6.82 Balance Changes and Discussion Thread - Page 2
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Plansix
United States60190 Posts
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Trustworthy-Tony
Tanzania187 Posts
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Alpino
Brazil4390 Posts
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Versita
Canada1032 Posts
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Belisarius
Australia6230 Posts
RANKED AP CHANGES HELL YEAH | ||
ForTehDarkseid
8139 Posts
NOT FUCKING ANYMORE. if the game wasn't complex enough already. ha | ||
Rocket-Bear
3070 Posts
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Nymzee
3929 Posts
does anyone else think this change is crazy? | ||
Vaelone
Finland4400 Posts
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds aahahahahahha Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) Not sure if april's fools. | ||
Plansix
United States60190 Posts
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Veles
United States3280 Posts
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Plansix
United States60190 Posts
On September 24 2014 06:51 Nymzee wrote: Blur minimap hide now has the opposite effect, and is active when no enemies are near does anyone else think this change is crazy? Wards cannot find her. | ||
BongChambers
Canada591 Posts
today has seriously been a great day for me dota2 wise, going to read these notes like x10 over now | ||
TheTenthDoc
United States9561 Posts
On September 24 2014 06:52 Plansix wrote: Fuck everything, vanguard can be built into a new item that we know nothing about. Well, it's in the patch notes on the actual DotA site. It doesn't seem that great from my first glance. Crimson Guard: ============== Requires: Vanguard (2225) Buckler (800) Recipe (825) Total: 3850 gold Provides: 250 HP +6 HP Regen Passive Damage Block (80% chance for 40/20 melee/ranged) +5 Armor +2 All Stats Active: Guard - Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70. Passive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged. Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds. | ||
Veles
United States3280 Posts
+ Show Spoiler + The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow does this mean purges will now remove allied buffs as well as debuffs? also idk how i feel about buffs going through bkbs | ||
Norzma
Sweden160 Posts
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Beezleking
Canada91 Posts
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nojok
France15845 Posts
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G3CKO
Canada1430 Posts
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Veles
United States3280 Posts
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