|
On May 25 2012 04:09 NB wrote:Show nested quote +On May 25 2012 04:02 crms wrote:On May 25 2012 03:59 NB wrote:On May 25 2012 03:52 crms wrote:On May 25 2012 03:49 NB wrote: tbh, have no clue... my knowledge of D3 is limited to wizard only and 2 best items i got in game so far are all Barb xD Be happy with the shield, even if it's not ideal roll from block, it's still gonna make you a small fortune. I haven't priced them recently, but if I had to guess it'd get at least 3-5M. I'd check for you but I'm at work. did a quick search on AH: there are 22 storm shield on the market: only 1 is below 5mil (its 4 mil exactly) and its stats are terrible :D... Most of the 5 mil shields has some funny stats like HP gloves heal increase xD... I think my roll isnt perfect but the MF is pretty good thing yeah?  yeah nice little bonus, also yours has high str and high resist, good stat roll. SS is a defensive shield but that adds some nice damage to your tank build (something barbs lack). Hopefully you can get a lot! May I ask, which act it dropped? Im trying to find out if string of ears and ss only drop in act 4. act 2 xD...
I hate you!!
|
i swear its pure luck... i only have like 11-12 MF on my set :-/ Dont even do farming much (mostly just farm in pub SkeKing)...
|
United States47024 Posts
On May 25 2012 04:43 NB wrote: i swear its pure luck... i only have like 11-12 MF on my set :-/ Dont even do farming much (mostly just farm in pub SkeKing)... It must be karma for your bad luck in DotA 2 pubs.
|
On May 25 2012 04:45 TheYango wrote:Show nested quote +On May 25 2012 04:43 NB wrote: i swear its pure luck... i only have like 11-12 MF on my set :-/ Dont even do farming much (mostly just farm in pub SkeKing)... It must be karma for your bad luck in DotA 2 pubs.  hahaha... i just got mass reports for winning on russian sever last night -> low queue 5 hours wtf ~_~
Currently Dota2 just pushing me to play D3 more... gona come back once NA is out.
Anyway, on topic: Since AH is kinda buggy, im taking offer for this belt as well 
|
Just got to level 60, near the end of Act III Hell.
I use ignore pain, revenge, charge, fury incarnate, frenzy and rend.
Basically, I copied what i saw Krippy doing except I use rend instead of earthquake. I run around the zone, try and gather up non-elites until and then charge through them and AOE them down. I rend them and run if I have too.... don't have range, but I have a DOT.
This seems a lot faster and more fun than chipping through a zone 2 or 3 mobs at a time. Once I got to Hell I stopped using a 2hander and started this strat more.
Basically, the MVP of my build is finding cheap weapons on the AH.... because it seems thats the biggest factor in how strong you are. The DPS range on weapons is huge, so if you check the AH alot you can often find a crazy good weapon for a low buyout as someone usually slips up and prices things too cheap.
Right after I turned 60, I got a 530 dps weapon on AH for 5k gold. I'll use it for a while, then probably sell it for 100k.
|
I'm sorry NB but that's so lame what you're doing.
So: 1. You got great loot, since you're obviously not a Barb, and come here to make us feel bad. 2. You want to sell it but AH is full, so you're giving US a change to get it, but NOT BELOW MARKET PRICE.
I'm sorry what? So you want market price without having to wait for x days before some barbarian can rack-up the money to buy it. So that's in YOUR best interest.
You get the money faster, you don't have to bother with AH commission, and this is helping us fellow TL-ers... how?
I'd get it if you said I found it @ 5M on AH and I'm selling it for 3M if anyone wants PM me, but what you're doing is just lame. This is not an "sell your items thread" it's a Barb Build/Discussion. So please go away to the Wizzard thread where people complain that they had to spend 4M to change their gear after the nerf boo-hoo. 
(no offense tho, I'm just raging on Wizzards, but really, let's not start selling items on these threads. Tnx.)
|
On May 25 2012 05:16 CubEdIn wrote:I'm sorry NB but that's so lame what you're doing. So: 1. You got great loot, since you're obviously not a Barb, and come here to make us feel bad. 2. You want to sell it but AH is full, so you're giving US a change to get it, but NOT BELOW MARKET PRICE. I'm sorry what? So you want market price without having to wait for x days before some barbarian can rack-up the money to buy it. So that's in YOUR best interest. You get the money faster, you don't have to bother with AH commission, and this is helping us fellow TL-ers... how? I'd get it if you said I found it @ 5M on AH and I'm selling it for 3M if anyone wants PM me, but what you're doing is just lame. This is not an "sell your items thread" it's a Barb Build/Discussion. So please go away to the Wizzard thread where people complain that they had to spend 4M to change their gear after the nerf boo-hoo.  (no offense tho, I'm just raging on Wizzards, but really, let's not start selling items on these threads. Tnx.) im not sure what you are raging about ~_~... I am asking R1ch on TL opinion on a selling thread If you dont like it i will stop posting here np Just thinking that some TL-er wearing this would be much cooler than some random stranger on BNet... In case there will be clan support later on 
but yeah, i will stop posting then :-/ apologies
|
ranged barb build: http://us.battle.net/d3/en/calculator/barbarian#dfSikX!ZYf!cZcYZc stack crit and crit +% damage, you need like 25~35% (including passives) to keep up throwing axes constantly
it's pretty good, you get screwed over by some elites in inferno but you can kill most of the stuff soloing is a bit difficult but if you're in a party you put out a lot of damage and can do some fun stuff like splitting up elites with hook
|
57 Barb Act 3 Hell 1hand + shield. Going for 60% strength / 40% vitality + physical resistance. Spells: Swipe+slow rune , for those running mobs. Rend+heal rune Ground Stomp+pull rune, for better aoe. Revenge+30% rune Seismic Slam+stun rune for getting away. War cry+10% hp and regen rune.
|
So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno?
|
United States47024 Posts
On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit.
Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant.
Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game.
My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZacc Cookie-cutter skills, but effective.
|
On May 25 2012 07:49 TheYango wrote:Show nested quote +On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective.
The 'dps' barb that killed diablo used 8.X% life steal. That's only 1.6% after the inferno reduction. I think he does have like 50k DPS in his trash clearing build, so that's what like 600-700 a hit (quick math in my head dont yell at me)? Not too bad I suppose. I don't think this factored much at all in the diablo encounter. As far as champions if I recall he only clears ACT 2 easily.
Kripp the guy who straight up tanked diablo, relies on 0% life steal but almost 1300 life on hit. Life on hit isn't as reduced as life steal and an overall way better stat. Life on hit has it's own modifier to reduce its effectiveness but it's far less than life steal. I believe frenzy retains 80+% of the life on hit that you have equipped.
Kripp may have the speadsheet he made regarding life steal/life on hit on his page.
|
On May 25 2012 08:13 crms wrote:Show nested quote +On May 25 2012 07:49 TheYango wrote:On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective. The 'dps' barb that killed diablo used 8.X% life steal. That's only 1.6% after the inferno reduction. I think he does have like 50k DPS in his trash clearing build, so that's what like 600-700 a hit (quick math in my head dont yell at me)? Not too bad I suppose. I don't think this factored much at all in the diablo encounter. As far as champions if I recall he only clears ACT 2 easily. Kripp the guy who straight up tanked diablo, relies on 0% life steal but almost 1300 life on hit. Life on hit isn't as reduced as life steal and an overall way better stat. Life on hit has it's own modifier to reduce its effectiveness but it's far less than life steal. I believe frenzy retains 80+% of the life on hit that you have equipped. Kripp may have the speadsheet he made regarding life steal/life on hit on his page. he paid 7 mil and a half just for a 1 hand sword... if i farmed that much there is no doubt i could solo Diablo -_-. Btw its not only the life per hit, its also bc he stacked all the resist and have an amazing storm shield with good block chance (i think his belt got block chance too)
|
On May 25 2012 08:28 NB wrote:Show nested quote +On May 25 2012 08:13 crms wrote:On May 25 2012 07:49 TheYango wrote:On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective. The 'dps' barb that killed diablo used 8.X% life steal. That's only 1.6% after the inferno reduction. I think he does have like 50k DPS in his trash clearing build, so that's what like 600-700 a hit (quick math in my head dont yell at me)? Not too bad I suppose. I don't think this factored much at all in the diablo encounter. As far as champions if I recall he only clears ACT 2 easily. Kripp the guy who straight up tanked diablo, relies on 0% life steal but almost 1300 life on hit. Life on hit isn't as reduced as life steal and an overall way better stat. Life on hit has it's own modifier to reduce its effectiveness but it's far less than life steal. I believe frenzy retains 80+% of the life on hit that you have equipped. Kripp may have the speadsheet he made regarding life steal/life on hit on his page. he paid 7 mil and a half just for a 1 hand sword... if i farmed that much there is no doubt i could solo Diablo -_-. Btw its not only the life per hit, its also bc he stacked all the resist and have an amazing storm shield with good block chance (i think his belt got block chance too)
His belt also has 20% reduced melee dmg, and his amulet, and his shield, etc.
|
On May 25 2012 07:49 TheYango wrote:Show nested quote +On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective.
I'm running 37k hp, ~200resist all with shout up and about 6.7k armor. I can do normal mobs with some ease, though they still hit hella hard. Rare packs of mobs I can't even think about killing unless I get very lucky modifiers on the packs and where they stay still and don't have any dmg abilities. It's not even about it being hard, I simply can't go into melee range without dying in 10sec. What am I supposed to do exactly as a melee class with no range abilities? I either die so many times it's a gold sink to actually kill them or hit an enrage timer after 15min or so of kiting.
I've tried several different builds from Barbs in inferno and some work betters than others so thats not my problem. Can't even farm Act1 in inferno for slow gear drops to upgrade.
Am I supposed to go down a difficulty and farm ez mode Hell difficulty for weeks until I can go live longer than 10sec in inferno? And buying upgrades from AH isn't really an option, I've looked and all my upgrades cost 150k+ a pop easily and I'm only sitting on 200k.
|
On May 25 2012 08:28 NB wrote:Show nested quote +On May 25 2012 08:13 crms wrote:On May 25 2012 07:49 TheYango wrote:On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective. The 'dps' barb that killed diablo used 8.X% life steal. That's only 1.6% after the inferno reduction. I think he does have like 50k DPS in his trash clearing build, so that's what like 600-700 a hit (quick math in my head dont yell at me)? Not too bad I suppose. I don't think this factored much at all in the diablo encounter. As far as champions if I recall he only clears ACT 2 easily. Kripp the guy who straight up tanked diablo, relies on 0% life steal but almost 1300 life on hit. Life on hit isn't as reduced as life steal and an overall way better stat. Life on hit has it's own modifier to reduce its effectiveness but it's far less than life steal. I believe frenzy retains 80+% of the life on hit that you have equipped. Kripp may have the speadsheet he made regarding life steal/life on hit on his page. he paid 7 mil and a half just for a 1 hand sword... if i farmed that much there is no doubt i could solo Diablo -_-. Btw its not only the life per hit, its also bc he stacked all the resist and have an amazing storm shield with good block chance (i think his belt got block chance too)
Yeah, he is geared to the teeth, The fact he still dies in act2/3 shows inferno is still very hard..
I made a post above about what it takes to clear inferno as a tank and Kripp has all the factors.
-Resistances -Damage Reduction from items (% reduced) Kripp has over 30% iirc. 20 belt, 5 shield, 5 neck, 5 bracers. Perhaps more.. -Life on Hit
(no order on those above)
I tried to do what Kripp did with the more armor, more hp, more dps and similar resist and got crushed. I don't have much pure dmg reduction or life on hit, which are the only factors I was missing. It's going to take a while for the average barb to tank as well as Kripp. He was basically spoon fed items from his guild/team and makes a killing selling tons of items to viewers etc. He's probably spent over 30M on the AH not to mention the items just straight given to him. It helps to have dedicated hardcore friends to feed you, 100+ hours played and a dedicate legion of fans to sell quickly items that wouldn't mostly get much attention.
|
United States47024 Posts
On May 25 2012 08:50 Zooper31 wrote: I'm running 37k hp, ~200resist all with shout up and about 6.7k armor. I can do normal mobs with some ease, though they still hit hella hard. Rare packs of mobs I can't even think about killing unless I get very lucky modifiers on the packs and where they stay still and don't have any dmg abilities. It's not even about it being hard, I simply can't go into melee range without dying in 10sec. What am I supposed to do exactly as a melee class with no range abilities? I either die so many times it's a gold sink to actually kill them or hit an enrage timer after 15min or so of kiting.
I've tried several different builds from Barbs in inferno and some work betters than others so thats not my problem. Can't even farm Act1 in inferno for slow gear drops to upgrade.
Am I supposed to go down a difficulty and farm ez mode Hell difficulty for weeks until I can go live longer than 10sec in inferno? And buying upgrades from AH isn't really an option, I've looked and all my upgrades cost 150k+ a pop easily and I'm only sitting on 200k. What exactly do you mean by "farm Act1 inferno"? If you mean all the way to Butcher, then you probably need to progress some of the content in the middle more slowly. If you mean stuff like Skeleton King, then you have to be doing something wrong. My defensive stats are WAY worse than yours across the board (10k less HP, 1k less armor, similar resists), and I have no problems at least up to Skeleton King at this point. Occasionally have to skip super terrible champ affixes, but I can solo enough up to Skeleton King to be able to kill him with 5 stacks. Right now I just have some REALLY bad gear slots to buy upgrades for, but once those get replaced, I'm fairly certain I should be able to slowly move through A1 (I'm still using a ring from level 30 lol).
And unless you're running extremely expensive rares/legendaries, I don't see how it can be a gold sink to kill rares. 500g stacks of gold drop like candy off trash/destructible objects, and my repair costs generally don't pass 2k.
Also, this should probably be obvious to most people, but keep a big stack of Mythic HP Potions. You will need them. Burning through 5+ on a rare pack is not uncommon at all.
|
On May 25 2012 08:51 crms wrote:Show nested quote +On May 25 2012 08:28 NB wrote:On May 25 2012 08:13 crms wrote:On May 25 2012 07:49 TheYango wrote:On May 25 2012 07:13 biology]major wrote: So I have been hearing that lifesteal sucks because it gets penalized as you increase difficulties, by 20% each level or something? At the same time some of the barbs who cleared inferno relied heavily on lifesteal ?
It might be that Life on hit is penalized differently than %, making it viable still. Not sure at all though. Anyone know how to spec lifesteal for barb in inferno? It's really just a question of having the DPS to get something out of even the reduced-effectiveness lifesteal. The lifesteal barb used to clear Inferno Diablo relied mostly on % lifesteal, not life on hit. Most Barbs going into Inferno are going to have sub-10k DPS. At that kind of DPS, lifesteal isn't going to be an effective source of healing in a fight. You just don't do enough damage. But at high enough damage (the 50k that he was pulling), lifesteal starts to get very significant. Just beat solo Skeleton King. Had a few rough packs in the Cemetery, but got to SkelK with a 5-stack and didn't run into a single champ pack I couldn't kill, including several I expected to have trouble with. Resists are ABSOLUTELY king for anyone starting out in Inferno. Going from 30 resist all -> 150 is like playing a completely different game. My current build is: http://eu.battle.net/d3/en/calculator/barbarian#WhYXVk!beU!ccZaccCookie-cutter skills, but effective. The 'dps' barb that killed diablo used 8.X% life steal. That's only 1.6% after the inferno reduction. I think he does have like 50k DPS in his trash clearing build, so that's what like 600-700 a hit (quick math in my head dont yell at me)? Not too bad I suppose. I don't think this factored much at all in the diablo encounter. As far as champions if I recall he only clears ACT 2 easily. Kripp the guy who straight up tanked diablo, relies on 0% life steal but almost 1300 life on hit. Life on hit isn't as reduced as life steal and an overall way better stat. Life on hit has it's own modifier to reduce its effectiveness but it's far less than life steal. I believe frenzy retains 80+% of the life on hit that you have equipped. Kripp may have the speadsheet he made regarding life steal/life on hit on his page. he paid 7 mil and a half just for a 1 hand sword... if i farmed that much there is no doubt i could solo Diablo -_-. Btw its not only the life per hit, its also bc he stacked all the resist and have an amazing storm shield with good block chance (i think his belt got block chance too) Yeah, he is geared to the teeth, The fact he still dies in act2/3 shows inferno is still very hard.. I made a post above about what it takes to clear inferno as a tank and Kripp has all the factors. -Resistances -Damage Reduction from items (% reduced) Kripp has over 30% iirc. 20 belt, 5 shield, 5 neck, 5 bracers. Perhaps more.. -Life on Hit (no order on those above) I tried to do what Kripp did with the more armor, more hp, more dps and similar resist and got crushed. I don't have much pure dmg reduction or life on hit, which are the only factors I was missing. It's going to take a while for the average barb to tank as well as Kripp. He was basically spoon fed items from his guild/team and makes a killing selling tons of items to viewers etc. He's probably spent over 30M on the AH not to mention the items just straight given to him. It helps to have dedicated hardcore friends to feed you, 100+ hours played and a dedicate legion of fans to sell quickly items that wouldn't mostly get much attention.
What belt is he wearing that give 20% damage reduction. Is it a rare belt?
|
On May 25 2012 09:05 TheYango wrote:Show nested quote +On May 25 2012 08:50 Zooper31 wrote: I'm running 37k hp, ~200resist all with shout up and about 6.7k armor. I can do normal mobs with some ease, though they still hit hella hard. Rare packs of mobs I can't even think about killing unless I get very lucky modifiers on the packs and where they stay still and don't have any dmg abilities. It's not even about it being hard, I simply can't go into melee range without dying in 10sec. What am I supposed to do exactly as a melee class with no range abilities? I either die so many times it's a gold sink to actually kill them or hit an enrage timer after 15min or so of kiting.
I've tried several different builds from Barbs in inferno and some work betters than others so thats not my problem. Can't even farm Act1 in inferno for slow gear drops to upgrade.
Am I supposed to go down a difficulty and farm ez mode Hell difficulty for weeks until I can go live longer than 10sec in inferno? And buying upgrades from AH isn't really an option, I've looked and all my upgrades cost 150k+ a pop easily and I'm only sitting on 200k. What exactly do you mean by "farm Act1 inferno"? If you mean all the way to Butcher, then you probably need to progress some of the content in the middle more slowly. If you mean stuff like Skeleton King, then you have to be doing something wrong. My defensive stats are WAY worse than yours across the board (10k less HP, 1k less armor, similar resists), and I have no problems at least up to Skeleton King at this point. Occasionally have to skip super terrible champ affixes, but I can solo enough up to Skeleton King to be able to kill him with 5 stacks. Right now I just have some REALLY bad gear slots to buy upgrades for, but once those get replaced, I'm fairly certain I should be able to slowly move through A1 (I'm still using a ring from level 30 lol). And unless you're running extremely expensive rares/legendaries, I don't see how it can be a gold sink to kill rares. 500g stacks of gold drop like candy off trash/destructible objects, and my repair costs generally don't pass 2k. Also, this should probably be obvious to most people, but keep a big stack of Mythic HP Potions. You will need them. Burning through 5+ on a rare pack is not uncommon at all.
Farming Act1 basically killing rares and doing SK. No clue whats going then, avoiding all sources of dmg at all costs but mobs hitting me for 5-8k when I have 37k hp, revenge heals for 3-4k max (against 3-4 mobs) usually and charge heals for about the same maybe a little more. That's simply not enough to keep me alive and mobs just rape me constantly. Was solo'ing hell difficulty with some proper kiting and CD usage but inferno is like hell x2 and in between CD I simply die and I'm pretty much out of ideas what I can do. I've also bought 100 mythic potions and I pop them like candy on any big packs like candy.
|
United States47024 Posts
Out of curiosity, what's your DPS?
|
|
|
|