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6.79 Changelog - Page 25

Forum Index > Dota 2 General
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clusen
Profile Joined May 2010
Germany8702 Posts
October 17 2013 19:09 GMT
#481
On October 18 2013 04:08 Torte de Lini wrote:
When they say X is dodgeable?

does that mean heroes like Void can dodge it or something else entirely?

It means blink for example can dodge it, which wasn't possible before(it would hit you after blink)
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 17 2013 19:10 GMT
#482
On October 18 2013 04:07 trinxified wrote:
Show nested quote +
On October 18 2013 04:06 OopsOopsBaby wrote:
spirit lance dodgeable. so its a skill shot now?


Any spell that is now dodgeable means going Invisible or Blinking will dodge it. But it's still works how it's targeted now.

i thought it would say disjointable if thats the case.
s3x2-2 xiao3x2+2 bone3+2+2
trinxified
Profile Joined December 2010
Canada7774 Posts
October 17 2013 19:10 GMT
#483
On October 18 2013 04:08 Logo wrote:
Are we going to see more venge now? With blink dagger she should generally be able to queue up a swap so that she can just straight up pull a hero in without putting herself at risk (swap + queued blink dagger back). Blink is an expensive item for a support, but it seems like it'd be a fairly strong initiation now.


Force Staff is a better buy in any case. IF you're support, your life for a carry or a key hero trade-off is good. Plus farming for a Blink Dagger is risky.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 17 2013 19:11 GMT
#484
On October 18 2013 04:09 Fatalize wrote:
Show nested quote +
On October 18 2013 04:08 Torte de Lini wrote:
When they say X is dodgeable?

does that mean heroes like Void can dodge it or something else entirely?

Dodging with Blink or invisibility



Cool thanks!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 17 2013 19:11 GMT
#485
XP change for pulls not as bad as I thought it could be for Radiant. Dire gets fucked though.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
canikizu
Profile Joined September 2010
4860 Posts
October 17 2013 19:11 GMT
#486
So is there any news about 6.79 for dota1? or IF just stops updating dota1?

Fatalize
Profile Joined January 2011
France5210 Posts
Last Edited: 2013-10-17 19:12:35
October 17 2013 19:12 GMT
#487
On October 18 2013 04:11 canikizu wrote:
So is there any news about 6.79 for dota1? or IF just stops updating dota1?


Some changes are not doable in DotA 1 I'm pretty sure. Like the movespeed cap on Bloodseeker, I think you can't bypass the movespeed cap in the War3 engine
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 17 2013 19:12 GMT
#488
On October 18 2013 04:11 canikizu wrote:
So is there any news about 6.79 for dota1? or IF just stops updating dota1?


If he can find a way to make Stormbolt dodgeable in Dota 1 it would be fun.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
aintz
Profile Joined August 2010
Canada5624 Posts
October 17 2013 19:13 GMT
#489
i think its up on the test client cuz theres already screenshots.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
October 17 2013 19:13 GMT
#490
Undying+1 offlanes gonna eat your brains.
AoD
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 17 2013 19:13 GMT
#491
On October 18 2013 03:59 TheYango wrote:
Jungle changes + creep wave meets further up + buff to strong offlane duo laners (e.g. Lich, Shaker) means we might see a shift back to 2-1-2, 2-2-1 or dual roam.

It's a big hit to trilaning if the 2nd support cannot safely and reliably get XP because of how hard pulling was changed.

Yeah, that's what I was thinking as well. Very interesting.

We might see a 1-1-2 with one in the jungle as ewll, but I guess thats the same thing. I'm undecided if this hurts 1v1 laners that aren't mid or not.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 17 2013 19:13 GMT
#492
On October 18 2013 04:13 aintz wrote:
i think its up on the test client cuz theres already screenshots.

It is, testing shit there right now.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
October 17 2013 19:14 GMT
#493
On October 18 2013 04:13 Altsa wrote:
Undying+1 offlanes gonna eat your brains.


Undying + CM or KotL is going to be so damn annoying.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 17 2013 19:14 GMT
#494
Skeleton King
- Removed Mortal Strike active

WHY ICEFROG WHY?
s3x2-2 xiao3x2+2 bone3+2+2
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
October 17 2013 19:14 GMT
#495
On October 18 2013 04:06 OopsOopsBaby wrote:
spirit lance dodgeable. so its a skill shot now?


The only thing that was changed in this way was Nyx's Impale.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Fatalize
Profile Joined January 2011
France5210 Posts
October 17 2013 19:15 GMT
#496
On October 18 2013 04:14 OopsOopsBaby wrote:
Skeleton King
- Removed Mortal Strike active

WHY ICEFROG WHY?

SK forever 1 spell
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-17 19:16:46
October 17 2013 19:15 GMT
#497
It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls.

Honestly though, I think I might skip playing pubs in the next 2 weeks or so. I think it will grief me hard with all the imba stuff going on.

Knowing my luck, I'll always be on the receiving end of it.
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 17 2013 19:16 GMT
#498
On October 18 2013 04:15 trinxified wrote:
It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls.

-More aggro shit
-More action
-More chaos

Depends on what you wanted. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Hermanoid
Profile Joined March 2011
Sweden213 Posts
October 17 2013 19:16 GMT
#499
I've only read what's not in the spoiler tag, but here goes.

The buyback change is huge. It'll make the endgame even more unstable and tip-toe. I honestly don't like it. Buyback was fine the way it was.

Rosh respawn timer being random forces the teams to pay closer attention to Rosh. I actually like this change. You still have a reason to time Rosh, but you have to check it more frequently so that you won't accidently give it away to the other team.

The new neutral camp allocation is good. They make chainpulling very viable, as the small camp dies much quicker and allows for quicker pulling. It's very biased toward Radiant however, as they have access to a much closer camp for chaining and will be able to do it with just one puller. Dire will probably need two players to chainpull, since the pull window for the camp you would use at the right side jungle was nerfed and probably made unusable. I hope it wasn't though. I really hope it wasnt. Then it would be a different story.

Overall, jungling seems to have become easier, but less rewarding for everyone. This might allow for new jungling heroes. I hope it does.

The new exp mechanic hopefully makes more heroes viable for offlaning, now that just surviving has major rewards. You'll most likely still be up against trilanes or duo with a jungler though.

Overall, the changes are interesing, but I hope they won't make Dota be less about clutch teamfights. That's what separates it from LoL.
xyzåäö
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 17 2013 19:18 GMT
#500
On October 18 2013 04:16 r.Evo wrote:
Show nested quote +
On October 18 2013 04:15 trinxified wrote:
It's a bit exciting because it's like a new game, but if the changes end up being worse than before, then it sucks balls.

-More aggro shit
-More action
-More chaos

Depends on what you wanted. =P

More crazy builds. Also Chen with necro, pushing while lanes.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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