• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:22
CEST 22:22
KST 05:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)79Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers The New Patch Killed Mech!
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[Interview] Grrrr... 2024 Question regarding recent ASL Bisu vs Larva game BW caster Sayle BW General Discussion Map with fog of war removed for one player?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1413 users

Monk - Builds/Discussion - Page 32

Forum Index > Diablo 3
Post a Reply
Prev 1 30 31 32 33 34 141 Next
Regina
Profile Joined November 2010
Netherlands148 Posts
May 29 2012 16:21 GMT
#621
On May 30 2012 01:03 Medrea wrote:
Dropping One with Everything is unadvisable.

Drop transcendence for Resolve instead. Its completely nonscalar. You only need like 300 life on hit to get the same benefit, as opposed to stacking hundreds more all resists that OWE would otherwise provide, the stat budget differences are enormous.


sir you havent been in act 3 or 4 yet, have you ?
Qaatar
Profile Joined January 2011
1409 Posts
May 29 2012 16:25 GMT
#622
What are everyone's opinions regarding keen eye vs. concussion?

I'm playing HC, Act 2 Hell. I understand that most here play SC and are in inferno, so opinions may vary. Probably also rather stat and synergy dependent, but I just want some general opinions.

So far, for me, seems like concussion is slightly better.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-29 16:29:41
May 29 2012 16:25 GMT
#623
On May 30 2012 01:21 Regina wrote:
Show nested quote +
On May 30 2012 01:03 Medrea wrote:
Dropping One with Everything is unadvisable.

Drop transcendence for Resolve instead. Its completely nonscalar. You only need like 300 life on hit to get the same benefit, as opposed to stacking hundreds more all resists that OWE would otherwise provide, the stat budget differences are enormous.


sir you havent been in act 3 or 4 yet, have you ?


All the time.


On May 30 2012 01:25 Qaatar wrote:
What are everyone's opinions regarding keen eye vs. concussion?

I'm playing HC, Act 2 Hell. I understand that most here play SC and are in inferno, so opinions may vary. Probably also rather stat and synergy dependent, but I just want some general opinions.

So far, for me, seems like concussion is slightly better.


Concussion. Though you have to land hits for it to start working. I mean Deadly Reach is similar but you can carry it from enemy to enemy but concussion requires every single enemy to get hit.

Its better in parties. Hundred Fists is better for solo grinding though since the knockback is much appreciated even if rare packs dont get hit by it. Rare packs and champions usually come with white mob baggage anyway.
twitch.tv/medrea
Pwere
Profile Joined April 2010
Canada1556 Posts
May 29 2012 16:30 GMT
#624
Concussion is godlike in group play too.
Medrea
Profile Joined May 2011
10003 Posts
May 29 2012 16:31 GMT
#625
Indeed, enemies get a 15 percent damage increase from you joining and this negates that.
twitch.tv/medrea
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 29 2012 16:35 GMT
#626
On May 30 2012 01:06 Slayer91 wrote:
One with everything is great - most people sell things completely ignoring a single non physical resist in the pricing on rares, so you get a great set cheap. Even better - you can get 50 resist all on the expensive stuff but also randomly find 40 resistance of your choice on the item which is also ignored mostly in the pricing. If you're super rich and get rares with no free slots (I.e a ring with dex/vit/atk/resist all) maybe its better to not get OwE like regina says but I'm not convinced. Transcendence seems like the easiest thing to drop for resolve. That said resolve -25% damage is going to be worse than transcendence if you are using transcendence for more than 25% of your healing.


Transcendence is really strong if you have alot of flat spirit regen (spirit stone, daibo, fist weapon, circular breathing are viable choices to improve that imo because I don't like SW nor the funky 7min mantra passive) and far less interesting if you regenerate spirit almost purely with attack generators. Having alot of spirit to spend helps with mantra spam, utility and dps so I think transcendence + flat spirit regen is a very viable choice if you spec and play accordingly.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Qaatar
Profile Joined January 2011
1409 Posts
May 29 2012 16:35 GMT
#627
Makes sense. I'm usually playing solo, since no one I know plays HC, and joining publics in HC is too risky.

Only thing is, I can stutter step kite with deadly reach, and can't with crippling wave. That's the only advantage I suppose keen eye has over concussion.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 29 2012 16:47 GMT
#628
On May 30 2012 01:35 Qaatar wrote:
Makes sense. I'm usually playing solo, since no one I know plays HC, and joining publics in HC is too risky.

Only thing is, I can stutter step kite with deadly reach, and can't with crippling wave. That's the only advantage I suppose keen eye has over concussion.


you can stutter step with all of them if you shift click on the ground, which also makes deadly reach more effective assuming you evaluate the time monsters need to get in range during the attack animation.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-29 16:54:23
May 29 2012 16:53 GMT
#629
Well in the next coming patch 1.0.3 you wont have to choose a punch based on how well you can kite with it.

At the moment this is what monks look like in Inferno.



And this simply needs not be.
twitch.tv/medrea
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2012-05-29 16:58:35
May 29 2012 16:57 GMT
#630
On May 30 2012 01:53 Medrea wrote:
Well in the next coming patch 1.0.3 you wont have to choose a punch based on how well you can kite with it.

At the moment this is what monks look like in Inferno.

http://www.youtube.com/watch?v=PEyk63UaBI4&feature=player_embedded

And this simply needs not be.


omfg hahah that is probably the funniest D3-related thing i've ever seen

edit: kid's lucky those didn't have jailer+nightmarish
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-29 16:58:51
May 29 2012 16:58 GMT
#631
On May 30 2012 01:35 clickrush wrote:
Show nested quote +
On May 30 2012 01:06 Slayer91 wrote:
One with everything is great - most people sell things completely ignoring a single non physical resist in the pricing on rares, so you get a great set cheap. Even better - you can get 50 resist all on the expensive stuff but also randomly find 40 resistance of your choice on the item which is also ignored mostly in the pricing. If you're super rich and get rares with no free slots (I.e a ring with dex/vit/atk/resist all) maybe its better to not get OwE like regina says but I'm not convinced. Transcendence seems like the easiest thing to drop for resolve. That said resolve -25% damage is going to be worse than transcendence if you are using transcendence for more than 25% of your healing.


Transcendence is really strong if you have alot of flat spirit regen (spirit stone, daibo, fist weapon, circular breathing are viable choices to improve that imo because I don't like SW nor the funky 7min mantra passive) and far less interesting if you regenerate spirit almost purely with attack generators. Having alot of spirit to spend helps with mantra spam, utility and dps so I think transcendence + flat spirit regen is a very viable choice if you spec and play accordingly.


You can get those but miss out on survivability stats and I prefer the mass resist and do damage with spirit generators and sweeping wind and use whatever spirit defensively.

Monks offensive spirit options are godawful aside from sweeping wind.

Also way of the hundred fists SEEMS to do a lot of damage but the damage over fists of thunder isn't all that much higher.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-29 17:14:20
May 29 2012 17:03 GMT
#632
Fists of thunder first and second strikes do not like to hit more than one target but Hundred Fists does, so the damage difference is huge.

They screwed up the monk in beta, you can even go back and take a look.

Sweeping wind and explosive palm used to be spirit generators but they made them spirit spenders instead but kept there damage the same.

Also Wave of light did like triple its current damage. Cyclone is a rushed/botched ability in general. Complete with non scalar heal.

EDIT: I also forgot that they removed the rune for explosive palm to hit multi targets and also scaled its damage down in difficulties.

In short during the beta they took a huge shit on the classes DPS. Monk needs to have the highest DPS out of all the classes since it has less survivability but is required to be in melee range to do its business (or have incredible controls, Blinding Flash is nowhere near as good as its predecessor Cloak of Shadows), instead it has the worst DPS out of all of them. Many companies seem to have this problem with understanding the melee penalty in these hack and slashers.

EDIT2: IIRC Breath of Heaven also used to scale with dex. Now it doesnt.

Simply put. Monk is a non scaling class. And its built for Act 1 Inferno. When they bumped up and tiered the other acts. Monk fell behind in a big way.
twitch.tv/medrea
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 29 2012 17:15 GMT
#633
Monk is the tankiest class by far, what are you on about?

Also fists first and second strikes are much faster, and you can also use fists x 2 and use thidr for reach or windforce flurry to get most of the damage out of those.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-29 17:32:46
May 29 2012 17:23 GMT
#634
No that would be Barbarian. They have better passives (20 percent magic reduction, vit to armor instead of dex to armor) and scalar abilities (percent of max life regeneration abilities) whereas Monk is non scalar (Breath of Heaven heals for flat amount, as does healing mantra, runed heals, and so forth).

Check out the abilities page.

Fists atk spd advantage is nulled by only doing 1.1 as opposed to 1.4 damage. Although both are way too low to be competitive with other classes.

The monk was never designed to be tanky. It was designed to be a holy version of the martial assassin from D2. Hence controls like blinding speed and invincible frames like Seven Sided Strike, Dashing Strike, and so forth. Also knockbacks. Monk was never supposed to be about standing toe to toe, thats the Barb. Otherwise Barb would be pointless since the monk would be faster AND more tanky? Nope.jpg

The only thing a monk can tank better would be a mob that only melee hits, and even then only one of them. After about 2 enemies barbarian's revenge starts to give them ridiculous amounts of health.

It's ok though, Im sure its all being looked at.

EDIT: They are also looking to nerf overawe (more conviction damage). Right now monks can't even afford to use this aura unless way overgeared, but when they bring Inferno down to within reason, I could see how it could be too good.
twitch.tv/medrea
Mikelius
Profile Joined September 2010
Germany517 Posts
May 29 2012 17:39 GMT
#635
I agree, seems kind of counter intuitive to have abilities based on fixed number with a very low max point when the rest of the classes have almost purely percentage based increments depending on gear.
Less QQ, more PewPew
Medrea
Profile Joined May 2011
10003 Posts
May 29 2012 17:56 GMT
#636
The fixed values for Monk were fine. But then they made Act 2 3 and 4 into different tiers, and didnt go back and rescale all of the classes. Thats why some classes are thriving more than others. Every tier after the first act punishes the monk at its core attributes more than the last one.

Is it doable? Of course! It just requires way more gear and a lot more skill when your skills are shrinking.
twitch.tv/medrea
Vallelol
Profile Joined March 2011
Germany1046 Posts
May 29 2012 18:04 GMT
#637
[image loading]

Any suggestions on which items to use? I'm really torn between those 2 :O
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-29 18:15:58
May 29 2012 18:09 GMT
#638
Tough call. Neither pairs are giving much resistances (especially if OWE isnt keyed into cold). DEX is low on both as well. The one with melee damage reduction has no Vit. The one with Vit has no resistance.

I'd prob go with IK for its attack speed and stun on hit (but i would really miss that life on hit and life) but only if cold translated to all resistances. But neither set of gloves are really great for the survival fest that is Inferno. In the end I would personally probably end up selling both and buying a better rare.

Depends on what the rest of your gear looks like.
twitch.tv/medrea
xDaunt
Profile Joined March 2010
United States17988 Posts
May 29 2012 18:25 GMT
#639
On May 30 2012 01:53 Medrea wrote:
Well in the next coming patch 1.0.3 you wont have to choose a punch based on how well you can kite with it.

At the moment this is what monks look like in Inferno.

http://www.youtube.com/watch?v=PEyk63UaBI4&feature=player_embedded

And this simply needs not be.

HAHA! The truth hurts!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-29 18:58:38
May 29 2012 18:57 GMT
#640
On May 30 2012 02:23 Medrea wrote:
No that would be Barbarian. They have better passives (20 percent magic reduction, vit to armor instead of dex to armor) and scalar abilities (percent of max life regeneration abilities) whereas Monk is non scalar (Breath of Heaven heals for flat amount, as does healing mantra, runed heals, and so forth).

Check out the abilities page.

Fists atk spd advantage is nulled by only doing 1.1 as opposed to 1.4 damage. Although both are way too low to be competitive with other classes.

The monk was never designed to be tanky. It was designed to be a holy version of the martial assassin from D2. Hence controls like blinding speed and invincible frames like Seven Sided Strike, Dashing Strike, and so forth. Also knockbacks. Monk was never supposed to be about standing toe to toe, thats the Barb. Otherwise Barb would be pointless since the monk would be faster AND more tanky? Nope.jpg

The only thing a monk can tank better would be a mob that only melee hits, and even then only one of them. After about 2 enemies barbarian's revenge starts to give them ridiculous amounts of health.

It's ok though, Im sure its all being looked at.

EDIT: They are also looking to nerf overawe (more conviction damage). Right now monks can't even afford to use this aura unless way overgeared, but when they bring Inferno down to within reason, I could see how it could be too good.


I was always under the impression barbs were the one having the hardest time soloing inferno. Also you're forgetting stuff
dex-->armour is just as good as vit-->armour, dex is a PURELY defensive stat for the 3 other classes it's assumed that 1 dex gives dodge equal survivability wise to 1 str.
One with everything one of the best passives in the game I'd say, probably a lot better than -20% magic damage. Sure you get non scaling heals, while barb has scaling heals, but that just means you rely a bit more on armour and resists (seize and one give you more of these) and dodge (dex gives you more of this while giving armour) and flat heals like life on hit.

Also serenity is the ultimate scaling ability, completely ignores damage for 3 seconds! Can't outscale that. It also heals for 10k.
Combined with all the monks knockbacks, stuff like keen eye (50% armour wtf) and 7 sided strike I'd say monks generally harder to kill than barbs who rely on staying on melee range a lot more to do anything while monks have some ranged spells and heals that let them go back in the fight once they regen.

Are you really saying monk is UP right now? Or at least weaker than barb?
Prev 1 30 31 32 33 34 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 194
Railgan 72
StarCraft: Brood War
Britney 18173
Calm 3305
Larva 475
EffOrt 380
NaDa 9
Dota 2
Pyrionflax195
canceldota55
Counter-Strike
pashabiceps407
Foxcn360
PGG 59
Other Games
Grubby3191
ScreaM1371
fl0m758
ToD216
C9.Mang0167
crisheroes142
Hui .109
ArmadaUGS84
Dewaltoss24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 31
• davetesta17
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift1956
• TFBlade923
Other Games
• imaqtpie2031
• Shiphtur303
• WagamamaTV268
Upcoming Events
Wardi Open
14h 39m
CranKy Ducklings
1d 13h
Safe House 2
1d 20h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.