• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:28
CET 08:28
KST 16:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released List of top players active on ShieldBattery BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8353 users

BR#2 Very close to release - Page 14

Forum Index > Closed
Post a Reply
Prev 1 12 13 14 15 16 20 Next All
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 13 2009 10:52 GMT
#261
and he forgot to change the map name, kulas ravine is kinda obsolete
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 13 2009 10:56 GMT
#262
On April 13 2009 19:46 404.Nintu wrote:
Probably a few hours away. =)

Also, for the screenshot hoax.. rofl! The second I saw it, and realized it was fake by the emblems on the page and such, I said outloud to myself "Wow, he is going to get crucified." (That was not meant to be some sort of terrible easter pun.)

Lies!

I totally fell for it, I went too check sc2.com immediately >.<
Starcraft 2 - Beta
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-04-13 12:20:47
April 13 2009 12:19 GMT
#263
I think that this map looks terrible. It consists of a fast expansion, 2nd expansion and 3 routes to the enemy base (in fact Im not that sure if the north and south routes are even passable, so maybe it's just one route). Also it seems to be very small - Im not sure if there is enough place to build (siege tanks could probably siege the buildings from behind the lakes).

I hope it is fun to play, but at this point it looks like a warcraft3 map, where players operate 10 units vs 10 enemy units. PvT on this map seems to be unplayable (of course if tanks/vultures are still used TvP).
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 13 2009 12:36 GMT
#264
I don't think theres much reason to make grand, complex maps if we have yet to discover what is truly balanced game wise. My only concern is if we're stuck with official maps like in WC3 where I think they use blizzard maps? I'm not certain about that but I don't know who makes their ladder maps etc
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 13 2009 12:47 GMT
#265
On April 13 2009 21:19 closed wrote:
I think that this map looks terrible. It consists of a fast expansion, 2nd expansion and 3 routes to the enemy base (in fact Im not that sure if the north and south routes are even passable, so maybe it's just one route). Also it seems to be very small - Im not sure if there is enough place to build (siege tanks could probably siege the buildings from behind the lakes).

I hope it is fun to play, but at this point it looks like a warcraft3 map, where players operate 10 units vs 10 enemy units. PvT on this map seems to be unplayable (of course if tanks/vultures are still used TvP).

See this is the thing - people are judging maps based on SC1 play, forgetting that vultures are not even in the game and last I heard, siege tanks cost 3 supply!!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
April 13 2009 12:50 GMT
#266
closed
First of all Vultures are not exist.
Second, What's wrong with WC3 maps? They aren't much smaller than BW maps. Instead of it there are much larger units in WC3 and it seems that WC3 maps are small.

Anyway I have a little another feeling of SC2 maps in comparison to BW maps. I think it's because of SC2 maps are more 3D volume. And they seems smaller because of that too.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
April 13 2009 12:54 GMT
#267
On April 13 2009 21:19 closed wrote:
I think that this map looks terrible. It consists of a fast expansion, 2nd expansion and 3 routes to the enemy base (in fact Im not that sure if the north and south routes are even passable, so maybe it's just one route). Also it seems to be very small - Im not sure if there is enough place to build (siege tanks could probably siege the buildings from behind the lakes).

I hope it is fun to play, but at this point it looks like a warcraft3 map, where players operate 10 units vs 10 enemy units. PvT on this map seems to be unplayable (of course if tanks/vultures are still used TvP).

This is a pretty weak post.

A: Vultures don't exist.
B: TvP will work VERY differently in SC2 than in BW. Why don't people understand this?
C: The current pro maps, are they made by Blizzard? Of course not. The balance of maps will be figured out as the game evolves and new maps will be made appropriately. (They're not adding a map editor just for kicks...)

As it is, considering Blizzard has constant access to SC2, I'm certain they are more capable of balancing their maps than some random TLer who has never played the game before... (I'm making the assessment based on the fact that you said SC2 might have vultures.)
"So, then did the American yum-yum clown monkey also represent the FCC?"
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-04-13 13:14:49
April 13 2009 13:06 GMT
#268
On April 13 2009 21:47 FrozenArbiter wrote:
Show nested quote +
On April 13 2009 21:19 closed wrote:
I think that this map looks terrible. It consists of a fast expansion, 2nd expansion and 3 routes to the enemy base (in fact Im not that sure if the north and south routes are even passable, so maybe it's just one route). Also it seems to be very small - Im not sure if there is enough place to build (siege tanks could probably siege the buildings from behind the lakes).

I hope it is fun to play, but at this point it looks like a warcraft3 map, where players operate 10 units vs 10 enemy units. PvT on this map seems to be unplayable (of course if tanks/vultures are still used TvP).

See this is the thing - people are judging maps based on SC1 play, forgetting that vultures are not even in the game and last I heard, siege tanks cost 3 supply!!


I judge the complexity of the map. And this map seems to lack complexity.
Correct me if Im wrong, but cant I put 3 zerglings to cover the whole map and scout all actions of my opponent? (omg we even have the "watchout towers" to reduce the complexity even more). Maybe if this map had island expansions it would be better...
Explain to me how do you expect the battles to happen here? Even on the most boring starcraft 1 map (luna) you can "sneak through"; not sure if this can happen here.

On April 13 2009 21:50 Jenia6109 wrote:
closed
First of all Vultures are not exist.
Second, What's wrong with WC3 maps? They aren't much smaller than BW maps. Instead of it there are much larger units in WC3 and it seems that WC3 maps are small.

Anyway I have a little another feeling of SC2 maps in comparison to BW maps. I think it's because of SC2 maps are more 3D volume. And they seems smaller because of that too.


IMO this map is very claustrophobic and seems not to give much variety of playing. The expansions are very close to each other and there are only 3 TIGHT paths to the enemy base, which makes it very easy to control the actions of the enemy.

I never played WC3 competetively, but the few maps I have tried seemed quite small too - mostly due to the fact that the units were very big. I prefer the "Starcraft1" feeling with a big map, with more units on screen.By the way - the same thing happened when I tried playing Red Alert 3. 20 units would fit on screen and it was impossible to "zoom out" to see more.

It's sad that I cant write any criticism towards the map, just beacuse Starcraft2 will be great. Sorry guys, the map doesnt look too complex. Yes - the graphics are nice...

On April 13 2009 21:54 404.Nintu wrote:
Show nested quote +
On April 13 2009 21:19 closed wrote:
I think that this map looks terrible. It consists of a fast expansion, 2nd expansion and 3 routes to the enemy base (in fact Im not that sure if the north and south routes are even passable, so maybe it's just one route). Also it seems to be very small - Im not sure if there is enough place to build (siege tanks could probably siege the buildings from behind the lakes).

I hope it is fun to play, but at this point it looks like a warcraft3 map, where players operate 10 units vs 10 enemy units. PvT on this map seems to be unplayable (of course if tanks/vultures are still used TvP).

This is a pretty weak post.

A: Vultures don't exist.
B: TvP will work VERY differently in SC2 than in BW. Why don't people understand this?
C: The current pro maps, are they made by Blizzard? Of course not. The balance of maps will be figured out as the game evolves and new maps will be made appropriately. (They're not adding a map editor just for kicks...)

As it is, considering Blizzard has constant access to SC2, I'm certain they are more capable of balancing their maps than some random TLer who has never played the game before... (I'm making the assessment based on the fact that you said SC2 might have vultures.)


It's so funny that you never referred to the complexity of the map, but just some random though about PvT. Maybe in starcraft 2 there will be no possibility to control larger areas of the map, thus the maps can consist of tight corridors?

Blizzard controls the ladder maps as far as I know. In Sc1 we still have the terrible blizzard maps - in fact we had to create our own servers just to be able to create a better ladder. Not sure about WC3 - but I thought that all the ladder maps were made/selected by blizzard too. Do you really think that people will play other maps, if they wont get ladder points for it?

I hope there will be more open and bigger maps that will allow more diverse play (e.g. island expos; more paths; destructable terrain); hopefully this is just a test map, but Im worried that they are testing the game on such a plain map. This map reminds me of the first blizzard maps like (4)vulcanis, which are completely unplayable.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
Last Edited: 2009-04-13 13:46:14
April 13 2009 13:43 GMT
#269
I actually agree that the map is kind of small and possibly limiting, but we can't really know without seeing or playing some actual games on it. However, it is a 2 player map, so it's not supposed to be that "big."

In War3, Blizzard at first rotated some maps in and out of the ladder pool, but not very often. Maybe twice a year, and maybe 2-3 maps in or out at a time. In their competitions, however, they have (someone correct me if I'm wrong) used player made maps, such as SecretValley. Blizzard seems to be aware of players' criticisms towards their map pools (I base that off their Q&A's), and I suspect they'll be rotating maps in and out on a much more regular basis in SC2. Don't think of SC2 as a continuation of War3; they will more than likely improve on its mistakes. (I say that because people are using in the argument, "but in War3 they did X ..."

As a final thought, this map would be really good with island expos. Ideally with gold minerals!

edit:

Actually, this is my final thought: War3 maps, in general, aren't small at all. Even some of their previous 2 player maps have been big, such as PlunderIsle. Most of their standard 4 player maps are quite large and can take some time to get across.

Units are big in War3, however; you're right there. Although SC2 units seem to "clump" and appear smaller in a much better manner in War3, so I don't think the concern there is valid.
Teejing
Profile Joined January 2009
Germany1360 Posts
April 13 2009 13:54 GMT
#270
This is a little bit offtopic, but will iccup challenge Bnet?

I guess Bnet will have tons of "extras", but regarding anti-hack, map-pool and latency i expect iccup still to do better.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
April 13 2009 13:57 GMT
#271
closed
Interviewer: "What's the largest size of maps in SC2?"
Chris Cigaty: "About 256x256. You know it's too boring to go 5 minutes through the large map to reach your opponent."
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
spkim1
Profile Joined April 2009
Canada286 Posts
Last Edited: 2009-04-13 14:11:02
April 13 2009 14:02 GMT
#272
Well, I'm guessing since SC2 is still a "Starcraft", although it is the second opus Blizzard staff has been emphasizing that the gameplay will not undergo radical changes i.e. fast-paced competitive RTS. and "large armies battle against large armies", have they said in their very first presentation. which means, this map is indeed very small, with little room to manoeuver your units. On the other hand, remember map "(2)Challenger"? it was tiny. almost the same dimensions as this one (estimating from the size of minerals)... so what's the complaint about??? I know it would be nice and nostalgic an exciting to see "(4)Carthage" or "(4)Byzantium 2" all in 3d (which would be an awesome fan service from Blizzard ) but hey this map should be compared to Challenger. (btw, carthage and byzantium 2 had 128 * 128 size, same as (8)Hunters map)

Edit: My bad, Carthage and Byzantium 2 are not 128*128, nevertheless, point made they are huge maps that Blizzard would have been designed to take in more players, not expecting pros to expand so much
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 13 2009 14:09 GMT
#273
On April 13 2009 21:47 FrozenArbiter wrote:
last I heard, siege tanks cost 3 supply!!

This is true. However, I don't think siege tanks will be less effective/efficient if they have a 50% increased cost as well as 50% more damage- in terms of minerals, gas and supply, their cost is in fact roughly 50% higher. In siege mode, their damage is 50 + 50 vs. armored, which is pretty much 50% more damage than the 70e damage from Starcraft.

The biggest difference (according to the unit stats I can see, anyway) is that the unsieged attack values are now awful, at 15 + 10 vs. armored. That's slightly less damage than a Starcraft tank dealt, for a unit that's 50% more expensive.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Hammy
Profile Joined January 2009
France828 Posts
April 13 2009 14:11 GMT
#274
On April 13 2009 22:54 Teejing wrote:
This is a little bit offtopic, but will iccup challenge Bnet?

I guess Bnet will have tons of "extras", but regarding anti-hack, map-pool and latency i expect iccup still to do better.


What kind of "extras" do you think Bnet might have? (that's a real question)
I mean iccup will be using the same interface, will have AMM and stuff, and a decent ladder.
I'm just wondering what blizzard could add to Bnet that iccup couldn't add to The Abyss within a week.
And on the other hand iccup's got sooo many advantages, like those stated above, but also the fact that the whole world is centralized on the same server, rather than having to switch gateways to play people from different areas.
spkim1
Profile Joined April 2009
Canada286 Posts
April 13 2009 14:13 GMT
#275
They shouldn't buff the siege tanks so much it would unbalance ZvT. Imagine 5~6 lings getting blasted by a single Siege mode blast
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
April 13 2009 14:17 GMT
#276
On April 13 2009 22:54 Teejing wrote:
This is a little bit offtopic, but will iccup challenge Bnet?

I guess Bnet will have tons of "extras", but regarding anti-hack, map-pool and latency i expect iccup still to do better.


I doubt Iccup will exist for the first 6-12 months, first of all. Everyone will want to play on Bnet because of its working ladder system, extremely active userbase, huge prize pools, plus all the extras (icons, achievements, whatever) etc. Why would Iccup even bother in the beginning, unless Blizzard doesn't support the game at all, or poorly?

As I understand it, SC had built in lag to compensate for slower computers; this seems like an archaic way of dealing with that, and I doubt it will exist in SC2. It will likely be as fast as it can be, latency-wise; however, I would have said the same thing for War3, yet it had GGClient. I'm not sure what exactly GGC did for War3 to make it quicker.

Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 13 2009 14:40 GMT
#277
iccup probably wont exist at all in SC2.. SC2's ladder by blizzard will be the #1 place to play (besides private korean servers) for the first 2-3 years.

And I can't believe how stupid so many people are in this thread.. saying things like "OMG PvT is gonna be impossible on that map, with vultures!" like wtf.. its a WHOLE NEW GAME! And anyone saying anything such as "this looks like a war3 map" or "war3 maps are too large".. Thats totally rediculous, as many of the iccup BW maps are WAY larger than commonly used War3 1v1 maps. I rather play on Secret Valley or Echo Isles than huge ass maps like Katrina or Andromeda..

I suggest anyone saying "omg my vulture/tank push wont work on this map because its a war3 map" or anything similar, either A) dont buy sc2 or B) jump off a cliff.
Canada Gaming ~~ The-Feared
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-04-13 15:22:44
April 13 2009 15:22 GMT
#278
On April 13 2009 23:40 Skyze wrote:
iccup probably wont exist at all in SC2.. SC2's ladder by blizzard will be the #1 place to play (besides private korean servers) for the first 2-3 years.

And I can't believe how stupid so many people are in this thread.. saying things like "OMG PvT is gonna be impossible on that map, with vultures!" like wtf.. its a WHOLE NEW GAME! And anyone saying anything such as "this looks like a war3 map" or "war3 maps are too large".. Thats totally rediculous, as many of the iccup BW maps are WAY larger than commonly used War3 1v1 maps. I rather play on Secret Valley or Echo Isles than huge ass maps like Katrina or Andromeda..

I suggest anyone saying "omg my vulture/tank push wont work on this map because its a war3 map" or anything similar, either A) dont buy sc2 or B) jump off a cliff.


or maybe they can finally realize that vultures aren't even going to be in this game?
"We have unfinished business, I and he."
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-04-13 15:25:57
April 13 2009 15:25 GMT
#279
Can anyone imagine what PvT would be like in SC1 if zealots could charge and Dragoons could blink?

Sup mine dragging? ^_^
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Elegance
Profile Blog Joined February 2009
Canada917 Posts
April 13 2009 15:40 GMT
#280
On April 14 2009 00:25 Tsagacity wrote:
Can anyone imagine what PvT would be like in SC1 if zealots could charge and Dragoons could blink?

Sup mine dragging? ^_^

TvP without mines or vults
Power of Ze
Prev 1 12 13 14 15 16 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech109
StarCraft: Brood War
Rain 3313
Stork 195
ZergMaN 106
Zeus 73
Bale 33
Aegong 26
Noble 21
yabsab 12
Force[name] 8
Shine 6
League of Legends
JimRising 587
Other Games
summit1g13234
XaKoH 428
Happy178
NeuroSwarm74
ViBE61
KnowMe32
Sick23
Organizations
Counter-Strike
PGL91
[ Show 13 non-featured ]
StarCraft 2
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2472
League of Legends
• Rush1123
• Lourlo829
• Stunt392
Upcoming Events
Replay Cast
15h 32m
Sparkling Tuna Cup
1d 2h
WardiTV Invitational
1d 4h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 17h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.