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Heart of the Swarm beta coming soon! - Page 84

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
Iodem
Profile Joined October 2010
United States1173 Posts
Last Edited: 2012-09-04 03:57:17
September 04 2012 03:56 GMT
#1661
[image loading]

Now you too can learn how to play Starcraft II with "My Baby Can Micro!"
If you don't like it, you can quit.
lowercase
Profile Joined September 2010
Canada1047 Posts
September 04 2012 03:57 GMT
#1662
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]


Hmm... smells like Bobby Kotick. Blizzard is really pushing the "approachable" aspect, methinks to increase sales. I don't really see this as particularly bad, but it does tell us they are still quite focused (or aware of) the casual player who makes up the bulk of the sales.

I'd like to see the Tempest's rate of fire get reduced while increasing its damage. It would be very interesting if, say, four shots took down a tank, or three with a +1 damage upgrade, or something along those lines. There could at least be some micro involved by allowing careful targeting and attack/withdraw tactics, something like using viking volleys to take down colossi.

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

That said, with the Warhound completely owning Protoss (since most of their army is mechanical) and with Blinding Cloud devastating bio balls, I wouldn't expect Terran players to go anything but mech in HotS.
That is not dead which can eternal lie...
Dox
Profile Blog Joined April 2010
Australia1199 Posts
September 04 2012 04:00 GMT
#1663
On September 04 2012 12:57 lowercase wrote:
Show nested quote +
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

For what it's worth, mOOnGLaDe didn't like the Swarm Host either, until he got to play around with them at Gamescom a few weeks ago. Now he loves them. I guess it's just one of those theory vs practical application things.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
September 04 2012 04:04 GMT
#1664
On September 04 2012 12:14 Drakn wrote:
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/zPawB.jpg

This is with simplified command card which is default on. Looks weird.
Unfortunately I can't mess around with any new units. ;_;


not sure what's wrong with your mini map...
Prime ♥
SoLiquid
Profile Joined June 2011
6 Posts
September 04 2012 04:09 GMT
#1665
On September 04 2012 13:04 HornyHydra wrote:
Show nested quote +
On September 04 2012 12:14 Drakn wrote:
http://i.imgur.com/ODJGn.jpg
http://i.imgur.com/zPawB.jpg

This is with simplified command card which is default on. Looks weird.
Unfortunately I can't mess around with any new units. ;_;


not sure what's wrong with your mini map...


LOLL i didn't even notice that nice find. i think, im not sure tho, thats a rocket ship
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
September 04 2012 04:09 GMT
#1666
On September 04 2012 12:57 lowercase wrote:
Show nested quote +
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]


Hmm... smells like Bobby Kotick. Blizzard is really pushing the "approachable" aspect, methinks to increase sales. I don't really see this as particularly bad, but it does tell us they are still quite focused (or aware of) the casual player who makes up the bulk of the sales.

I'd like to see the Tempest's rate of fire get reduced while increasing its damage. It would be very interesting if, say, four shots took down a tank, or three with a +1 damage upgrade, or something along those lines. There could at least be some micro involved by allowing careful targeting and attack/withdraw tactics, something like using viking volleys to take down colossi.

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

That said, with the Warhound completely owning Protoss (since most of their army is mechanical) and with Blinding Cloud devastating bio balls, I wouldn't expect Terran players to go anything but mech in HotS.


What the fuck? Are they seriously doing this? If this option goes live a lot of people will be REALLY upset
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 04 2012 04:11 GMT
#1667
Would people suggest to start trying to play HOTS competively. I never really tried to playing WoL competitvely. I heard there is a lot of talk that every build everything is reset due to balance changes. So would players that have played WoL have a edge over a player that would be starting out fresh like me just wondering.

Glad to see the beta is coming out ^_^
Master Chief
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2012-09-04 04:13:01
September 04 2012 04:12 GMT
#1668
On September 04 2012 13:00 Dox wrote:
Show nested quote +
On September 04 2012 12:57 lowercase wrote:
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

For what it's worth, mOOnGLaDe didn't like the Swarm Host either, until he got to play around with them at Gamescom a few weeks ago. Now he loves them. I guess it's just one of those theory vs practical application things.


I will say that i was suprised by them in the HOTS beta map, being that vs low damage units (zealots, stalkers) Locusts have almost double the EHP of marines, and around double the dps (not sure if i calculated with or without stim, but either way, they hurt really really badly) and if you dont literally walk to the middle of the map to kill the locusts, having 2 cannons and a small squad of stalkers behind your FFE wall isnt enough to stop even 3-6 swarm hosts from destroying your forge, cyber core suprisingly quickly if zerg has map control
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maracuja123
Profile Joined February 2012
Brazil419 Posts
September 04 2012 04:17 GMT
#1669
So, is it possible they send the invites today?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 04 2012 04:17 GMT
#1670
On September 04 2012 13:12 Cyro wrote:
Show nested quote +
On September 04 2012 13:00 Dox wrote:
On September 04 2012 12:57 lowercase wrote:
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

For what it's worth, mOOnGLaDe didn't like the Swarm Host either, until he got to play around with them at Gamescom a few weeks ago. Now he loves them. I guess it's just one of those theory vs practical application things.


I will say that i was suprised by them in the HOTS beta map, being that vs low damage units (zealots, stalkers) Locusts have almost double the EHP of marines, and around double the dps (not sure if i calculated with or without stim, but either way, they hurt really really badly) and if you dont literally walk to the middle of the map to kill the locusts, having 2 cannons and a small squad of stalkers behind your FFE wall isnt enough to stop even 3-6 swarm hosts from destroying your forge, cyber core suprisingly quickly if zerg has map control


Their damage can always be toned down if their DPS is the issue.
MMA: The true King of Wings
TheWahbinator
Profile Joined September 2010
United States131 Posts
September 04 2012 04:17 GMT
#1671
There is no access to any new units because it's not included in the current client. (Just try poking around the map editor or Swarm's base.sc2assets file) This is pretty smart for blizzard not to include until the beginning of the public closed beta until "patch 1" comes out.
ELA
Profile Joined April 2010
Denmark4608 Posts
September 04 2012 04:18 GMT
#1672
Not really used to playing around with the editor at all, but came across this really big doodad called "Xel'Naga Halo"

It's 128 in with, 128 in height and is completely 3d, meaning it spins both above and below ground..

I took a screenshot:

[image loading]

Not really interesting for most people I guess, was just surprised to see a doodad that big o_O
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
September 04 2012 04:23 GMT
#1673
On September 04 2012 13:18 ELA wrote:
Not really used to playing around with the editor at all, but came across this really big doodad called "Xel'Naga Halo"

It's 128 in with, 128 in height and is completely 3d, meaning it spins both above and below ground..

I took a screenshot:

[image loading]

Not really interesting for most people I guess, was just surprised to see a doodad that big o_O


LOL yeah that's always been about. That is in one of the single player missions iirc, the one where you destroy the temple or either a cinematic comes to mind.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 04 2012 04:23 GMT
#1674
On September 04 2012 13:18 ELA wrote:
Not really used to playing around with the editor at all, but came across this really big doodad called "Xel'Naga Halo"

It's 128 in with, 128 in height and is completely 3d, meaning it spins both above and below ground..

I took a screenshot:

[image loading]

Not really interesting for most people I guess, was just surprised to see a doodad that big o_O


yes, this has been there since launch
starleague forever
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
September 04 2012 04:24 GMT
#1675
On September 04 2012 13:09 Cyro wrote:
Show nested quote +
On September 04 2012 12:57 lowercase wrote:
On September 04 2012 11:53 ELA wrote:
Erhm.. I honestly don't remember seeing this option in the gameplay options menu:

[image loading]


Hmm... smells like Bobby Kotick. Blizzard is really pushing the "approachable" aspect, methinks to increase sales. I don't really see this as particularly bad, but it does tell us they are still quite focused (or aware of) the casual player who makes up the bulk of the sales.

I'd like to see the Tempest's rate of fire get reduced while increasing its damage. It would be very interesting if, say, four shots took down a tank, or three with a +1 damage upgrade, or something along those lines. There could at least be some micro involved by allowing careful targeting and attack/withdraw tactics, something like using viking volleys to take down colossi.

That said, I don't feel great about the Swarm Host, mostly. Two locusts, slow as hell, with ranged attack? Make them faster, tough, and melee, which would make them more "tank line breaky" as they rush forward forcing tank splash on your opponents' own units.

That said, with the Warhound completely owning Protoss (since most of their army is mechanical) and with Blinding Cloud devastating bio balls, I wouldn't expect Terran players to go anything but mech in HotS.


What the fuck? Are they seriously doing this? If this option goes live a lot of people will be REALLY upset


Even worse: http://i.imgur.com/uL3o6.jpg

= \ . I really hope this isn't the case when HOTS comes out
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 04:24 GMT
#1676
On September 04 2012 13:18 ELA wrote:
Not really used to playing around with the editor at all, but came across this really big doodad called "Xel'Naga Halo"

It's 128 in with, 128 in height and is completely 3d, meaning it spins both above and below ground..

I took a screenshot:

[image loading]

Not really interesting for most people I guess, was just surprised to see a doodad that big o_O


something in the campaign
sevia
Profile Joined May 2010
United States954 Posts
September 04 2012 04:25 GMT
#1677
New button I just noticed on the interface - "Select army units", placed where the "Select idle workers" button used to be (which is now on the left side).

Does pretty much exactly what you expect it to.

[image loading]
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
CosmoK
Profile Joined July 2011
339 Posts
September 04 2012 04:25 GMT
#1678
In order to see if I am able to downlaod the beta client, I tried to log into my battle.net account. Well, logging in didn't work and got the following message:
Due to suspicious activity, this account has been locked. A message has been sent to this account’s email address containing details on how to resolve this issue. Visit http://eu.battle.net/account/locked.html for more information.

Did that happen for anyone else? I didn't do anything else but try to log into my account and the last time I've been in battle.net was two days ago.
AndAgain
Profile Joined November 2010
United States2621 Posts
September 04 2012 04:28 GMT
#1679
+ Show Spoiler +
On September 04 2012 13:25 sevia wrote:
New button I just noticed on the interface - "Select army units", placed where the "Select idle workers" button used to be (which is now on the left side).

Does pretty much exactly what you expect it to.

[image loading]


Agghh... it just gets better and better...
All your teeth should fall out and hair should grow in their place!
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 04 2012 04:29 GMT
#1680
On September 04 2012 13:25 sevia wrote:
New button I just noticed on the interface - "Select army units", placed where the "Select idle workers" button used to be (which is now on the left side).

Does pretty much exactly what you expect it to.

[image loading]


This is starting to scare me. I'm all for making the user interface as easy and simple to use as possible but giving the players extremely simple controls is NOT good for competitive play.
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