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Patch 1.2.1 on PTR - Page 35

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 33 34 35 36 37 40 Next All
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
February 05 2011 17:03 GMT
#681
Although I don't like THAT many cheeses, but I do think these new maps are a bit too big?
Artosis : Clide. idrA : Shut up.
Morphs
Profile Joined July 2010
Netherlands645 Posts
February 05 2011 17:08 GMT
#682
Remember that close positions may be unavailable just like in Shakuras.

The middle space in LT2 is huuuge! You can say whatever you want, but these maps are definitely different from the current map pool. As far as details go, there are asymmetries in the maps that aren't necessary. Let's see how this plays out.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
February 05 2011 17:41 GMT
#683
[image loading]

Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks.

[image loading]

LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying

[image loading]

Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T

[image loading]

Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added.

[image loading]

Oh cool a shrunken version of Shakuras Plateau but with more rocks!


Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps.
Goodseed
Profile Joined December 2010
Korea (South)270 Posts
February 05 2011 17:42 GMT
#684
How can you play on PTR? and when you ladder on it, does it count towards record?
안녕하소~
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
February 05 2011 17:45 GMT
#685
Oh man, Test Map 3 looks very promising....
Riddles in the Dark. Answers in the Light.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
February 05 2011 17:47 GMT
#686
Too many rocks, too short of rush distances, too many paths.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
February 05 2011 17:49 GMT
#687
On February 06 2011 02:42 Goodseed wrote:
How can you play on PTR? and when you ladder on it, does it count towards record?


Go to your Starcraft 2 folder, there should be two SC2 icons in there, one of them will be your PTR. The PTR doesn't count toward any record of yours, you make a new account (Subject to resets) for the PTR itself.
Riddles in the Dark. Answers in the Light.
Leeto
Profile Joined August 2007
United States1320 Posts
February 05 2011 18:23 GMT
#688
On TestMap5, the backdoor path between bases is ridiculously short. That's probably not a good thing.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 05 2011 19:12 GMT
#689
Only the first map was OK, rest was absolute rubbish.
Can't Blizzard please use the GSL maps
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-05 19:22:50
February 05 2011 19:20 GMT
#690
On February 06 2011 02:41 Geovu wrote:
[image loading]

Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks.

Abuse the other entrance?

[image loading]

LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying

So you don't spam cannons on a single attack path and auto-win with economy?

[image loading]

Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T

I agree with this one.

[image loading]

Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added.

5 expansions is enough.

[image loading]

Oh cool a shrunken version of Shakuras Plateau but with more rocks!

Unless you want Terran to always have free expoes.

Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps.

Do you hate rocks and you can only focus in 1 direction?

us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-02-05 19:36:33
February 05 2011 19:28 GMT
#691
Test map 1 is just a more Zerg (and protoss, somewhat) friendly Lost Temple. There's no cliff.

I just find it funny they're trying to fix a map like LT which isn't nearly as imbalanced as JB, Steppes, DQ, etc.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
February 05 2011 19:40 GMT
#692
On February 06 2011 02:41 Geovu wrote:
[image loading]

Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks.

[image loading]

LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying

[image loading]

Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T

[image loading]

Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added.

[image loading]

Oh cool a shrunken version of Shakuras Plateau but with more rocks!


Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps.

Oh cool someone who doesn't seem to have played any of the maps.

We have to give the maps a chance, can't just state match up imbalance just by looking at the preview for 5 minutes. After all we all thought Delta Quadrant was gonna be a good map.
All the pros got dat Ichie.
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2011-02-05 19:52:50
February 05 2011 19:46 GMT
#693
Played a few of them on PTR now. I think it's good that they're moving towards 4 player maps. I think Lost Temple removing the cliff is a great thing. They still have to work on these, but I think they're a step in the right direction compared to some of the current 1v1 maps.

Also, I'm a big fan of how open the center is on map #5. The huge ramps and openings remind me a lot of BW maps.

I'm just excited they're working on maps. Good sign .

Edit: Didn't read the responses before posting. What a ridiculous amount of negativity. I understand criticism, but just incessant whining over everything really gets old. I remember when Shakuras was announced on ladder, we had this same whining over how it was the worst map ever and how it will be constantly abused. Turns out, it wasn't so bad. Give the maps a chance and try actually playing them a little.

SC2 maps aren't just going to suddenly be perfect. We're gonna have a lot of errors and improvements along the way.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
February 05 2011 20:11 GMT
#694
Dude, look at test map 3 and tell me how Zerg is supposed to defend a 4 gate.

And who is saying the maps are too big? All the rush distances are short and expos are sparse. with the exception of map 5.
i c u
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
February 05 2011 20:27 GMT
#695
On February 06 2011 04:40 RoarMan wrote:
Show nested quote +
On February 06 2011 02:41 Geovu wrote:
[image loading]

Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks.

[image loading]

LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying

[image loading]

Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T

[image loading]

Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added.

[image loading]

Oh cool a shrunken version of Shakuras Plateau but with more rocks!


Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps.

Oh cool someone who doesn't seem to have played any of the maps.

We have to give the maps a chance, can't just state match up imbalance just by looking at the preview for 5 minutes. After all we all thought Delta Quadrant was gonna be a good map.

Of course I haven't played any of the maps yet. However these were just my opening personal thoughts. Obviously I will play on the maps before being any more judgmental, but from what I can tell so far from the maps is that they will not be a GG. 1 and 2 don't look too bad though.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 05 2011 20:37 GMT
#696
sexy...... i like some of the new map designs... but they still look rather small...
I'm like badass squared | KeitZer.489
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 05 2011 22:21 GMT
#697
Why wouldn't blizz add the new GSL maps to the ladder? This is so frustrating.


They didn't say they wouldn't. If they were adding them, do you think they would really put them into the PTR when they obviously want those 5 to be tested, and since the new GSL maps have already been tested? They still might, and better xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eknoid4
Profile Joined October 2010
United States902 Posts
February 05 2011 22:47 GMT
#698
Looking at the rush distance before you understand the scale of the map is retarded. I don't understand how the majority of you people who are continuously wrong about everything just come back and start literally FIGHTING over which one of you is less wrong about maps, like voicing your opinion somehow makes it more correct, more knowledgable, more backed up. Everyone can come up with "reasons" and snap judgments, but that doesn't have anything to do with what is correct. And the best part is that even if you were right, none of your arguments are going to amount to anything productive. You won't persuade anyone else, and you won't be persuaded of anything else. So what's the point?

These maps don't look as potentially cool as the GSL maps, but this is a test realm, there is room for improvement, and no matter how many times you say the words "I told you so" it doesn't mean you actually knew what was going to happen or why it happened.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 05 2011 23:11 GMT
#699
On February 05 2011 22:48 BLinD-RawR wrote:
Show nested quote +
On February 05 2011 22:20 Ribbon wrote:
On February 05 2011 22:05 Severedevil wrote:
On February 05 2011 21:40 Ribbon wrote:
On February 05 2011 20:41 Mulletarian wrote:
So let me get this right;

A map is only good if the main is protected by a tiny choke, has no backdoor, has an easily protectable natural and 'a natural third'... And the third should be easy to protect as well. And not be covered in rocks. It should also be of a certain size and never have too many open areas or too many chokes. Cliffs are bad. Not too warm, and not too cold either. They should basically all be the same and give us repetetive gameplay.

I got a feeling Blizzard disagrees. I sure hope they do.


After reading this thread, I watched an episode of My Little Ponies



It's stunning how applicable a song about making dresses for ponies is to this serious thread about this serious manly game, but it really fits. Poor Blizzard-kun!

Yeah! Brohoof!

But the comparison isn't fair. Blizzard has dozens of examples of great maps from BW, but they insist on narrow passageways and cutesy bullshit with rocks.

For comparison, if Rarity had an entire book of approved patterns for dresses that would satisfy each pony, but decided she hated those patterns and threw destructible rocks all over everything, then Rarity would be Blizzard.


Rarity is an artiste who wanted to make the dresses she thought were best. Blizzard is a game company who wanted to make the game they thought would work best. Then Rairity went overboard trying to bend over backwards throwing out her ideas for what the customers said, and she did go on to make the GSL dresses that made all the ponies satisfied...until they went out in them and realized that all the things they wanted didn't gel and the dress as a whole looks ridiculous.

Next week is the Global Starcraft Team Fashion Show, and Hoity Toity (who in this analogy is Idra? I guess?) is coming to see. Maybe it'll go well, or maybe we'll learn a lot of things we thought we liked don't work as well as we thought they would've. Then Blizzard will lock themselves in their rooms trying to figure out what game companies wallow in and what to pack for an exile.

Then Day[9] will hide David Kim's cat in a tree, and the analogy really starts to fall apart at this point.


I really don't get you and what your saying but I have to assume its this....that Blizzard's weird maps are liked by casuals and therefore must and should be in the ladder?


Well, I was thinking of Blizzard trying to make fun maps, and being met with a barrage of criticism. Then someone challenged the analogy, and I ran with it. Blizzard has a LOT of fans to please, the overwhelming majority of which aren't us.

There are billions of people who hate the maps and all for different reasons. Is it impossible for Zerg to attack on Test Map 2 because the paths are too narrow? Or is it impossible to defend a Zerg attack because there are so many attack paths. I've heard both. Test Map 1 is basically Python except close positions are auto-lose for Zerg why doesn't Blizzard use Brood War Maps like Python? Blizzard maps have rocks everywhere. They should use GSTL maps like Crevasse than have rocks on your third, rocks blocking attack paths, and (on the latest Gisado VODs), rocks on the ramp!

And heaven help Blizzard trying to reconcile the tournament types who want every map to fit the exact same extremely narrow theorycrafted ideal of "balance" (You Zergs are Fluttershy in this episode, btw) with the non-tournament majority who think games should be fun, and want a variety of interesting maps that need to be about 20% more cool than the current map pool. Then there are balance whiners (led by Idra, but for all races) who think that any feature that's bad for their race in any situation is bad (they're Applejack)

All I'm really saying is that Blizzard is doing their best to please everyone, with a significant but but exclusive focus towards the small minority here. I'm not saying don't criticize, but all the hatedom demanding Blizzard stop making maps altogether because they aren't pleasing us isn't really being fair to them.
polysciguy
Profile Joined August 2010
United States488 Posts
February 05 2011 23:23 GMT
#700
On February 06 2011 02:41 Geovu wrote:
[image loading]

Hey cool now in ZvT close positions the Terran can 2 rax with a shorter rush distance than Steppes AND if that doesn't win the game outright they can just pretend it's horizontal positions Shakuras or Scrap Station and tank push through the rocks.

you do realize that this is LT with only 1 xel naga, no islands and no abusable cliffs, right?

[image loading]

LOL this is a 4v4 map but with half the expos cut out and put in over half a dozen rocks. There are so many attack paths on this map that it is terrifying

they did go a bit crazy with the rocks

[image loading]

Oh god can you imagine trying to forge FE against zerg against this map. Even 3 gate expand won't work, the natural is too far away from the ramp. T.T

agree'd
not to mention the main ramp is HUGE


[image loading]

Is it just the low res or is the close position attack path really just a straight line to the opponent's base? Also, there is a meager 10 expansions on this map. Even Jungle Basin had 8 before the gold base was added.
yes it does seem that the close positions yeild an attack path roughly equal to steppes in distance

[image loading]

Oh cool a shrunken version of Shakuras Plateau but with more rocks!



Overall I think Dustin Browder must have received some terrible terrible damage on his brain to approve these maps.

glory is fleeting, but obscurity is forever---napoleon
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