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On October 18 2013 04:08 Torte de Lini wrote: When they say X is dodgeable?
does that mean heroes like Void can dodge it or something else entirely? It means blink for example can dodge it, which wasn't possible before(it would hit you after blink)
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On October 18 2013 04:07 trinxified wrote:Show nested quote +On October 18 2013 04:06 OopsOopsBaby wrote: spirit lance dodgeable. so its a skill shot now? Any spell that is now dodgeable means going Invisible or Blinking will dodge it. But it's still works how it's targeted now. i thought it would say disjointable if thats the case.
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On October 18 2013 04:08 Logo wrote: Are we going to see more venge now? With blink dagger she should generally be able to queue up a swap so that she can just straight up pull a hero in without putting herself at risk (swap + queued blink dagger back). Blink is an expensive item for a support, but it seems like it'd be a fairly strong initiation now.
Force Staff is a better buy in any case. IF you're support, your life for a carry or a key hero trade-off is good. Plus farming for a Blink Dagger is risky.
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On October 18 2013 04:09 Fatalize wrote:Show nested quote +On October 18 2013 04:08 Torte de Lini wrote: When they say X is dodgeable?
does that mean heroes like Void can dodge it or something else entirely? Dodging with Blink or invisibility
Cool thanks!
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XP change for pulls not as bad as I thought it could be for Radiant. Dire gets fucked though.
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So is there any news about 6.79 for dota1? or IF just stops updating dota1?
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On October 18 2013 04:11 canikizu wrote: So is there any news about 6.79 for dota1? or IF just stops updating dota1?
Some changes are not doable in DotA 1 I'm pretty sure. Like the movespeed cap on Bloodseeker, I think you can't bypass the movespeed cap in the War3 engine
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On October 18 2013 04:11 canikizu wrote: So is there any news about 6.79 for dota1? or IF just stops updating dota1?
If he can find a way to make Stormbolt dodgeable in Dota 1 it would be fun.
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i think its up on the test client cuz theres already screenshots.
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Undying+1 offlanes gonna eat your brains.
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On October 18 2013 03:59 TheYango wrote: Jungle changes + creep wave meets further up + buff to strong offlane duo laners (e.g. Lich, Shaker) means we might see a shift back to 2-1-2, 2-2-1 or dual roam.
It's a big hit to trilaning if the 2nd support cannot safely and reliably get XP because of how hard pulling was changed. Yeah, that's what I was thinking as well. Very interesting.
We might see a 1-1-2 with one in the jungle as ewll, but I guess thats the same thing. I'm undecided if this hurts 1v1 laners that aren't mid or not.
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On October 18 2013 04:13 aintz wrote: i think its up on the test client cuz theres already screenshots. It is, testing shit there right now.
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On October 18 2013 04:13 Altsa wrote: Undying+1 offlanes gonna eat your brains.
Undying + CM or KotL is going to be so damn annoying.
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Skeleton King - Removed Mortal Strike active
WHY ICEFROG WHY?
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On October 18 2013 04:06 OopsOopsBaby wrote: spirit lance dodgeable. so its a skill shot now?
The only thing that was changed in this way was Nyx's Impale.
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On October 18 2013 04:14 OopsOopsBaby wrote: Skeleton King - Removed Mortal Strike active
WHY ICEFROG WHY? SK forever 1 spell
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It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls.
Honestly though, I think I might skip playing pubs in the next 2 weeks or so. I think it will grief me hard with all the imba stuff going on.
Knowing my luck, I'll always be on the receiving end of it.
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On October 18 2013 04:15 trinxified wrote: It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls. -More aggro shit -More action -More chaos
Depends on what you wanted. =P
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I've only read what's not in the spoiler tag, but here goes.
The buyback change is huge. It'll make the endgame even more unstable and tip-toe. I honestly don't like it. Buyback was fine the way it was.
Rosh respawn timer being random forces the teams to pay closer attention to Rosh. I actually like this change. You still have a reason to time Rosh, but you have to check it more frequently so that you won't accidently give it away to the other team.
The new neutral camp allocation is good. They make chainpulling very viable, as the small camp dies much quicker and allows for quicker pulling. It's very biased toward Radiant however, as they have access to a much closer camp for chaining and will be able to do it with just one puller. Dire will probably need two players to chainpull, since the pull window for the camp you would use at the right side jungle was nerfed and probably made unusable. I hope it wasn't though. I really hope it wasnt. Then it would be a different story.
Overall, jungling seems to have become easier, but less rewarding for everyone. This might allow for new jungling heroes. I hope it does.
The new exp mechanic hopefully makes more heroes viable for offlaning, now that just surviving has major rewards. You'll most likely still be up against trilanes or duo with a jungler though.
Overall, the changes are interesing, but I hope they won't make Dota be less about clutch teamfights. That's what separates it from LoL.
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On October 18 2013 04:16 r.Evo wrote:Show nested quote +On October 18 2013 04:15 trinxified wrote: It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls. -More aggro shit -More action -More chaos Depends on what you wanted. =P More crazy builds. Also Chen with necro, pushing while lanes.
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