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On July 03 2014 04:22 Sn0_Man wrote: The only thing Sticky napalm specifically doesn't work with is radiance. In Dota 2 it's hard coded. In Dota 1 I believe sticky napalm actually just doesn't work with damage ticks below a certain value which radiance doesn't surpass. It doesn't work with Urn, for example. I believe it doesn't work with any HP removal spell, or stuff that doesn't trigger Blink, salves, etc., from experience in AD, but others don't apply to Batrider.
The coding is simply not very straightforward. Poison sting is Magical, but doesn't trigger Blink, and doesn't work with Sticky Napalm. OoV (which also doesn't work with with sticky napalm for Batrider) is an orb and breaks salves. It's just weird.
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On July 03 2014 04:22 Sn0_Man wrote: The only thing Sticky napalm specifically doesn't work with is radiance. In Dota 2 it's hard coded. In Dota 1 I believe sticky napalm actually just doesn't work with damage ticks below a certain value which radiance doesn't surpass. It was also hard-coded to work with firefly even though it was below the threshold iirc.
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On July 03 2014 02:25 Buckyman wrote: Does HP Removal count?
Urn, necro aura (others I'm sure) should count for assists
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Visage is not picked because every team is in love with either a greedy farming #4, or mirana. Also this whole obsession with wombo combo isn't doing visage and favours.
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Possibly a stupid question but is it possible to shift queue Elder Spirit spirit to say 3 visible enemy heroes that are near each other so that as it touches one it goes to the next and next?
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On July 03 2014 04:29 SKC wrote:Show nested quote +On July 03 2014 04:22 Sn0_Man wrote: The only thing Sticky napalm specifically doesn't work with is radiance. In Dota 2 it's hard coded. In Dota 1 I believe sticky napalm actually just doesn't work with damage ticks below a certain value which radiance doesn't surpass. It doesn't work with Urn, for example. I believe it doesn't work with any HP removal spell, or stuff that doesn't trigger Blink, salves, etc., from experience in AD, but others don't apply to Batrider. The coding is simply not very straightforward. Poison sting is Magical, but doesn't trigger Blink, and doesn't work with Sticky Napalm. OoV (which also doesn't work with with sticky napalm for Batrider) is an orb and breaks salves. It's just weird. oov shouldnt break salves, the damage tick is too low
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What's the most effective way to play morphling in trench pubs? I like feel you always need midas because the hero sucks at anything but surviving and pushing creep waves so you're constantly playing from behind, you lose more than half your games before the 25 minute mark whether you win your lane or not so finishing linken's sphere is out of the question unless you get freefarm, and that's what you need to cut waves and stall the game, no other item really works. I can't believe I picked this hero to win 10 games with, solid 25% winrate over 35 games.
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Anyone know what day the Offering to the Aegis is collected? Says every week, but not which day.
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I think it's happened on Fridays EST for me?
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On July 03 2014 21:23 NeoRussia wrote: What's the most effective way to play morphling in trench pubs? I like feel you always need midas because the hero sucks at anything but surviving and pushing creep waves so you're constantly playing from behind, you lose more than half your games before the 25 minute mark whether you win your lane or not so finishing linken's sphere is out of the question unless you get freefarm, and that's what you need to cut waves and stall the game, no other item really works. I can't believe I picked this hero to win 10 games with, solid 25% winrate over 35 games.
i like to think that this is my best hero
i think midas is laughable, thats like getting midas on AM. but i still go it sometimes like 10% of the games where i feel its needed
i go treads/aquila/perseverance/stick or wand the timing for this is like 8min get a bottle if u have to. and bottlecrow a lot, even if on safelane.
the secret to morph is to waveform EVERY camp and EVERY creepwave. u shud make shud u dont run out of mana for a ~3-5 man gank while doing this. u can do stuff like getting a camp to <325 hp and waveforming to the next one. always use int treads on waveform . stay on high agi all the time, if ure good enough u can get away with having ~800hp for a good portion of the game.
buy bkb if u have to skadi isnt as good as ppl think it is butterfly ONLY against really really heavy autoattackers that dont get MKB like antimage. linkens>eblade>manta is the usual build linkens + eblade timing is around 24 minutes ur bkb shoud come after or before manta satanic is better than skadi (way better, if u wanna know why ill go into more details)
if u want that extra umphh while chasing enemies do what i call a double replicate. enemy is 1.5k range from u? waveform is on cd? or u want to surprise him real quick? just replicate him and go to replicate immediately and kill him fast.
i dont think morph will ever have problems against non-stats buying semi-hard carries like: lifestealer,jug,pa,void... these heroes exist to be countered by morph. u will have much bigger problems against stats buying / illusion-based carries like: AM, naga, TB... AM is so ridiculous against morph, and its ez to play around getting replicated. i wud say he has a ~10min window to just bully morph wherever he is at mid game. Naga is nice to replicate... free radiance, but if u somehow get caught in net and diffu2 illusions hitting u, u have problems.
morph has more problems against supports/utilities than carries like: Lion, Lina, Bane, Tide, ET especially lion, hex-dagger initations with manadrain and finger is too much, be careful and make sure u have faster reactions than him lina is weaker but similar bane wrecks morph pretty hard with grip bcoz it drains mana persec and morph is prolly morphing to str during grip = even more mana lost. tide anchor smash 60% lost dmg. morph pretty much gets all his auto dmg from agi ET aura is too much to deal with, u need like a BKB on urself, vlads+ac on team, satanic etc..
in safelane morph is a rly good 1v1 laner. and gets much much better with bottle clinkz/weaver lose to him easily on offlane. surprisingly i found morph vs timbersaw is a free win for morph, u get freefarm+kills, there is so much room for outplaying timbersaws with morph ability and a magic stick 1v1ing sturdier melee heroes like tide and potentially centaur is much harder clockwerk isnt that bad to 1v1 against just annoying and can go either way?
in mid u just bottlecrow and spam wave, u need to get pooled rly badly tho morphs range sucks ass so he will get into a lot of trades. make sure u come out on top against 600 range heroes that can abuse that at lvl 1-2 u will end up having much less cs, learn to control creepwaves by aggroing.
also in fights plz use adaptive every 10seconds, ive seen some ppl use it only with eblade and kinda forget about it.
reminder replicating viper = free win, corrosive skins chain off of each other replicating lycan = u get all his auras, feral impulse free 30% dmg and attackspeed, vlads and ac
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beesa dropping knowledge bombs so why satanic ?
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On July 03 2014 23:12 Erasme wrote: beesa dropping knowledge bombs so why satanic ? u can still get skadi in easier games but u shud rly know when satanic is mandatory over skadi... late game morph scenario in teamfights is something like get jumped get 123123 disables and spells cast on u , and u start morphing str, blahblah fight goes on, u morph some more str etc... satanic gives u the option to almost nvr morph str, or only morph very little of it. this means that over the period of the teamfight u will be preserving ur agi and ur dps. its not uncommon to see a 4k hp morphling by the end of a lategame teamfight doing no dmg and having no attackspeed. satanic just makes u have more agi for a longer time meaning u get more dps. u can always go skadi in games without big teamfights or disables and be epic with ur mana/stats and slow. also bkb+satanic is one of the best combos a late game carry can have. its better than an aegis.
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Does Clinkz's Death Pact work on Illusions, like say, a Naga or a PL Illusion?
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On July 04 2014 00:20 Chezus wrote: Does Clinkz's Death Pact work on Illusions, like say, a Naga or a PL Illusion? It only works on creeps. The non-magic-immune kind of creeps. Note that LD's spirit bear is "ancient" and also doesn't qualify even if it isn't magic immune.
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that makes a lot of sense
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Yup, pretty much everything Chunder said, I agree with (Though, I choose between skadi, butterfly, and manta each game based on the situation, I don't count any of the items out.) I don't build satanic enough though.
surprisingly i found morph vs timbersaw is a free win for morph, u get freefarm+kills, there is so much room for outplaying timbersaws with morph ability and a magic stick Surprises me though.
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This is a Dota 1 question, but does anyone know how healing and damage is calculated after edit:oracle's ult ends? Does it process every source of damage and healing as lots of ticks, or does it multiply the healing and compare it to the damage you took and your current health to see if you die ?
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On July 04 2014 02:23 lestye wrote: This is a Dota 1 question, but does anyone know how healing and damage is calculated after his ult ends? Does it process every source of damage and healing as lots of ticks, or does it multiply the healing and compare it to the damage you took and your current health to see if you die ? What the hell are you referring to?
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On July 04 2014 02:23 lestye wrote: This is a Dota 1 question, but does anyone know how healing and damage is calculated after his ult ends? Does it process every source of damage and healing as lots of ticks, or does it multiply the healing and compare it to the damage you took and your current health to see if you die ? not sure but i think it just adds up total regen/heal multipled by 2 and substracts dmg taken then sees if ur hp is below 0 or not? funfact: each armlet toggle counts as a heal, and gives u ~1k hp after the ulti. do it multiple times and u nvr die not sure if its intended tho
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