Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400.
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Unleashing
Denmark14978 Posts
Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400. | ||
Nomzter
Sweden2802 Posts
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12ozSkilletDota
United States76 Posts
On July 25 2014 01:26 Nomzter wrote: Is it possible to win vs Death prophet? Of course it is. | ||
Nomzter
Sweden2802 Posts
Thanks. | ||
Snerd
United States125 Posts
On July 23 2014 05:45 LaNague wrote: ok, this might be stupid, but here it goes: I just started playing and i have a huge battle point boost of 280%, can i deactivate that? I am afraid that i get levels too fast and then have to play with people that will be quite angry that i suck so much. Don't worry, battle points have nothing to do with who you get in your games. | ||
AwfuL_
Netherlands6976 Posts
On July 24 2014 01:17 obesechicken13 wrote: If it's in draft, Sven E is pretty good against those BS physical damage ults: DP, Jugg, WD You get it to rank 4 and a rise from 6 to 22 armor is like 70% more EHP vs those ults. Omniknight is 100%. How much would you guys deviate from your build to get ghost scepter? Like when would you get it on a random carry? On a gold starved support? I'd probably just prioritize vlad's and AC on my team, and ghost on supports but not on carries. Speaking of Sven I have no idea why this hero wasn't picked much at TI. His recent armor buff means he has ridiculous starting stats and Warcry is almost a broken spell. | ||
HighTimeDotA
Canada1412 Posts
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solidbebe
Netherlands4921 Posts
On July 24 2014 21:38 Unleashing wrote: Synergy level 4: Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400. well that's what I get for skimreading descriptions, thanks! | ||
ReligionLOL
United States137 Posts
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ahswtini
Northern Ireland22208 Posts
On July 25 2014 16:36 ReligionLOL wrote: i was watching someone stream who had colorblind mode on. when he hovered his mouse over a creep, the creep was highlighted in like a white glow. how can i get this white glow mouse-over effect without using color blind mode? is there some console command for it? I THINK it's this command: dota_unit_use_player_color "1"; If I'm correct, it will highlight a unit when you hover over it, with the colour of that unit's team. You can use these commands to change colours (rgb, pretty easy to figure out): dota_friendly_color_b "0"; dota_friendly_color_g ".45"; dota_friendly_color_r "1"; dota_enemy_color_b "1"; dota_enemy_color_g ".6"; dota_enemy_color_r "0"; It may not give you the 'white glow' that you ask for though... | ||
Laserist
Turkey4269 Posts
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SilverSkyLark
Philippines8437 Posts
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Unleashing
Denmark14978 Posts
Magic damage that goes through magic immunity. I'm not sure about if pipe and so on blocks it or not in dota2 though. | ||
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Excalibur_Z
United States12235 Posts
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TheYango
United States47024 Posts
Interestingly, Universal damage and Mixed damage have swapped interations with Pipe. In DotA 2, Pipe now ignores Mixed damage spells (e.g. Wild Axes, Diabolic Edict) when it's supposed to block these and not Universal damage. | ||
Comeh
United States18918 Posts
On July 26 2014 02:25 TheYango wrote: Universal damage interaction with Pipe is bugged. Doom ignores Pipe while Midnight Pulse and March of the Machines are blocked. The proper DotA 1 interaction is that they should all have no interaction with Pipe. Interestingly, Universal damage and Mixed damage have swapped interations with Pipe. In DotA 2, Pipe now ignores Mixed damage spells (e.g. Wild Axes, Diabolic Edict) when it's supposed to block these and not Universal damage. That makes sense... But I really like the idea of March being blocked by pipe. :| | ||
synapse
China13814 Posts
On July 26 2014 02:47 Comeh wrote: That makes sense... But I really like the idea of March being blocked by pipe. :| yeah i think otherwise going high ground vs tinker is just too impossible | ||
NeoRussia
Canada381 Posts
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Buckyman
1364 Posts
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synapse
China13814 Posts
On July 26 2014 05:44 Buckyman wrote: Is it possible to enable smartcast for individual inventory slots? I think you can program it with console. | ||
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