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General Discussion - Page 720

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
zeru
Profile Blog Joined September 2010
8156 Posts
July 12 2012 11:46 GMT
#14381
--- Nuked ---
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
July 12 2012 11:47 GMT
#14382
Deso then bkb imo :D

I'm still curious about bottle vs medallion. I never used to get either of these when I played lanaya long ago but I can see why having one of them would be amazing.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
July 12 2012 11:49 GMT
#14383
On July 12 2012 20:46 zeru wrote:
Treads...vanguard... what the hell am i reading here.

Opinions.

I disagree with vanguard but treads = some hp that you won't be getting any other items for until bkb. Your traps are spammable to chase already.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 12 2012 11:55 GMT
#14384
On July 12 2012 20:46 zeru wrote:
Treads...vanguard... what the hell am i reading here.

You're reading early 2010 dota
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 11:55 GMT
#14385
why deso when medailon does similar things? much cheaper so gives you room for better items
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 12 2012 12:03 GMT
#14386
No rule to say you can't get both.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:05 GMT
#14387
Well everything below zero armor scales actually quite bad, so both are only good when enemy has really high armor
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
July 12 2012 12:08 GMT
#14388
On July 12 2012 21:05 Yoshi- wrote:
Well everything below zero armor scales actually quite bad, so both are only good when enemy has really high armor

Call me crazy but I'd swear the saying was 'the more minus armor you get, the stronger it becomes'.
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:09 GMT
#14389
If you drop below zero armor, ofc the damage will increase, but the increase is rather small and most of the time not worth it.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
July 12 2012 12:17 GMT
#14390
Can someone clarify? I thought once you went below zero the strength of -armor was even stronger.
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:21 GMT
#14391
[image loading]


This shows the effect of armor on hp.

EHP-factor multiplied by your HP, results in your real hp. You can see below 0 armor it doesn't change much.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 12 2012 12:43 GMT
#14392
This isnt correct, is it? Where did you get this from?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 12 2012 12:48 GMT
#14393
http://www.dota2wiki.com/wiki/Armor you can read up all there.
Shraft
Profile Joined October 2010
Sweden701 Posts
July 12 2012 12:49 GMT
#14394
I don't think armor scales linearly. Doesn't it make a much bigger difference if you reduce someone's armor from 5 to 1 than if you reduce someone's armor from 14 to 10?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:49 GMT
#14395
http://www.playdota.com/mechanics/damagearmor

http://www.playdota.com/forums/showthread.php?t=807989

That graph is correct.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:51 GMT
#14396
On July 12 2012 21:49 Shraft wrote:
I don't think armor scales linearly. Doesn't it make a much bigger difference if you reduce someone's armor from 5 to 1 than if you reduce someone's armor from 14 to 10?


No it doesn't armor. It scales completely linear
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
July 12 2012 12:52 GMT
#14397
You need to show this graph on a log-scale. Basically, 1 EHP = 0-fold difference (y=0), and 2 EHP and 0.5 EHP = same difference on opposite sides of the y axis.
=Þ
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 12 2012 12:52 GMT
#14398
On July 12 2012 21:48 Numy wrote:
http://www.dota2wiki.com/wiki/Armor you can read up all there.


This would imply that he is incorrect, and that it scales the same way on both sides.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 12 2012 12:53 GMT
#14399
I always thought the armor was logarithmic? i.e. the more armor you have, the more the diminishing returns, and the more negative armor you have, the stronger it is?
8/4/12 never forget, never forgive.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 12 2012 12:56 GMT
#14400
http://www.playdota.com/mechanics/damagearmor

It is generally conceived that armor gets less and less effective the more you have (since the extra damage reduction gets less and less). That a Plate Mail gives you less extra protection from attacks if you already have 20 armor than if you would have only 5. This is false. If one Plate Mail makes the hero survive 3 extra attacks, then 4 Plate Mails will make the hero survive a total of 12 extra attacks before dying. Each Plate Mail gives the same amount of extra protection, which is in this case 3 more attacks before dying.




Proof:
Consider a hero with 1000 hp and 0 armor. To kill it one needs to deal at least 1000 damage to it.

If we give the hero 10 armor, which is 37.5% damage reduction, every attack would only deal 62.5% of the original value (100% - 37.5% = 62.5%). To kill it now, one needs to deal 1600 damage (1600 * 0.625 = 1000). You could say that the hero now have 600 more effective hp (EHP).

If we instead give the hero 20 armor, which is 54.5% damage reduction. The damage multiplier is now 45.5%. The damage needed to kill would increase to 2200 (2200 * 0.455 = 1000). The increase in EHP is 1200, twice the amount as given by only 10 armor.


Every armor point adds an additional 6% of your maximum HP to your EHP.
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