Also, I am always willing to help Wizards wanting to gear towards PvP and learn some tips of the Chapel. I wrote a little gearing guide awhile back for someone on Reddit.
DPH = DPS/IAS
Attack speed is truly a useless stat unless you are using Ray of Frost. Ray of Frost does huge damage, but has a glitchy hit box and you must stand still to cast it. Use that slot to maximize EHP and DPH.
Spells:
- Blizzard- Scales only from DPH so a must for a 2h wizard. Great crowd control, our only "Dot", and does not require channeling (stand still and die) Good runes- Stark Winter and Grasping Chill. - Wave of Force- Does NOT dodge, so it is mandatory vs DH. I use it vs all matchups. Good runes- Impactful, Force Affinity, Forceful Wave. - Teleport - Huge dmg, can be used to evasion. Runes - Calamity is a must vs all but monk, vs monk wormhole or reversal. - Mirror Image - A MUST, cancels dots. Can be used as a wall (Duplicates) and is very good at confusing the enemy. Good runes - Duplicates (Wiz, DH) , Mocking Demise (Monk) , Mirror Mimics (If using wof or frost nova) - Storm Armour - SCRAMBLE Always! Always! No exceptions
Matchups
Wiz vs Wiz is actually one of my least favorite matchups because it's a game of who can get a Crit Tele or Crit Storm. Hold south and wait for the wizard to come looking for you. Cover him with Blizzard and Tele onto him. If his unstable has popped then it will be easy to finish the kill. If not then find cover and use his unstable to your advantage and play smart, blizzard will easily kill him from afar with minimal risk.
- Wave of Force - Forceful Wave - Blizzard - Stark Winter - Teleport - Calamity - Mirror Images - Duplicates - Storm Armour - Scramble - Magic Weapon - Force Weapon - Passives, Illusionist, Cold Blooded, Unstable Anatomy.
Wiz vs DH is my favorite matchup. Spam that blizzard and use large obstacles to block attacks. Let storm and blizz do the damage. Teleport instant WOF can be lucky vs a dh but can be scary vs a good dh. Mirror images should be spammed as often as possible to create shields from Impales and Rapid Fire. If he uses rapid fire, let him attack while you hide behind a pillar, wait for him to come close to running out of hatred and then Tele/Wof. You should take note of his resources and what max disc he has. If he runs, he is likely low on Disc and you should Blizz him.
- Wave of Force - Forceful Wave - Blizzard - Stark Winter - Teleport - Calamity - Mirror Images - Duplicates - Storm Armour - Scramble - Magic Weapon - Force Weapon - Passives, Illusionist, Cold Blooded, Unstable Anatomy.
Wiz vs Barb. There are many builds. Double disable, Ranged, +ROF 1h stuff. Very tanky low ias? Probably Double disable. If you can get enough base dmg you can play a Mine Build. I will try and post some vods of great barb matches. I use a stacked mine build and try to knock the barb into them with Tele/Wof.
- Arcane Torrent - Arcane Mines - Wave of Force - Impactful - Teleport - Calamity - Mirror Images - Mirror Mimics - Storm Armour - Scramble - Magic Weapon - Force Weapon - Passives, Illusionist, Glass Cannon, Unstable Anatomy.
Wiz vs WD. By far the toughest matchup. One mistake, one wrong mirror image and you are toast. I simply play a spam Blizz game and wait for opportunities for Tele/WOF and avoid the little piggy shaman. If he Spirit walks (goes invisible) Run like a %^-*! instantly. He is 90% of the time going to try and plant hex at your feet. Just run in one direction as far as you can go. He will reappear and at this time blizzard and Tele/Wof onto him.
- Wave of Force - Force Affinity - Blizzard - Stark Winter - Teleport - Calamity - Mirror Images - Mirror Mimics - Storm Armour - Scramble - Magic Weapon - Force Weapon - Passives, Illusionist, Cold Blooded, Unstable Anatomy.
Wiz vs Monk. My least favorite matchup. Blizz around a pole and pray. If the monk attacks, run. If the monk runs, attack. Monk is all timing dependent and if they get a good stun on you, you are surely dead. Be wary of bells, they can attack through walls. So take that into account.
- Arcane Torrent - Arcane Mines - Blizzard - Stark Winter - Teleport - Wormhole - Mirror Images - Mocking Demise - Storm Armour - Scramble - Magic Weapon - Force Weapon - Passives, Illusionist, Cold Blooded, Unstable Anatomy.
All I can really say is abuse terrain and try and out trick your enemy to buy time. Keep him in Blizzard. Don't be foolish and always wait for the right time to tele.
BIS (IMO)
- Life% viles. Crafted GL getting armour and regen. IMO viles best because realistically +pot is much better than armour rolls on other gear. Use viles for the extra armour. - Rare gloves. CC, CD, Allres, Int, Vit. If you get lucky grab pot. - Litany, Either EHP (12% life) Balanced (250int 100vit), or DMG (4.5/50cd) - Doom hammer or Skorn. A good DH is unique and just does a @#$%ton of base dmg, which makes all of your spells do more dmg. a .9 DH will lie to you about sheet dps and will calculate only 90% of your damage. With our mechanics I believe a DH is better in every situation. - Zuni boots. Pot > armour. - BT pants- 290+ vit 90+ int 70+ allres. - BT belt. 280+ int 80+ vit allres armour for dps, or 180+ int, 11%+ life for ehp. Here you will get armour and life regen base so combined with viles at least you have 600 regen. - Zuni chest. Life% Elite% or Pot bonus. - Tal Helm. 180+ 6cc, 70+ allres, Pot bonus 9k+ - Tal Ammy+ 6%, 275/275 8cc/65cd. Or crafted ammy with allres. - Lacunis Mandatory - To end up with 24 MS, Int Vit Allres CC. - Pox. CC, CD, large int, vit life %. Many good variations of Pox's just make sure you don't forget about ehp on and focus on DPH.
Many other people go BT's combo but I have always felt like Zuni is superior. Not only because it looks better (lol) but because you can maximize your DPH and get very high all res + unique stats (pot) quite easily.
Also if you have no +Pot or Regen you are asking to lose imo. I have 2 sets, one with 2900 regen. After playing with Regen since PvP Beta I can tell you it is basically useless unless you are against a very low DPS Barb. +Pot is by far the best addition a wizard can have. Personally I think a balance between the two is the best option. I have 300 on Viles, 300 on BT Belt 250 on Litany, the rest of the slots should have +Pot. Easy to get on Boots, Helm, Bracers, if lucky gloves. The questionable spots are on chest. With Elite% and Life% it is a hard call. Personally my +Pot Zuni chest was worth it to me over a different stat.
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