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Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 19 2012 07:02 GMT
#17181
my team didnt contest 0 minute rune for me while i was blocking creeps mid and then the enemy mid didnt block but got a double damage and then won lane and its my fault :{{{{{{{
thug life.                                                       MVP/ex-
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 19 2012 07:38 GMT
#17182
On August 19 2012 16:01 Firebolt145 wrote:
Why are we now talking about philosophy jeez can't we just talk about dota

Does anyone ever really talk about dota? Think about it.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 19 2012 07:52 GMT
#17183
On August 19 2012 16:01 Firebolt145 wrote:
Why are we now talking about philosophy jeez can't we just talk about dota


That was not about philosophy lol. The point of all that was in relation to dota and a persons belief on the weekend players. Not difficult to see the connection to dota
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 19 2012 07:53 GMT
#17184
Why are we talking about runes, can't we talk about dota
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
August 19 2012 08:19 GMT
#17185
On August 19 2012 16:53 Itsmedudeman wrote:
Why are we talking about runes, can't we talk about dota


fucking love illusion runes man
ffxiv enjoyer
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 19 2012 08:48 GMT
#17186
On August 19 2012 12:45 TheYango wrote:
Show nested quote +
On August 19 2012 10:33 PrinceXizor wrote:
no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time.

That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator.

This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with.

When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen.


What you're describing is a marketing problem, not a problem inherent to games.

Gamers as a whole have a tendency to value information over emotion. Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport".

Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there.


Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle.

I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
August 19 2012 09:29 GMT
#17187
I think tobi does a great job of letting the co caster give his input, but steps in when the time for analysis is over and there is screaming to be done
Appendix
Profile Joined July 2009
Sweden979 Posts
August 19 2012 09:39 GMT
#17188
On August 19 2012 17:48 r.Evo wrote:
Show nested quote +
On August 19 2012 12:45 TheYango wrote:
On August 19 2012 10:33 PrinceXizor wrote:
no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time.

That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator.

This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with.

When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen.


What you're describing is a marketing problem, not a problem inherent to games.

Gamers as a whole have a tendency to value information over emotion. Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport".

Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there.


Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle.

I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game.


So you say it's not the games, it's the gamers?

The problem with games is, as TheYango says, games don't allow for that basic human interaction which you get from normal sports. From the moment we are born we are trained to recognize, interpret and understand facial and bodily expressions of other human beings and take interest in them. As long as you get this emotional input any activity can be appealing without full understanding of the rules. In games you get none of that. It definitely isn't some kind of inherent difference in personal traits between gamers and "normal people".
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 19 2012 10:05 GMT
#17189
On August 19 2012 18:29 cilinder007 wrote:
I think tobi does a great job of letting the co caster give his input, but steps in when the time for analysis is over and there is screaming to be done


Yeah, every popular E-sport commentator has a sort of catchphrase or theme about them. So, when ever I think of tobi... I think:

Oh My God it is a Black Hole!!!

Something along those lines. And yes, I know it has been posted. But I think it gets the point across haha. I think anyone that co-commetates with tobi must realize that the second there is a blackhole, they should leave it to him .
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2012 10:19 GMT
#17190
On August 19 2012 19:05 Nilrem wrote:


Something along those lines. And yes, I know it has been posted. But I think it gets the point across haha. I think anyone that co-commetates with tobi must realize that the second there is a blackhole, they should leave it to him .

The ones that co-commentate with tobi regularly(Synd /Puppey) know exactly what to do when shit hits the fan. That is shut up and shout WOW whenever something really big happens
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 19 2012 10:25 GMT
#17191
On August 19 2012 18:39 Appendix wrote:
Show nested quote +
On August 19 2012 17:48 r.Evo wrote:
On August 19 2012 12:45 TheYango wrote:
On August 19 2012 10:33 PrinceXizor wrote:
no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time.

That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator.

This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with.

When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen.


What you're describing is a marketing problem, not a problem inherent to games.

Gamers as a whole have a tendency to value information over emotion. Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport".

Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there.


Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle.

I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game.


So you say it's not the games, it's the gamers?

The problem with games is, as TheYango says, games don't allow for that basic human interaction which you get from normal sports. From the moment we are born we are trained to recognize, interpret and understand facial and bodily expressions of other human beings and take interest in them. As long as you get this emotional input any activity can be appealing without full understanding of the rules. In games you get none of that. It definitely isn't some kind of inherent difference in personal traits between gamers and "normal people".


Compare your average football game to this. You see small little human like creatures running around the field kicking the ball around. You don't actually see their faces or their interaction between each other until the action has died down. You get the goal, the foul, stuff like that ---> zoomed in cameras show their reaction.

It's not much different from a team winning a fight and the camera showing their reaction or the reaction of the crowd to it. It just comes off kinda bad in comparison if the guys look like stone statues or the crowd claps twice and is done. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2012 10:27 GMT
#17192
^ sounds like FIFA 1998
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-08-19 11:02:16
August 19 2012 11:00 GMT
#17193
On August 19 2012 19:25 r.Evo wrote:
Show nested quote +
On August 19 2012 18:39 Appendix wrote:
On August 19 2012 17:48 r.Evo wrote:
On August 19 2012 12:45 TheYango wrote:
On August 19 2012 10:33 PrinceXizor wrote:
no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time.

That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator.

This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with.

When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen.


What you're describing is a marketing problem, not a problem inherent to games.

Gamers as a whole have a tendency to value information over emotion. Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport".

Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there.


Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle.

I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game.


So you say it's not the games, it's the gamers?

The problem with games is, as TheYango says, games don't allow for that basic human interaction which you get from normal sports. From the moment we are born we are trained to recognize, interpret and understand facial and bodily expressions of other human beings and take interest in them. As long as you get this emotional input any activity can be appealing without full understanding of the rules. In games you get none of that. It definitely isn't some kind of inherent difference in personal traits between gamers and "normal people".


Compare your average football game to this. You see small little human like creatures running around the field kicking the ball around. You don't actually see their faces or their interaction between each other until the action has died down. You get the goal, the foul, stuff like that ---> zoomed in cameras show their reaction.

It's not much different from a team winning a fight and the camera showing their reaction or the reaction of the crowd to it. It just comes off kinda bad in comparison if the guys look like stone statues or the crowd claps twice and is done. =D

Hm, not sure if that's all completely necessary. I mean, hype can be incited by the crowd itself. For example - LANs

Commentators going crazy during a fight > crowd starts cheering. I don't think it's spurred by the celebration of the players tbh. Maybe in football/soccer, but look at basketball. There's not much done by the player outside the play itself and the crowd's reaction has little to do with the player's reaction.

But yeah, I mean, if a player has a stoic reaction it kind of kills the mood sometimes too. You'd like to think they care about winning.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 19 2012 11:01 GMT
#17194
Soon we have compared dota to every other sport
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2012 11:02 GMT
#17195
Javelin throwing! In dota it would by throwing games by buying 6 javelins :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-08-19 11:06:02
August 19 2012 11:04 GMT
#17196
If we were to look at a lot of sports the players matter a TON though. Tiger woods, Michael Jordan, Pepe, Boxer. Those guys revolutionized the game forever and brought it a lot of attention and no one else could have done the same. The way they played the game and their own character mattered a lot over the legitimacy of what was being played.

If you have no one to cheer for, no team to root for, no outcome to get excited about, why are we watching?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2012 11:07 GMT
#17197
And now I have a problem. Should I watch WHA against copenhagen wolves or nerchio vs violet. I will be playing so it's more like which commentary should I listen to... So yeah SC2 wins here
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 19 2012 11:10 GMT
#17198
Both games sounds really uninteresting
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 19 2012 11:12 GMT
#17199
On August 19 2012 20:10 Yoshi- wrote:
Both games sounds really uninteresting

They both play uninteresting for a lot of times, but I like when something talks to me in the background
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 19 2012 11:13 GMT
#17200
On August 19 2012 12:17 frucisky wrote:


This is beautiful

Undying is the hero you don't want to meet between level 5 and lvl 13. He'll just live forever and will kill everyone if you overextend
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
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