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! [G] PvZ Rush Hour - My Way - Sim City Toss - Page 3

Forum Index > Featured Threads
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 06 2006 07:06 GMT
#41
also, your last two pics are the same =O
What fun is it being cool if you can’t wear a sombrero?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 06 2006 07:15 GMT
#42
FA what if say mid game, zerg has main nat, 2500 gas and min only and hive, toss has the same but is just getting his min only set up. How do you play vs a zerg that drops your main, swarms your 3rd gas and takes the 3rd main with 8 lurkers on ramp at the same time.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 06 2006 07:39 GMT
#43
On November 06 2006 16:15 zulu_nation8 wrote:
FA what if say mid game, zerg has main nat, 2500 gas and min only and hive, toss has the same but is just getting his min only set up. How do you play vs a zerg that drops your main, swarms your 3rd gas and takes the 3rd main with 8 lurkers on ramp at the same time.

The only way the zerg will have hive and ultras before you have your mineral only is if you screwed up - badly (or if the zerg has almost no units in which case you dont need to fear them), and if the zerg doesn't have ultras you have nothing to fear - you have storm and reavers. Zerg can't effectively drop your main, swarm you and take another base, at least not with the expectation of keeping it, not before you have your mineral only.

If you get behind, this will happen yes (ie multiple drops on every expo), counter at your nat and so on, but this only really happens if you have done a stupid attack or something similiar, don't waste and weather the storm (or swarm, whatever).

On November 06 2006 16:06 GrandInquisitor wrote:
also, your last two pics are the same =O

Thanks, fixed

On November 06 2006 15:57 psychosis wrote:
Very well written guide. The pictures would be better help if they were larger and not on external host. Good work FA.

If you click on them they become full size pictures, thumbnails are more bandwidth friendly =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 06 2006 07:42 GMT
#44
On November 06 2006 16:39 FrozenArbiter wrote:
Show nested quote +
On November 06 2006 16:15 zulu_nation8 wrote:
FA what if say mid game, zerg has main nat, 2500 gas and min only and hive, toss has the same but is just getting his min only set up. How do you play vs a zerg that drops your main, swarms your 3rd gas and takes the 3rd main with 8 lurkers on ramp at the same time.

The only way the zerg will have hive and ultras before you have your mineral only is if you screwed up - badly (or if the zerg has almost no units in which case you dont need to fear them), and if the zerg doesn't have ultras you have nothing to fear - you have storm and reavers. Zerg can't effectively drop your main, swarm you and take another base, at least not with the expectation of keeping it, not before you have your mineral only.

If you get behind, this will happen yes (ie multiple drops on every expo), counter at your nat and so on, but this only really happens if you have done a stupid attack or something similiar, don't waste and weather the storm (or swarm, whatever).


so you think with reavers toss can make up for its lack of mobility and that combined with tech switches to sair, etc, makes late game zvp... even?
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
November 06 2006 08:09 GMT
#45
awesome. <3 FA =D
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 06 2006 08:14 GMT
#46
ur like sex
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
November 06 2006 09:34 GMT
#47
Wow you put in a lot of effort into this. I've read about third of it but my attention failed to remain focused... I'll finish it up later though. But really good guide so far. ^^;
Official Entusman #21
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
November 06 2006 12:55 GMT
#48
FA this is too awesome. Great guide. I espescially like how you explain the rational behind your decisions rather than just stating them. It's really insightful.

Incredible work man.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 06 2006 13:48 GMT
#49
Very nice. <3
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
useLess
Profile Blog Joined January 2004
United States4781 Posts
November 06 2006 14:59 GMT
#50
Wow, that is really comprehensive.
Moonlight Shadow
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
November 06 2006 15:03 GMT
#51
I didn't read it all, but it's an amazing guide.
Cidrex
Profile Joined November 2002
Spain71 Posts
November 06 2006 15:54 GMT
#52
Excellent Work FA <3

THANK YOU
ButterCake
Profile Joined November 2005
Thailand192 Posts
November 06 2006 16:17 GMT
#53
thx a lot
<3 sim city toss.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 06 2006 16:31 GMT
#54
Shoulda made thsi your 20000th post That would capped it off nicely.
Cidrex
Profile Joined November 2002
Spain71 Posts
November 06 2006 16:37 GMT
#55
But about to dont take the exp-gas near the zerg, i had seen it
with many canons and making robotics there pumping reaver...
It will be nice to get the zerg one only viable way to go out
because is impossible to beat many cannons + 3 rivers without
ultras. How is your opinion?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 06 2006 17:04 GMT
#56
Much <3 to you FA.
Hopefully I'll put your advice and suggestions into play, although I havent played RH in quite some time
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17742 Posts
November 06 2006 20:08 GMT
#57
this is cool
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
November 06 2006 20:17 GMT
#58
instant recommended threads
this owns
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2006-11-06 22:50:45
November 06 2006 20:51 GMT
#59
On November 07 2006 01:37 Cidrex wrote:
But about to dont take the exp-gas near the zerg, i had seen it
with many canons and making robotics there pumping reaver...
It will be nice to get the zerg one only viable way to go out
because is impossible to beat many cannons + 3 rivers without
ultras. How is your opinion?

The problem is, this expo is worth so much less and it will die the second you try to take out his empty main expo.. Anyway, it might be doable but I think it splits you up too much unless you are going to timing attack his natural :>

If you want to expo there, consider cannoning the ramp and taking the mineral only, then you can deny the zerg that expo too, like draco did vs s2[fou].

EDIT: Updated the guide with some suggestions from Knicknack.

On November 06 2006 16:42 zulu_nation8 wrote:
Show nested quote +
On November 06 2006 16:39 FrozenArbiter wrote:
On November 06 2006 16:15 zulu_nation8 wrote:
FA what if say mid game, zerg has main nat, 2500 gas and min only and hive, toss has the same but is just getting his min only set up. How do you play vs a zerg that drops your main, swarms your 3rd gas and takes the 3rd main with 8 lurkers on ramp at the same time.

The only way the zerg will have hive and ultras before you have your mineral only is if you screwed up - badly (or if the zerg has almost no units in which case you dont need to fear them), and if the zerg doesn't have ultras you have nothing to fear - you have storm and reavers. Zerg can't effectively drop your main, swarm you and take another base, at least not with the expectation of keeping it, not before you have your mineral only.

If you get behind, this will happen yes (ie multiple drops on every expo), counter at your nat and so on, but this only really happens if you have done a stupid attack or something similiar, don't waste and weather the storm (or swarm, whatever).


so you think with reavers toss can make up for its lack of mobility and that combined with tech switches to sair, etc, makes late game zvp... even?

Yeah, I think on rush hour you dont need any mobility, you have your reavers coming from the gas expo, and just gradually abandon your main until the new main of yours kicks in.

You have 3-3 (at least, maybe 3-3-2 or 3-3-1), you have a robo outside already, you dont need a citadel.. So what you have to rebuild is really the archives, cyber, forge and reaver bay (maybe, depends on where you placed it!).

Gateways should be part of the defence of your new expo anyway, they are just as important as cannons (treat them like defensive buildings as much as I do production facilities).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2006-11-06 23:41:54
November 06 2006 23:39 GMT
#60
Awesome. Learned new zealot not-making timing, and the tech-explosion timing.
I guess that's what I been not thinking about...
Isn't this pretty easily substitutable for many maps as a main sair/dt opener up to expo/research/tech?

Yay. Those two timings are I think so key.

FA, you musta done this just for me. I love you. I love you like sunshine and lollipops.

Thank you.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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