/hosts are very quiet no one talks, loading times are insanely long so everybody leaves. Just not a friendly atmosphere in general. If anyone wants to TL2 pm me! Level 25 Engineer atm.
Proud Fapper to Tossgirl!!! (126 times!)
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 05 2012 05:40 GMT
#1653
is the network backlog the fix that supposedly reduces upload needed to play without desync?


cant test right now.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
October 05 2012 06:06 GMT
#1654
On October 05 2012 11:30 BadAssJ wrote:
I really need some people to play with. TL2 is an amazing game but every time i try multiplayer the players/hosts are very quiet no one talks, loading times are insanely long so everybody leaves. Just not a friendly atmosphere in general. If anyone wants to TL2 pm me! Level 25 Engineer atm.



Join our steam group and add some people.)
My dick has shrunk to the point where it looks like I have 3 balls.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 05 2012 16:14 GMT
#1655
i rerolled my shotgunlander. i think the issue is that there isnt alot of good shotgun drops from the overall pool ... i got lucky and found the +mf scroll and +8%mf outlander gloves, so im getting alot much more better items and am doing well, not relying on glaive :>
starleague forever
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-10-05 19:11:52
October 05 2012 19:03 GMT
#1656
multiplayer works without any lag now, thanks a lot.


and actually, im gonna start a shooty outlander now.
maybe shield/pistol, rapid fire and posion skills along with balde pact etc, should be a debuff master.



does -% monster damage stack in any way?
or-% (attack)speed?
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 05 2012 19:21 GMT
#1657
Just finished the game, holy cow was the last area hard, I don't know how many times I died with my berserk. But the end bos was awesome, no 'welcome to my realm or terrr-roaaar!", just silent intent to absolutely destroy you.

Mapworks is also a great idea, will probably play a bit with maps before going to NG+. Tomorrow starting with engineer, planning on doing cannon with a lot of minions, should I invest in focus with him?
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 05 2012 19:22 GMT
#1658
Also, does +mf on my pet add to my mf?
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 05 2012 19:45 GMT
#1659
On October 06 2012 04:03 LaNague wrote:
multiplayer works without any lag now, thanks a lot.


and actually, im gonna start a shooty outlander now.
maybe shield/pistol, rapid fire and posion skills along with balde pact etc, should be a debuff master.



does -% monster damage stack in any way?
or-% (attack)speed?


why shield when you have akimbo passive
starleague forever
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-10-05 21:03:40
October 05 2012 20:47 GMT
#1660
On October 06 2012 04:45 a176 wrote:
Show nested quote +
On October 06 2012 04:03 LaNague wrote:
multiplayer works without any lag now, thanks a lot.


and actually, im gonna start a shooty outlander now.
maybe shield/pistol, rapid fire and posion skills along with balde pact etc, should be a debuff master.



does -% monster damage stack in any way?
or-% (attack)speed?


why shield when you have akimbo passive


i think block and reflect is better than about 15% more dmg.
maybe with an autoattack build. Is shadow/chaos shot any good?



uhm or is bonus damage when dual wielding one of those stats that stack multiplicative? i forgot. The documentation of this game is lacking.
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