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Wizard - Builds/Discussion - Page 247

Forum Index > Diablo 3
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TheYango
Profile Joined September 2008
United States47024 Posts
April 04 2014 20:15 GMT
#4921
Fresh 70 is basically just normal adventure mode farming. If you salvaged all the trash loot from 61-70 (which you should have since the salvage/sell value ratio favors salvaging for pre-70 gear more than 70 gear does), you should have enough mats to craft a passable chest, pants, and weapon, and possibly helm depending on your luck (helm crafting costs a lot, so its potentially not worth it). Crafting the other slots is iffier because if it's your first 70, you will not have many Death's Breaths to craft with.

When I first hit 70 on my HC Wizard (first HC char to 70), first thing I did was craft Int/Vit/AllRes/3Socket Chest, Int/Vit/AllRes/2Socket Pants, and an Int/Socket/high DPS weapon. Helm I just took an Int/Vit DPS/Toughness upgrade over my 60 Helm because I didn't want to waste too many Veiled Crystals at that stage. The survivability stats on Chest and Pants are interchangeable with Armor and %Life, as the relative value of those stats depends on your gear anyway.
Moderator
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
April 05 2014 01:12 GMT
#4922
Finally I've gotten a Tal Rasha piece(amulet). Too bad it's a low roll on crit dmg though

Now 3 more pieces to go.
Mew Mew Pew Pew
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 05 2014 20:34 GMT
#4923
I managed to luck out and find a Mirrorball with pretty good attributes. It has DMG/Int/Vit/CC/CDR and MAP in the secondary. I had to reroll familiar damage into something useful. If I had gotten say max life instead of CDR this item would have been godly.

Anyhow finding this item made me try magic missile or glacial spike to be specific and holy shit is it awesome. I do almost as much damage throwing glacial spikes as I do with Frozen Orbs, feels great. I also happened to find a Shard of Hate shortly after that. It's not an Azurewrath but it buffs up my damage by a pretty large amount because the effect seems to trigger every time I cast magic missile, so in practice I am firing 4 magic missiles each cast right now. Highly recommended if you manage to find the items.

TheYango
Profile Joined September 2008
United States47024 Posts
April 05 2014 21:10 GMT
#4924
CDR is a guaranteed stat on Mirrorball. It only gets 1 random primary.
Moderator
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 05 2014 21:12 GMT
#4925
Oh looks like I missed that somehow, derp.
Masheyoon
Profile Joined October 2009
United States781 Posts
Last Edited: 2014-04-06 19:46:58
April 06 2014 19:46 GMT
#4926
Anyone have any general advice on how much AR you need? Is 70% damage reduction from AR really optimal?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-04-06 20:32:08
April 06 2014 20:30 GMT
#4927
On April 07 2014 04:46 Masheyoon wrote:
Anyone have any general advice on how much AR you need? Is 70% damage reduction from AR really optimal?

Resists continue to scale. The increase looks smaller, but it's linear EHP scaling.

Between int and all resist on several pieces, you should be able to get 80+% with just prismatic armor up.

As a number I'd shoot for 1500+ with prismatic armor up.
Porouscloud - NA LoL
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-06 21:32:51
April 06 2014 21:32 GMT
#4928
Basically EHP scaling is multiplicative, which means that you want to balance gains between armor and all-resist. For the most part, you still get AR over armor anyway because AR just rolls higher than armor on items (on legendary, armor rolls 373-397 while AR rolls 91-100).

397 armor is worth more than 100 AR for your EHP at the point where your AR is more than 0.25x your armor numerically without Energy Armor.
Moderator
Arevall
Profile Joined February 2010
Sweden1133 Posts
April 07 2014 08:42 GMT
#4929
What to gamble for? Helms?
http://eu.battle.net/d3/en/profile/Arevall-2373/hero/38357272
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2014-04-07 08:51:02
April 07 2014 08:45 GMT
#4930
On April 07 2014 17:42 Arevall wrote:
What to gamble for? Helms?
http://eu.battle.net/d3/en/profile/Arevall-2373/hero/38357272

I'd go for Helmet or Chest

--

Also I'm note sure if I should replace the Blackthorne parts I'm wearing. I could gain about 6% of paper DPS if I put on Depth Diggers and Hellcat Waistguard again. Be aware that I have the 3 part set bonus too, thanks to Ring Of Royal Grandeur.

http://eu.battle.net/d3/en/profile/PandaCore-1864/hero/4941341

Wish I could find another piece of Firebird or Tal Rasha (preferably Tal Rasha, so I can get the 3 part bonus as well)... but I keep finding Blackthorne -.-

I found 2 sets of Blackthorne pants within 30 minutes yesterday...
I has a flavor
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 07 2014 13:25 GMT
#4931
Helm most definitely, try and get an Anduriels Visage.
WriterXiao8~~
monx
Profile Blog Joined May 2010
Canada1400 Posts
April 07 2014 13:48 GMT
#4932
http://us.battle.net/d3/en/profile/Monx-1826/hero/44019611

What should i change / aim for?

I havent farmed much yet...i can't even clear t1 at a decent rate so farming master mostly.
Not sure my skillset is any good either.

Thanks
@ggmonx
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2014-04-07 15:33:54
April 07 2014 15:31 GMT
#4933
I'm not too sure on the skillset as I don't play Wizzard (not at 70+ yet, anyway), but you could definitely use some more DPS. Your toughness looks fine for T1 really, you could easily give almost a million of that up for more damage if you want. Keep an eye out for better rings for a start. You're on the right track, but try to go for the trifecta of Crit Chance, Crit Damage and Attack Speed, if you can get max or near max rolls on those 3 you're pretty much set. Intelligence and socket are a nice bonus on rings, but really it's those 3 stats that you should be on the lookout for.

You could roll away some of your Vit stats for more damage wherever possible also.

A big boost to your damage will come from the plus 15% elemental damage bonuses from items, but try to keep it focused on just one, ie. frost/lightning/arcane. Those rolls wont show up in your sheet dps, but will definitely give you a massive damage boost.

kuresuti
Profile Blog Joined December 2009
1393 Posts
April 07 2014 15:57 GMT
#4934
IMO you have good crit chance already, but need some more damage. Rings can roll 50% and you have around half of that, you could upgrade those. Your bracers are in need of upgrading as well (maybe try gambling?), you can get a better int roll and cold damage% on that which would be a big boost. Amulet can also roll a very high crit damage modifier, you should aim for 90%+ crit damage on that.

As for skills, I'd go for an AP generator instead of Glacial Spike, like the lightning one or something. Cold Blooded is probably better than Glass Cannon for that build as well, it's just a 5% decrease in damage in most cases but a whole lot more survivability.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 07 2014 16:17 GMT
#4935
Right now you have fire damage on your weapon plus your cold skills that nets 10% for elemental exposure. If you change audacity and glass cannon to cold blooded and prodigy, and your magic missile to electrocute - surge of power, you'll gain toughness from dropping glass cannon, electrocute will bring elemental exposure up to 15% damage, and prodigy with surge of power will give you a lot more arcane power regen for more frozen orb casts to kill elites with.
Writer
monx
Profile Blog Joined May 2010
Canada1400 Posts
April 07 2014 17:39 GMT
#4936
thanks a lot guys for the advice. i will look into that. As for all resist, what is the number i'm aiming for for T1 ?
Should i drop the all resist gems for intel gems ?

I'll try to reroll some shit but damn it's expensive over time so maybe i should just wait to get better pieces too.
@ggmonx
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2014-04-07 17:50:21
April 07 2014 17:48 GMT
#4937
On April 08 2014 02:39 monx wrote:
thanks a lot guys for the advice. i will look into that. As for all resist, what is the number i'm aiming for for T1 ?
Should i drop the all resist gems for intel gems ?

I'll try to reroll some shit but damn it's expensive over time so maybe i should just wait to get better pieces too.


For T1 you dont really need to worry about AR much.

When you have enough int, you actually want armor over AR on all your gear. It gives you much more mitigation compared to AR. You need to find a 3 socket chest/2 socket pants asap. Aside fromt he sockets, the chest should have 3 primary properties including Int and Vit, re-roll the third one into 9% reduction from dmg by elites for the most optimal rare. It's actually pretty easy to find from either gambling or just normal farming.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-08 00:21:26
April 08 2014 00:00 GMT
#4938
On April 08 2014 02:48 Glacierz wrote:
When you have enough int, you actually want armor over AR on all your gear.

The breakpoint where armor is worth more than AR based on what rolls on gear is around when AR is more than 0.25xArmor before Energy Armor. Until you have really good gear, you aren't going to practically hit this breakpoint.

The thing is while Armor is the multiplicative stat that you lack most, AR just rolls alot higher--roll range on legendaries for armor is around 400 Armor while AR rolls around 100 (basically equivalent to 1000 Armor in the mitigation formula).

In plain level 70 gear, you're going to have something like 5k armor before Energy Armor. In order for the armor values rolled on typical items to be better than rolling AR in the same affix slot, you need like 1300+ AR. A reasonable number--but one you're very unlikely to break early on in your time at level 70, and one which you still will need to roll a lot of AR on gear to reach, no matter how high your Int is.

Even extremely well geared Wizards are between 7 and 8k Int, meaning they still need 5-6 pieces of AR gear to hit that 1300 mark (and of remaining slots, you want an even split of AR and Armor to preserve the ratio I mentioned earlier. Given that there are several slots where you don't even want to roll either defensive stat, it's unlikely that optimal gearing would give you more than 2-3 slots on which you'd want to roll Armor. Granted, that shifts a little bit if you're an HC player gemming for AR, in which case you hit 1300 AR much sooner.
Moderator
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-04-08 00:46:01
April 08 2014 00:45 GMT
#4939
On April 08 2014 09:00 TheYango wrote:
Show nested quote +
On April 08 2014 02:48 Glacierz wrote:
When you have enough int, you actually want armor over AR on all your gear.

The breakpoint where armor is worth more than AR based on what rolls on gear is around when AR is more than 0.25xArmor before Energy Armor. Until you have really good gear, you aren't going to practically hit this breakpoint.

The thing is while Armor is the multiplicative stat that you lack most, AR just rolls alot higher--roll range on legendaries for armor is around 400 Armor while AR rolls around 100 (basically equivalent to 1000 Armor in the mitigation formula).

In plain level 70 gear, you're going to have something like 5k armor before Energy Armor. In order for the armor values rolled on typical items to be better than rolling AR in the same affix slot, you need like 1300+ AR. A reasonable number--but one you're very unlikely to break early on in your time at level 70, and one which you still will need to roll a lot of AR on gear to reach, no matter how high your Int is.

Even extremely well geared Wizards are between 7 and 8k Int, meaning they still need 5-6 pieces of AR gear to hit that 1300 mark (and of remaining slots, you want an even split of AR and Armor to preserve the ratio I mentioned earlier. Given that there are several slots where you don't even want to roll either defensive stat, it's unlikely that optimal gearing would give you more than 2-3 slots on which you'd want to roll Armor. Granted, that shifts a little bit if you're an HC player gemming for AR, in which case you hit 1300 AR much sooner.

There are only a few slots where you could reasonably even fit all resist. Int classes get a ton out of just getting vit over all resist on a lot of pieces, and stacking int for all resists because with paragon you can easily reach the 1k+ range without a single all resist piece. Legendaries/sets aside, only chest, shoulders boots pants and belt even have the affix slots open to add all resist for most builds.
Porouscloud - NA LoL
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-08 01:10:24
April 08 2014 01:07 GMT
#4940
Paragon points only really come into play past Paragon 200, since % Life is generally going to be a much higher toughness boost with normal Wizard defensive stats. If you've got Paragon 400, then the number of slots you need to hit 1300+ AR goes down. Still, what I said remains true--with the slots you can afford to put AR/Armor on, it's unlikely that your Armor/AR balance will result in you putting Armor on more than 2-3 pieces of gear even with perfect gear.

It's plain wrong to say that you'd rather roll Armor than AR on gear based on getting AR from Int/Paragon. Because with how those stats roll, you still need a few pieces of AR gear for Armor to potentially be worth it. For a level 70 who is just starting to gear up, AR is still a decently valuable stat. and remains that way until you start replacing it with offensive stats--not with armor.
Moderator
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