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Petition for NO MBS - Page 3

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AA-RaVaGeR
Profile Joined July 2007
United States58 Posts
October 02 2007 00:38 GMT
#41
On October 02 2007 09:31 CharlieMurphy wrote:
I don't think that Ravager understands that the MBS is totally different in a low unit cap game and a high unit cap game.

Maybe this will make sense to him; What if we changed war 3 to have 2-3 gold mines at every expansion trippled a trees chop-hp and change the unit cap to 200 (more than double the 90) and remove the upkeep. Doesn't that sound like shit?

Actually no. I always thought wc3 would be fun with a higher unit cap. It would cause the game to be more focused on units and less on heroes.
And upkeep=One of the worst parts of wc3. It intentionally kills macro heavy strategies because it punishes you for having more units.

Sc2 won't be like wc3 with mbs because sc2 lacks
1-heroes
2-upkeep
3-low unit cap.
Teh One and Only
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 02 2007 00:39 GMT
#42
judging by their response to a question in one of the Q&A sessions they arent aware that mbs/no mbs is even a debate, so at least a petition would serve that purpose.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
October 02 2007 00:40 GMT
#43
the MBS discussion is at the top of the list that I'm sending Blizzard for the month of september
Moderatormy tatsu loops r fuckin nice
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 02 2007 00:42 GMT
#44
On October 02 2007 09:40 FakeSteve[TPR] wrote:
the MBS discussion is at the top of the list that I'm sending Blizzard for the month of september


who is god

you are

yes, you are
posting on liquid sites in current year
SoleSteeler
Profile Joined April 2003
Canada5460 Posts
October 02 2007 00:52 GMT
#45
On October 02 2007 09:29 FrozenArbiter wrote:
Show nested quote +
On October 02 2007 09:26 SoleSteeler wrote:

On October 02 2007 08:51 AA-RaVaGeR wrote:
I honestly cant tell why anyone who plays non-money and semi competitively would want MBS added... other than for those who are too lazy to improve and instead want wins over a decent player with little effort.


How the fuck does that even make sense? Why wouldn't the "decent" player still win (assuming he's the better player). The better player will always still win, with or without MBS

Anyways, I don't really care about MBS, it won't affect my decision on whether or not I'm going to buy the game.

It may not be enough to make a significantly worse player beat a better one, but it will reduce that players edge, thus introducing more 'variance' in results. IE luck.

I'm against anything that reduces the edge a better player has, but I'm pretty sure it would be a mistake to not even try it in the beta, I don't know much about programming but I'm assuming it's not something that's hard to change..


See it's the supposed "luck" or "imbalanced" factor that many people will turn to in light of a simplified interface. I shouldn't have said "the better player will always win" because that's obviously not true, it's not like every player has a value assigned to them and you can see right away that 4 > 2 so 4 will always prevail. That's what makes RTS games so dynamic and fun to play, they have what seems to be an unpredictability which in reality IS predictable. Well, you could argue that War3 definitely has some random elements which can cause someoen to lose, like a Blademaster getting that last lucky critical strike on a hero about to teleport, killing it. 15% (or whatever) chance of it happening, 85% of it not... Pretty shitty. Not to mention item drops and damage ranges (15-20 etc., instead of 17.5)

But in a game like BW, for example, let's say both players have MBS. What kind of luck could occur that is unpredictable that could cause someone 'better' to lose? Wouldn't it be that they made some sort of mistake that caused the other player to win? I just don't really see much, if any , luck involved in a BW game... Everything has a set value which will have a set outcome no matter the case, like damage, sight ranges, building costs/times, etc. As players get better and better, all these values become innate, and they will not fall victim to any perceived luck imbalances! One obvious flaw to my theory here is map imbalances... But it's certainly possible to create symmetrical maps where each side is equal, thus negating any 'luck'.


Sooooo my point is... that as long as SC2 doesn't introduce any randomness to the game, players will not lose to 'luck' but rather their own mistakes, like in BW.

Note that this isn't a pro-MBS post by any means, I just don't like people so blindly jumping to either side without really thinking of what it means to have or not have MBS.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2007-10-02 02:30:28
October 02 2007 00:52 GMT
#46
+ Show Spoiler +
On October 02 2007 09:03 AA-RaVaGeR wrote:
None of you have actually played sc2 and seen what it plays like with the new abilities and many new things that you can do instead of the boring click each of your 15 gateways individually gayness zzzzzz.
Finally sc2 is being made by the former wc3 team so Gee Gee.
And yes, I really enjoyed wc3 and it does have a pro gaming community etc.
www.wcreplays.com for pro wc3 matches.


"If you want MBS in SC2 do NOT post in this topic please." I think Dan was pretty clear..

fudge.. huge edit, all I wrote deleted - I misunderstood MBS for "multi-buildorder sequencing" lol.. dam hasuwar.. it did make me think (so thanks!)
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
xmShake
Profile Blog Joined February 2007
United States1100 Posts
October 02 2007 00:57 GMT
#47
MBS sucks and so does WC3

~Signed
AA-RaVaGeR
Profile Joined July 2007
United States58 Posts
October 02 2007 01:00 GMT
#48
On October 02 2007 09:57 XMShake wrote:
MBS sucks and so does WC3

~Signed

why exactly does wc3 suck?
If anything makes wc3 suck it is upkeep and heroes and item drops that add a huge luck factor.
You going to back that up with any reasons at all?
I don't go around saying that sc sucks. I only say that the old UI sucks.
Teh One and Only
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 02 2007 01:01 GMT
#49
On October 02 2007 09:52 SoleSteeler wrote:
Show nested quote +
On October 02 2007 09:29 FrozenArbiter wrote:
On October 02 2007 09:26 SoleSteeler wrote:

On October 02 2007 08:51 AA-RaVaGeR wrote:
I honestly cant tell why anyone who plays non-money and semi competitively would want MBS added... other than for those who are too lazy to improve and instead want wins over a decent player with little effort.


How the fuck does that even make sense? Why wouldn't the "decent" player still win (assuming he's the better player). The better player will always still win, with or without MBS

Anyways, I don't really care about MBS, it won't affect my decision on whether or not I'm going to buy the game.

It may not be enough to make a significantly worse player beat a better one, but it will reduce that players edge, thus introducing more 'variance' in results. IE luck.

I'm against anything that reduces the edge a better player has, but I'm pretty sure it would be a mistake to not even try it in the beta, I don't know much about programming but I'm assuming it's not something that's hard to change..


See it's the supposed "luck" or "imbalanced" factor that many people will turn to in light of a simplified interface. I shouldn't have said "the better player will always win" because that's obviously not true, it's not like every player has a value assigned to them and you can see right away that 4 > 2 so 4 will always prevail. That's what makes RTS games so dynamic and fun to play, they have what seems to be an unpredictability which in reality IS predictable. Well, you could argue that War3 definitely has some random elements which can cause someoen to lose, like a Blademaster getting that last lucky critical strike on a hero about to teleport, killing it. 15% (or whatever) chance of it happening, 85% of it not... Pretty shitty. Not to mention item drops and damage ranges (15-20 etc., instead of 17.5)

But in a game like BW, for example, let's say both players have MBS. What kind of luck could occur that is unpredictable that could cause someone 'better' to lose? Wouldn't it be that they made some sort of mistake that caused the other player to win? I just don't really see much, if any , luck involved in a BW game... Everything has a set value which will have a set outcome no matter the case, like damage, sight ranges, building costs/times, etc. As players get better and better, all these values become innate, and they will not fall victim to any perceived luck imbalances! One obvious flaw to my theory here is map imbalances... But it's certainly possible to create symmetrical maps where each side is equal, thus negating any 'luck'.


Sooooo my point is... that as long as SC2 doesn't introduce any randomness to the game, players will not lose to 'luck' but rather their own mistakes, like in BW.

Note that this isn't a pro-MBS post by any means, I just don't like people so blindly jumping to either side without really thinking of what it means to have or not have MBS.

well there is some luck in bw in start spots, build orders (assuming insufficient scouting information) and other stuff like that
his point was, assume that in bw there are 2 players, one has a skill of 4 and the other of 2. introduce mbs and the bad one is now 2.5 and the good one is now 3.5, the bad one can now macro better and the better one's superior macro is no longer as superior. so now instead of 4 vs 2 you have 3.5 vs 2.5, making it much easier for the inferior player to win based off the various luck based circumstances that you have in almost any rts (the reasons the better player doesnt always win)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-02 01:12:07
October 02 2007 01:07 GMT
#50
On October 02 2007 10:01 IdrA wrote:
Show nested quote +
On October 02 2007 09:52 SoleSteeler wrote:
On October 02 2007 09:29 FrozenArbiter wrote:
On October 02 2007 09:26 SoleSteeler wrote:

On October 02 2007 08:51 AA-RaVaGeR wrote:
I honestly cant tell why anyone who plays non-money and semi competitively would want MBS added... other than for those who are too lazy to improve and instead want wins over a decent player with little effort.


How the fuck does that even make sense? Why wouldn't the "decent" player still win (assuming he's the better player). The better player will always still win, with or without MBS

Anyways, I don't really care about MBS, it won't affect my decision on whether or not I'm going to buy the game.

It may not be enough to make a significantly worse player beat a better one, but it will reduce that players edge, thus introducing more 'variance' in results. IE luck.

I'm against anything that reduces the edge a better player has, but I'm pretty sure it would be a mistake to not even try it in the beta, I don't know much about programming but I'm assuming it's not something that's hard to change..


See it's the supposed "luck" or "imbalanced" factor that many people will turn to in light of a simplified interface. I shouldn't have said "the better player will always win" because that's obviously not true, it's not like every player has a value assigned to them and you can see right away that 4 > 2 so 4 will always prevail. That's what makes RTS games so dynamic and fun to play, they have what seems to be an unpredictability which in reality IS predictable. Well, you could argue that War3 definitely has some random elements which can cause someoen to lose, like a Blademaster getting that last lucky critical strike on a hero about to teleport, killing it. 15% (or whatever) chance of it happening, 85% of it not... Pretty shitty. Not to mention item drops and damage ranges (15-20 etc., instead of 17.5)

But in a game like BW, for example, let's say both players have MBS. What kind of luck could occur that is unpredictable that could cause someone 'better' to lose? Wouldn't it be that they made some sort of mistake that caused the other player to win? I just don't really see much, if any , luck involved in a BW game... Everything has a set value which will have a set outcome no matter the case, like damage, sight ranges, building costs/times, etc. As players get better and better, all these values become innate, and they will not fall victim to any perceived luck imbalances! One obvious flaw to my theory here is map imbalances... But it's certainly possible to create symmetrical maps where each side is equal, thus negating any 'luck'.


Sooooo my point is... that as long as SC2 doesn't introduce any randomness to the game, players will not lose to 'luck' but rather their own mistakes, like in BW.

Note that this isn't a pro-MBS post by any means, I just don't like people so blindly jumping to either side without really thinking of what it means to have or not have MBS.

well there is some luck in bw in start spots, build orders (assuming insufficient scouting information) and other stuff like that
his point was, assume that in bw there are 2 players, one has a skill of 4 and the other of 2. introduce mbs and the bad one is now 2.5 and the good one is now 3.5, the bad one can now macro better and the better one's superior macro is no longer as superior. so now instead of 4 vs 2 you have 3.5 vs 2.5, making it much easier for the inferior player to win based off the various luck based circumstances that you have in almost any rts (the reasons the better player doesnt always win)


Thats the perfect explanation/analogy that I have thought in my head but didn't know how to express literally.

But who knows how this will be when both players are 4s or just in general. I find games are much more satisfying/fun when the opponent is decent or can play as well as me.

This is why I don't/can't decide whether MBS is good or not. We won't be able to tell until probably the beta. so I guess all we can do til then is argue about it :/


PS- do you guys think its annoying when I write with word1/word2 ? I seem to do that a lot.
..and then I would, ya know, check em'. (Aka SpoR)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-10-02 01:09:58
October 02 2007 01:08 GMT
#51
On October 02 2007 09:52 SoleSteeler wrote:
Show nested quote +
On October 02 2007 09:29 FrozenArbiter wrote:
On October 02 2007 09:26 SoleSteeler wrote:

On October 02 2007 08:51 AA-RaVaGeR wrote:
I honestly cant tell why anyone who plays non-money and semi competitively would want MBS added... other than for those who are too lazy to improve and instead want wins over a decent player with little effort.


How the fuck does that even make sense? Why wouldn't the "decent" player still win (assuming he's the better player). The better player will always still win, with or without MBS

Anyways, I don't really care about MBS, it won't affect my decision on whether or not I'm going to buy the game.

It may not be enough to make a significantly worse player beat a better one, but it will reduce that players edge, thus introducing more 'variance' in results. IE luck.

I'm against anything that reduces the edge a better player has, but I'm pretty sure it would be a mistake to not even try it in the beta, I don't know much about programming but I'm assuming it's not something that's hard to change..


See it's the supposed "luck" or "imbalanced" factor that many people will turn to in light of a simplified interface. I shouldn't have said "the better player will always win" because that's obviously not true, it's not like every player has a value assigned to them and you can see right away that 4 > 2 so 4 will always prevail. That's what makes RTS games so dynamic and fun to play, they have what seems to be an unpredictability which in reality IS predictable. Well, you could argue that War3 definitely has some random elements which can cause someoen to lose, like a Blademaster getting that last lucky critical strike on a hero about to teleport, killing it. 15% (or whatever) chance of it happening, 85% of it not... Pretty shitty. Not to mention item drops and damage ranges (15-20 etc., instead of 17.5)

But in a game like BW, for example, let's say both players have MBS. What kind of luck could occur that is unpredictable that could cause someone 'better' to lose? Wouldn't it be that they made some sort of mistake that caused the other player to win? I just don't really see much, if any , luck involved in a BW game... Everything has a set value which will have a set outcome no matter the case, like damage, sight ranges, building costs/times, etc. As players get better and better, all these values become innate, and they will not fall victim to any perceived luck imbalances! One obvious flaw to my theory here is map imbalances... But it's certainly possible to create symmetrical maps where each side is equal, thus negating any 'luck'.


Sooooo my point is... that as long as SC2 doesn't introduce any randomness to the game, players will not lose to 'luck' but rather their own mistakes, like in BW.

Note that this isn't a pro-MBS post by any means, I just don't like people so blindly jumping to either side without really thinking of what it means to have or not have MBS.

Hm, I guess luck isn't a good word for it then..

Let's say we split BW up into 3 elements:

Micro
Macro
Theory (I'm using this to encompass build orders, general theory, etcetc, very loosely)

Ok so let's say we have player A:

Micro skill = 5
Macro skill = 5
Theory = 5

vs player B

Micro skill = 5
Macro skill = 3
Theory = 5

Ok, so let's say we reduce the importance of macro (the mechanical side of it) by quite a lot (MBS), then suddenly the edge player A has on player B will become smaller, yeah?

Yeah, maybe MBS will only be enough to make him a 4 in macro, but it will still reduce that edge.

This will mean more games will be decided on luck/chance (there IS luck in BW, there's no way to change it really, sometimes you'll just barely miss the proxy gateway with your scouting overlord, sometimes you wont, sometimes your overlord goes in the right direction and sees his build before you have to choose between fast expo and pool first, that's just how it is).

That's what I mean.

EDIT: Ooops, Idra wrote EXACTLY what I was thinking :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
October 02 2007 01:43 GMT
#52
its not a debate thread. stay out of it if you want MBS. this is for people who do NOT want MBS to post their names and opinions in hopes of convincing blizzard.
Commentatorhttp://twitter.com/Artosis
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2007-10-02 01:45:45
October 02 2007 01:45 GMT
#53
MBS takes the a factor of intensity and fun out of SC2.

Nick Perentesis, MYM.Testie
Player of SC2 at Blizzcon.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
affy
Profile Joined July 2007
Benin57 Posts
October 02 2007 02:01 GMT
#54
On October 02 2007 08:58 SnoopySnacks wrote:
SC2 will be a joke with mbs. Selecting more than 12 units sucks just as bad too.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 02 2007 02:01 GMT
#55
On October 02 2007 11:01 affy wrote:
Show nested quote +
On October 02 2007 08:58 SnoopySnacks wrote:
SC2 will be a joke with mbs. Selecting more than 12 units sucks just as bad too.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 02 2007 02:01 GMT
#56
On October 02 2007 10:45 MYM.Testie wrote:
MBS takes the a factor of intensity and fun out of SC2.

Nick Perentesis, MYM.Testie
Player of SC2 at Blizzcon.


Hell's YES. ^_^

I am Jeyoung "Equinox_kr" Park, and I support single-building select in Starcraft 2.
^-^
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
October 02 2007 02:03 GMT
#57
no mbs please.

Joohyunee
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
October 02 2007 02:07 GMT
#58
I dont like being on the same level as a beginning player. All it takes is pretty much 2 buttons to make ~10 ish units.
In other words, there doesnt seem to be a difference in skill in SC2.
im deaf
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 02 2007 02:08 GMT
#59
Add my name please!
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
XCetron
Profile Joined November 2006
5226 Posts
October 02 2007 02:08 GMT
#60
XCetron, TLnet chobo with 120 apm.
I do not want MBS and I support this petition
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Stake Ranked Episode 2
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