• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:42
CET 09:42
KST 17:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays Which season is the best in ASL? FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
The Perfect Game Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2138 users

DeepMind/AlphaStar Discussion Thread

Forum Index > Closed
Post a Reply
1 2 Next All
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2019-01-24 20:54:31
January 24 2019 20:38 GMT
#1
Those 1000+ apm from human progamers is not real micro apm, there exists some keyboards which have "speed up" function that increases your input rate much faster, so you can do something like "turn all larvae into zerglings" really fast, but they are useless in your micro; while for the AlphaStar sometime it has 1600 peak apm which is during its micro. They should limit the peak apm to a more reasonable value, otherwise it will become meaningless for AI vs human matches, since most of all we want to see the evolution of strategies, not micro skills.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 20:48:53
January 24 2019 20:41 GMT
#2
That some Buzzfeed thread name, you should probably rename it too be more clear. (if you really think it need it's own separate thread)

On the APM argument I don't know where too stand, sliding the apm up or down won't change the fact that it should always be perfect so it's kinda weird. But the standard camera is good step to make it fair.
Writerhttp://i.imgur.com/9p6ufcB.jpg
swissman777
Profile Joined September 2014
1106 Posts
January 24 2019 20:45 GMT
#3
Agreed on the peak apm. Some peak apm went over 500, and each of those are precise micro movements. AlphaStar also doesn't warm up like human players so its average apm is very underestimated.
jy_9876543210
Profile Joined March 2016
265 Posts
January 24 2019 20:46 GMT
#4
On January 25 2019 05:41 Nakajin wrote:
That some Buzzfeed thread name, you should probably rename it too be more clear. (if you really think it need it's own separate thread)

Well, I think it's important for them to notice that the AI micro is quite inhuman, but yeah that title was not clear. Sadly I can't edit it after posting it. Hopefully some mod can find a good title? Please fix it, thanks.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
TBO
Profile Joined September 2009
Germany1350 Posts
January 24 2019 20:49 GMT
#5
their apm graph they had where the compared it to Darios APM was also a bit misleading because of the way the "steal from control group and assign to new control group" action he extensively uses messes up the apm counter.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:49 GMT
#6
On January 25 2019 05:46 jy_9876543210 wrote:
Show nested quote +
On January 25 2019 05:41 Nakajin wrote:
That some Buzzfeed thread name, you should probably rename it too be more clear. (if you really think it need it's own separate thread)

Well, I think it's important for them to notice that the AI micro is quite inhuman, but yeah that title was not clear. Sadly I can't edit it after posting it. Hopefully some mod can find a good title? Please fix it, thanks.


Fair enough
Writerhttp://i.imgur.com/9p6ufcB.jpg
swissman777
Profile Joined September 2014
1106 Posts
January 24 2019 21:03 GMT
#7
On January 25 2019 05:46 jy_9876543210 wrote:
Show nested quote +
On January 25 2019 05:41 Nakajin wrote:
That some Buzzfeed thread name, you should probably rename it too be more clear. (if you really think it need it's own separate thread)

Well, I think it's important for them to notice that the AI micro is quite inhuman, but yeah that title was not clear. Sadly I can't edit it after posting it. Hopefully some mod can find a good title? Please fix it, thanks.

I think we have to accept that AI micro will be amazing, given that'll be the only thing that AIs would be good at theoretically. However, I think we need to carefully tone how amazing AI micro would be, since the whole point of this project is to mimic human creativity and adaptability.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 24 2019 21:04 GMT
#8
nice title... I think the fact that an AI can compute and counter strategies at this level is actually commendable
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Charoisaur
Profile Joined August 2014
Germany16017 Posts
January 24 2019 21:14 GMT
#9
On January 25 2019 05:49 TBO wrote:
their apm graph they had where the compared it to Darios APM was also a bit misleading because of the way the "steal from control group and assign to new control group" action he extensively uses messes up the apm counter.

how does it mess up the apm counter?
Many of the coolest moments in sc2 happen due to worker harassment
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2019-01-24 21:20:28
January 24 2019 21:14 GMT
#10
On January 25 2019 06:04 frontliner2 wrote:
nice title... I think the fact that an AI can compute and counter strategies at this level is actually commendable

Yes, it already showed some huge improvements in understanding the economy system (which may benefit human players) and attacking skills comparing with AI before, considering that it learnt sc2 from scratch instead of scripts written by human, but it's not enough. When base was under attack, it retreated the entire army back home which caused it to lose the live game vs Mana. If it doesn't have such inhuman micro, maybe the progamer can win it much more easily, not like a 0-10 score.
We just hope to see that next time it plays with a progamer, it will win with strategies, not inhuman micros.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Rowrin
Profile Joined September 2011
United States280 Posts
January 24 2019 21:17 GMT
#11
I don't think the amount of APM is going to matter, because at the end of the day, a computer given 500 actions per minute is always going to make more accurate and pick better actions/decisions vs a human given 500 actions (probably even significantly more as well). I think what the feature game displayed is that you don't want to try and beat an AI by microing against it. Rather, you want to abuse the fact that it is an AI and that it's decision making is somewhat predictable and reproducible.

For instance, the AI goes blink stalkers very consistently (probably because of the high value they get when paired with increased ability to micro). Knowing that the AI considers this strategy "optimal" or at least favored, we can build a counter strategy etc.

It's decision making against the warp prism harass was another weakness that displayed reproducible decision making that MaNa could and did abuse (at least in that game, who knows if it'll learn to adapt to that strategy after a few more hundred years of simulated learning).
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-01-24 21:37:35
January 24 2019 21:37 GMT
#12
actually, SC2 fans should understand a thing: the purpose of deepmind entering starcraft is not to provide us entertaining bots to satisfy our intellectual curiosities about the nature of competition in RTS. it's to promote and showcase machine learning. they're doing something historically and technologically significant whereas we are playing games. we should be thanking them for taking any interest at all and for giving SC2 visibility rather than criticizing people who are professional researchers working in their own damn field.
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33493 Posts
January 24 2019 21:39 GMT
#13
On January 25 2019 05:49 TBO wrote:
their apm graph they had where the compared it to Darios APM was also a bit misleading because of the way the "steal from control group and assign to new control group" action he extensively uses messes up the apm counter.


that's actually pretty interesting to hear

so you'd say MaNa's max of 700APM is more realistic?

[image loading]
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Charoisaur
Profile Joined August 2014
Germany16017 Posts
Last Edited: 2019-01-24 21:44:48
January 24 2019 21:43 GMT
#14
On January 25 2019 06:39 Waxangel wrote:
Show nested quote +
On January 25 2019 05:49 TBO wrote:
their apm graph they had where the compared it to Darios APM was also a bit misleading because of the way the "steal from control group and assign to new control group" action he extensively uses messes up the apm counter.


that's actually pretty interesting to hear

so you'd say MaNa's max of 700APM is more realistic?

[image loading]

pretty sure that's only when Mana uses rapidfire warp-in.
I don't think more than 500, maybe 600 "real" peak apm is really realistic
Many of the coolest moments in sc2 happen due to worker harassment
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2019-01-24 22:04:45
January 24 2019 21:56 GMT
#15
On January 25 2019 06:37 brickrd wrote:
actually, SC2 fans should understand a thing: the purpose of deepmind entering starcraft is not to provide us entertaining bots to satisfy our intellectual curiosities about the nature of competition in RTS. it's to promote and showcase machine learning. they're doing something historically and technologically significant whereas we are playing games. we should be thanking them for taking any interest at all and for giving SC2 visibility rather than criticizing people who are professional researchers working in their own damn field.

Whatever, I can make a program that showcase "AI can beat human in Counter-Strike" and valve should be proud that I choose their game to show that.
Right now the SC2 AI didn't show any better strategies than human, just better micro which is not surprising at all. So if this continues it means nothing if it beats all human players, maybe it's not more clever, it just has 1000 more fingers. And every researcher still believes they created an AI that is better than human in strategies and say "look the apm of AI is lower than human players", which is absolutely misleading.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Poopi
Profile Blog Joined November 2010
France12906 Posts
January 24 2019 22:17 GMT
#16
On January 25 2019 06:37 brickrd wrote:
actually, SC2 fans should understand a thing: the purpose of deepmind entering starcraft is not to provide us entertaining bots to satisfy our intellectual curiosities about the nature of competition in RTS. it's to promote and showcase machine learning. they're doing something historically and technologically significant whereas we are playing games. we should be thanking them for taking any interest at all and for giving SC2 visibility rather than criticizing people who are professional researchers working in their own damn field.

Actually their goal is to progress towards general AI, and they think "solving" a game such as SC2 will help them get to that point. So the question of how fair does the AI play is very important, because for any breakthrough to happen, they'll need to be able to beat top humans consistently in the most fair way possible (so that it wins through intelligence). If they manage to create such an AI, it'll have to be robust on its own (by fast adaptation), one way or another.
WriterMaru
No_Roo
Profile Joined February 2010
United States905 Posts
January 24 2019 22:22 GMT
#17
APM is a proxy measurement useful for comparing humans using similar input devices. It's mostly useless as a restriction for an AI. These graphs are meaningless.
(US) NoRoo.fighting
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
January 24 2019 22:32 GMT
#18
Asking for fairness, or trying to get an AI to play as human-like as possible by imposing restrictions on it, is sort of missing the point.
But I agree it's interesting to place restrictions on it and see if it can still beat pros with a hard cap on 200apm, then 100apm, etc.
Seeing it get juked hard by warp prism play makes me think it's a bit too early to start handicapping it like that though.
Cuce
Profile Joined March 2011
Turkey1127 Posts
Last Edited: 2019-01-24 22:35:02
January 24 2019 22:32 GMT
#19
Watching the 4th mana game again, micro is way too good.

It woudl have been a much more important achivement with more limited micro

I think limitation is the whole point. we dont need alpha ai to beat pro players on micro. we had automaton 2000 in beta fr that.

the idea is to beat the pro player in decision making not micro, without limitations there is no point to this experiment.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Charoisaur
Profile Joined August 2014
Germany16017 Posts
January 24 2019 22:34 GMT
#20
On January 25 2019 07:32 StormsInJuly wrote:
Asking for fairness, or trying to get an AI to play as human-like as possible by imposing restrictions on it, is sort of missing the point.
But I agree it's interesting to place restrictions on it and see if it can still beat pros with a hard cap on 200apm, then 100apm, etc.
Seeing it get juked hard by warp prism play makes me think it's a bit too early to start handicapping it like that though.

no it's not missing the point - that is exactly the point. The point of this deepmind bot is to prove machines are smarter than humans we already know that they can have better macro/micro with a million apm.
Many of the coolest moments in sc2 happen due to worker harassment
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 181
Nina 10
StarCraft: Brood War
Soma 172
BeSt 169
Hyun 159
Dewaltoss 76
NotJumperer 57
ToSsGirL 52
ajuk12(nOOB) 11
Hm[arnc] 9
Soulkey 2
Dota 2
XcaliburYe57
League of Legends
JimRising 520
Other Games
summit1g11271
ceh9467
C9.Mang0291
Happy263
Fuzer 81
Trikslyr15
Organizations
Other Games
gamesdonequick689
Dota 2
PGL Dota 2 - Main Stream246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 18
• Berry_CruncH10
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota244
League of Legends
• Rush1534
• Lourlo917
• Stunt733
Upcoming Events
Replay Cast
18m
Wardi Open
3h 18m
OSC
4h 18m
Tenacious Turtle Tussle
15h 18m
The PondCast
1d 1h
Replay Cast
1d 14h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.