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Locusts were air-unit before - Page 3

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forsooth
Profile Joined February 2011
United States3648 Posts
December 15 2012 20:11 GMT
#41
Too many free units for Zerg as is. Adding flying ones into the mix would be terrible.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-12-15 20:12:42
December 15 2012 20:12 GMT
#42
Iirc It was air and ground attack at first but changed to ground only after it was deemed over powered and i agree
age: 84 | location: california | sex: 잘함
mrtomjones
Profile Joined April 2011
Canada4020 Posts
Last Edited: 2012-12-15 20:28:07
December 15 2012 20:27 GMT
#43
Nice art but jesus can we stop begging for BW units. I like the locust as they are now personally.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 15 2012 20:39 GMT
#44
dont like the idea ;< sounds like 1 Swarm Host at every expansion can instantly clear a drop
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-12-15 20:41:33
December 15 2012 20:41 GMT
#45
Is it really necessary to push battlecruisers even further into the mire and make them that easy to counter?

sounds like 1 Swarm Host at every expansion can instantly clear a drop

If you read 1st post normally, I've said about air-to-ground attack only

Also, another unit that isn't affected by forcefields would make zvp a better matchup in my opinion.

True! And it will force protoss player make air even more, as Blizzard wants.

The swarm host is supposed to be a siege unit.

This is an another form of siege unit. Spawn suicide units alltime to force enemy start fight with you, or suicide locusts will kill more.


EDIT : Also, this thread is not about buffing the locust, just re-designing it. Maybe making the locust an air unit would make it better, but I would hardly call this a buff as it would be a whole new unit.

It's not really buff. Here is why:

- Thors already have anti-light AA-attack. Finally splash attack will be useful, because mutalisks are always are under magix box
- widow mines still hitting air
- Siege tanks will not be able to shut down locusts. But for compensation, thors now can do that from long range.

Too many free units for Zerg as is. Adding flying ones into the mix would be terrible.

Too many splash-weapons for other races. Non-adding free unit to zergs can cause situation that zergs will be very weak in HOTS against all new stuff + old one.

Nice art but jesus can we stop begging for BW units

Thats why it's a Locust with air-to-ground damage. Scourges were different a lot and had different role. These kamikaze flying Locusts will fill the role, as current Locust supposed to do, but not fullfill normally because of many things, that kills them quickly, making Swarm Hosts useless right now. They added Warp Field (slows locists into the hell), oracles can shut down light-locusts, void rays were buffed, so they even stronger vs corruptors that will try to defend swarm hosts, colossies already kill all locusts, you have recall against masses of locusts, you got tempests to snipe swarm hosts.

I like the locust as they are now personally

I like them too, but it's so frustrating to see, that one of favourite units not works properly
Lokian
Profile Joined March 2010
United States699 Posts
December 15 2012 20:48 GMT
#46
I like the look of the locusts while they fly. On the ground, they look like race cars. As a spectator looking at a stage or something, the animation and model just looks awkward.

They should keep the airborne locusts but have the same attack.
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HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-12-15 20:49:45
December 15 2012 20:49 GMT
#47
oh lol i completely didn't read the air to ground only also. well duh, then i don't know if i like it that much. was that always there? thought you wanted them to be air to air.

also pretty sure the thread was in the starcraft 2 forum to begin with. i looked at it here when it had zero comments.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 15 2012 20:50 GMT
#48

also pretty sure the thread was in the starcraft 2 forum to begin with. i looked at it here when it had zero comments.

Strange. Can someone move this thread to HOTS forum?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 15 2012 23:41 GMT
#49
On the ground, they look like race cars. As a spectator looking at a stage or something, the animation and model just looks awkward.

Also locust portrait is terrible for me. Other zerg units have a lot cooler and nicer portraits.
decado90
Profile Blog Joined December 2012
United States480 Posts
December 15 2012 23:44 GMT
#50
Swarm hosts are already insane enough as they are-- locusts have more health and dps than marine.

Too many free units for Zerg already, flying would be pretty insane.
"Be formless like water"- Bruce Lee
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 15 2012 23:53 GMT
#51
I like the idea. Right now the Swarm Host isn't doing its job as a midgame unit can counter the big siege tank push or big robo push. Zerg needs to rush to Hive to stop those, and the idea of the sward host was to give Zerg a viable midgame option that can effectively deal with the strong midgame protoss and terran army.

As of now, the Swarm Host is countered by the Collosi and the Siege tank, rendering it a pretty useless unit. It's good for all ins, but that's it. Hopefully they redesign it because as of now it isn't fulfilling any role at all. I might as well keep rushing to Hive.
Try another route paperboy.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2012 23:56 GMT
#52
Half of this thread is interesting, the other half doesn't meet HotS forum guidelines. You don't get around those rules by posting in SC2 gen. Closing this.
Administrator~ Spirit will set you free ~
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