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Active: 2112 users

Ideas for HotS

Forum Index > Closed
Post a Reply
Warpish
Profile Joined June 2011
834 Posts
September 07 2012 01:52 GMT
#1
Hi. Here are some ideas and suggestions for HotS. Note that this is mostly an exercise of creativity and nothing more. Of course that many of these ideas may be imbalanced and/or may overlap other existing units and abilities. Also, many of the names and values are placeholders.
Hopefully this can become a thread were people can discuss and come up with new ideas and nice concepts.


-----Zerg-----


Brood Extension (Upgrade) (Zerg)

An Hive tech upgrade that allows the zerg player to have an additional 10% supply (i.e. 220)

Swarm Host (Unit) (Zerg)

The Swarm Host shoots a long-range missile at a relatively slow speed that damages and slows enemy units.
The Swarm Host generates larva in his back that can be used to train additional units.
Queens can inject the Swarm Host for extra larva production.

Another option would be allowing spine crawlers and spores to attach to the Swarm Host’s back.

Swarm Host II (Unit) (Zerg)

The Swarm Host can be loaded with up to five Zerglings or Banelings. These units can then be launched. If you used banelings it would make him work a bit like the Siege Onager in AoE2. This ability can also be used to throw units to high ground (if there is vision of course).

The Swarm Host could receives the following abilities:
- Launch Creep Tumors or Creep that could slow enemy units.
- The Parasite ability (equal to SC1)

Roach Evolution (Unit) (Zerg)

This unit would be an evolution to the Roach available at Lair tech. A roach could be morphed into a bulkier unit with a little more HP and a slight attack upgrade. The evolved roach would be able to devour one light biological unit at a time. This would work just like WC3’s devour; the unit would then take some time to digest. For every digested unit the evolved roach would acquire 5 additional HP.


-----Terran-----


Heavy Viking (Upgrade) (Terran)

This upgrade would be available in the Armory and it would improve the Viking’s HP and attack damage.

Goliath Protocol (Upgrade)(Terran)

Avaliable in the Armory. Allows Vikings in ground/assault mode to also attack air.

Orbital Outpost (Building/Upgrade) (Terran)

This would be a third option to upgrade a Command Center. The Orbital Outpost would provide the following abilities:
- Call-down a 3 marines squad (100 energy)
- Call-down Spider Mine (100 energy)
- Call-down / Drop an Automatic Turret on top of a Bunker (see WoL Campaign) or Supply Depot. (75 energy)

Warhound and Thor (Unit) (Terran)

In my opinion, there’s a simple solution.
Make the Warhound similar to the BW Goliath. That’s will do the job.
Give the Haywire Missile ability to the Thor and make it researchable at the Armory.


-----Protoss-----


Photon Cannon Upgrade (Upgrade) (Protoss)

Improves the Shield, HP and attack damage of Photon Cannons. It allows Photon Cannons to be chrono-boosted for higher dps. Requires Robotics Bay.

Oracle (Unit) (Protoss)

The Oracle loses the Entomb and Cloak abilities. It receives an Air to Ground basic attack so that it can meaningfully fulfil his harassment role.

The Oracle gains the following abilities:
-Recharge: Recharges the shields of other units.
-Bombard: Launches a projectile that deals AoE damage.

Oracle II (Unit) (Protoss)


The Oracle loses the Entomb and Cloak abilities.
The Oracle can switch to a robotic ground mode that deals extra damage against light units.

Another crazy alternative:

The Oracle can permanently merge with a Stalker and create an Elite Stalker (this name is just an example). This new unit would have the combined shield and HP of both units and a more powerful attack. Maybe bonus versus light and armored.


Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 07 2012 05:23 GMT
#2
Wow... I think you should take your ideas to a map maker. I think they are pretty cool.
But never into heart of the swarm or legacy of the void
Part of making it into the game is making it relatively simple... you can't say well here's an ability that can do 50 damage. But it only does 20 against mech, and 40 against light, but does 15 bonus against massive, and is completely ineffective against psionic units, and if there is a unit that is a combination of those, it splits the difference.
Simplicity is key, otherwise there is misunderstandings, confusion, or frustration. Yeah having a ton of units with tons of abilities, ways to mix with other units, and transformations is awesome... but it makes for confusing game design and is generally surpassed by a simpler unit or two to accomplish similar things.
If you look at most SC units, they are pretty simple things, and its the cool things you can do with a chunk of simple units that make the game interesting.
The meaning of life is to fight.
Mauti
Profile Joined September 2012
France25 Posts
September 07 2012 07:20 GMT
#3
Too many change, too much important and imbalance. That can be quite fun but not at all in a tournament.
All your base are belong to us
KJSharp
Profile Joined May 2011
United States84 Posts
September 07 2012 07:36 GMT
#4
Gosh guys, I don't know why y'all are being so harsh. A lot of his ideas are good, in particular with Terran and Zerg units. My favorite is the Roach Evolution - gives Zerg something to micro in battle in a very zergy fashion.
Mauti
Profile Joined September 2012
France25 Posts
September 07 2012 07:51 GMT
#5
'Cause metagame and balance. Blizzard created this units to do a rôle in the metagame. Not for fun.
All your base are belong to us
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-09-07 07:58:28
September 07 2012 07:57 GMT
#6
sure the ideas are good, but I think we should run with existing ideas not completely change them. How does the SH go from being a new lurker to being something completely complex, or why should zerg get 220 supply?

I think we really should take the existing units we have, and make slight alterations, not complete overhauls. If anything, one or 2 units can be overhauled, but not every single one.

and this is a fun thread, so continue on with your discussion, dont let me get in your way, who knows maybe blizzard is listening :/
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
September 07 2012 09:17 GMT
#7
My only idea is that Blizzard should start making the game for players who actually enjoy difficulty/skill and stop trying to make it for 'casuals'. For a start I think this is an insult to casuals/new players, just design a better game and you'll keep a playerbase.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
September 07 2012 17:23 GMT
#8
this isn't what the hots forum is for
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