• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7634 users

A Small Primer on Dota 2 Strategy - Page 3

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
k0pf
Profile Joined January 2011
Germany180 Posts
August 05 2013 08:33 GMT
#41
On August 05 2013 14:53 canikizu wrote:
Show nested quote +
On August 05 2013 14:33 Capped wrote:
I feel like its a bit overcomplicated (well maybe just too much) for a newcomer but i mean, its an article so you had to add some depth and if they are going to watch TI3, reading that isnt much of a problem anyway.

I understand it as i play the other moba that should not be named though.

Still dont have a damn clue about heroes / items though, which is the biggest thing when it comes to fully understanding a moba. Recommend using a Dota wiki for any heroes / items you dont recognise while watching TI3.
When you can start saying "Ahh lich's ult just bounces around and fucks people up or Ok so blink dagger lets them teleport every X seconds" instead of. Wtf is that ball of ice? How did the champ just warp across the screen?!?!! things start to make more sense lol.q

*Lich used because he's like 1 of 2 champs i learnt to play in dota.

lol Don't call Lich champ.

If you don't really know about heroes and items, you shouldn't expect to learn about it when watching the highest level of plays in TI, because it doesn't mean to teach you.

Anyway, I know what you mean. It's kind of overwhelming when you don't really know about it. What they should do is making an article that summarize the popular heroes for the last 2 days, their usefulness, skills, item builds,.v..v.v so that people can start to learn about the actual gameplay instead of random rant assuming people are retards.


Given that there were picked more than 60 different heroes at only the first day it would be kinda much.

Heros who stand out, like weaver, are kinda hard to explain. Telling a noob weaver is good cause he gets away all the time and plays a good offlane is not as intuitiv.
d00p
Profile Blog Joined May 2011
711 Posts
Last Edited: 2013-08-05 09:48:59
August 05 2013 09:48 GMT
#42
Guide wrote:
"reaffirming Nimzowitsch's idea that the threat is stronger than the execution"


Yeah...

Anyway, I have stupid questions as I've never played but plan to watch some TI3: How is it determined which team is the radiant and which is the dire? (Or was that LoL? I mean the dark and the bright side.) Are all heroes available for both sides given that the other team hasn't picked that hero or do both sides have their own heroes? Can items be purchased at any time if you have gold or does that require some kind of shop? How about abilities? Can you choose those immediately upon leveling up or do you need to go to a specific location?

edit. great guide!
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
Last Edited: 2013-08-05 10:09:07
August 05 2013 09:58 GMT
#43
On August 05 2013 18:48 d00p wrote:
Show nested quote +
Guide wrote:
"reaffirming Nimzowitsch's idea that the threat is stronger than the execution"


Yeah...

Anyway, I have stupid questions as I've never played but plan to watch some TI3: How is it determined which team is the radiant and which is the dire? (Or was that LoL? I mean the dark and the bright side.) Are all heroes available for both sides given that the other team hasn't picked that hero or do both sides have their own heroes? Can items be purchased at any time if you have gold or does that require some kind of shop? How about abilities? Can you choose those immediately upon leveling up or do you need to go to a specific location?

edit. great guide!

* Depends on tournament. I think for TI3 group stage its a coin flip and winner decides which side.
* All heroes are available for both sides as long as they haven't been picked or banned already.
* Items have to be purchased at shops but you don't actually have to be there to buy it. However to actually get the item you need to go get it or have the courier bring it to you.
* Abilities can be taken as soon as you level.

edit: (Wiki)The International/2013
Liquipedia
d00p
Profile Blog Joined May 2011
711 Posts
August 05 2013 10:06 GMT
#44
On August 05 2013 18:58 imallinson wrote:
Show nested quote +
On August 05 2013 18:48 d00p wrote:
Guide wrote:
"reaffirming Nimzowitsch's idea that the threat is stronger than the execution"


Yeah...

Anyway, I have stupid questions as I've never played but plan to watch some TI3: How is it determined which team is the radiant and which is the dire? (Or was that LoL? I mean the dark and the bright side.) Are all heroes available for both sides given that the other team hasn't picked that hero or do both sides have their own heroes? Can items be purchased at any time if you have gold or does that require some kind of shop? How about abilities? Can you choose those immediately upon leveling up or do you need to go to a specific location?

edit. great guide!

* Depends on tournament. I think for TI3 group stage its a coin flip and winner decides which side.
* All heroes are available for both sides as long as they haven't been picked or banned already.
* Items have to be purchased at shops but you don't actually have to be there to buy it. However to actually get the item you need to go get it or have the courier bring it to you.
* Abilities can be taken as soon as you level.


Thanks. That helps but I guess I'll need to play at least a little to really get into it. No free time is the problem. I also don't feel like being abused online for being a noob. That's a team game issue.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2013-08-05 11:55:34
August 05 2013 11:52 GMT
#45
The first part....

Right now, Dota 2 suffers from the absence of comprehensive metrics that tells a player if they're improving or not. Such a problem might never be solved ...


Is that really true? Why would every other gaming company hide peoples MMR then? As far as I understood, most companies hide them because showing your progress (or maybe often lack of?) adds pressure on players to improve which scares a lot of casual players away. I mean, "ladder anxiety" isnt a concept in neither the DOTA nor LoL world, is it? Being faced with the fact that you're actually quite a bad player, and you arent improving either, does likely deter quite a few people away from games. Hiding your progress makes people enjoy the game for what it is, not for how good you can become at it.
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 05 2013 12:08 GMT
#46
I sure wished someone showed me a guide like this when I first started playing Dota. All people kept telling me was PICK A STUNNER!
Brood War loyalist
DavoS
Profile Blog Joined October 2012
United States4605 Posts
August 05 2013 13:00 GMT
#47
On August 05 2013 09:42 Nakwa wrote:
Short guide to dota2:

Don't make mistakes, force the other team to make mistakes, keep control and pressure.

Shorter guide: stop feeding :-)
"KDA is actually the most useless stat in the game" Aui_2000
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2013-08-05 14:01:32
August 05 2013 13:58 GMT
#48
On August 05 2013 19:06 d00p wrote:
Show nested quote +
On August 05 2013 18:58 imallinson wrote:
On August 05 2013 18:48 d00p wrote:
Guide wrote:
"reaffirming Nimzowitsch's idea that the threat is stronger than the execution"


Yeah...

Anyway, I have stupid questions as I've never played but plan to watch some TI3: How is it determined which team is the radiant and which is the dire? (Or was that LoL? I mean the dark and the bright side.) Are all heroes available for both sides given that the other team hasn't picked that hero or do both sides have their own heroes? Can items be purchased at any time if you have gold or does that require some kind of shop? How about abilities? Can you choose those immediately upon leveling up or do you need to go to a specific location?

edit. great guide!

* Depends on tournament. I think for TI3 group stage its a coin flip and winner decides which side.
* All heroes are available for both sides as long as they haven't been picked or banned already.
* Items have to be purchased at shops but you don't actually have to be there to buy it. However to actually get the item you need to go get it or have the courier bring it to you.
* Abilities can be taken as soon as you level.


Thanks. That helps but I guess I'll need to play at least a little to really get into it. No free time is the problem. I also don't feel like being abused online for being a noob. That's a team game issue.

valve's system is doing a pretty good job at sorting out guys who are impolite. You will still get flamed for being a noob sometimes, but it never got out of hand when i played.

Dota2 has a tutorial now btw.

On August 05 2013 20:52 Kreb wrote:
The first part....

Show nested quote +
Right now, Dota 2 suffers from the absence of comprehensive metrics that tells a player if they're improving or not. Such a problem might never be solved ...


Is that really true? Why would every other gaming company hide peoples MMR then? As far as I understood, most companies hide them because showing your progress (or maybe often lack of?) adds pressure on players to improve which scares a lot of casual players away. I mean, "ladder anxiety" isnt a concept in neither the DOTA nor LoL world, is it? Being faced with the fact that you're actually quite a bad player, and you arent improving either, does likely deter quite a few people away from games. Hiding your progress makes people enjoy the game for what it is, not for how good you can become at it.

I think it's relatively easy to say if you are improving, just watch your own replays a week ago and now. CS, positioning mistakes etc are good indicators. Besides you can see your mmr-region in dota2, it's just not as omnipresent as in sc2.
low gravity, yes-yes!
figq
Profile Blog Joined May 2010
12519 Posts
August 05 2013 14:11 GMT
#49
Thank you for writing these. Hope the series continues. Enjoying it very much so far.
If you stand next to my head, you can hear the ocean. - Day[9]
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
August 05 2013 14:12 GMT
#50
On August 05 2013 20:52 Kreb wrote:
The first part....

Show nested quote +
Right now, Dota 2 suffers from the absence of comprehensive metrics that tells a player if they're improving or not. Such a problem might never be solved ...


Is that really true? Why would every other gaming company hide peoples MMR then? As far as I understood, most companies hide them because showing your progress (or maybe often lack of?) adds pressure on players to improve which scares a lot of casual players away. I mean, "ladder anxiety" isnt a concept in neither the DOTA nor LoL world, is it? Being faced with the fact that you're actually quite a bad player, and you arent improving either, does likely deter quite a few people away from games. Hiding your progress makes people enjoy the game for what it is, not for how good you can become at it.

I have to agree. Playing HoN where the MMRs were on display, as well as how much you stood to gain/lose added quite a bit of unnecessary pressure to the game.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-05 14:19:03
August 05 2013 14:17 GMT
#51
On August 05 2013 20:52 Kreb wrote:
The first part....

Show nested quote +
Right now, Dota 2 suffers from the absence of comprehensive metrics that tells a player if they're improving or not. Such a problem might never be solved ...


Is that really true? Why would every other gaming company hide peoples MMR then? As far as I understood, most companies hide them because showing your progress (or maybe often lack of?) adds pressure on players to improve which scares a lot of casual players away. I mean, "ladder anxiety" isnt a concept in neither the DOTA nor LoL world, is it? Being faced with the fact that you're actually quite a bad player, and you arent improving either, does likely deter quite a few people away from games. Hiding your progress makes people enjoy the game for what it is, not for how good you can become at it.

There are ways to tell you are improving without using some ladder rank. Gold per minute, creep score(this is huge), denies and over all score is a good way to tell how good you are doing. Unlike SC2 and LoL, which just gives you a rank, Dota 2 requires that you actually look at your play and attempt to review it based on how you played previously.

Also, with no ladder rank, there is no reason to be worried about losing a game beyond the fact that you lost. There are rankings for 5 man teams, however, since that is the full package of Dota 2.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
figq
Profile Blog Joined May 2010
12519 Posts
August 05 2013 14:29 GMT
#52
Pretty certain that the author means you can't easily evaluate or quantify your gamesense, your decision making, overall strategy understanding, teamplay synergy, pick and ban analysis etc. Sure, you could be improving your raw stats, and still it could be that you are not improving on the above things.
If you stand next to my head, you can hear the ocean. - Day[9]
Random_0
Profile Blog Joined August 2008
United States1163 Posts
August 05 2013 14:45 GMT
#53
I don't know anything about Dota2, and am interested in learning.

I didn't understand the section on ganking. Can you give some examples of what it means to "steal something", like one of their lives? Does this mean that my team tries to focus down one of their heroes? How can I steal map control?
SKC
Profile Joined October 2010
Brazil18828 Posts
August 05 2013 14:50 GMT
#54
On August 05 2013 23:45 Random_0 wrote:
I don't know anything about Dota2, and am interested in learning.

I didn't understand the section on ganking. Can you give some examples of what it means to "steal something", like one of their lives? Does this mean that my team tries to focus down one of their heroes? How can I steal map control?

"Steal" was used in a very abstract way. Yes, it can mean their lives and their gold, as any kill achieves, but successful ganks can, for example, make a team unable to farm their own jungle because of the threat of new ganks, "stealing" map control. Don't take it too literally.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-05 14:53:18
August 05 2013 14:52 GMT
#55
On August 05 2013 23:45 Random_0 wrote:
I don't know anything about Dota2, and am interested in learning.

I didn't understand the section on ganking. Can you give some examples of what it means to "steal something", like one of their lives? Does this mean that my team tries to focus down one of their heroes? How can I steal map control?

The threat of the gank or the gank itself takes control away from the solo lane player. If a strong ganking line up, that player has to be more careful and cannot be caught out of position. So if one team picks a strong off lane hero to push that really hard and the other team picks a good ganking line up, it “removes” some of the power from the off lane hero. They are unable to push as far, may lose farm because they cannot move around the map as efficiently at they would like and so on. Because the players don’t have all the information or location of every enemy hero, the risk is constant.

Or to put it another way, it limits their ability to fuck up, while improves the ganking teams ability to punish mistakes.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Random_0
Profile Blog Joined August 2008
United States1163 Posts
August 05 2013 14:55 GMT
#56
So what exactly is a "gank"? This is the concept that translates least well for me from SC2.
Random_0
Profile Blog Joined August 2008
United States1163 Posts
August 05 2013 14:57 GMT
#57
On August 05 2013 23:52 Plansix wrote:
Show nested quote +
On August 05 2013 23:45 Random_0 wrote:
I don't know anything about Dota2, and am interested in learning.

I didn't understand the section on ganking. Can you give some examples of what it means to "steal something", like one of their lives? Does this mean that my team tries to focus down one of their heroes? How can I steal map control?

The threat of the gank or the gank itself takes control away from the solo lane player. If a strong ganking line up, that player has to be more careful and cannot be caught out of position. So if one team picks a strong off lane hero to push that really hard and the other team picks a good ganking line up, it “removes” some of the power from the off lane hero. They are unable to push as far, may lose farm because they cannot move around the map as efficiently at they would like and so on. Because the players don’t have all the information or location of every enemy hero, the risk is constant.

Or to put it another way, it limits their ability to fuck up, while improves the ganking teams ability to punish mistakes.


It sounds from this explanation that "gank" is kind of like "snipe", where you focus your efforts temporarily on picking off one unit (a hero in this case.)
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 05 2013 14:58 GMT
#58
On August 05 2013 09:30 wei2coolman wrote:
Okay. This is so much better. Thought the viewer's guide was a bit toooooooooooooooo simplistic.


It was perfect for someone like me. I all about SC2 and I've been trying to get into Dota2 (just watching, not even playing) but it's so damn confusing, all those different hero's moves/spells and item combinations is so much information to take in. As someone mentioned in the views guide topic there doesn't seem to be a "Tasteless" in the Dota casting community, someone who always explains things in layman's or occasionally goes over the basics again on the off chance that there are new viewers watching. I was constantly clueless when phrases like "BKB" were been continuosly thrown around and the viewers guide really helped out with that.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-05 15:03:48
August 05 2013 14:59 GMT
#59
On August 05 2013 23:55 Random_0 wrote:
So what exactly is a "gank"? This is the concept that translates least well for me from SC2.

You find a hero out of position or that is to far up, jump them with one or more heroes and murder them realy, really, good. It is an ambush. There is a think called a Smoke Gank, which is a single item that makes everyone in a small area "cloaked" and gives them a speed boost(along with sweet music). It is the standard way to move a large number of players around the map, avoiding wards. Even sentry wards(which reveal cloaked stuff) do not show the "smoked" heroes on the mini-map. You have to see them on the main screen when they are within vision of the sentry ward.

On August 05 2013 23:57 Random_0 wrote:
Show nested quote +
On August 05 2013 23:52 Plansix wrote:
On August 05 2013 23:45 Random_0 wrote:
I don't know anything about Dota2, and am interested in learning.

I didn't understand the section on ganking. Can you give some examples of what it means to "steal something", like one of their lives? Does this mean that my team tries to focus down one of their heroes? How can I steal map control?

The threat of the gank or the gank itself takes control away from the solo lane player. If a strong ganking line up, that player has to be more careful and cannot be caught out of position. So if one team picks a strong off lane hero to push that really hard and the other team picks a good ganking line up, it “removes” some of the power from the off lane hero. They are unable to push as far, may lose farm because they cannot move around the map as efficiently at they would like and so on. Because the players don’t have all the information or location of every enemy hero, the risk is constant.

Or to put it another way, it limits their ability to fuck up, while improves the ganking teams ability to punish mistakes.


It sounds from this explanation that "gank" is kind of like "snipe", where you focus your efforts temporarily on picking off one unit (a hero in this case.)


Exactly, and they don't need to kill them, just drive them out of lane. Any time a core hero is out of lane, it is similar to lost mining time. Only in gank heavy line ups, they remove potential mining time. Its like the threat of DTs to a terran forcing them to save up for scans.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Random_0
Profile Blog Joined August 2008
United States1163 Posts
August 05 2013 15:03 GMT
#60
On August 05 2013 23:58 Greendotz wrote:
Show nested quote +
On August 05 2013 09:30 wei2coolman wrote:
Okay. This is so much better. Thought the viewer's guide was a bit toooooooooooooooo simplistic.


It was perfect for someone like me. I all about SC2 and I've been trying to get into Dota2 (just watching, not even playing) but it's so damn confusing, all those different hero's moves/spells and item combinations is so much information to take in. As someone mentioned in the views guide topic there doesn't seem to be a "Tasteless" in the Dota casting community, someone who always explains things in layman's or occasionally goes over the basics again on the off chance that there are new viewers watching. I was constantly clueless when phrases like "BKB" were been continuosly thrown around and the viewers guide really helped out with that.


That was well said. This pretty much sums up my feelings towrds Dota2 as well.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 805
IndyStarCraft 143
UpATreeSC 138
Livibee 93
ProTech31
StarCraft: Brood War
Rain 2882
EffOrt 668
Mini 636
Horang2 413
Soulkey 265
Dewaltoss 117
hero 70
sas.Sziky 56
Backho 9
yabsab 5
[ Show more ]
Shine 3
League of Legends
Dendi1507
Counter-Strike
fl0m4043
olofmeister2619
sgares375
Skadoodle277
zeus196
rGuardiaN132
Heroes of the Storm
Liquid`Hasu491
Other Games
Grubby2738
C9.Mang0511
Hui .133
KnowMe126
Fuzer 91
Trikslyr83
Chillindude5
summit1g0
Organizations
Other Games
BasetradeTV23
angryscii13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler147
League of Legends
• TFBlade1748
Other Games
• imaqtpie1442
• WagamamaTV320
Upcoming Events
Replay Cast
4h 1m
OSC
4h 1m
RSL Revival
14h 1m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
19h 1m
Replay Cast
1d 6h
SOOP
1d 13h
Cure vs Zoun
SC Evo League
1d 16h
Road to EWC
1d 18h
SOOP Global
1d 19h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 22h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.