Which can result in near-sideways spills if the targets are close together and only extremely precise ones if the targets are at distance or have small damage boxes (lane creeps).
Simple Questions, Simple Answers - Page 1126
| Forum Index > Dota 2 Strategy |
|
Sn0_Man
Tebellong44238 Posts
Which can result in near-sideways spills if the targets are close together and only extremely precise ones if the targets are at distance or have small damage boxes (lane creeps). | ||
|
TheYango
United States47024 Posts
On July 21 2015 01:03 Sn0_Man wrote: What happens is the attack goes to the primary target, then the angle of the attack is determined when the projectile hits. The game draws a straight line from TA, through the centre of the target, and out the back. Any units who's damage box intersects that line behind the primary target for whatever distance take spill damage. It's a dead straight line, no aoe to speak of. The only thing that grants it aoe is the size of the back units being splashed to. It is an AoE. The rectangle has a width of 68 units (IIRC that's a bug that's never going to be fixed, because the width in DotA 1 is actually like 52 units--which is probably why when she first came out, TA players felt Psi Blades was getting wider spills than in DotA 1). | ||
|
Sn0_Man
Tebellong44238 Posts
whatever same idea then | ||
|
ahswtini
Northern Ireland22212 Posts
On July 21 2015 00:48 Quochobao wrote: Why doesn't TA's psi blade hit the third Sven when attack at an angle in this video? I thought that psi blade simply splash to all units in a narrow and long rectangle (whose width = spill width) behind the primary target? How does the angle between TA and the primary target matter? that would be dumb cuz what, if u attacked the back of a target the psi blade would bounce back at you?? | ||
|
Quochobao
United States350 Posts
On July 21 2015 01:03 Sn0_Man wrote: What happens is the attack goes to the primary target, then the angle of the attack is determined when the projectile hits. The game draws a straight line from TA, through the centre of the target, and out the back. Any units who's damage box intersects the narrow rectangle on that line behind the primary target for whatever distance take spill damage. It's a dead straight line, Which can result in near-sideways spills if the targets are close together and only extremely precise ones if the targets are at distance or have small damage boxes (lane creeps). I see. So when TA attacked at an angle, it's not surprising at all that the 3rd Sven is not hit because he's not in a straight line behind TA -> 1st Sven. What's slightly surprising is that the 2nd Sven is still hit, and that's because even though he's not in a straight line TA -> 1st Sven -> 2nd Sven, 2nd Sven's model still collide with the 68-unit rectangle. Is this correct? | ||
|
Dead9
United States4725 Posts
![]() | ||
|
Fencar
United States2694 Posts
![]() In all seriousness, this is very cool and will definitely improve my TA play! | ||
|
Quochobao
United States350 Posts
On July 21 2015 08:42 Dead9 wrote: ![]() Worth a thousands words. | ||
|
ahswtini
Northern Ireland22212 Posts
On July 21 2015 10:06 Fencar wrote: Now all we need is a graph. ![]() In all seriousness, this is very cool and will definitely improve my TA play! hi apprentice graphlord reporting in ![]() | ||
|
Verniy
Canada3360 Posts
10/10 | ||
|
Ack1027
United States7873 Posts
| ||
|
Fencar
United States2694 Posts
Point 0 on this graph is the thing that TA targets with her autoattack, correct? And 710 is 710 range from that target? | ||
|
Birdie
New Zealand4438 Posts
| ||
|
FHDH
United States7023 Posts
On July 22 2015 07:45 Birdie wrote: It seems like you can't place high-ground out-of-map wards on Reborn (tinker buff basically). Well considering they put visible cliff tops all around the map (last I checked) I guess the alternative was Tinker being deleted from the game. | ||
|
SpiritoftheTunA
United States20903 Posts
cuz in the preborn dota map you can side ward most of the side lanes except for the radiant half of bot for some reason i think or maybe all of bot lane idk | ||
|
Fencar
United States2694 Posts
Chaq's new Ultimate Guide to Advanced Middle Laning Solo 04/04/2015 | ||
|
Birdie
New Zealand4438 Posts
On July 22 2015 07:51 FHDH wrote: Well considering they put visible cliff tops all around the map (last I checked) I guess the alternative was Tinker being deleted from the game. There are cliff tops around the edge but you can't actually place wards there. | ||
|
FHDH
United States7023 Posts
On July 22 2015 11:27 Birdie wrote: There are cliff tops around the edge but you can't actually place wards there. Yeah that was my point. | ||
|
ahswtini
Northern Ireland22212 Posts
On July 22 2015 06:55 Fencar wrote: Point 0 on this graph is the thing that TA targets with her autoattack, correct? And 710 is 710 range from that target? ye man sry didnt want to make it too complicated for ppl | ||
|
Fencar
United States2694 Posts
The graph is amazing. ![]() | ||
| ||
![[image loading]](http://i.imgur.com/KmDV5pj.png)

![[image loading]](http://i.imgur.com/mFPHZBi.gif)
