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Heart of the Swarm beta coming soon! - Page 42

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 23 2012 20:40 GMT
#821
On August 24 2012 00:05 Shade_CsT wrote:
Guys, I'm a Zerg player and I was one of the first to say that Baneling Burrow-move is a bad idea. Not because it could be overpowered or else, but because it's not a creative concept, and giving Zerg too many burrow options would force your opponent to make detection ALL-THE-TIME no mater what you do.

Blizzard wants players to make choices.

Also, placing some burrow banelings at keys location is more skilled and interesting than being able to 'follow' your opponent (who doesn't have detection, or killed by you), then hit detonate.

It was a bad idea from Game Design perspective, I'm very happy to not have this.


Very good points, I completely agree.

SC2 is already far too straightforward - even though there's nothing wrong with an established metagame, there should be different ways to legitimately play.

Just thinking back to BW where it was possible to go quick carriers, which meant that games went a completely different path than, say, DT-harass/etc. And still it was POSSIBLE to do. I sincerely hope that HotS brings this back. Notice that this has nothing to do with cheese.
"You see....YOU SEE..." © 2010 Sen
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 23 2012 23:50 GMT
#822
As much as you put hive tech in ALLCAPS it's still less of an outlier than a DT shrine, and probably also less of an outlier than mass banshees just because of the production buildings necessary to go for it.


The issue is that you can get DTs or Banshees in the early and mid-game. You can't get burrow banes realistically until the opponent is at least on 3 bases, at which point they would have put static defense (bunker+turret, cannons) down at each base already anyways. Burrow move banes may seem deadly, but they aren't nearly as deadly as DTs or Banshees or even infestors because of the time they come out. If DT/banshees could only come out when the opponent was on 3 bases, they really wouldn't be much of a threat.

They are still useful for lategame harass, and I think zerg could use something like that, a dt sort of unit. I don't think burrow move banes would be that crazy, compared to things like the tempest, widow mine, viper, nexus recall, and while some people here may say "omg burrow move banes so op", I think blizzard has the foresight to know that all of this shit is brokenly OP, and that's just how you go about making a cool new expansion. You introduce crazy stuff, then nerf it. Maybe make burrow move banes do less damage when burrowed. Make burrow move banes leave a more obvious movement trail. Whatever, that's fine, I'm just curious why Blizzard removed it. I hardly believe they said "omg burrow move banes are just insane! No way this could ever be balanced!" and then decided to remove it.

So far, they've had some pretty good reasons to remove some OP units already (replicant prevented usage of certain units by the enemy, viper at lair tech made zerg too powerful early on, etc) and they weren't "OMG THIS SHIT IS CRAYCRAY".

with +2 banelings one shot workers so one baneling on one half and one baneling on the toher kills every worker in the mineral line


And 2 infestors with no upgrades can already kill an entire worker line guaranteed. Storm drops? So what? I bet you think the tempest with 22 range is so broken and no one will ever play hots because it will just be so op right?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 24 2012 00:05 GMT
#823
I hardly believe they said "omg burrow move banes are just insane! No way this could ever be balanced!" and then decided to remove it.


its boring
its not knew
its too easy to pull off
it requires too mcuh attention from the enemy
its too low risk
its too high reward
can already do baneling carpet bombs

enough reasons?
oxxo
Profile Joined February 2010
988 Posts
August 24 2012 00:08 GMT
#824
Because then the enemy is forced to have detection with every expansion and every significant part of their army or they lose? DT/Banshee you can always react. Movable burrowed banelings = instantly dead army or dead mineral line if you don't invest extremely heavily in detection everywhere on the map. I don't think anyone can reasonably say having a 'if you don't have detection you instantly lose the game' scenario is a good thing.

Either way it seems silly to complain about alpha/pre-alpha units.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 00:56 GMT
#825
Replays from latest HotS Custom tournament. Some matches were epic and action intensive!

http://tv.sc2tv.ru/sc2_HOTS/HOTS_Tournament_1.rar
Kharnage
Profile Joined September 2011
Australia920 Posts
August 24 2012 01:17 GMT
#826
Am I the only one here thining about burrowed banelings vs marines instead of mineral lines?

Seriously, baneling landmines are powerful when used well. If the banes could be repositioned before being detonated.... that would be insanely strong.
StreetWise
Profile Joined January 2010
United States594 Posts
August 24 2012 01:26 GMT
#827
I wish this thread would be closed until beta gets released. I keep seeing it on the sidebar and foolishly hoping for more information on the release, such as the first round of keys going out, only to be disappointed by meaningless theory crafting..
I will not be poisoned by your bitterness
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
August 24 2012 01:26 GMT
#828
On August 24 2012 10:17 Kharnage wrote:
Am I the only one here thining about burrowed banelings vs marines instead of mineral lines?

Seriously, baneling landmines are powerful when used well. If the banes could be repositioned before being detonated.... that would be insanely strong.


Yep. How many times have we seen a huge ball of marines barely miss a baneling trap? If they could move while burrowed, it would be so ridiculous.
DrDevice
Profile Joined December 2010
Canada132 Posts
August 24 2012 01:28 GMT
#829
On August 24 2012 10:26 StreetWise wrote:
I wish this thread would be closed until beta gets released. I keep seeing it on the sidebar and foolishly hoping for more information on the release, such as the first round of keys going out, only to be disappointed by meaningless theory crafting..
Exactly how I feel every time I click on this thread or other HotS threads, here or on other websites
perser84
Profile Joined October 2010
Germany399 Posts
August 24 2012 01:33 GMT
#830
On August 24 2012 10:28 Vladimir wrote:
Show nested quote +
On August 24 2012 10:26 StreetWise wrote:
I wish this thread would be closed until beta gets released. I keep seeing it on the sidebar and foolishly hoping for more information on the release, such as the first round of keys going out, only to be disappointed by meaningless theory crafting..
Exactly how I feel every time I click on this thread or other HotS threads, here or on other websites

agreed i hope the mods close the thread

sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-08-24 01:57:01
August 24 2012 01:54 GMT
#831
blizz always has hated me for beta invites even though they know i own every freaking title of theirs and have played their games religiously since the mid 90s.. shows how much they actually research who they give their beta invites too... -____-

should be good times, also hoping to see some awesome kespa v. gsl showdowns in beta/ early on in the expansion.

On August 24 2012 10:33 perser84 wrote:
Show nested quote +
On August 24 2012 10:28 Vladimir wrote:
On August 24 2012 10:26 StreetWise wrote:
I wish this thread would be closed until beta gets released. I keep seeing it on the sidebar and foolishly hoping for more information on the release, such as the first round of keys going out, only to be disappointed by meaningless theory crafting..
Exactly how I feel every time I click on this thread or other HotS threads, here or on other websites

agreed i hope the mods close the thread




so silly =S if any actual info was released it would be featured.. so its obvious before you click the thread that it will not have anything of importance. just sayin.
mtn
Profile Blog Joined August 2011
729 Posts
August 24 2012 02:04 GMT
#832
On August 24 2012 09:56 Existor wrote:
Replays from latest HotS Custom tournament. Some matches were epic and action intensive!

http://tv.sc2tv.ru/sc2_HOTS/HOTS_Tournament_1.rar


starting to watch ro8. It sounds cool! :D
strider2
Profile Joined July 2012
United States11 Posts
August 24 2012 02:40 GMT
#833
i wish they hadnt (sorry for bad spelling) made protoss air mostly
monx
Profile Blog Joined May 2010
Canada1400 Posts
August 24 2012 02:48 GMT
#834
protoss is gonna be so boring to play compared to the other races changes. Screw this i think ill switch or play random. Well at least mothership core is kinda cool
@ggmonx
Pandain
Profile Blog Joined May 2010
United States12989 Posts
August 24 2012 02:50 GMT
#835
On August 24 2012 11:48 monx wrote:
protoss is gonna be so boring to play compared to the other races changes. Screw this i think ill switch or play random. Well at least mothership core is kinda cool

Mothership core is REALLY cool, what are you talking about? I'm really interested in seeing how it plays out.

It'll change early game, late game. You can upgrade them to mothership, use them to recall early on. Oracle's can cloak units tempests have wtf range(kiting mech is so fun hehe).

If anything I think terran got the least out of HOTS, the most bland units imo
RancidTurnip
Profile Joined August 2010
United States105 Posts
Last Edited: 2012-08-24 02:59:13
August 24 2012 02:58 GMT
#836
On August 24 2012 11:50 Pandain wrote:
Show nested quote +
On August 24 2012 11:48 monx wrote:
protoss is gonna be so boring to play compared to the other races changes. Screw this i think ill switch or play random. Well at least mothership core is kinda cool

Mothership core is REALLY cool, what are you talking about? I'm really interested in seeing how it plays out.

It'll change early game, late game. You can upgrade them to mothership, use them to recall early on. Oracle's can cloak units tempests have wtf range(kiting mech is so fun hehe).

If anything I think terran got the least out of HOTS, the most bland units imo


I agree, however I'm fine with that. Us Terrans have already had the most depth of the three races as it is, hence why we've been overpowered for so long.
SeggsyLori
Profile Joined August 2012
Germany80 Posts
August 24 2012 03:30 GMT
#837
"Weeks after Anaheim"

I think they mixed Anaheim and Raleigh up. -_-
Thenerf
Profile Joined April 2011
United States258 Posts
August 24 2012 03:38 GMT
#838
On August 24 2012 12:30 SeggsyLori wrote:
"Weeks after Anaheim"

I think they mixed Anaheim and Raleigh up. -_-


In all seriousness.....stuff like that happens.
Every atom in your body was forged in a star. Quit being a pussy.
Inquisitor1323
Profile Joined March 2012
370 Posts
August 24 2012 03:40 GMT
#839
HoTS is going to make me hate protoss. Protoss is going to be turned into the annoying little brother race. "Hey I have 22 Range you can't get me pew pew" "Oh you cornered me I'll just teleport away hehe" "Im going to stop you from mining haha" Seriously, all of these strategies are so cowardly it's ridiculous. Think of what the games will be like. "Beatiful mineral blocking there by the protoss he sure got all of those stationary minerals!" "Amazing recall to his base with his units!"
foxmulder_ms
Profile Joined February 2011
United States140 Posts
August 24 2012 04:44 GMT
#840
On August 24 2012 12:40 Inquisitor1323 wrote:
HoTS is going to make me hate protoss. Protoss is going to be turned into the annoying little brother race. "Hey I have 22 Range you can't get me pew pew" "Oh you cornered me I'll just teleport away hehe" "Im going to stop you from mining haha" Seriously, all of these strategies are so cowardly it's ridiculous. Think of what the games will be like. "Beatiful mineral blocking there by the protoss he sure got all of those stationary minerals!" "Amazing recall to his base with his units!"



Well, this is what happens when all of the gate units are weak in a direct battle :D Take out the marauder and roaches and I will be fine as a toss without recall or tempest or force fields
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