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Terran Overpowered? - Page 2

Forum Index > Closed
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Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2008-10-16 21:15:00
October 16 2008 21:14 GMT
#21
I lol'ed. Decent write-up.

7/10

Too obvious, though. Especially for so much effort put into it.
zgl
Profile Blog Joined November 2005
United States1055 Posts
October 16 2008 21:14 GMT
#22
I wish this was a blog post so we can all give 0 stars.
foodontable
Profile Joined June 2006
China341 Posts
October 16 2008 21:14 GMT
#23
On October 17 2008 06:12 F13 wrote:
Show nested quote +
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective




What kind of retard drops goons into an scv line? There's a reason certain units are used for harassing. (Reavers and ht anybody?)
letsbefree
Profile Blog Joined January 2008
Canada123 Posts
October 16 2008 21:14 GMT
#24
On October 17 2008 06:12 F13 wrote:
Show nested quote +
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Its not that SCV is powerful, its just that they have too much life to be fair. Killing workers is a optimal method of offset the opponent's economy; this is why SCV life have to be reduced to make harrassment equal



Plz tell me how that is imbalanced when you drop reavers/high templars into your enemy's base..
hehe...
F13
Profile Joined April 2008
United States38 Posts
October 16 2008 21:16 GMT
#25
On October 17 2008 06:14 Sprite wrote:
Show nested quote +
On October 17 2008 06:12 F13 wrote:
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective


Have you heard of reavers? lol


Yes I know. Whether Terran SCV health changes from 60 to 40 to back to 60 makes no difference in terms of reaver harrassment. Thats why it should be changed to affect goon damage to workers
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2008-10-16 21:17:14
October 16 2008 21:16 GMT
#26
On October 17 2008 06:14 Sprite wrote:
Show nested quote +
On October 17 2008 06:12 F13 wrote:
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective


Have you heard of reavers? lol


Lol maybe he hasn't seen Jianfei play?

Why the hell would you drop goons?? They utterly suck against workers and would not be effective whether or not SCVs had 40 health. Do you do dragoons drops vs zerg?
[SECRET FONT] "Dragoon bunker"
F13
Profile Joined April 2008
United States38 Posts
October 16 2008 21:17 GMT
#27
On October 17 2008 06:14 foodontable wrote:
Show nested quote +
On October 17 2008 06:12 F13 wrote:
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective




What kind of retard drops goons into an scv line? There's a reason certain units are used for harassing. (Reavers and ht anybody?)


I'm not saying goons have to be dropped, but there are lots of times when there will be goons just shooting at SCV because P army just overran the Terran expo. I am just saying in the instance when Goons meet SCV, not necessarily using goons to harrass

Storms will be more effective if the worker was 40 health rather than 60
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 16 2008 21:17 GMT
#28
Vultures + Mines: Shuttle + Zealot bomb
Tanks: Melee units
SCVs need 60 HP especially since they are stuck working on a building as opposed to Protoss and Zerg who don't need to stick around and be vulnerable.
MMF: Not even going to answer.
Turrets: Already do explosive. Nothing needs to be changed.
Goliaths: Dragoons + Storm
Dropship: Lawl.
Metal upgrades: So? Protoss counters with Storm, Carriers, Stasis. Metal is clunky and slow.
No walls? Every PvT game will end in 2 Gate Goon Range heavy pressure.
Vessels are expensive and easy to kill. To compensate, there is Comsat.
Tech tree: You kill Vessels with Scourge. Problem solved. You kill Metal with Zealots + Dragoons. Mid-tech Terran vs low-tech Protoss. Omg P imba.
^-^
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
October 16 2008 21:18 GMT
#29
You cannot compare units simply by price and firepower. Much of SC's balance comes from timing and the possibility of mapcontrol which is harder for terran because their mobility is lower than that of the other races.
And if you look at the other races you find a number of "imbalances" like dark swarm, cracklings, psystorm...
And you have clear technical mistakes in your comparision. ie in Cannon vs turret you conveniently forgot to mention explosive dmg vs normal dmg.
LiquipediaOne eye to kill. Two eyes to live.
Sprite
Profile Blog Joined August 2008
United States1015 Posts
October 16 2008 21:19 GMT
#30
On October 17 2008 06:17 F13 wrote:
Show nested quote +
On October 17 2008 06:14 foodontable wrote:
On October 17 2008 06:12 F13 wrote:
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective




What kind of retard drops goons into an scv line? There's a reason certain units are used for harassing. (Reavers and ht anybody?)


I'm not saying goons have to be dropped, but there are lots of times when there will be goons just shooting at SCV because P army just overran the Terran expo. I am just saying in the instance when Goons meet SCV, not necessarily using goons to harrass

Storms will be more effective if the worker was 40 health rather than 60


Last comment uninstall, storms tear up scvs.
Firebathero is still the best!
merz
Profile Blog Joined July 2004
Sweden2760 Posts
October 16 2008 21:19 GMT
#31
On October 17 2008 06:12 F13 wrote:
Show nested quote +
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Its not that SCV is powerful, its just that they have too much life to be fair. Killing workers is a optimal method of offset the opponent's economy; this is why SCV life have to be reduced to make harrassment equal


JESUS.

Last time I checked Terran doesn't have the reaver who can kill up to 12 scvs in ONE SHOT and is about as expensive as a 4 vult drop. Last time I checked, terran doesn't have the darktemplar who's INVISABLE and kills scvs in 2 shots not to mention it fucking tears down turrets in matter of seconds. Last time I checked terran doesn't have storm which rapes your ENTIRE scv-line in seconds if you don't react quick enough. BUT HEY, lets make scv health 40 so that it'll only take 1 storm to blow up 24 scvs in 1 second, lets make 1 scarab blow up 16 scvs instead of blowing up 6 of them and splashing another 10. Let's make shuttle-goon harass efficient, because Protoss are so limited when it comes to harassing a terran.

WHAT THE FUCK
Winners never quit, quitters never win.
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
Last Edited: 2008-10-16 21:20:16
October 16 2008 21:19 GMT
#32
On October 17 2008 06:14 Sprite wrote:
Show nested quote +
On October 17 2008 06:12 F13 wrote:
On October 17 2008 06:10 fusionsdf wrote:

TT_TT

scvs overpowered? lololol


When Terran drops vultures in a Protoss base, they will do 2 hits to kill each probe. When Protoss drops Goons into T base, it will take 6 hits to kill each SCV. Please tell me that it is balanced when looking at it in that perspective


Have you heard of reavers? lol


I don't know which one I hate more, those, are DT's haha.

Oh and F13, Golis are 100 min 50 gas =D Seriously imba yeah? =P
F13
Profile Joined April 2008
United States38 Posts
October 16 2008 21:20 GMT
#33
On October 17 2008 06:13 letsbefree wrote:
Show nested quote +
On October 17 2008 06:09 F13 wrote:
The only reason you guys believe that the game is balanced is because other people have said it. When was the last time you analyzed and compared each similiar unit of each race? I am sure there are probably some Pro gamers who think the game is not balanced, but do not want to speak out because it will attract negative criticism. Especially because this is an old game. Blizzard failed to tune-down Terrans before turning to SC2



And the only reason you think it's unbalanced is because either you lose too much to terrans or you don't play terran at all. From the perspective of gameplay, do you know how hard it is to spread marines against lurkers? to micro your vessels to dodge scourages? to constantly plant mines in TvP? to goliath micro against carriers? to dodge Dark Swarms? It's not a matter of whether the game is balanced or not, it's skills that matters.


Vessels getting scourged should not happen if they are close by your m&m army. Its just Terran player's negligance and mistake if Vessels get scourged. Dodging dark swarms is relatively easy for higher level players, I see them always stimming and pulling back. Constantly planting mines might sound like a "problem" in your persepective but the actual ability to do that in the 1st place is like a reward. Protosses dont have useful powerful mines to plant in the 1st place

Spreading marines against lurkers? Tanks > lurkers, and usually its the Zerg army (lurkers) that comes to your stationary Terran army. When lurkers come, stim and get ready to pull back after few seconds. Rinse and repeat.
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 16 2008 21:20 GMT
#34
rofl, jesus christ.

okay, scv needs 60hp because they have to MAKE the buildings instead of transforming/warping buildings from nothing. if they had 40hp it would be so hilariously imba.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
October 16 2008 21:20 GMT
#35
I agree. Make psistorm 1 hit kill everything, not affect your units, and cover the entire map.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
xxsaznpride
Profile Blog Joined July 2008
United States506 Posts
October 16 2008 21:21 GMT
#36
I lol'd. Took it as a total joke because that's all it can possibly, logically, feasibly be... right?

RIGHT?? DON'T TELL ME SERIOUS THREAD IS SERIOUS?!?!?!?!
“Life is too short to embrace a woman I don’t love. I also think a woman’s life is too short to be embraced by a man she doesn’t love.” | CSGO: Cure Moonlight
clazziquai
Profile Blog Joined October 2007
6685 Posts
October 16 2008 21:21 GMT
#37
T IS SO IMBA PVT I HATE IT!!!!!!!!!!!!!!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2008-10-16 21:23:06
October 16 2008 21:21 GMT
#38
Aren't terran's units meant to be more cost effective anyway? It's because it's harder for terran to defend its expansions compared to zerg or protoss. If they weren't than terran would be forced to expo as much as a protoss player, which would just make TvP ridiculous.

edit: I think he really is serious about this...
[SECRET FONT] "Dragoon bunker"
Sprite
Profile Blog Joined August 2008
United States1015 Posts
October 16 2008 21:22 GMT
#39
On October 17 2008 06:20 F13 wrote:
Show nested quote +
On October 17 2008 06:13 letsbefree wrote:
On October 17 2008 06:09 F13 wrote:
The only reason you guys believe that the game is balanced is because other people have said it. When was the last time you analyzed and compared each similiar unit of each race? I am sure there are probably some Pro gamers who think the game is not balanced, but do not want to speak out because it will attract negative criticism. Especially because this is an old game. Blizzard failed to tune-down Terrans before turning to SC2



And the only reason you think it's unbalanced is because either you lose too much to terrans or you don't play terran at all. From the perspective of gameplay, do you know how hard it is to spread marines against lurkers? to micro your vessels to dodge scourages? to constantly plant mines in TvP? to goliath micro against carriers? to dodge Dark Swarms? It's not a matter of whether the game is balanced or not, it's skills that matters.


Vessels getting scourged should not happen if they are close by your m&m army. Its just Terran player's negligance and mistake if Vessels get scourged. Dodging dark swarms is relatively easy for higher level players, I see them always stimming and pulling back. Constantly planting mines might sound like a "problem" in your persepective but the actual ability to do that in the 1st place is like a reward. Protosses dont have useful powerful mines to plant in the 1st place

Spreading marines against lurkers? Tanks > lurkers, and usually its the Zerg army (lurkers) that comes to your stationary Terran army. When lurkers come, stim and get ready to pull back after few seconds. Rinse and repeat.


Look at me i watch progamers and now i understand game balance yippy!
Firebathero is still the best!
merz
Profile Blog Joined July 2004
Sweden2760 Posts
October 16 2008 21:23 GMT
#40
On October 17 2008 06:20 F13 wrote:
Show nested quote +
On October 17 2008 06:13 letsbefree wrote:
On October 17 2008 06:09 F13 wrote:
The only reason you guys believe that the game is balanced is because other people have said it. When was the last time you analyzed and compared each similiar unit of each race? I am sure there are probably some Pro gamers who think the game is not balanced, but do not want to speak out because it will attract negative criticism. Especially because this is an old game. Blizzard failed to tune-down Terrans before turning to SC2



And the only reason you think it's unbalanced is because either you lose too much to terrans or you don't play terran at all. From the perspective of gameplay, do you know how hard it is to spread marines against lurkers? to micro your vessels to dodge scourages? to constantly plant mines in TvP? to goliath micro against carriers? to dodge Dark Swarms? It's not a matter of whether the game is balanced or not, it's skills that matters.


Vessels getting scourged should not happen if they are close by your m&m army. Its just Terran player's negligance and mistake if Vessels get scourged. Dodging dark swarms is relatively easy for higher level players, I see them always stimming and pulling back. Constantly planting mines might sound like a "problem" in your persepective but the actual ability to do that in the 1st place is like a reward. Protosses dont have useful powerful mines to plant in the 1st place

Spreading marines against lurkers? Tanks > lurkers, and usually its the Zerg army (lurkers) that comes to your stationary Terran army. When lurkers come, stim and get ready to pull back after few seconds. Rinse and repeat.


Okay I'm done here. You obviously have no understanding of the game at all. I mean seriously?
Winners never quit, quitters never win.
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