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The first time I watched dota2, I had no idea what was going on. Even though I played tons of dota(1), I had no idea what each hero was, had no idea what the items were, no idea what the spells were. Suddenly a whole bunch of heroes come together, lots of colors flash, one side inexplicably wins the fight.
I don't understand hockey or soccer strategy at all, but I understand when someone scores and when one team has possession, so it is watchable. If I watch boxing, usually one fighter is punching the other guy more/harder and I get a sense of who has the advantage. I don't have to know hit points or power ratings or balance.
The deeper the video game, the less sense it makes when you watch it for the first time.
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On August 19 2012 20:28 igotmyown wrote: The first time I watched dota2, I had no idea what was going on. Even though I played tons of dota(1), I had no idea what each hero was, had no idea what the items were, no idea what the spells were. Suddenly a whole bunch of heroes come together, lots of colors flash, one side inexplicably wins the fight.
I don't understand hockey or soccer strategy at all, but I understand when someone scores and when one team has possession, so it is watchable. If I watch boxing, usually one fighter is punching the other guy more/harder and I get a sense of who has the advantage. I don't have to know hit points or power ratings or balance.
The deeper the video game, the less sense it makes when you watch it for the first time.
if you played dota 1 it really shouldnt be hard to learn d2. it took me maybe 5-10 games till i knew what evry hero/spell looks like now.
but ofc dota in general is horrible to watch. and if you arent deep in the game you wont understand shit of whats going on.
that said tobi+cocaster made me watch quite some dota. back on gamestah and ofc now on joindota.
also the last sentence isnt that true. look at quake for example. its a incredibly deep game but i can tell someone the basics in 1 minute and after that he will be impressed by fast movement and great shooting skills. or broodwar for example. i showed some of the pimpest plays and nice matches to alot of people and almost evryone could understand and appreciate whats great about it. same for most fighting games.
dota and its genre are just very hard to spectate and its a very foreign concept compared to shooting someone,beating someone up or 2 armies going at eachother. the hundreds of spells dont make it newb friendly either.
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On August 19 2012 20:02 Qbek wrote: Javelin throwing! In dota it would by throwing games by buying 6 javelins :D This post is pretty damn epic lol.
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On August 19 2012 21:46 writer22816 wrote:Does anybody else get this when you spec a game? + Show Spoiler + Yeah I get that if I connect and the game is already over.
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Hi,
is there any thread for players looking for a team in the TL Dota 2 section? I only found a "Teams looking for players" one but not the other one round yet.
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On August 20 2012 02:13 Maski wrote: Hi,
is there any thread for players looking for a team in the TL Dota 2 section? I only found a "Teams looking for players" one but not the other one round yet.
mmmm I don't think so, but there is the thread "Who is who" if you want to add some people to play with
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On August 19 2012 17:48 r.Evo wrote:Show nested quote +On August 19 2012 12:45 TheYango wrote:On August 19 2012 10:33 PrinceXizor wrote: no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time. That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator. This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with. When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen. What you're describing is a marketing problem, not a problem inherent to games. Gamers as a whole have a tendency to value information over emotion. [1] Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. [2] Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport". [3] Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there. [4] Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. [5] E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle. I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game.
+ Show Spoiler [Yeah, No] +
I think it's sad that, on this site devoted to Starcraft, this kind of attitude is tolerated. A large amount of the emotion and passion for Starcraft come from the exciting live exhibition it makes in combination with a technical understanding of the game.
[1] That's a nice generalization, but it's not any more true of gamers than it is of anyone highly interested in anything.
[2] I am having a lot of trouble deciphering what you are trying to say here (what it has to do with any of the surrounding statements etc.), but really it just sounds like you're poking around with tired stereotypes.
[3] Why would you want to sell it as a spectator sport to people that don't care? There's nothing fundamental about football or American football that makes them superior to chess or diving or fencing or competitive games. It's just that those are the things that happened to catch on since a very long time ago. Trying to take any other sport and set it up as a spectator event is gonna appeal to people that are interested in that sport and not very many others.
[4] This is another nice "all gamers are ranty autistics" stereotype, but it ignores the fact that people that are highly interested in anything can do the exact same thing in relation to their field. Baseball fans can rant for ages about things which 95% of people won't give a shit about, but it makes them intensely happy. Their enjoyment of the game is magnified by their knowledge of the game.
[5] The emotions behind a sport are not generated by the sport itself but the involvement of the fanbase with the players, with the understanding of the sport, and with the excitement of the consequences of the event. Football, diving, fencing, Dota. Absolutely no difference on this front. It's sad to see that there are gamers who tell themselves that gaming is different but in a weird negative way from other hobbies and interests. It's like seeing those women with abusive husbands/boyfriends telling themselves it's their fault. There is absolutely no fundamental difference between being interested in or spectating something like judo or white-water rafting or Starcraft.
Look what I did with your post, I cut it up into organized bits, I must be one of those obsessive fat autistic basement dwellers to which you are so superior.
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Straight outta Johto18973 Posts
r.Evo has always struck me as a good poster although sometimes it is hard to understand what he wants to say as English is not his first language. There's no reason to be so passive aggressive lol. I'll help translate his thoughts.
What he's trying to talk about is why DotA has a problem is being able to connect to people who do not necessarily play the game. If DotA cannot connect with people outside of its own players, then its audience is therefore going to be limited to the people who play DotA. This differs from more mainstream sports such as football because people who do not necessarily play the game can still watch it and enjoy it.
The primary reason he says that those games have advantage over most eSport titles is that it is easier for a general viewer to tell when a "cool" thing has occurred. You don't need to understand the rules of football to think that some guy weaving around a pack of defenders before belting the ball into the net is awesome. You can see it and just go "Woah, that's cool!" The same goes for say basketball when someone scores from the middle of the court, or someone who swims really fast. No commentary is necessary for you to already understand that something cool just happened.
In DotA however, it's much harder for anyone to just figure out "Hey that was cool!". If someone who did not play DotA casually turned on the TV and watched for a bit, they'd just be confused. That is why you need people such as Tobi to interject emotion into the spectator experience to help understand when you should think something cool just happened. It's sort of like the diving or gymnatics where you can think something cool just happened, but the commentator on the BBC is like "Oh, that was so bad!" and then explain why. I know sometimes when I watch a tournament I'll think one team was the winner, but then Tobi and SynderN are like "Well but the Dire forced three buybacks and the Radient couldn't kill the Syllabear after the Aegis was popped so the Dire won that fight despite all of them dying." How is some new guy supposed to figure that out her/himself?
This is what separates the eSport from the Sport. In eSports, it is generally the gamer who understand what is going on without someone telling him. In Sports, you can appreciate what happens despite not really knowing anything.
And this is why he calls it a "marketing problem" because it's about the perception of what you think is going on. (Admittedly this is probably the wrong choice of words. "Burden of knowledge problem" is probably more accurate since it's about the initial requirement of knowledge you need to be able to enjoy a game of DotA which burdens the spectator.) Because there is a burden of knowledge requirement, non-gaming people don't really end up learning more about it. There's also the problem that there are quite a few people who do have a very negative view of gaming. That prevents the spread of eSports to a more mainstream platform as it can have very negative connotations in some places. (This of course starts going beyond the scope of the engagement of a game with the spectator, and more into the role of eSports in general entertainment in the future. This is probably what r.Evo wanted to say, but couldn't express them as clear separate points earlier.)
The discussion started earlier was about DotA from the terms of a spectator all the way back on Page 857, so I think it's important to understand the different motivations for people wanting to watch DotA.
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T_T I hate you moony bear. I also love you. <3
On August 20 2012 02:57 DefMatrixUltra wrote:Show nested quote +On August 19 2012 17:48 r.Evo wrote:On August 19 2012 12:45 TheYango wrote:On August 19 2012 10:33 PrinceXizor wrote: no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time. That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator. This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with. When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen. What you're describing is a marketing problem, not a problem inherent to games. Gamers as a whole have a tendency to value information over emotion. [1] Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. [2] Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport". [3] Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there. [4] Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. [5] E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle. I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game. + Show Spoiler [Yeah, No] +I think it's sad that, on this site devoted to Starcraft, this kind of attitude is tolerated. A large amount of the emotion and passion for Starcraft come from the exciting live exhibition it makes in combination with a technical understanding of the game. [1] That's a nice generalization, but it's not any more true of gamers than it is of anyone highly interested in anything. [2] I am having a lot of trouble deciphering what you are trying to say here (what it has to do with any of the surrounding statements etc.), but really it just sounds like you're poking around with tired stereotypes. [3] Why would you want to sell it as a spectator sport to people that don't care? There's nothing fundamental about football or American football that makes them superior to chess or diving or fencing or competitive games. It's just that those are the things that happened to catch on since a very long time ago. Trying to take any other sport and set it up as a spectator event is gonna appeal to people that are interested in that sport and not very many others. [4] This is another nice "all gamers are ranty autistics" stereotype, but it ignores the fact that people that are highly interested in anything can do the exact same thing in relation to their field. Baseball fans can rant for ages about things which 95% of people won't give a shit about, but it makes them intensely happy. Their enjoyment of the game is magnified by their knowledge of the game. [5] The emotions behind a sport are not generated by the sport itself but the involvement of the fanbase with the players, with the understanding of the sport, and with the excitement of the consequences of the event. Football, diving, fencing, Dota. Absolutely no difference on this front. It's sad to see that there are gamers who tell themselves that gaming is different but in a weird negative way from other hobbies and interests. It's like seeing those women with abusive husbands/boyfriends telling themselves it's their fault. There is absolutely no fundamental difference between being interested in or spectating something like judo or white-water rafting or Starcraft. Look what I did with your post, I cut it up into organized bits, I must be one of those obsessive fat autistic basement dwellers to which you are so superior.
I'm not sure why you're being so hostile. I LOVE being a nerd. I love understanding how games and mechanics work out exactly and I love commentating during a match which focuses on those types of things. However, I'm also aware that it's utterly impossible to draw people who are either new to games in general or even people from other games in with that focus.
The very fundamental difference between judo, white-water rafting and Starcraft is that the former two have moments where someone with zero knowledge can go out and say "WOW FUCK THAT LOOKED AWESOME". When it comes to games you need a caster conveying that emotional connection to viewers since a little water like creature throwing splashes at someone simply isn't as easy to connect with as two guys smacking each other on the ground.
Besides that, are you genuinely asking why it's a good thing to sell something as a spectator sport? Every person who plays SC2 and tunes into a DotA 2 stream by accident/out of boredom/because someone told him it's cool is a potential customer. Every person who doesn't play games like this usually who you can show the game to is a potential customer. By offering easy entrance into spectating the game you have a higher chance of them actually becoming your customers.
More customers equals a bigger scene, more money, more tournaments, more awesome plays and a better future for a game we all love.
People like Tobi Wan for DotA 2 or Tasteless for BW are some of the few people who are able to convey their emotional connection to the game while also explaining things in a comparatively easy to understand manner. The only piece missing in their casts a lot of the time is a bigger focus on the players and the connections between them. It takes two seconds to tell someone that I'm watching a game between Draco and Midas - it takes 15 seconds to explain that Koreans are considered as almost unbeatable in Broodwar and that Draco came incredibly close to kicking one of them out of the biggest international tournament at that time.
tl;dr: With a focus on the emotional stuff going on in a game (e.g. excited commentary, player/team interaction, fan interaction, history lessons) instead of the technical side I believe that it's possible to almost eliminate the factors Yango described about seperating players and their characters on the screen:
When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen.
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Holy shit that Dirge video was good
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+ Show Spoiler +On August 19 2012 20:28 igotmyown wrote: The first time I watched dota2, I had no idea what was going on. Even though I played tons of dota(1), I had no idea what each hero was, had no idea what the items were, no idea what the spells were. Suddenly a whole bunch of heroes come together, lots of colors flash, one side inexplicably wins the fight.
I don't understand hockey or soccer strategy at all, but I understand when someone scores and when one team has possession, so it is watchable. If I watch boxing, usually one fighter is punching the other guy more/harder and I get a sense of who has the advantage. I don't have to know hit points or power ratings or balance.
The deeper the video game, the less sense it makes when you watch it for the first time. Up until now, pretty much all goals in competitive video games have been very simple. Capture the flag, kill the other team, blow up the enemy base, drive faster than everyone else. Starcraft is a huge step in the right direction. However the general rules are still fairly simple; you build buildings that make armies and those armies kill your enemies' armies and buildings. Although the goal in dota is simple--"kill the ancient"--everything on the entire map between the two ancients can be in infinite configurations, all of which mean infinite possibilities to people who know how dota works and nothing to a normal bystander.
The reason that dota 2 is going to be the first great worldwide spectator esport ever, much bigger than starcraft, is because it is its own language which only dota players can understand. The thing holding back competitive gaming is the perception that people that don't play the game should be able to understand it at a glance. This essentially keeps esports in the mundane, physical world which can be observed and immediately understood. Dota 2 is going to force this rule to break by having tens of millions of fans that understand what every concept in the language of dota means. With that knowledge, they will all understand why a team which has less kills and no buildings left can come back and win--and they will love to see it happen, because the team that won did it by being smart. These amazing moments are everyone's favorite part of watching dota, and yet they are the exact moments which would confuse and annoy people who don't understand how the game works.
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is there a setting i accidentally hit? i can't see tower deny messages? i killed a tower and it literally just no message. >.> also i have no announcer anymore?
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On August 20 2012 04:47 r.Evo wrote:T_T I hate you moony bear. I also love you. <3 Show nested quote +On August 20 2012 02:57 DefMatrixUltra wrote:On August 19 2012 17:48 r.Evo wrote:On August 19 2012 12:45 TheYango wrote:On August 19 2012 10:33 PrinceXizor wrote: no. you can't. you can tell slipping and falling = bad, and impressive looking things = good, but beyond that you have to be watching or involved with the sport for some time. That's the thing though. You can feel excitement and involvement in the sport at a visceral level with just that level of understanding. With DotA, there's absolutely nothing that engages that rudimentary visceral excitement for the uninitiated spectator. This isn't exactly something easy to get around, because by nature, something happening between two human beings is going to be more emotionally engaging than two characters on the screen--particularly when there's no immediate aspect of those characters for the spectator to relate to/empathize with. When you're at the Olympics, even if you have no understanding of the sport, there's still the baseline instinct of rooting for your country. You can empathize with the players on an emotional level. With E-sports there's an inherent barrier to this because of the degree of separation between the player and his character on the screen. What you're describing is a marketing problem, not a problem inherent to games. Gamers as a whole have a tendency to value information over emotion. [1] Part of it comes from the - still existing - basement stigma, part of it comes from the ability to interact with others without actually interacting with them. [2] Now, while this is usually no problem at all within the community a problem arises when you want to sell your game to people from the outside as some kind of "spectator sport". [3] Ask your average football fan why xy was awesome and he's gonna be like "WHAT? JUST LOOK AT IT OMG WAS SO GOOD DID YOU SEE THAT OMGOMG" while your average gamer will start with "Well, first this was about a pushing setup against a ganking setup but they had so much map awareness that they could see the enemy blablablabla..." - people stop listening right there. [4] Emotion is what people enjoy about sports. Rivalries. Crying losers and celebrating winners. [5] E-sport scenes don't have that much of it, that's why they settle for the next best thing: DRAMA. Tobi is probably the greatest example for how things should be when you want to sell them. The trailer for the Valve documentary does the exact same. It's all about emotion, relations and to some degree about the lifestyle. I can show a Tobi stream to my gf, help a bit with establishing a relationship between the players (who lost when vs who, who are the big rivals, who doesn't like who) and suddenly she's fevering along despite having literally no clue what's going on simply because the casting is on an almost pure emotional level. Tobi isn't great when it comes to analysis, he is weird when casting with other people because he shouts them down but all that doesn't matter since he gets across his excitement for the game. + Show Spoiler [Yeah, No] +I think it's sad that, on this site devoted to Starcraft, this kind of attitude is tolerated. A large amount of the emotion and passion for Starcraft come from the exciting live exhibition it makes in combination with a technical understanding of the game. [1] That's a nice generalization, but it's not any more true of gamers than it is of anyone highly interested in anything. [2] I am having a lot of trouble deciphering what you are trying to say here (what it has to do with any of the surrounding statements etc.), but really it just sounds like you're poking around with tired stereotypes. [3] Why would you want to sell it as a spectator sport to people that don't care? There's nothing fundamental about football or American football that makes them superior to chess or diving or fencing or competitive games. It's just that those are the things that happened to catch on since a very long time ago. Trying to take any other sport and set it up as a spectator event is gonna appeal to people that are interested in that sport and not very many others. [4] This is another nice "all gamers are ranty autistics" stereotype, but it ignores the fact that people that are highly interested in anything can do the exact same thing in relation to their field. Baseball fans can rant for ages about things which 95% of people won't give a shit about, but it makes them intensely happy. Their enjoyment of the game is magnified by their knowledge of the game. [5] The emotions behind a sport are not generated by the sport itself but the involvement of the fanbase with the players, with the understanding of the sport, and with the excitement of the consequences of the event. Football, diving, fencing, Dota. Absolutely no difference on this front. It's sad to see that there are gamers who tell themselves that gaming is different but in a weird negative way from other hobbies and interests. It's like seeing those women with abusive husbands/boyfriends telling themselves it's their fault. There is absolutely no fundamental difference between being interested in or spectating something like judo or white-water rafting or Starcraft. Look what I did with your post, I cut it up into organized bits, I must be one of those obsessive fat autistic basement dwellers to which you are so superior. The very fundamental difference between judo, white-water rafting and Starcraft is that the former two have moments where someone with zero knowledge can go out and say "WOW FUCK THAT LOOKED AWESOME". When it comes to games you need a caster conveying that emotional connection to viewers since a little water like creature throwing splashes at someone simply isn't as easy to connect with as two guys smacking each other on the ground. [1] Besides that, are you genuinely asking why it's a good thing to sell something as a spectator sport? Every person who plays SC2 and tunes into a DotA 2 stream by accident/out of boredom/because someone told him it's cool is a potential customer. Every person who doesn't play games like this usually who you can show the game to is a potential customer. By offering easy entrance into spectating the game you have a higher chance of them actually becoming your customers. More customers equals a bigger scene, more money, more tournaments, more awesome plays and a better future for a game we all love. [2] People like Tobi Wan for DotA 2 or Tasteless for BW are some of the few people who are able to convey their emotional connection to the game while also explaining things in a comparatively easy to understand manner. The only piece missing in their casts a lot of the time is a bigger focus on the players and the connections between them. [3]
[1] This is the basis of my disagreement with your statements. I outright reject the idea that someone can see something really interesting or exciting with no burden of knowledge in one category but not the other. What is the difference between watching judo and watching some sick Street Fighter tournament? It's the details that differentiate them, not the overall picture. You still have two guys locked in epic combat where only one can come out the victor. The game even has the edge here in terms of "THAT LOOKED AWESOME" because you can display really gorgeous impossible-looking feats one after the other depending on the theatrical presentation the developers chose. A game like Dota or even WoW is a small leap from that.
[2] I'm not asking why it's good for something to gain publicity. I was making the statement that video games are no different from other "fringe" sports in that if you try to sell them as a spectator sport, your customer base will consist almost entirely of those who already appreciate the sport. The fact that American football in the states and football in Europe are so huge is a matter of cultural entrenchment, little to do with the sports themselves - otherwise, American football should be just as easily distributed across Europe. I imagine that if computers were invented hundreds of years ago, things like American football could be reversed with games - where games are the media frenzy and the football a "mere" hobby. There is nothing intrinsic to the nature of football that makes it a better spectator sport than the thousands of other interesting sports out there.
[3] This is really no different than casters and casting for "normal" sports. If you watch a football game, there are numerous explanatory comments, technical banter, discussion of statistics, and analysis of plays in addition to excited casting. They're injecting the excitement while also constantly meeting the quota for the burden of knowledge.
If you love being a nerd and are wearing your nerd hat, what's with all the disparaging remarks? Why repeat the same tired recycled 90s era garbage?
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On August 20 2012 06:09 SilverStar wrote: Holy wall of text..
Quality contribution to the discussion.
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This discussion needs more graph and statistic
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FREEAGLELAND26782 Posts
contributing one-liner to balance out text
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been mostly without a computer for the past week or so, any interesting matches to watch (no ppv)
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