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Lalalaland34486 Posts
Bane When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Bane
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One of the most annoying supports in the game to fight against, but one of the most fun to play. His ability to disable every enemy is amazing, and feels great to use.
Also, does anyone else absolutely hate getting hit by Enfeeble? It has 1000 cast range, lasts twice as long as its cooldown, and can't even be purged off. Truly a nightmare. Brain Sap also gives him a strong lane presence and makes him one of the best picks against annoying heroes like Huskar.
For mid to late game items, Necronomicon is great. When used with Fiend's Grip it just tears through any hero. Not sure how I feel about aghs on him. It doubles the mana drain and increases dps and lasts 2 seconds longer... might be ok in some situations but something like a Necronomicon or Sheepstick on him makes him an absolute monster.
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Bane loves items but can't farm for shit and his first need is a positioning item (blink force). Technically aghs is a positioning item as I believe it raises the duration and cast range of his ult but blink or force are generally cheaper and more useful in that manner.
Necro is great and all but its pretty fucking hard to get that gold.
FOR THE LOVE OF GOD never buy a soul ring on this guy unless ur playing him as a core.
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I think bane is in a very good spot right now and is a pretty incredible support. hes got a ton of amazing lane/roam partners, his base stats are high enough where he can bully in lane, and all 4 of his spells are really useful.
One thing I wanted to ask is how you guys skill him?
I see a lot of players skip enfeeble entirely early game for more points in sleep. I think enfeeble is beastly strong early game. The only reasoning I could see is his mana pool.
In certain matchups you can abuse enfeeble like crazy early game. If your mid is against a shadow fiend or bloodseeker or OD or the like, you can prevent any last hits. The first few waves is pretty unbelievably important, especially if you are running a safe tri lane where you would just be zoning with the other support player.
Another useful place for it is in a dual safelane against their offlaner. Against a mobile offlaner where a kill is unlikely, when your creep wave pushes to the tower they usually soak up exp and easy last hits. if you have a lv 2 enfeeble, they get no last hits.
So yeah i've been experimenting with skilling him 2/0/1 and then maxing life suck, in certain situations.
Anyone have anything to add to this discussion?
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Max Brain Sap. If mid get Enfeeble at level 1, if not then get Nightmare instead.
That's pretty much the only build for him. Enfeeble is good enough to where it doesn't warrant putting extra points into it in the early game. Keeping at 1 while you max Nightmare is better, and yes in some pro games they skip Enfeeble entirely for Nightmare gank setups.
Brain Sap is your bread and butter, it's basically your best skill and should always be maxed asap. Pun intended.
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One of the most annoying supports to play against, especially when you want to be a suicidal WK.
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On May 15 2014 03:52 Sn0_Man wrote:
FOR THE LOVE OF GOD never buy a soul ring on this guy unless ur playing him as a core.
soul ring is fine on a support bane who has lvls.
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United States47024 Posts
On May 26 2014 03:07 ahw wrote: I see a lot of players skip enfeeble entirely early game for more points in sleep. I think enfeeble is beastly strong early game. The only reasoning I could see is his mana pool. The main difference is range. Nightmare higher ranks gain a lot of range which is important for using the spell to lead off on kills.
On May 26 2014 03:07 ahw wrote: In certain matchups you can abuse enfeeble like crazy early game. If your mid is against a shadow fiend or bloodseeker or OD or the like, you can prevent any last hits. The first few waves is pretty unbelievably important, especially if you are running a safe tri lane where you would just be zoning with the other support player. You have a 20+ damage advantage over SF at level 1 WITHOUT Enfeeble. You shouldn't ever need Enfeeble to prevent him from getting lasthits at level 1. If you do, you need to practice your fundamentals.
EDIT: Note, it's still often right to get Enfeeble level 1 vs. SF, but in that case it's largely not for your lasthitting advantage, but because it allows you to play really aggressive until level 3 because an SF that does <15 damage against a 4 armor hero means he's virtually a non-contributor to gank attempts to kill you until he's level 3.
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On May 26 2014 04:54 Skyro wrote:Show nested quote +On May 26 2014 04:05 HighTimeDotA wrote:On May 15 2014 03:52 Sn0_Man wrote:
FOR THE LOVE OF GOD never buy a soul ring on this guy unless ur playing him as a core. soul ring is fine on a support bane who has lvls. Bane item win rates this month: Soul Ring = 43% Urn = 50% http://dotabuff.com/heroes/bane/items?date=month
% is not everything. More people bought abyssal (69% wr.) on Bane than flying courier (44% wr).
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United States47024 Posts
On May 26 2014 05:06 badselection wrote:Show nested quote +On May 26 2014 04:54 Skyro wrote:On May 26 2014 04:05 HighTimeDotA wrote:On May 15 2014 03:52 Sn0_Man wrote:
FOR THE LOVE OF GOD never buy a soul ring on this guy unless ur playing him as a core. soul ring is fine on a support bane who has lvls. Bane item win rates this month: Soul Ring = 43% Urn = 50% http://dotabuff.com/heroes/bane/items?date=month % is not everything. More people bought abyssal (69% wr.) on Bane than flying courier (44% wr). Well Flying Courier is a bad measure because the stats are based on whether you have the item in your inventory on the score screen, and the only way you have a Flying Courier recipe on your inventory in the end screen is if you're trolling.
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On May 26 2014 05:08 TheYango wrote:Show nested quote +On May 26 2014 05:06 badselection wrote:On May 26 2014 04:54 Skyro wrote:On May 26 2014 04:05 HighTimeDotA wrote:On May 15 2014 03:52 Sn0_Man wrote:
FOR THE LOVE OF GOD never buy a soul ring on this guy unless ur playing him as a core. soul ring is fine on a support bane who has lvls. Bane item win rates this month: Soul Ring = 43% Urn = 50% http://dotabuff.com/heroes/bane/items?date=month % is not everything. More people bought abyssal (69% wr.) on Bane than flying courier (44% wr). Well Flying Courier is a bad measure because the stats are based on whether you have the item in your inventory on the score screen, and the only way you have a Flying Courier recipe on your inventory in the end screen is if you're trolling.
Yep. This also means you also have to take into consideration the cost of the item and its effect on winning the game, i.e. a Divine Rapier has a high win rate on any hero but you probably already won the game if you bought it.
Soul Ring and Urn are comparable since they are both bought at similar timings and serve similar purposes. Both these items are also something Bane can get in nearly every game.
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Did you seriously just use wr on dotabuff to prove a point. SR and urn does completely different things. I can't even argue with someone who thinks they are similar items.
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Yeah ok they don't serve similar purposes now that I think about it since Soul Ring doesn't really serve a purpose, at least when compared to Urn which is an item that is actually useful to your team for pushing and ganking.
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Soul ring or arcane is needed for you to cast all your spells. some people use soulring to spam brain sap to harass. Clearly it doesnt serve a purpose.
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Sr is more of a pub item whereby you spam brain sap to harass in lane. Of course this is something you wouldn't be doing in a proper game, since you usually wouldn't have a solo lane to begin with.
That said bane is one of the best 1v1 solo heroes in the game. A lot of people think otherwise just because he is often played as a support.
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These threads are meant to discuss pub play/item for people who are not experienced with said heroes. SR is fine on support bane who levels and have more than 2 spells to cast.
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A long time ago, Bane was being put solo mid even in pro games for lane dominance and an early item (Mek or Blink). Is that still viable now? Especially since he matches up really, really well vs the in-vogue carry mids like Naga, SF, Storm, Ember, etc. Shutting them down really early would be really helpful.
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in pubs you can shutdown most heroes with bane mid due to his high starting damage and his arsenal of strong 1v1 skills.
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On May 26 2014 13:25 DucK- wrote: Sr is more of a pub item whereby you spam brain sap to harass in lane. Of course this is something you wouldn't be doing in a proper game, since you usually wouldn't have a solo lane to begin with.
That said bane is one of the best 1v1 solo heroes in the game. A lot of people think otherwise just because he is often played as a support.
Yeah Bane is viable mid, but then you would get a bottle. And by the time you even get Soul Ring on a side lane as a support the laning phase is like done already. If the point of the thread is to inform pub players how to play, we should be telling them to go looking for kills early and often, not sit in lane and farm a soul ring to spam brain sap in lane. Even if you got early gold from say getting first blood or whatever then just get Arcane Boots. Bane can be deadly in a tri-lane with proper lane mates and Arcane (and Urn) is going to be much more beneficial to your team.
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As far as Enfeeble/Nightmare/Stats is concerned this is the way I see it.
If you're having a good game and can get quick arcanes go with nightmare. Additionally if you have an enemy hero you would like to keep from fights nightmare is also good.
Against push lineups with heroes like LD or DK level enfeeble second. This is your best anti push ability and can be the difference between holding your base and losing rax.
If you're not getting a lot of kills and you're blocked from farm take stats at 4. The delay to nightmare levels is minimal compared to actually being able to use your spells.
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I mean enfeeble-maxing isn't stopping a DK from taking ur towers. The only traditional "pushing" hero it really ruins in terms of tower damage is LD bear. And I guess tiny post-aghs but at that point you are slowing down the inevitable more than actually saving the buildings considering his base damage.
However, we saw rox use it earlier to great effect vs a troll, since troll is so AS-centric and low in actual dmg. So attackspeed-based carries definitely suffer from it. I still find it safer to take either 1 point for laning or 0 points in enfeeble most of the time. Extra range on nightmare is so good (although the argument for 1 in stats at level 4 is definitely strong depending on the game).
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Against any right click based carry that doesn't build damage it is fine. Also the thing to consider is that Bane has really good move speed. You don't need the extra range usually as much as you think but its nice to have the wiggle room.
It is situational entirely, but against heroes that want to push with right clicks it's very underrated. It won't entirely stop them, but taking away damage is always good.
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Just wanna ask, what happens to a hero who has madness on, hitting you while being enfeebled?
Edit: I mean when enfeeble deduction is higher than the hero right click damage...
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If enfeeble reduction is greater than your total damage then your attacks do literally nothing for the duration of enfeeble, doesn't matter how fast you're swinging.
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So bane has gotten a pretty noticeable resurgence in the pro scene. Recently buffed by ice frog but his public win rate is atrocious.
Any ideas why that is? From what I observe, a buff that makes the pros pick the hero more increases public win rate by a noticeable amount, not so with bane.
I've been having success and a lot of fun on the hero. What about you lot?
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Pub Bane at my level depends too much on teammates being able to notice an enemy has been Gripped in time to kill them before the Grip ends. And coordinating Nightmare to disable targets that aren't being otherwise engaged on.
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With the 7.07 change to Nightmare meaning Bane can attack them without getting slept himself, is it possible to build this guy as a right click core now? 7 seconds of free wailing on someone is a long time
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DropBear, that is the first idea that comes to everyone's mind. general consensus is that it is a bit overpowered, the hero right now.
people have done MoM builds and it works fine until late game where it shows the hero cannot push out waves and farm. her grip can go also 6s++, but if they have one reliable stun, or multiple force staffs, that's never going to happen. that's one of the classic weaknesses of the hero in teamfights.
IMO the talent that steals damage is what makes it viable. it's a razor with instant static link on a small cast-point. once you steal 120+ damage, you're basically getting rid of 6k networth of items and giving it to yourself.
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The classic problem with right click Bane is that you need to choose between attacking and channelling ult.
The nightmare right-click combo fixes that in a small engagement, but tends to be unreliable in teamfights. Even if your own team coordinates, the enemy team can transfer the nightmare.
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