Official 'what is Dota anymore' discussion - Page 1053
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PhoenixVoid
Canada32754 Posts
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SKC
Brazil18828 Posts
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Kupon3ss
時の回廊10066 Posts
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SpiritoftheTunA
United States20903 Posts
personally i've always been a nintendo fanboy but not gonna pretend they're perfect | ||
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SpiritoftheTunA
United States20903 Posts
On March 24 2015 02:44 SKC wrote: Judging consoles on margins is a bit silly. They are not really what makes money and the margins are always low one way or another. The GC was still the cheapest of the 3 and the value was there. i know nintendo offers something unique for their price point, but you don't see the argument that their margins and control over their titles and peripherals make them more apple-like in approach? like im not claiming nintendo is aiming for the same market segment or anything lol | ||
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andyrau
13015 Posts
both systems also use an apu instead of discrete cpu/gpu so there are performance limitations there too any modern pc you build with an equivalent $500 will take a heaping pile of shit on the console honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60. | ||
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Unleashing
Denmark14978 Posts
On March 24 2015 02:45 SpiritoftheTunA wrote: oh yea another thing about nintendo is that their games like NEVER go on sale while PSN has sales all the time. idk about xbox personally i've always been a nintendo fanboy but not gonna pretend they're perfect Could you not spread misinformation? I've bought nintendo games on sale on the eshop for my 3DS. I don't have a Wii-U so i don't know if they have sales too, but i would be surprised if it was a 3DS exclusive thing. Not that nintendo is perfect, no company is. I just like their games, is all. | ||
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PhoenixVoid
Canada32754 Posts
On March 24 2015 02:47 andyrau wrote: u guys realize the ps4/xb1 has hardware from like early 2012 and devs are trying to make it play modern games both systems also use an apu instead of discrete cpu/gpu so there are performance limitations there too any modern pc you build with an equivalent $500 will take a heaping pile of shit on the console honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60. In an ideal world people would stop buying consoles but they will continue to sell and will demand graphical parity so dev studios have to get games as close to PC graphical parity as they can which only causes problems for both platforms. | ||
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SpiritoftheTunA
United States20903 Posts
On March 24 2015 02:50 Unleashing wrote: Could you not spread misinformation? I've bought nintendo games on sale on the eshop for my 3DS. I don't have a Wii-U so i don't know if they have sales too, but i would be surprised if it was a 3DS exclusive thing. Not that nintendo is perfect, no company is. I just like their games, is all. ok yea i've seen those sales too, that's true. if you look by frequency of sales though, especially nintendo's inhouse developers, it's pretty clear nintendo titles go on sale the least often | ||
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SpiritoftheTunA
United States20903 Posts
On March 24 2015 02:50 PhoenixVoid wrote: In an ideal world people would stop buying consoles but they will continue to sell and will demand graphical parity so dev studios have to get games as close to PC graphical parity as they can which only causes problems for both platforms. i mean sn0man brought this up and no one acknowledged it, but single system multiplayer is pretty huge for the appeal of consoles... man this earl sweatshirt album is underwhelming me T_T | ||
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Plansix
United States60190 Posts
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RoyGBiv_13
United States1275 Posts
On March 24 2015 02:43 PhoenixVoid wrote: Consoles almost always sell at a loss but recover their losses through game sales and peripherals. This is a misconception in selling hardware. Both the PS4 and Xbone cost less to manufacture than what they are sold for. When the compaines claim they are selling at a loss, they are projecting that the cost to design plus the cost to manufacture is greater than the selling price, however, the more hardware they sell, the less true this is.+ Show Spoiler + http://venturebeat.com/2013/11/29/the-deanbeat-the-xbox-one-cost-471-to-make-the-ps4-costs-381-and-why-this-matters-in-the-long-run/ | ||
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SKC
Brazil18828 Posts
On March 24 2015 02:46 SpiritoftheTunA wrote: i know nintendo offers something unique for their price point, but you don't see the argument that their margins and control over their titles and peripherals make them more apple-like in approach? like im not claiming nintendo is aiming for the same market segment or anything lol Not really. It's just that it is a bit of a stretch to say that alone makes them the Apple of consoles. Specially considering how diferent they are in the area most people complain about Apple, pricing. | ||
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SpiritoftheTunA
United States20903 Posts
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BluemoonSC
SoCal8933 Posts
On March 24 2015 02:47 andyrau wrote: honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60. I do not believe this is true. | ||
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Targe
United Kingdom14103 Posts
its not | ||
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Sn0_Man
Tebellong44238 Posts
also direct competition with microsoft on different axis etc. like you could never compare sony to apple because the playstation and the xbox have always been the same console with different exclusives really, whereas nintendo and apple have always opted to take a different path in their competition, do their own thing and aim for a different niche basically. | ||
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Plansix
United States60190 Posts
I wouldn't be surprised if it is. I bet if you had someone play games blind taste test style, a lot of people would mistake "slightly above 30 FPS" for 60. its like anything else were people claim they can tell the difference, but there is none. | ||
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PassiveAce
United States18076 Posts
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SKC
Brazil18828 Posts
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