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On December 29 2012 05:31 lagmaster wrote:
Does a hand of midas on sylla's bear give exp to sylla when it is used? Does the hero have to be in range? Does the hero get exp from creeps/heroes killed by the bear's radiance?
edit: Sylla's entangle doesn't use prd. Does that mean it has a straight 20% chance of occurring each attack except during it's cd?
Sorry I can't answer a lot of your questions about prd but midas on druid's bear does not give him exp when it's used, no matter whether he's in range or not. However, all lasthits with anything will give you a share of the exp from the kill, including lasthits with abilities like sunstrike, furion ulti, etc.
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On December 28 2012 13:39 Blitzkrieg0 wrote:Show nested quote +On December 28 2012 13:32 darthfoley wrote: I'm sorry if this is too simple a question.
I've never played Dota before; can you recommend a few heroes to play with to kind of "get a grip?"
im reading through the newbie guides atm Play whatever looks shiny and fun. Heroes you want to avoid are Invoker (I know he looks shiny, but resist) and Meepo because they are really hard. People are going to tell you to play lich, but you want fun. If you find lich fun go for it, but his playstyle tends to lean towards boring in my opinion. More like tends to lean towards frosting everything in sight. https://dotabuff.com/matches/80394476
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Lalalaland34503 Posts
On December 29 2012 06:29 Cyx. wrote:Show nested quote +On December 29 2012 05:31 lagmaster wrote:
Does a hand of midas on sylla's bear give exp to sylla when it is used? Does the hero have to be in range? Does the hero get exp from creeps/heroes killed by the bear's radiance?
edit: Sylla's entangle doesn't use prd. Does that mean it has a straight 20% chance of occurring each attack except during it's cd?
Sorry I can't answer a lot of your questions about prd but midas on druid's bear does not give him exp when it's used, no matter whether he's in range or not. However, all lasthits with anything will give you a share of the exp from the kill, including lasthits with abilities like sunstrike, furion ulti, etc. Which is why whenever your midas is off cd you have to transfer it to your hero, use it, then transfer it back to the bear. Bit of added micro but it's worth it.
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On December 29 2012 05:31 lagmaster wrote: What is the prd progression of a 25% proc in dota 2? Meaning what % does the ability have to proc on the 1st hit, 2nd hit, 3rd hit etc.
edit: Found answer on dota 2 wiki
"For example, Slardar's Bash has a 25% probability to Stun the target. On the first attack, however, it will only have an ~8.5% probability to bash; this is its PRD constant C. Each subsequent attack without a bash increases this probability by 8.5%. So on the second attack, the chance is 17%, on the third it is 25.5%, etc. After a bash procs, the probability resets to 8.5% for the next attack. These probabilities average out so that, over a moderate period of time, Bash will proc very nearly 25% of the time. "
Scenario: I'm a sniper with headshot, mkb and a basher. My headshot hits on the first shot, does the prd count that as a miss for the basher and mkb and thus increase the chance of either of those proccing next?
If sylla's bear has a lifesteal orb, does his entangle supercede the lifesteal?
Does a hand of midas on sylla's bear give exp to sylla when it is used? Does the hero have to be in range? Does the hero get exp from creeps/heroes killed by the bear's radiance?
edit: Sylla's entangle doesn't use prd. Does that mean it has a straight 20% chance of occurring each attack except during it's cd?
1. probably not
2. innate > item orbs in dota2. so entangle > lifesteal
3. yes, no, only heroes (if not in range)
4. yes in dota2
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On December 29 2012 09:53 rabidch wrote:3. yes, no, only heroes (if not in range) I think you get xp from creep lasthits too
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On December 29 2012 09:53 rabidch wrote:Show nested quote +On December 29 2012 05:31 lagmaster wrote: What is the prd progression of a 25% proc in dota 2? Meaning what % does the ability have to proc on the 1st hit, 2nd hit, 3rd hit etc.
edit: Found answer on dota 2 wiki
"For example, Slardar's Bash has a 25% probability to Stun the target. On the first attack, however, it will only have an ~8.5% probability to bash; this is its PRD constant C. Each subsequent attack without a bash increases this probability by 8.5%. So on the second attack, the chance is 17%, on the third it is 25.5%, etc. After a bash procs, the probability resets to 8.5% for the next attack. These probabilities average out so that, over a moderate period of time, Bash will proc very nearly 25% of the time. "
Scenario: I'm a sniper with headshot, mkb and a basher. My headshot hits on the first shot, does the prd count that as a miss for the basher and mkb and thus increase the chance of either of those proccing next?
If sylla's bear has a lifesteal orb, does his entangle supercede the lifesteal?
Does a hand of midas on sylla's bear give exp to sylla when it is used? Does the hero have to be in range? Does the hero get exp from creeps/heroes killed by the bear's radiance?
edit: Sylla's entangle doesn't use prd. Does that mean it has a straight 20% chance of occurring each attack except during it's cd?
1. probably not 2. innate > item orbs in dota2. so entangle > lifesteal 3. yes, no, only heroes (if not in range) 4. yes in dota2
On December 29 2012 10:01 Cyx. wrote:Show nested quote +On December 29 2012 09:53 rabidch wrote:3. yes, no, only heroes (if not in range) I think you get xp from creep lasthits too i went ahead and tested it
it is actually no, no, no
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United States47024 Posts
On December 29 2012 10:01 Cyx. wrote:Show nested quote +On December 29 2012 09:53 rabidch wrote:3. yes, no, only heroes (if not in range) I think you get xp from creep lasthits too Only hero kills give XP from out of range, and only *kills*.
Creep kills outside of XP range granting XP would drastically affect the balance of certain heroes (DS and Clock would be far, far stronger if Ion Shell/Rocket gave XP for CS they got out of XP range).
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Watching pro games, I often see melee heroes 'glitching' their attack animation in order to release it at the perfect time for a last hit. I can't for the life of me work out how to do it though. Does anyone know what's going on here?
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On December 29 2012 13:24 Tuco wrote: Watching pro games, I often see melee heroes 'glitching' their attack animation in order to release it at the perfect time for a last hit. I can't for the life of me work out how to do it though. Does anyone know what's going on here?
Spam the stop hotkey.
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I've read that but I was trying earlier today and it doesn't seem to do anything...
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On December 29 2012 13:48 Tuco wrote: I've read that but I was trying earlier today and it doesn't seem to do anything...
Do you have autoattack enabled in the options?
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No! I thought auto attack was to be avoided?
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On December 29 2012 14:34 Tuco wrote: No! I thought auto attack was to be avoided?
Auto attack off means you cannot do the STOP command spamming. It only works when you have autoattack enabled to produce that jerking effect.
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On December 29 2012 14:34 Tuco wrote: No! I thought auto attack was to be avoided?
The setting boils down to personal preference.
The only time autoattack on becomes an issue is when you're hiding in the trees as a ranged hero, but that is solved by spamming stop. Generally you want to be moving around constantly in lane anyway so it isn't really an issue in that regard.
There is also a neat thing you can do in config/autoexec files which turns autoattack off when you use hold position and on when you use stop, but you'd have to google the commands as I don't know them.
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On December 29 2012 14:46 Mithhaike wrote:Show nested quote +On December 29 2012 14:34 Tuco wrote: No! I thought auto attack was to be avoided? Auto attack off means you cannot do the STOP command spamming. It only works when you have autoattack enabled to produce that jerking effect.
Technically if you're spamming right click and stop it will also do the attack-repeat animation
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How is necro used as 1? I've never seen him carry in a pub
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Lalalaland34503 Posts
On December 29 2012 21:29 taldarimAltar wrote: How is necro used as 1? I've never seen him carry in a pub Becomes really really really tanky with mek/bloodstone/pipe/etc and overwhelms the opponents with mass heals for his entire team, all the while burning the opponents with heartstopper aura.
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Don't get radiance like stupid pub players who think that's how you carry as necrolyte.
Don't let the enemy carry farm tier 4 items after you get your mek+pushing items.
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On December 29 2012 21:39 igotmyown wrote: Don't get radiance like stupid pub players who think that's how you carry as necrolyte.
Don't let the enemy carry farm tier 4 items after you get your mek+pushing items. theres nothing wrong with radiance on necrolyte... sure its not ideal because you lack survivability, but it doesnt make it terrible yamateh, misery, mushi have all played radiance necrolyte to great success
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Lalalaland34503 Posts
Doesn't really work in today's metagame.
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