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Official 'what is Dota anymore' discussion - Page 1053

Forum Index > Dota 2 General
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PhoenixVoid
Profile Blog Joined December 2011
Canada32754 Posts
March 23 2015 17:43 GMT
#21041
Consoles almost always sell at a loss but recover their losses through game sales and peripherals.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
SKC
Profile Joined October 2010
Brazil18828 Posts
March 23 2015 17:44 GMT
#21042
Judging consoles on margins is a bit silly. They are not really what makes money and the margins are always low one way or another. The GC was still the cheapest of the 3 and the value was there.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 23 2015 17:45 GMT
#21043
neither the ps4 nor the xbone are sold at a loss

When in doubt, just believe in yourself and press buttons
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 23 2015 17:45 GMT
#21044
oh yea another thing about nintendo is that their games like NEVER go on sale while PSN has sales all the time. idk about xbox

personally i've always been a nintendo fanboy but not gonna pretend they're perfect
posting on liquid sites in current year
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-03-23 17:50:22
March 23 2015 17:46 GMT
#21045
On March 24 2015 02:44 SKC wrote:
Judging consoles on margins is a bit silly. They are not really what makes money and the margins are always low one way or another. The GC was still the cheapest of the 3 and the value was there.

i know nintendo offers something unique for their price point, but you don't see the argument that their margins and control over their titles and peripherals make them more apple-like in approach?

like im not claiming nintendo is aiming for the same market segment or anything lol
posting on liquid sites in current year
andyrau
Profile Joined December 2010
13015 Posts
March 23 2015 17:47 GMT
#21046
u guys realize the ps4/xb1 has hardware from like early 2012 and devs are trying to make it play modern games
both systems also use an apu instead of discrete cpu/gpu so there are performance limitations there too
any modern pc you build with an equivalent $500 will take a heaping pile of shit on the console

honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2015-03-23 17:50:34
March 23 2015 17:50 GMT
#21047
On March 24 2015 02:45 SpiritoftheTunA wrote:
oh yea another thing about nintendo is that their games like NEVER go on sale while PSN has sales all the time. idk about xbox

personally i've always been a nintendo fanboy but not gonna pretend they're perfect

Could you not spread misinformation?
I've bought nintendo games on sale on the eshop for my 3DS.

I don't have a Wii-U so i don't know if they have sales too, but i would be surprised if it was a 3DS exclusive thing.
Not that nintendo is perfect, no company is. I just like their games, is all.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
PhoenixVoid
Profile Blog Joined December 2011
Canada32754 Posts
March 23 2015 17:50 GMT
#21048
On March 24 2015 02:47 andyrau wrote:
u guys realize the ps4/xb1 has hardware from like early 2012 and devs are trying to make it play modern games
both systems also use an apu instead of discrete cpu/gpu so there are performance limitations there too
any modern pc you build with an equivalent $500 will take a heaping pile of shit on the console

honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.

In an ideal world people would stop buying consoles but they will continue to sell and will demand graphical parity so dev studios have to get games as close to PC graphical parity as they can which only causes problems for both platforms.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 23 2015 17:51 GMT
#21049
On March 24 2015 02:50 Unleashing wrote:
Show nested quote +
On March 24 2015 02:45 SpiritoftheTunA wrote:
oh yea another thing about nintendo is that their games like NEVER go on sale while PSN has sales all the time. idk about xbox

personally i've always been a nintendo fanboy but not gonna pretend they're perfect

Could you not spread misinformation?
I've bought nintendo games on sale on the eshop for my 3DS.

I don't have a Wii-U so i don't know if they have sales too, but i would be surprised if it was a 3DS exclusive thing.
Not that nintendo is perfect, no company is. I just like their games, is all.

ok yea i've seen those sales too, that's true. if you look by frequency of sales though, especially nintendo's inhouse developers, it's pretty clear nintendo titles go on sale the least often
posting on liquid sites in current year
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-03-23 17:53:13
March 23 2015 17:52 GMT
#21050
On March 24 2015 02:50 PhoenixVoid wrote:
Show nested quote +
On March 24 2015 02:47 andyrau wrote:
u guys realize the ps4/xb1 has hardware from like early 2012 and devs are trying to make it play modern games
both systems also use an apu instead of discrete cpu/gpu so there are performance limitations there too
any modern pc you build with an equivalent $500 will take a heaping pile of shit on the console

honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.

In an ideal world people would stop buying consoles but they will continue to sell and will demand graphical parity so dev studios have to get games as close to PC graphical parity as they can which only causes problems for both platforms.

i mean sn0man brought this up and no one acknowledged it, but single system multiplayer is pretty huge for the appeal of consoles...

man this earl sweatshirt album is underwhelming me T_T
posting on liquid sites in current year
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 23 2015 17:52 GMT
#21051
People would still whine that it wasn't 60 fps or that the resolution wasn't high enough. They did the same with with Xbox 360 when it was "true HD". Because counting lines is super interesting. Some people care about that stuff, which is great. But the drama and hand wringing around frame rates is just stupid.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 23 2015 17:52 GMT
#21052
On March 24 2015 02:43 PhoenixVoid wrote:
Consoles almost always sell at a loss but recover their losses through game sales and peripherals.


This is a misconception in selling hardware. Both the PS4 and Xbone cost less to manufacture than what they are sold for. When the compaines claim they are selling at a loss, they are projecting that the cost to design plus the cost to manufacture is greater than the selling price, however, the more hardware they sell, the less true this is.+ Show Spoiler +
http://venturebeat.com/2013/11/29/the-deanbeat-the-xbox-one-cost-471-to-make-the-ps4-costs-381-and-why-this-matters-in-the-long-run/


Any sufficiently advanced technology is indistinguishable from magic
SKC
Profile Joined October 2010
Brazil18828 Posts
March 23 2015 17:52 GMT
#21053
On March 24 2015 02:46 SpiritoftheTunA wrote:
Show nested quote +
On March 24 2015 02:44 SKC wrote:
Judging consoles on margins is a bit silly. They are not really what makes money and the margins are always low one way or another. The GC was still the cheapest of the 3 and the value was there.

i know nintendo offers something unique for their price point, but you don't see the argument that their margins and control over their titles and peripherals make them more apple-like in approach?

like im not claiming nintendo is aiming for the same market segment or anything lol

Not really. It's just that it is a bit of a stretch to say that alone makes them the Apple of consoles. Specially considering how diferent they are in the area most people complain about Apple, pricing.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 23 2015 17:54 GMT
#21054
i think underpowered consoles for affordable prices and high-powered reliable computers for above avg prices are two sides of the same coin, but... oh well... i dunno why im so adamant on this analgoy
posting on liquid sites in current year
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
March 23 2015 17:55 GMT
#21055
On March 24 2015 02:47 andyrau wrote:
honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.


I do not believe this is true.
LiquidDota Staff@BluemoonGG_
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 23 2015 17:56 GMT
#21056
On March 24 2015 02:55 BluemoonSC wrote:
Show nested quote +
On March 24 2015 02:47 andyrau wrote:
honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.


I do not believe this is true.

its not
11/5/14 CATACLYSM | The South West's worst Falco main
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-03-23 17:57:42
March 23 2015 17:57 GMT
#21057
Because nintendo has always been about aesthetics and a specific design theory over any particular drive towards efficiently costed raw power. much like apple
also direct competition with microsoft on different axis etc.

like you could never compare sony to apple because the playstation and the xbox have always been the same console with different exclusives really, whereas nintendo and apple have always opted to take a different path in their competition, do their own thing and aim for a different niche basically.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-03-23 17:59:51
March 23 2015 17:58 GMT
#21058
On March 24 2015 02:55 BluemoonSC wrote:
Show nested quote +
On March 24 2015 02:47 andyrau wrote:
honestly if i were the devs I'd tone down the effects and cap framerate at 45-50 fps and 1080p, above 40 fps the human eye can't really tell the difference between 40 and 60.


I do not believe this is true.

I wouldn't be surprised if it is. I bet if you had someone play games blind taste test style, a lot of people would mistake "slightly above 30 FPS" for 60. its like anything else were people claim they can tell the difference, but there is none.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
March 23 2015 17:59 GMT
#21059
I can't really tell the difference between 45 and 60
Call me Marge Simpson cuz I love you homie
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-03-23 18:00:26
March 23 2015 18:00 GMT
#21060
People can easily tell the diference between 60hz and 120hz. 40 fps to 60 fps is quite obvious in some scenarios.
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