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On April 12 2009 08:58 PH wrote: That map would be horrendously terran imba in BW. I really want to see how it plays out in SC2. seems to suck for zerg (in bw terms) having to defend 2 chokes and an early expo maybe the new z units are better at countering early attacks though we will see
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I have a feeling multi hatch early isnt going to be as necessary for Z in sc2, but i could be wrong.
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On April 12 2009 13:39 sudo.era wrote:There's a reason Tasteless is generally preferred over Cholera in SC casting The biggest reason why I prefer Tasteless to Cholera is because Tasteless comments good starcraft games- I have very little interest in Cholera's commentaries of Reach playing unknown players, or collegiate starcraft matches between two terrible players. Power to Hazel and her initiative to introduce Starcraft as a sport at universities, but the games produced by the CSL are nowhere near as fun to watch as Korean progamers.
Oh, and Tasteless never does dual commentaries with Peanut. God, I can't stand Peanut's 'contributions' to a commentary.
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it used to be a blank screen.
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On April 12 2009 14:17 starcraft911 wrote: I have a feeling multi hatch early isnt going to be as necessary for Z in sc2, but i could be wrong.
Because of the Queen's spawn larva trick? Possibly... Is that spell available at the beginning of the game?
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I think I recall queen being accessible after spawning pool. So yeah...
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United States12280 Posts
On April 12 2009 13:39 sudo.era wrote:Show nested quote +On April 12 2009 12:05 thewalkindude wrote: Lame its looking like we gotta wait till Monday. Oh well I bet its just as crappy as the first battle report anyway. I'm willing to bet they'd be more interesting without the play-by-play casting. Those guys obviously understand the game better than us but holy *** are they annoying. There's a reason Tasteless is generally preferred over Cholera in SC casting... because he isn't the ****ing sound track. We understand that that one stalker just shot the marauder, and that the marauder shot back, and that eventually one of the two will die. WE HAVE EYES AND BRAINS. STFU! Sorry, just venting. Point being that meta-game commentary is way, way more interesting than A: 'oh fack taht SCV just blewr up!'; B: 'hurr I kno! it was like, "kurplasshhh!"' Also I don't hate Cholera; I sorta dislike the format but overall he's good. Somehow the Blizzard guys were able to crank up the annoy-o-meter several times over with the play-by-play thing.
I actually appreciate the commentary of the battle reports (at least, the first one, since the second isn't up yet), particularly by Browder. There's a lot about SC2 I don't know because things are constantly changing, so when he's explaining what does what and why someone goes where, it's actually important information. When the Marauders were fighting the Stalkers, I didn't know that they would do extra damage due to the Stalker armor type, so that was helpful to learn. I imagine a lot of newer RTS players could also appreciate the basic explanations on scouting and tech trees. There's no reason to be an elitist about it, because the commentary is pretty insightful. Now, the other guy commenting alongside Browder wasn't terribly good and it was clear that he was nervous and cautious of articulating his messages, but he may have improved for the second broadcast.
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yes, i agree with that.
i don't know what i'd do with some meta game discussion about sc2. it'd sound pretty, i'm sure, but none of us would really understand it in the same way we get bw commentating.
that said, the blizz commentating was pretty funny at some points. they got over excited by a peon chase and various other mundane things.. but whatever, no biggy, personally.
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It kind of sucks that we don't get to see higher level games. David kim was in trouble for all of 2 seconds of the game and was ahead the rest of the time. You think they'd have testers or whatever play multiple games over and over and get some great games. The P player had like 1k minerals and 2.5k gas when he lost :\.
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Damn, this would've been perfect for my birthday
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On April 12 2009 16:26 anTi_ wrote: It kind of sucks that we don't get to see higher level games. David kim was in trouble for all of 2 seconds of the game and was ahead the rest of the time. You think they'd have testers or whatever play multiple games over and over and get some great games. The P player had like 1k minerals and 2.5k gas when he lost :\. it may be hard to have good games when they are pre-planned i believe the games were pre-planned somewhat
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On April 12 2009 19:06 PobTheCad wrote: it may be hard to have good games when they are pre-planned i believe the games were pre-planned somewhat
I once suggested this on the bnet forum and Karune must have seen it since he denied it later indirectly. But I used the word 'scripted' so many it's still not 100% legit but not actually really stripted.
The marketing team is going to be really careful about what is released. So im sure there's at least some complication there.
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They have repeatedly insisted that they are completely non-scripted. They don't sit down 2 players and say "Use X, Y and Z units, also, see if you can block a CC with creep."
The blizzard guys play a lot of games against eachother. They then choose replays that are interesting, diverse, etc... Then commentate that.
Atleast, that's what they claim. I believe them though.
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Yeah, I'm willing to believe that with the massive amount of games that are played during the testing they just save any which fit the criteria (20mins-ish, back-and-forth-ish, etc) and pick from those later.
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Btw, I don't know about America, but in Australia Monday is a public holiday too. Isn't it there? Cuz I was expecting a Tuesday release.
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The guy who painted this image must be GOD.
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I think I like Irradiate and spider mines much better than Hunter-seeker misiles and D-8 charches. Those seem to be so generic. Like wc3 cough. With Irradiate you can: burrow, micro it away (air), kill the affected unit yourself, run it through enemy formations (ultra). The same goes for spidermines: shoot mines, drag it into the enemy, pick up the targeted unit.
It seems to me now the only counter to AoE is to spread units or kill the caster before it casts. I hope Blizzard knows whats its doing and SC2 is more than meets the eye right now.
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On April 12 2009 20:12 DeCoup wrote: Btw, I don't know about America, but in Australia Monday is a public holiday too. Isn't it there? Cuz I was expecting a Tuesday release.
Nope just Sunday here.
i can't wait to watch this gotta remember when I get back from the fam
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i dont get how the addition of larvae with the queen actaully helps.
what does the queen actually do? does it just make the max number of larvae greater? (from 3 to 5?)
or does it give larve at a faster rate?
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United States12280 Posts
On April 12 2009 20:11 DeCoup wrote: Yeah, I'm willing to believe that with the massive amount of games that are played during the testing they just save any which fit the criteria (20mins-ish, back-and-forth-ish, etc) and pick from those later.
This is probably it, but I'm sure they save every game they play (for records). "Associate Balance Designer" is likely a title which refers to constant multiplayer testing for the sake of competitive balance, so these two guys have likely played against each other quite a bit. Whoever suggested the idea of a battle report probably sent an open email to the balance designers asking for their best game which consisted of a moderate game length, new units showcased, interesting strategies employed, a lot of action, and back-and-forth play.
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