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[D] MBS Discussion - Page 21

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YinYang69
Profile Joined July 2007
United States255 Posts
December 03 2007 23:11 GMT
#401
I don't really like it. It's obvious if I double click or click drag a building I want all those buildings to produce a unit otherwise why bother? That's the goal of a UI to be responsive to what you want it to do. It might help because now you can hotkey all your barracks to one control group and tab build... but it's still a weird limitation.
Keep it simple stupid.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
Last Edited: 2007-12-03 23:26:24
December 03 2007 23:22 GMT
#402
Not really that strange of a limitation, you don't always want to build 12 marines with 12 barracks; sometimes you want to make 6 marines, 3 firebats, 3 medics. etc.

edit: and it's also pretty much how it is in War3, since you rarely have more than 1-2 of the same production building, tab cycles through your different subgroups. So you hit "0", hit f, build 2 footmen, tab, hit s, build 2 sorcs etc.

The concept is quite intuitive
Lazerflip!
Profile Joined December 2007
United States25 Posts
Last Edited: 2007-12-04 03:04:30
December 04 2007 02:59 GMT
#403
I think the whole notion of having "two game modes", that is to say, the ability to toggle MBS on or off, is a bit silly. It would serve only to fragment the community by introducing a "newbie mode" that most casual players would use, and their skill would generally be very low which would limit their activity to those games only. Essentially, SC2 would be a lot less active because even in BW, newbies and good players are playing the same game. If you gave no option for MBS, this would basically "force" everyone to raise their skill whether they like it or not, and if you are honest with yourself I'm sure you will find that the more tasks you perform and the more difficult the game is to master, the more rewarding it is when you finally do get better. I won't even go into what MBS could do to the competitive scene, because I think the general consensus is that it would destroy it and I don't want to beat a dead horse.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
December 04 2007 06:09 GMT
#404
On December 04 2007 05:03 1esu wrote:
Show nested quote +
On December 04 2007 03:58 Fen wrote:
Now its a long shot asking for this, but I think that when it comes round to beta testing time, there needs to be 2 betas. One which is SBS and one which is MBS. A few weeks of thousands of people playing online with both versions and we'll see very quickly where the public stands. I think that more people would be playing the MBS version, but the SBS version will have a much more alive and exciting scene. It will also give insight to players reactions when comparing the two, allowing blizzard to accurately gauge the effects of either implementation.


This isn't actually that difficult, as I've said all you need is for both beta testers to agree to not shift-click their buildings, and boom, you've got SBS. Unfortunately, there's likely to be at least a few imbalances due to the fact that the game is designed assuming both players are using MBS, but I still think it's a good experiment to run.


The first time I saw you post this idea, I assumed you were being sarcastic. However posting it again makes me believe that you are not. And if you are not being sarcastic you are just being a moron.

Everyone in this topic should agree that both sides of the argument should be tested in public beta. If you do not, your leaving no room for the fact that your theorycrafting could be wrong. And if your unable to be openminded about this, you should get the hell out of this discussion.
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2007-12-04 06:52:06
December 04 2007 06:38 GMT
#405
On December 04 2007 15:09 Fen wrote:
Show nested quote +
On December 04 2007 05:03 1esu wrote:
On December 04 2007 03:58 Fen wrote:
Now its a long shot asking for this, but I think that when it comes round to beta testing time, there needs to be 2 betas. One which is SBS and one which is MBS. A few weeks of thousands of people playing online with both versions and we'll see very quickly where the public stands. I think that more people would be playing the MBS version, but the SBS version will have a much more alive and exciting scene. It will also give insight to players reactions when comparing the two, allowing blizzard to accurately gauge the effects of either implementation.


This isn't actually that difficult, as I've said all you need is for both beta testers to agree to not shift-click their buildings, and boom, you've got SBS. Unfortunately, there's likely to be at least a few imbalances due to the fact that the game is designed assuming both players are using MBS, but I still think it's a good experiment to run.


The first time I saw you post this idea, I assumed you were being sarcastic. However posting it again makes me believe that you are not. And if you are not being sarcastic you are just being a moron.

Everyone in this topic should agree that both sides of the argument should be tested in public beta. If you do not, your leaving no room for the fact that your theorycrafting could be wrong. And if your unable to be openminded about this, you should get the hell out of this discussion.


Huh? I'm agreeing with you that both sides should be tried out, I'm simply pointing out that it doesn't require changes to the codebase to play with SBS: if both players don't shift-click their buildings, they will be playing with SBS, since shift-clicking is (currently) the only way to select multiple buildings. Therefore, it's easier to test SBS in SC2 than you originally surmised; all you have to do is create custom melee games with "SBS" in the title, and let the community know that in such games shift-clicking buildings is not allowed.

Now, if you mean that there should be two seperate beta versions of SC2, with one's gameplay balanced around SBS and the other's gameplay balanced around MBS, that's different, and I'm sorry if I misunderstood you.
Brutalisk
Profile Joined February 2007
794 Posts
December 04 2007 08:43 GMT
#406
That's OK for testing purposes but once the game is released you can't expect that players can trust other players not to use MBS if it is available.
YinYang69
Profile Joined July 2007
United States255 Posts
December 04 2007 12:41 GMT
#407
On December 04 2007 08:22 SoleSteeler wrote:
Not really that strange of a limitation, you don't always want to build 12 marines with 12 barracks; sometimes you want to make 6 marines, 3 firebats, 3 medics. etc.

edit: and it's also pretty much how it is in War3, since you rarely have more than 1-2 of the same production building, tab cycles through your different subgroups. So you hit "0", hit f, build 2 footmen, tab, hit s, build 2 sorcs etc.

The concept is quite intuitive



In war3 you cycle through different buildings. So you can group barrack with arcane sanctum and cycle between them. What he is suggesting is that each individual barrack has to be tab cycle through.

And chances are you want to keep macro up and use all your barracks all the time otherwise you putting them to waste. On the off chance you don't want to build from all 12 barracks you can shift deselect the barracks off.
Keep it simple stupid.
Manit0u
Profile Blog Joined August 2004
Poland17851 Posts
December 04 2007 13:59 GMT
#408
Shift-deselecting buildings takes time and opens some mistake probabilities, same goes when you want to build various units from several buildings of the same type. That's why I'm all for multi-production without the need for tabbing. I'm against drag-select buildings though.
Time is precious. Waste it wisely.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
December 04 2007 15:13 GMT
#409
On December 04 2007 17:43 Brutalisk wrote:
That's OK for testing purposes but once the game is released you can't expect that players can trust other players not to use MBS if it is available.


Even in testing you cannot trust people. This is the internet folks, random members of the public are not going to adhere to gentlemen agreements when there is absolutly no reason to. There needs to be a SBS build that limits players. That way, everyone will try it out, and we can see what real rections are. Not just 20 BW players who decided to make an agreement not to use a certain feature.
Lazerflip!
Profile Joined December 2007
United States25 Posts
December 04 2007 15:55 GMT
#410
I don't see why pro-MBS people are even given the credibility of an open discussion. The idea is just plain insulting.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
December 04 2007 15:57 GMT
#411
On December 04 2007 22:59 Manit0u wrote:
Shift-deselecting buildings takes time and opens some mistake probabilities, same goes when you want to build various units from several buildings of the same type. That's why I'm all for multi-production without the need for tabbing. I'm against drag-select buildings though.


I always thought that skill requirements and the possibility for mistakes go hand in hand.
But Garimto was always more than just a Protoss...
badjez
Profile Joined November 2007
Sweden8 Posts
December 04 2007 17:07 GMT
#412
First off i would like to say that im not really for or against mbs. I feel that i need to see how MBS works out before making up my mind and also i dont feel like i have enough starcraft experience to participate in a MBS vs. SBS discussion.

But what about making it impossible to hotkey several buildings into one group. This could be made by simply displaying a little error message when trying to do so.

This would force players to still go back to their base to produce their units and they will have to actually go to their expansions to create new workers rather than just staying in the battle pressing "9s" every 20 seconds.

The "noobs" that will probably just play the singleplayer and maybe some games with a friend or whatever probably wont be hotkeying their buildings anyway and will be happy enough just being able to select all their buildings quickly.

This idea has probably already been brought up but as i see it is a good middle way between the two options. If anyone sees a big flaw in this please inform me.
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-12-04 18:52:21
December 04 2007 18:51 GMT
#413
On December 05 2007 00:55 Lazerflip! wrote:
I don't see why pro-MBS people are even given the credibility of an open discussion. The idea is just plain insulting.


An answer for your level:
You are playing a game that has a n00bified version of Warcraft 2's UI. How's that feel?
Then, if you have a higher IQ than a pile of crap, you'll say "yeah but it's necessary because the old UI sucked hard".
Then, if you have a higher IQ than a monkey, you'll *know* why this discussion exists at all.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
December 04 2007 19:38 GMT
#414
On December 05 2007 03:51 Brutalisk wrote:
Show nested quote +
On December 05 2007 00:55 Lazerflip! wrote:
I don't see why pro-MBS people are even given the credibility of an open discussion. The idea is just plain insulting.


An answer for your level:
You are playing a game that has a n00bified version of Warcraft 2's UI. How's that feel?
Then, if you have a higher IQ than a pile of crap, you'll say "yeah but it's necessary because the old UI sucked hard".
Then, if you have a higher IQ than a monkey, you'll *know* why this discussion exists at all.


Don't feed the trolls.
¯\_(ツ)_/¯
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-12-04 23:26:46
December 04 2007 23:20 GMT
#415
On December 05 2007 00:55 Lazerflip! wrote:
I don't see why pro-MBS people are even given the credibility of an open discussion. The idea is just plain insulting.

Don't do this.

BTW, I think if I see people using the 'Dune' argument again (or people responding to it with similarily stupid arguments), I'll just start handing out insta-bans.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
D10
Profile Blog Joined December 2007
Brazil3409 Posts
December 05 2007 06:00 GMT
#416
What if eveytime you build a unit your screen moves to that building regardless of hotkey using, or some kind of mechanism that makes your come back to your base several times during the game, other than that i dont think MBS will impact the game negatively if sc2 is balanced with that in mind, and i dont see a reason why the game couldnt carry on the awesome sc1 felling of micro and macro.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Manit0u
Profile Blog Joined August 2004
Poland17851 Posts
December 05 2007 13:19 GMT
#417
You still need to get back to your base to build buildings during the fight, mbs can't override that.
Time is precious. Waste it wisely.
stk01001
Profile Joined September 2007
United States786 Posts
December 05 2007 15:20 GMT
#418
Having to go back to your base to build a building is hardly a relevant issue. It takes 2 seconds to make a building, and you only make like 20-30 buildings the entire game.
a.k.a reLapSe ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 05 2007 16:32 GMT
#419
On December 05 2007 15:00 D10 wrote:
What if eveytime you build a unit your screen moves to that building regardless of hotkey using, or some kind of mechanism that makes your come back to your base several times during the game, other than that i dont think MBS will impact the game negatively if sc2 is balanced with that in mind, and i dont see a reason why the game couldnt carry on the awesome sc1 felling of micro and macro.

Motion sickness from having your screen jump between 30 gateways would be pretty bad.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-12-05 17:23:00
December 05 2007 17:20 GMT
#420
On December 06 2007 00:20 stk01001 wrote:
Having to go back to your base to build a building is hardly a relevant issue. It takes 2 seconds to make a building, and you only make like 20-30 buildings the entire game.


Thanks for saying that, I can now use it as an anti-MBS argument.
I will talk about the ideal case first, TvZ only.

Lets say the game takes 20 minutes.
You make ~30 buildings which takes 60 seconds. So placing buildings is 5% of your gameplay.

Lets say it takes 1 second to produce one set of units in the early game, 3 seconds in the middle game and 5 seconds in the late game. We take only early game and middle game into consideration so we simply take 2 seconds for producing one set of units.
Marines/firebats finish after 24 seconds. Medics 30 seconds. Tanks 50 seconds. Vessels 80 seconds. Since you build marines most of the time we take only their build time into consideration and forget the rest. In a 20 minute game you produce ~45 sets of marines (the first 2 minutes don't count) which takes 90 seconds. So producing marines is 7,5% of your gameplay.

Conclusion: In case of MBS we end up sparing 12,5% of our gameplay in an ideal case.
We all know that there is no ideal case in SC so we must round up to at least 15%.

15% of your gameplay is lost through MBS.
This is 30% of our macro-management.

Even more is lost through automining so we may end up "sparing" 40% of our macro-management in SC2.
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