When I first hit 70 on my HC Wizard (first HC char to 70), first thing I did was craft Int/Vit/AllRes/3Socket Chest, Int/Vit/AllRes/2Socket Pants, and an Int/Socket/high DPS weapon. Helm I just took an Int/Vit DPS/Toughness upgrade over my 60 Helm because I didn't want to waste too many Veiled Crystals at that stage. The survivability stats on Chest and Pants are interchangeable with Armor and %Life, as the relative value of those stats depends on your gear anyway.
Wizard - Builds/Discussion - Page 247
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TheYango
United States47024 Posts
When I first hit 70 on my HC Wizard (first HC char to 70), first thing I did was craft Int/Vit/AllRes/3Socket Chest, Int/Vit/AllRes/2Socket Pants, and an Int/Socket/high DPS weapon. Helm I just took an Int/Vit DPS/Toughness upgrade over my 60 Helm because I didn't want to waste too many Veiled Crystals at that stage. The survivability stats on Chest and Pants are interchangeable with Armor and %Life, as the relative value of those stats depends on your gear anyway. | ||
Mithhaike
Singapore2759 Posts
![]() Now 3 more pieces to go. | ||
kuresuti
1393 Posts
Anyhow finding this item made me try magic missile or glacial spike to be specific and holy shit is it awesome. I do almost as much damage throwing glacial spikes as I do with Frozen Orbs, feels great. I also happened to find a Shard of Hate shortly after that. It's not an Azurewrath but it buffs up my damage by a pretty large amount because the effect seems to trigger every time I cast magic missile, so in practice I am firing 4 magic missiles each cast right now. Highly recommended if you manage to find the items. | ||
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TheYango
United States47024 Posts
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kuresuti
1393 Posts
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Masheyoon
United States781 Posts
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Amui
Canada10567 Posts
On April 07 2014 04:46 Masheyoon wrote: Anyone have any general advice on how much AR you need? Is 70% damage reduction from AR really optimal? Resists continue to scale. The increase looks smaller, but it's linear EHP scaling. Between int and all resist on several pieces, you should be able to get 80+% with just prismatic armor up. As a number I'd shoot for 1500+ with prismatic armor up. | ||
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TheYango
United States47024 Posts
397 armor is worth more than 100 AR for your EHP at the point where your AR is more than 0.25x your armor numerically without Energy Armor. | ||
Arevall
Sweden1133 Posts
http://eu.battle.net/d3/en/profile/Arevall-2373/hero/38357272 | ||
PandaCore
Germany553 Posts
On April 07 2014 17:42 Arevall wrote: What to gamble for? Helms? http://eu.battle.net/d3/en/profile/Arevall-2373/hero/38357272 I'd go for Helmet or Chest -- Also I'm note sure if I should replace the Blackthorne parts I'm wearing. I could gain about 6% of paper DPS if I put on Depth Diggers and Hellcat Waistguard again. Be aware that I have the 3 part set bonus too, thanks to Ring Of Royal Grandeur. http://eu.battle.net/d3/en/profile/PandaCore-1864/hero/4941341 Wish I could find another piece of Firebird or Tal Rasha (preferably Tal Rasha, so I can get the 3 part bonus as well)... but I keep finding Blackthorne -.- I found 2 sets of Blackthorne pants within 30 minutes yesterday... | ||
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Kipsate
Netherlands45349 Posts
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monx
Canada1400 Posts
What should i change / aim for? I havent farmed much yet...i can't even clear t1 at a decent rate so farming master mostly. Not sure my skillset is any good either. Thanks | ||
jtype
England2167 Posts
You could roll away some of your Vit stats for more damage wherever possible also. A big boost to your damage will come from the plus 15% elemental damage bonuses from items, but try to keep it focused on just one, ie. frost/lightning/arcane. Those rolls wont show up in your sheet dps, but will definitely give you a massive damage boost. | ||
kuresuti
1393 Posts
As for skills, I'd go for an AP generator instead of Glacial Spike, like the lightning one or something. Cold Blooded is probably better than Glass Cannon for that build as well, it's just a 5% decrease in damage in most cases but a whole lot more survivability. | ||
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Valiver
Caldeum1977 Posts
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monx
Canada1400 Posts
Should i drop the all resist gems for intel gems ? I'll try to reroll some shit but damn it's expensive over time so maybe i should just wait to get better pieces too. | ||
Glacierz
United States1244 Posts
On April 08 2014 02:39 monx wrote: thanks a lot guys for the advice. i will look into that. As for all resist, what is the number i'm aiming for for T1 ? Should i drop the all resist gems for intel gems ? I'll try to reroll some shit but damn it's expensive over time so maybe i should just wait to get better pieces too. For T1 you dont really need to worry about AR much. When you have enough int, you actually want armor over AR on all your gear. It gives you much more mitigation compared to AR. You need to find a 3 socket chest/2 socket pants asap. Aside fromt he sockets, the chest should have 3 primary properties including Int and Vit, re-roll the third one into 9% reduction from dmg by elites for the most optimal rare. It's actually pretty easy to find from either gambling or just normal farming. | ||
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TheYango
United States47024 Posts
On April 08 2014 02:48 Glacierz wrote: When you have enough int, you actually want armor over AR on all your gear. The breakpoint where armor is worth more than AR based on what rolls on gear is around when AR is more than 0.25xArmor before Energy Armor. Until you have really good gear, you aren't going to practically hit this breakpoint. The thing is while Armor is the multiplicative stat that you lack most, AR just rolls alot higher--roll range on legendaries for armor is around 400 Armor while AR rolls around 100 (basically equivalent to 1000 Armor in the mitigation formula). In plain level 70 gear, you're going to have something like 5k armor before Energy Armor. In order for the armor values rolled on typical items to be better than rolling AR in the same affix slot, you need like 1300+ AR. A reasonable number--but one you're very unlikely to break early on in your time at level 70, and one which you still will need to roll a lot of AR on gear to reach, no matter how high your Int is. Even extremely well geared Wizards are between 7 and 8k Int, meaning they still need 5-6 pieces of AR gear to hit that 1300 mark (and of remaining slots, you want an even split of AR and Armor to preserve the ratio I mentioned earlier. Given that there are several slots where you don't even want to roll either defensive stat, it's unlikely that optimal gearing would give you more than 2-3 slots on which you'd want to roll Armor. Granted, that shifts a little bit if you're an HC player gemming for AR, in which case you hit 1300 AR much sooner. | ||
Amui
Canada10567 Posts
On April 08 2014 09:00 TheYango wrote: The breakpoint where armor is worth more than AR based on what rolls on gear is around when AR is more than 0.25xArmor before Energy Armor. Until you have really good gear, you aren't going to practically hit this breakpoint. The thing is while Armor is the multiplicative stat that you lack most, AR just rolls alot higher--roll range on legendaries for armor is around 400 Armor while AR rolls around 100 (basically equivalent to 1000 Armor in the mitigation formula). In plain level 70 gear, you're going to have something like 5k armor before Energy Armor. In order for the armor values rolled on typical items to be better than rolling AR in the same affix slot, you need like 1300+ AR. A reasonable number--but one you're very unlikely to break early on in your time at level 70, and one which you still will need to roll a lot of AR on gear to reach, no matter how high your Int is. Even extremely well geared Wizards are between 7 and 8k Int, meaning they still need 5-6 pieces of AR gear to hit that 1300 mark (and of remaining slots, you want an even split of AR and Armor to preserve the ratio I mentioned earlier. Given that there are several slots where you don't even want to roll either defensive stat, it's unlikely that optimal gearing would give you more than 2-3 slots on which you'd want to roll Armor. Granted, that shifts a little bit if you're an HC player gemming for AR, in which case you hit 1300 AR much sooner. There are only a few slots where you could reasonably even fit all resist. Int classes get a ton out of just getting vit over all resist on a lot of pieces, and stacking int for all resists because with paragon you can easily reach the 1k+ range without a single all resist piece. Legendaries/sets aside, only chest, shoulders boots pants and belt even have the affix slots open to add all resist for most builds. | ||
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TheYango
United States47024 Posts
It's plain wrong to say that you'd rather roll Armor than AR on gear based on getting AR from Int/Paragon. Because with how those stats roll, you still need a few pieces of AR gear for Armor to potentially be worth it. For a level 70 who is just starting to gear up, AR is still a decently valuable stat. and remains that way until you start replacing it with offensive stats--not with armor. | ||
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