• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:12
CEST 06:12
KST 13:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach2[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
[ASL22] Ro8 Preview: Within Reach Bot on ladder an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ StarCraft Human 'N' AI League
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10524 users

SC1 is getting patched soon!! - Page 12

Forum Index > Closed
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
hitthat
Profile Joined January 2010
Poland2349 Posts
Last Edited: 2017-01-26 10:50:03
January 26 2017 10:49 GMT
#221
To build anything Terran multiple units need multiple specialized buildings - factories, barracks, starports and add-ons. Zerg needs only build a hatch that can produce 3 units at once for cost of 2 barracks plus a 1 specialized building (hatch->lair->hive balance shit a little).
Also building terran structures can be delayed by attacking scv during construction. This is NOT a thing where Zerg is handicaped.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
parkufarku
Profile Blog Joined March 2014
882 Posts
January 26 2017 11:00 GMT
#222
I'm not agreeing with anyone but you can't estimate Terran bunker as 150~300 minerals when you can always unload those 4 marines and "get your investment back" there's a lot of flexibility

Anyway its silly to compare it directly
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2017-01-26 11:04:38
January 26 2017 11:02 GMT
#223
On January 26 2017 19:49 hitthat wrote:
To build anything Terran multiple units need multiple specialized buildings - factories, barracks, starports and add-ons. Zerg needs only build a hatch that can produce 3 units at once for cost of 2 barracks plus a 1 specialized building (hatch->lair->hive balance shit a little).
Also building terran structures can be delayed by attacking scv during construction. This is NOT a thing where Zerg is handicaped.


I'd rather build a few more buildings than be forced to built on creep or not be able to lift. P buildings are more expensive and requires more tech tree buildings

again, I don't know why we are comparing buildings. There are more pressing issues, especially ZvT bio power
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-01-26 11:09:19
January 26 2017 11:06 GMT
#224
On January 26 2017 19:47 Zera wrote:Zerg hatchery only costs 300 minerals plus 50 mineral drone = 350. Other two races - 400 minerals.


Have you considered the fact that Hatcheries only give 1 control? For a Nexus you can deduct 100 minerals for the included pylon supply, so in fact Nexus and CC cost 300 minerals (CC even gives 1 extra control for some reason).


Zerg evolution chamber costs only 75 minerals + 50m for drone, total - 125m. Terran e-bay - 125m.

And Zerg loses mining time for the rest of the game! True cost of evo chamber is several hundred minerals. Not to mention e-bay unlocks missile turrets while evo chamber unlocks spore colony (aka useless versus terran). E-bays can even lift, bro.
Tyrant.
mustaju
Profile Blog Joined May 2010
Estonia4505 Posts
January 26 2017 11:30 GMT
#225
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
hitthat
Profile Joined January 2010
Poland2349 Posts
Last Edited: 2017-01-26 11:33:40
January 26 2017 11:32 GMT
#226
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Jae Zedong
Profile Joined September 2016
407 Posts
January 26 2017 11:43 GMT
#227
Ensnare = anti micro spell = should be rare. Micro is fun.

It's better to go to the root cause of why ensare might look like it should need a buff. Personally I think medics are the culprit. They're just too damn good for what they cost. I would like to see them get 40 hp.
Tyrant.
mustaju
Profile Blog Joined May 2010
Estonia4505 Posts
Last Edited: 2017-01-26 12:01:53
January 26 2017 12:00 GMT
#228
On January 26 2017 20:32 hitthat wrote:
Show nested quote +
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?

@Jae Zedong - The virtue of buffing ensnare would be to make a solution for both ZvT as well as ZvZ, but the no micro argument is rather convincing, I have to say.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
hitthat
Profile Joined January 2010
Poland2349 Posts
January 26 2017 12:07 GMT
#229
On January 26 2017 21:00 mustaju wrote:
Show nested quote +
On January 26 2017 20:32 hitthat wrote:
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?


Range is not an option - even small change here can affect the balance dramaticaly. Cost and build time buffs are also not an option since these can screw the dark templars pretty hard. So we are left with health/armour?

[btw dont treat this as i postulate any changes in balance, i just like theorycrafting fun]
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
mustaju
Profile Blog Joined May 2010
Estonia4505 Posts
January 26 2017 12:45 GMT
#230
On January 26 2017 21:07 hitthat wrote:
Show nested quote +
On January 26 2017 21:00 mustaju wrote:
On January 26 2017 20:32 hitthat wrote:
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?


Range is not an option - even small change here can affect the balance dramaticaly. Cost and build time buffs are also not an option since these can screw the dark templars pretty hard. So we are left with health/armour?

[btw dont treat this as i postulate any changes in balance, i just like theorycrafting fun]

Attack range is something that only comes up vs. wraiths and corsairs. I don't know if PvZ would become unbalanced because overlord sniping under spores would be slightly harder, but I think a range buff that would lead to such a positive impact in ZvZ that it would be worth it? You may disagree.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
KameZerg
Profile Blog Joined May 2007
Sweden1776 Posts
Last Edited: 2017-01-26 12:54:25
January 26 2017 12:51 GMT
#231
On January 26 2017 01:59 Jae Zedong wrote:
Show nested quote +
On January 26 2017 01:50 ICanFlyLow wrote:
It's not a balance patch you morons its a compatability patch

No need to resort to name calling when you can't even spell compatibility right.


Ok thank you professor.
asdasdasdasdasd123123123
hitthat
Profile Joined January 2010
Poland2349 Posts
January 26 2017 12:57 GMT
#232
On January 26 2017 21:45 mustaju wrote:
Attack range is something that only comes up vs. wraiths and corsairs.


Nope, a chance to give even 1 more hit against dropships, observers and shuttles is significant.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-01-26 13:59:46
January 26 2017 13:51 GMT
#233
On January 26 2017 21:00 mustaju wrote:
Show nested quote +
On January 26 2017 20:32 hitthat wrote:
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?

I have thought about spore colony change/buff for ZvZ that I don't think would affect other MUs much, is to give spore colony a small area of effect damage about the size of a reaver scarab ? Could be with decreased damage further from center, or not (I imagine better with decreased ?). But I am not sure if that is enough considering how hydra VS muta works, is hydra too weak against muta? Hydras are quite mobile, but mutas too, and they take 50% damage. I think ZvZ would be great if opening options included hydras in different ways against mutas or lings options (and mix of these). Not necessarily in equal occurences.

At the time BW came out the sunken colony damage was increased quite a lot (attack rate). Probably mainly in answer to the arrival of the medic?
hitthat
Profile Joined January 2010
Poland2349 Posts
January 26 2017 14:03 GMT
#234
On January 26 2017 22:51 ProMeTheus112 wrote:
Show nested quote +
On January 26 2017 21:00 mustaju wrote:
On January 26 2017 20:32 hitthat wrote:
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?

I have thought about spore colony change/buff for ZvZ that I don't think would affect other MUs much, is to give spore colony a small area of effect damage about the size of a reaver scarab ? Could be with decreased damage further from center, or not (I imagine better with decreased ?). But I am not sure if that is enough considering how hydra VS muta works, is hydra too weak against muta? Hydras are quite mobile, but mutas too, and they take 50% damage. I think ZvZ would be great if opening options included hydras in different ways against mutas or lings options (and mix of these). Not necessarily in equal occurences.

At the time BW came out the sunken colony damage was increased quite a lot (attack rate). Probably mainly in answer to the arrival of the medic?


Thats too radical. Ov sniping will be too difficult and it will also make TvZ wright strats imposible (and I like to watch it from time to time).
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-01-26 14:44:23
January 26 2017 14:04 GMT
#235
They use spores against wraiths? I watch too little ZvT^^ Yeah it's important that Wraiths openings can stay in the game.

[I just checked smtg, Wraith are large and mutas are small. It's possible to make spore stronger against mutas and not against wraith if you have them deal concussive damage. But this has consequences on all other medium and large air units. I think of PvZ because I'm P. Spores that would deal a small aoe dmg concussive at 15 dmg would deal 50% dmg to corsairs (medium) but small aoe, and weak dmg to arbiter or carrier or scout or shuttle. In TvZ Wraith would suffer 25% damage small AoE that's like 4 dmg, they have no armor. Overall they would be stronger cause you'd need 4 stacked wraith taking full dmg for spore to be as strong ; though longer time before a wraith gets killed. The damage value of the spore could also be tweaked. Spores dealing almost no damage to BC, does that feel right? It would become bad against drop units which seems particularly unfair so I think overall it's probably not a good idea.]

How about just making hydras stronger against mutas?
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
Last Edited: 2017-01-26 14:10:36
January 26 2017 14:09 GMT
#236
On January 26 2017 21:00 mustaju wrote:
Show nested quote +
On January 26 2017 20:32 hitthat wrote:
On January 26 2017 20:30 mustaju wrote:
If a small upgrade would buff ZvT just a bit and make Hive ZvZ more prevalent, that would be a good change in my opinion. Possible changes include ensnare buff along with spore colony buffs.


Wouldnt Spore Colony buff could potentially backfire against protoss? (however I have nothing against ruining the ZvZ mutalisk shitfest)

Depends? I mean, one could change the range/health/armor to make it harder for mutalisk harass to attack drone lines. That would mean a more difficult time for shuttles/corsairs/observers but not tragically so, I'd presume?

@Jae Zedong - The virtue of buffing ensnare would be to make a solution for both ZvT as well as ZvZ, but the no micro argument is rather convincing, I have to say.


I see Lurker/Sunken/Spore/Ensnare builds coming up, so that it's basically impossible to move in to punish a greedy Zerg, because he can delay the bursting move after a siege with goons even longer than he can already. It really sometimes is good nobody at Blizzard takes the BW community serious anymore.

If you want changed ZvZ make some UMS maps and do a ZvZ only tournament. It's prolly not going to get featured, but why not. I could see myself actually watching some ZvZ then.

edit:
you can't make a unit strong against another unit, as every match up has them in. You would need brand new unit attributes that only work in one match up. And this seems really silly.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-01-26 14:24:46
January 26 2017 14:17 GMT
#237
On January 26 2017 23:09 GeckoXp wrote:
edit:
you can't make a unit strong against another unit, as every match up has them in. You would need brand new unit attributes that only work in one match up. And this seems really silly.

Yes I think for any change must be considered the new relationship to every other thing in the game, because I really do think Starcraft was designed that way, the interactions between all things are well thought out and have possible nuances depending on situations and mixes and numbers.. that's why the micro is so good and also the production choices.
That's why I think any possible good change would require quite a bit of back&forth discussion (most easily done around a table I guess^^). And ofc there are many possibly ways to do it or not do it, it is a creative process. It's certainly better not to change anything than changing something without having considered it thoroughly and also other possibilities.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 26 2017 14:55 GMT
#238
Any sort of changes to a general use unit like the mutalisk or spore colony will have far reaching consequences and it's something probably better to not change. Spores are used against Corsairs and 2 port wraith (though that's not really something to worry about).

That said, there's no real unit that is solely used in ZvZ that we can alter. Maybe the scourge gets 120 damage but then we don't have the awesome muta micro we do now.

Hmmm.. Spore does seem like the best choice though. Almost every non-zerg air unit is large so maybe add concussive damage? But then you need spores to do *4 damage to mutas to avoid changing anything else.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-01-26 15:22:56
January 26 2017 15:20 GMT
#239
Some of the ideas proposed above sound like they came from Blizzard lol. Like, all the damage against x type units but y vs other types etc... Thankfully, I don't anticipate Blizzard doing any balance patches. Also, happy to hear that KR ex-pros don't want it touched either. I personally think that the game is fine as is.

Scouts though they seem underused have a single purpose in the game and they fulfill it well. I've also seen them used lots of times on stream like that game eonzerg linked or when Bisu was playing against fengzi on fish etc... Their use outside of their "norm" makes the game exciting when they pop up out of nowhere and I'm ok with that.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 26 2017 15:29 GMT
#240
On January 27 2017 00:20 BigFan wrote:
Some of the ideas proposed above sound like they came from Blizzard lol. Like, all the damage against x type units but y vs other types etc... Thankfully, I don't anticipate Blizzard doing any balance patches. Also, happy to hear that KR ex-pros don't want it touched either. I personally think that the game is fine as is.

Scouts though they seem underused have a single purpose in the game and they fulfill it well. I've also seen them used lots of times on stream like that game eonzerg linked or when Bisu was playing against fengzi on fish etc... Their use outside of their "norm" makes the game exciting when they pop up out of nowhere and I'm ok with that.


All of this x1000
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Grand Finals
CranKy Ducklings119
LiquipediaDiscussion
OSC
23:00
OSC Masters Cup #151 Qualifier
davetesta22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 236
NeuroSwarm 194
StarCraft: Brood War
HiyA 337
hero 72
sorry 28
Bale 17
Terrorterran 15
ZergMaN 10
Dota 2
monkeys_forever1050
League of Legends
JimRising 752
Counter-Strike
taco 422
Super Smash Bros
Mew2King146
Other Games
summit1g9498
Maynarde207
ArmadaUGS33
Organizations
Other Games
gamesdonequick469
StarCraft: Brood War
Kim Chul Min (afreeca) 11
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 136
• Berry_CruncH106
• practicex 30
• Letter144
• Kozan
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota257
League of Legends
• Lourlo1152
• Rush956
• Stunt215
Upcoming Events
Afreeca Starleague
5h 48m
Soma vs Jaedong
WardiTV Weekly
6h 48m
Monday Night Weeklies
11h 48m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Leta vs Soulkey
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
CranKy Ducklings
5 days
[ Show More ]
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.