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Active: 11420 users

Five Gameplay elements that should NOT be in SC2 - Page 3

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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-08-13 22:20:06
August 13 2008 22:19 GMT
#41
Uh afaik war 3 used to not stack air units and it fucking sucked so bad even with all the AoE that they disallowed this stupid shit and finally let them stack.
Especially since they have a lot of air to air melee fighters. It was horrendous.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-08-13 22:24:28
August 13 2008 22:21 GMT
#42
What the fuck is wrong with siege tanks? Since when are they supposed to be just support units?

Do we invade the middle east with nothing but men and 1 tank for support ? no. we come in there with fucking fighter jets, tanks, and bombers and obliterate that shit then send in the infantry to clean up the bleeding pussies huddled in the corner.

And really for a futuristic game these men should all be running robots, ships, or vehicles anyways.

Why the fuck do you want TvP /TvT to be dumbed down? 'Oh I think knives are more realistic and better fighting weapons so they should get rid of tanks because then my knives will suck /cry.'
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 13 2008 22:27 GMT
#43
Ramps can be as big or as small as you want. There is also a map editor if you want, you can make everything level and then you won't have cliffs. While you're at it remove all the doodads and rivers and that'll be more balanced.

The point of a base is to have a fortified position dumb ass. You can only get in when you severely outnumber the enemy or get around it via strategy.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-08-13 22:30:44
August 13 2008 22:29 GMT
#44
I'm not even going to address the 'Narrow Map Design' claim. What the fuck are you talking about? Ever seen a Peaks, or any pro map in the last 4 years for that matter.
..and then I would, ya know, check em'. (Aka SpoR)
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
August 13 2008 22:40 GMT
#45
Hummmmm, someone close this thread, someone here wants warcraft 4
I've got a point, and i'm ready to kill or die for it.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 13 2008 22:52 GMT
#46
Ok, Oakhill, first of all, this is a Starcraft forum, so no one cares what WC3 credentials you have, no one cares if you were semi-pro in WC3 or not. If you were semi-pro in SCBW, that'd be a different matter, but warcraft and starcraft are 2 different animals, so to speak. The only thing we care about here, are your ideas. If their good, you'll get congrats, if their bad you'll get flamed, end of story.

1- Unit Stacking cannot be removed without drastically changing the game. Not only mutas are affected by it, but so are Carriers, Battlecruisers, Phoenixes, etc. Some units may become unstackable for balance, like warp rays i suppose, but the majority should stay stackable.

2- Siege Tank are already being made into a support unit in SC2. Players at WWI all said the BioMech is the preferred strat for TvP and TvT, so the Siege Tank has already been changed the way you described.

3+4- Some maps should have narrow chokes and some not, same for the "one path" route. This is to diversify strategies, so the strat that you choose depends on the map and not just the matchup.

5- Yes, this should go, completely or almost completely. I disliked the WC3 formations and surround because i felt that such a micro oriented game should at least make micro HARD.
#1 Flash Fan
Insane
Profile Blog Joined November 2003
United States4991 Posts
August 13 2008 22:58 GMT
#47
lol, this was a pretty successful troll (judging by your posts in the past I'd guess it's a troll, at least).
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2008-08-13 23:26:27
August 13 2008 23:02 GMT
#48
On August 14 2008 04:01 OakHill wrote:
About OakHill:
OakHill is a part time semi-pro Warcraft III player considered by many to be the second best Random player in the United States. OakHill has NOT played Starcraft 2 but has followed the game's progress very closely. Please note these are his OPINIONS and he is looking to actively discuss these OPINIONS with other member's of the community. If every single reply is a disagreement he will do his best to reply or refute arguments in a timely manner. These suggestions are for SC2 and NOT SC: BW, he realizes for example that terrans NEED siege tanks vs protoss because marine medic is near impossible to pull off.


LOL. OakHill has problems . How you're still here with 167 post is amazing. Just because you watch doesn't mean you have the experience as someone that um.. plays the game. There are so many subtle details to BW that someone that passively watch won't be able to pick up while watching a pro match. People with experience will say that almost every point in your opening post is lacking and/or completely wrong. At D rank, you're not the right person to tell people what BW is or isn't.
[X]Domain - I just do the website. Nothing more.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 13 2008 23:08 GMT
#49
I disagree with every point wholeheartedly. If you like Warcraft 3 so much, why not just play it?
I <3 서지훈
MannerKiss
Profile Joined June 2003
United States2398 Posts
August 13 2008 23:25 GMT
#50
Unit stacking is balanced by the many ALL target AOE spells that exist in starcraft (Storm, Ensnare), and those that effectively counter unit stacking (irradiate, corsair splash dmg) Unit stacking DOES require much single target moving (moving the muta that's been irradiated or the one that the corsairs are attacking), choosing to unit stack or choosing not to SHOULD most definitely be a choice the gamer can make, it only ADDS to the game eliminating it only removes an element from the game.
I want an igloo.
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