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Simple Questions, Simple Answers - Page 469

Forum Index > Dota 2 Strategy
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hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
June 03 2013 12:40 GMT
#9361
If you don't play all the heroes, how would you know which one you would want to specialize in?

I think you will have a better experience in the long term with trying them all out.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
FreeZer
Profile Joined January 2011
Sweden288 Posts
June 03 2013 12:42 GMT
#9362
On June 03 2013 20:54 Tobberoth wrote:
You learn far more and far quicker by playing a hero. Seeing pudge play, you might understand how his hook and rot works, hell, you might even realize how to do his combo... but that doesn't give you any real feel for him. You don't know how his item progression works, at what point in the game he feels powerful, how to shut him down in lane... all of this you learn extremely fast by playing him a few times and experiencing how he is to play.


Why do you need a "real feel for him" if you don't actually play him though? Because everything else you will learn without playing him (yes including item progression). And this "real feel" won't come until at least 10 games anyway and then you're up to 1000 games if you're to play every hero equally much. So what I'm saying is, instead of learning tons of specifics regarding every hero, focus on a broader view and a general game sense and you'll get better much quicker. Of course you shouldn't let this stop you if you really like trying out new heroes every time.
Ahh Scept-- hey where did you come from?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-06-03 13:09:58
June 03 2013 13:08 GMT
#9363
On June 03 2013 21:42 FreeZer wrote:
Show nested quote +
On June 03 2013 20:54 Tobberoth wrote:
You learn far more and far quicker by playing a hero. Seeing pudge play, you might understand how his hook and rot works, hell, you might even realize how to do his combo... but that doesn't give you any real feel for him. You don't know how his item progression works, at what point in the game he feels powerful, how to shut him down in lane... all of this you learn extremely fast by playing him a few times and experiencing how he is to play.


Why do you need a "real feel for him" if you don't actually play him though? Because everything else you will learn without playing him (yes including item progression). And this "real feel" won't come until at least 10 games anyway and then you're up to 1000 games if you're to play every hero equally much. So what I'm saying is, instead of learning tons of specifics regarding every hero, focus on a broader view and a general game sense and you'll get better much quicker. Of course you shouldn't let this stop you if you really like trying out new heroes every time.

Well, this feel can matter quite a bit. Let's say you play QoP every game and you meet an SF mid. After the game, you probably learned a bit about SF... he seems to be able to make shit explode on the ground at several ranges on a ridiculously low cooldown and he's always facing the target spot. Cool. His ulti seems to be a charge up and do a huge aoe, and for some reason, the player playing him seems to be insanely good at pulling it off just before he dies (eventually youll probably realize it's done automatically on death). As you're playing low MMR, you'll probably also learn that he is OP and 1v5s your whole team over and over.

If you play him, you learn how insanely weak he is in the very start of the game and how ridiculously dependant he is on getting decent farm early, and you learn how important it is to be aggressive early and how hard you can shut him down if you're able to force him out of lane. You can learn all this from just playing against SF often enough as your QoP pick, but you'll learn it so much faster by being exposed to it by playing SF and feeling how hard it is to get last hits against a mid who realizes how to shut you down.
FreeZer
Profile Joined January 2011
Sweden288 Posts
Last Edited: 2013-06-03 13:40:11
June 03 2013 13:38 GMT
#9364
You're right at what you say - of course playing a hero will give you additional knowledge that is useful both against and with that hero, and this is require to master both sides of the match up. As a beginner though - playing shadow fiend once, and then playing qop followed by another 15 heroes will not have given you any of this knowledge for each of these heroes. You'd most likely have forgotten who shadow fiend was after your tenth game

By having a few heroes that you at least master somewhat, you always have something to relate to when looking at new heroes and how they work. You will have an earlier understanding of items and how they can benefit different heroes differently.
Ahh Scept-- hey where did you come from?
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 03 2013 14:42 GMT
#9365
I personally suggest playing whatever hero you want, but focus on the mechanics of the game. Such as lasthitting/denying, checking minimap, always remember to carry a TP (and USE it in the right situations, such as your teammate on another lane gets towerdived), lane positioning, learning item progression depending on game situation, always do something with your hero if it's stacking/farming/pulling/map control/contesting runes (never just stand under your tower for 30 sec not knowing what to do).

Learning those mechanics will help your play immensely! It's similar to never missing a depot and always keep building scvs in sc2.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Slardar
Profile Joined April 2010
Canada7596 Posts
June 03 2013 15:12 GMT
#9366
I agree with TochMy. You don't want to overwhelm yourself, there is enough information being thrown at you in the beginning anyway. Pick a simple hero (Lich getting buffed!) and perhaps play a bot game or two to get the hang of him then focus on the other aspects of the game when you do start playing.

DotA isn't exactly a simple game where you can wing it with any hero. You're most likely going to get demolished (I.E. "I'm going to try pudge this time!" - Dude I played with few games back) long story short: he got decimated like 2-9 early on.

Morale of the story is: Getting steamrolled is generally not considered "fun", plus others will rage at you. You can learn other items and heroes by just playing and looking around the map paying attention. Up to you FreeZer.
traumatism
Profile Joined November 2010
Singapore3728 Posts
June 03 2013 15:17 GMT
#9367
I kinda recall seeing a website that would check your match history to see whether you've been matched up with a pro/famous player before, anyone knows of anything like that? Would be much appreciated.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 03 2013 15:27 GMT
#9368
Pick a hero, doesn't really matter which, and play a bot game and focus on learning the non hero specific aspects of the game, the map, the controls, the items (try to understand what they do and why that's a good thing). Do that for a few games, slowly shifting focus to actually playing. After that, try coop vs bots, people get mad there if you suck sometimes, but much less if you pick very easy difficulty. Look around for heroes that look cool, pick em, take a no stress approach to learning the game. Read all the abilities , try them out, get familiar with the game, have fun. After you can play some heroes without constantly checking what your skills do, read up on other heroes/just go ahead and random. Learning dota is fun, but once you get bored with botting, feel free to jump in to normal games, you will get destroyed your first game 99.(9)% of the times if it's actually your first game of dota and you never played lol etc. Focus on having fun and think what you did wrong when you are respawning. When you can't think what you did wrong in that time, don't worry. Watch others, see what they do, USE BRAIN. Once you get your first stomp that was mostly your doing, go read some non hero specific guides(general laning, general support guides etc), don't memorise them , try to see the reasoning behind the things they want you to do thou. Thinking is crucial, all in all dota is a game of knowledge and making decisions based on that knowledge.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Mambo
Profile Joined February 2012
Denmark1338 Posts
June 03 2013 16:15 GMT
#9369
Bug or feature?

Whenever I play against Io(wisp) the warpins seem to quite random. Sometimes it plays the warpin sound, other times it doesn't. Sometimes it shows the red circle on the map, other times it doesn't. Sometimes the red circle is visible even I don't have vision there.

It all seems very random and is quite frustrating.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
Last Edited: 2013-06-03 16:23:39
June 03 2013 16:23 GMT
#9370
the sound is only heard if you have your screen on wisp at the time of relocate. that goes for all spells/attacks.
it always shows the red circle, if you didnt see it its because you missed it and the red circle is supposed to be visible on the mini map even if you dont have vision there.
Archeon
Profile Joined May 2011
3275 Posts
June 03 2013 17:05 GMT
#9371
about creeps:
1) do summoned creeps like invokers forge-spirits or visage's familiars give exp when they die? I think LD's bear does, but i'm not sure about the rest.
2) do they also give exp when they die because they are resummoned?
3) same question as 2) about ench's and chen's creeps.
4) how do gold and exp correlate for summonings? Same as neutrals? Per level?
low gravity, yes-yes!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 03 2013 17:09 GMT
#9372
The exp is creep specific http://www.playdota.com/mechanics/unitstats

As far as i know only a legit kill gives exp, resummoning, timing out gives nothing, denys have the usuall penalty
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 03 2013 17:10 GMT
#9373
On June 04 2013 02:05 Blackfeather wrote:
about creeps:
1) do summoned creeps like invokers forge-spirits or visage's familiars give exp when they die? I think LD's bear does, but i'm not sure about the rest.
2) do they also give exp when they die because they are resummoned?
3) same question as 2) about ench's and chen's creeps.
4) how do gold and exp correlate for summonings? Same as neutrals? Per level?


1) yes
2) no
3) no. When the creep expires (ench) or dies due to chen or a Helm of the dominator stealing another creep, no exp is granted.
4) Summons each have their own gold/exp values built in. For example, nature's prophet treants grant 20 XP. Charmed creeps (chen/ench etc) have the same values as the base creep that was charmed. EXP is a flat value, whereas gold is a range. Denies are flat-values for XP as well, but I don't know what they would be for summons. I'm sure its all on playdota somewhere.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-06-03 17:26:02
June 03 2013 17:12 GMT
#9374
On June 04 2013 02:05 Blackfeather wrote:
about creeps:
1) do summoned creeps like invokers forge-spirits or visage's familiars give exp when they die? I think LD's bear does, but i'm not sure about the rest.
2) do they also give exp when they die because they are resummoned?
3) same question as 2) about ench's and chen's creeps.
4) how do gold and exp correlate for summonings? Same as neutrals? Per level?


1. Yes
2. No
3. Same answers
4. Bounty is on a per unit basis and exp is related to the unit's level, but there is no way to see this in dota2. Units flagged as summons give half exp.

I'm sure its all on playdota somewhere.


You can look at it all in the unit stats

Also bounties are flat values plus dice rolls. Flat ranges work slightly different.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
June 03 2013 18:09 GMT
#9375
All bounties are bugged to be flat ranges in DotA 2. Valve forgot/chose not to implement dice rolls.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 03 2013 18:22 GMT
#9376
If its a single die, what is the difference between say 37 + 1d11 and 38-48?

I get that "2d6" type rolls have an effect but lane creeps at least don't have multiple-die rolls.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Archeon
Profile Joined May 2011
3275 Posts
Last Edited: 2013-06-03 18:44:05
June 03 2013 18:27 GMT
#9377
thx @Qbek, Blitzkrieg0 and TheYango.

On June 04 2013 03:22 Sn0_Man wrote:
If its a single die, what is the difference between say 37 + 1d11 and 38-48?

I get that "2d6" type rolls have an effect but lane creeps at least don't have multiple-die rolls.


I think that there is no difference, they just have an int bounty+dice as attribute and are keeping it uniform. But that's just an assumption based on the way i would code it.
low gravity, yes-yes!
Acrofales
Profile Joined August 2010
Spain18496 Posts
June 03 2013 19:10 GMT
#9378
On June 03 2013 23:42 TOCHMY wrote:
I personally suggest playing whatever hero you want, but focus on the mechanics of the game. Such as lasthitting/denying, checking minimap, always remember to carry a TP (and USE it in the right situations, such as your teammate on another lane gets towerdived), lane positioning, learning item progression depending on game situation, always do something with your hero if it's stacking/farming/pulling/map control/contesting runes (never just stand under your tower for 30 sec not knowing what to do).

Learning those mechanics will help your play immensely! It's similar to never missing a depot and always keep building scvs in sc2.

I agree. I can be considered a noob (ask anyone here who I've played with ) There are some heroes I enjoy playing with and am semi-ok with. But I /random some games as well, just because I enjoy trying out new heroes. Then I screw up Vengeful Spirit's ulti about 100 times. Or realize that last hitting with shadowfiend is fucking difficult and walking around with 10 souls all game is not fun. But live and learn. Go back to skillcasting with Ogre Magi, or ward trapping people with my shadow shaman for some games before /random'ing again and seeing what happens :D

All the time, I keep trying to improve the basics, regardless of the hero I play. Map awareness (I suck at that), last hitting (I suck at that too) and lane control (I'm okayish at that).
battywalker
Profile Joined December 2011
56 Posts
June 03 2013 20:54 GMT
#9379
If I last hit something from range (mirana arrow, ice blast, clock rocket, etc.) do I get the full xp (assuming I am still alive)? Thanks
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 03 2013 20:59 GMT
#9380
Creeps only give XP inside 1200 radius.

If you kill a hero you always get XP, although I'm not sure if it is full if you aren't inside the radius.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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