[WoW] Battle for Azeroth - Page 113
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Emnjay808
United States10638 Posts
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NonY
8748 Posts
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Gorsameth
Netherlands21364 Posts
On September 12 2016 22:15 NonY wrote: Anyone else finding the respawn rates on warden tower assaults seem to be broken? It's always a bottleneck whenever I go, no matter the time of day. Always more than five people waiting around for spawns and racing to tag them in time. WoW has systems to increase spawn rates the more people are around so that everyone gets the intended experience right? These tower assaults seem broken in that sense. Yes, the combination of 5 tag limits and long respawn timers is a pain. I can only assume it is intentional to have people stick around longer to increase the chance of actual pvp. | ||
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NonY
8748 Posts
On September 12 2016 22:58 Gorsameth wrote: Yes, the combination of 5 tag limits and long respawn timers is a pain. I can only assume it is intentional to have people stick around longer to increase the chance of actual pvp. Maybe. I know they increased the captain spawn rate, so they must have chosen to not increase the spawn rate of everything else. But is there ever actual pvp at those? The opposite faction has no reason to be there. edit: On a side note, I've heard about realm hopping but never actually done it or installed one of those addons. Is it selfish in some way? I always assumed it works by joining a group that you have no intention of actually helping. If it's pretty harmless then I guess I should do it. When my realm is camped, I've looked for other groups to join and sometimes find one with a full spawn. But I'm guessing people just join random custom groups that aren't doing the same activity as them, just to get to a different realm, which seems like bad behavior. edit2: Tangent of tangent: speaking of bad behavior, I hate it when you have to kill a mob to get to a quest object and while you're killing the mob, someone walks up and takes the object. I always just CC the mob first and grab the object but on my DK I don't have a good CC so it's still frustrating. | ||
Cyro
United Kingdom20275 Posts
On September 12 2016 17:17 Elerris wrote: You can get it, Asmongold got it a few days ago on stream. Maybe the spawn order was different on US servers. It seems to be three specific bosses each week and while we're had 5 or 6 different ones (out of 8) we have not seen Festerface on EU AFAIK | ||
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NonY
8748 Posts
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Gorsameth
Netherlands21364 Posts
On September 13 2016 00:11 NonY wrote: Protip for alts: Put a shoulder enchant on heirloom shoulders and mail to your alt. The stat loss doesn't really matter for questing. I put gemfinding and I'm gonna end up having quite a few blue gems by the time I hit 110. Ohh hadn't thought of that. good one :p | ||
Requizen
United States33802 Posts
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Cyro
United Kingdom20275 Posts
happened a few times to me too | ||
Gorsameth
Netherlands21364 Posts
On September 13 2016 01:20 Cyro wrote: This might be unintended on this boss, bad timing with mechanics https://www.youtube.com/watch?v=TCHNztgH5OI happened a few times to me too That party UI is cancer Oo but yes that can happen. sucks when it does. | ||
Velr
Switzerland10600 Posts
Hammerguyendboss in the cave it was. But was in normal, so still easy kill | ||
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Duka08
3391 Posts
On September 13 2016 01:47 Velr wrote: I yesterday had our tank kicked in the lava by the boss --》evade and then respawn with full health after 20 seconds. Hammerguyendboss in the cave it was. But was in normal, so still easy kill If you weren't EU I would ask who your tank was lol. Same thing happened to me last night, as DH tank, running that place for the Highmountain end quest. Didn't realize you had to use active mitigation to prevent the kicks, and by the 3rd or 4th one he was at <10% and I got punted into the lava. He reset a second later. Oops. Not a big deal though. Normals are so trivial it's funny. It's funny someone mentioned the UI on that Violet Hold clip that was linked a few posts back. I'm starting to work on my shaman with the intention of healing and thinking about finally playing with a new unit frame mod or something to enhance my healing experience. Then I saw that and said, well, maybe what I've got is fine... That's a bit extreme lol | ||
Cyro
United Kingdom20275 Posts
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daemir
Finland8662 Posts
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Requizen
United States33802 Posts
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daemir
Finland8662 Posts
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Requizen
United States33802 Posts
I could have had 100%, but the follower I needed to get there was on a mission and I was impatient. Instead now I'm stuck like this. Sucks. | ||
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Kipsate
Netherlands45349 Posts
I failed a 95% mission so I know your pain. | ||
Cyro
United Kingdom20275 Posts
![]() Oh boy, here we go exalted On that subject: We actually have pet battles world quests that presumably give rep. The rep isn't farmable so why do we have those? If we're including these old and "voluntary" features then why don't we have any archaeology world quests in Suramar for nightfallen rep? (I actually like Arch a lot more than pet battles) | ||
daemir
Finland8662 Posts
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