?? ok.. all you have to do is hit V then hold shift and click, while still holding shift hit V and click again.. U have to understand that V and holding down shift then V are not the same command. shift mods the V key to read as a totally different command.
By far the fastest Inject setup. - Page 2
Forum Index > Closed |
ParadigmDeez
United States26 Posts
?? ok.. all you have to do is hit V then hold shift and click, while still holding shift hit V and click again.. U have to understand that V and holding down shift then V are not the same command. shift mods the V key to read as a totally different command. | ||
Tobberoth
Sweden6375 Posts
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Kluey
Canada1197 Posts
On December 26 2011 22:09 ParadigmDeez wrote: "Why are you remapping it to shift+b? Why not just b? I'm a bit confused." Because "b' is bound to the build command for our drones so using that will not work. since you have to hold shift anyway when cycling through the injects, b is right there at the pointer finger for me and it makes it freakin fast as hell. Like is said the shift+"letter" will vary from person. u can use x or z or w/e is simplest. Two things can be the same I think. Example: Sentry is E, probe is E, pylon is E. | ||
FoxyMayhem
624 Posts
It's in the darkgrid layout thread (I'm not supposed to crosslink TL threads, right? Otherwise I would). There is a video in the thread showing it. Think you can inject up to 6 hatches faster? Make a vid to prove it, we'll measure inject time. | ||
ParadigmDeez
United States26 Posts
Two things can be the same I think. Example: Sentry is E, probe is E, pylon is E. [/QUOTE] How is this relevant to injecting? I get the feeling this is confusing. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:57 FoxyMayhem wrote: Paradigm, I challenge that claim. The Layered Camera setup is faster for injecting between 2-6 hatcheries (can inject all 6 hatcheries in less that 1.5 seconds and is more accurate, allowing you to skip the exact hatch you want while maintaining the same speed, unlike backspace where you need to slow down if you don't have a queen at each hatch). When you say you have to slow down if you don't have a queen isn't true. you can cycle the hatcheries and command an inject reguardless of the number of queens. Only reason you would have to stop is if one ran accross the map. For the most part.. like the general setup of hatcheries will never be that far apart to worry about a queen walking to another hatchery. If your macro is good then another one should already be training upon dying. | ||
Belial88
United States5217 Posts
I use V instead of B, but otherwise it's basically the same. Recently I've been moving away from this though, since this system starts to go horribly wrong as soon as you have one hatchery without a queen attached to it. Your queens will wander all over the map trying to inject far away hatcheries, while ignoring the hatcheries they stand right next to. So to me this is only viable until I have 3-4 hatcheries, then I'll have to switch to one of the slower methods. If you don't have a queen at every hatch, just hit Hold Position on your queens (since they are all hotkeyed together) after injecting. Works just fine for me. I don't need to be in sync either, it's just habit for me to inject all the time. Why would anyone want to replace their "last event" key with the backspace? That makes no sense to me and i don't think it's encouraged to do that. lol does anyone actually use 'last event'? I can see perfectly fine what's going on with the minimap, there's a reason I'm not looking at the 'last event' warning. You can always swap keys too... And it's not last event... i think. My backspace is now "Idle Workers", I believe F1 is idle worker and I removed it for camera hotkeys. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:57 FoxyMayhem wrote: Think you can inject up to 6 hatches faster? Make a vid to prove it, we'll measure inject time. I do know that and will make a vid | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:06 Belial88 wrote: lol does anyone actually use 'last event'? I can see perfectly fine what's going on with the minimap, there's a reason I'm not looking at the 'last event' warning. You can always swap keys too Ok can we please try and understand that this is all relative? Some will find the spacebar their friend while others wipe their ass with it. its all relative and most things can be done diffenent ways. The Neuronal patterns of each individual will determine what method makes them feel all fuzzy inside and what methods they would rage over. Also anyone can "SEE" perfectly fine on the minimap whats going on...but select your units to move or attack from the minimap where that event occurred. ..or hit the spacebar and got to it instantly. Its the Last Alert key. Alert implies don't look at the minimap.. instead go click dem units and gtfo or whatever is needed | ||
Cyro
United Kingdom20285 Posts
On December 26 2011 22:46 ParadigmDeez wrote: While this quote is speculation, it's still common to deem the method with fewest commands and movements to be less error prone and fastest to execute, thus making it the method of choice. But that too is speculation i suppose. I'm just saying i've used this with ease. just makes injects feel like scratching my ass every 40 secs without having to move my hands from thier desired placement on my keyboard. This obviously will not sooth all fancies but to those it helps speed things up and feel more in control of the injects then yay. With high level mouse/keyboard control (Your queens wont be hotkeyed) and a bit more maintainence, yes, i think camera hotkeys and manual injects will give a much higher degree of control especially with macro hatches if you are hitting injects very well and be a superior method because of that. Of course it is slower, but only by a few seconds if you are fast. "Less error prone" on backspace inject is pretty funny to me, as you just chain a mass of inject commands, and the biggest complaint with it is queens running between bases across the map, whereas my method has you manually clicking and injecting each individual queen on each individual hatchery you want to inject, giving you much greater control over everything. It may not be as "practical" for most people as backspace method but i prefer it and i think it is superior at the highest level of play because of the raw control you have over your units rather than relying on queen AI etc. Meanwhile i use camera hotkeys for producing out of each hatch individually etc, i know the vast vast majority of zergs will just hotkey both hatches to 5 or something, but it is much more efficient to actuly build roaches at your third for defending a 4-6gate +1 zealot pressure rather than the usual 5rrrrrrrrrrrrrrrrrrrrrrrrrr rally that people seem to do on diamond ladder (That kills them some 95% of games i do that pressure) so there are more uses for camera hotkeys etc once you have set them. Its good to have 1-3 dedicated to creep spread too, can cycle through them two or three times for every inject cycle and then reset them and continue whatever you was doing. | ||
FoxyMayhem
624 Posts
1) As mentioned, you can still inject at full speed when there isn't a queen at every hatch, making it consistently fast, unlike backspace inject 2) Every mineral line (up to 6) have camera keys, allowing you to instantly respond to baneling drops more than twice as fast as mini-map clicking. 3) Easier base management with instant access to the exact hatchery you want. Especially helpful when certain units need to be built at a specific base. 4) It does not complicate shift+queueing building construction by requiring users to not press shift until after the B is selected. 5) Spreads the load of executing the task across the hand, instead of requiring the user to bang the same key repetitively, a more stressful action and bad news for players with carpel tunnel. Even if the backspace method (arranged as you have) is faster, though I seriously doubt it, it doesn't offer all these benifits. The only advantages it offers over the layered camera is 1) somewhat easier to learn, 2) can inject more than 6 hatcheries (though this is almost never necessary except for the most extreme and rare double-army-sacking situations). | ||
ThePlayer33
Australia2378 Posts
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ParadigmDeez
United States26 Posts
On December 26 2011 23:16 Cyro wrote: "Less error prone" on backspace inject is pretty funny to me, as you just chain a mass of inject commands, and the biggest complaint with it is queens running between bases across the map, The only complaint it seems but it's not an error in injecting.. it's an error in combat..sorry but thats two different contexts there. A hatch the has no queen is a matter of something that has nothing to do with injecting. Also i said before.. if the macro of the player is good... the queen will only have to run to another hatch once before the other one is replenished. So this isn't an issue if the macro is there. which is the case with everything else. | ||
FeyFey
Germany10114 Posts
But its a nice for people who use the camera to inject and might find this better. But its in general really hard to switch up habits. But centering your keys on the left side of the keyboard is something to consider as it will most likely improve your speed after a while. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:29 FeyFey wrote: I like this idea sounds pretty clever. Though i inject over the minimap so no need for the camera to move in anyway, would only distract me from the battlefield. But its a nice for people who use the camera to inject and might find this better. But its in general really hard to switch up habits. But centering your keys on the left side of the keyboard is something to consider as it will most likely improve your speed after a while. Exactly what i used to do before using this. By the time you pinpoint those Blobs of shit on the minimap as hatches and inject them, you would have been back and rolled out to the next objective with your army using this or any of the other methods that are proven. Trust me dude if you practice this you will be glad u did. I found the mini map thing to take soo much time . especially if you have overlords chilling over a hatch and the minimap just wont find that spot. ..........but every now and again i sneak one or two off the minimap for old time sake. ![]() | ||
Xelyxiz
United Kingdom16 Posts
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templar rage
United States2509 Posts
On December 26 2011 23:23 ThePlayer33 wrote: or you can hotkey individual queens like IdrA Not sure if serious. I rebound Base Camera to my mouse scroll wheel button. That's way faster IMO since you don't even need to worry about keystrokes other than selecting the queens. All I do is 5-->shift+v-->middle click -->left click-->repeat until done. I left-click with my index finger and middle-click with my middle finger, so I don't even move my fingers either. | ||
saus
United States59 Posts
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Belial88
United States5217 Posts
Ok can we please try and understand that this is all relative? Some will find the spacebar their friend while others wipe their ass with it. its all relative and most things can be done diffenent ways. The Neuronal patterns of each individual will determine what method makes them feel all fuzzy inside and what methods they would rage over. I'm pretty sure there's a 'best/fastest' way to inject. I think most people use the backspace method, and most remap it, I believe spacebar is most common. There's also manually injecting, but I think this is what old BW players do out of habit, since they are used to having every hatch on a different hotkey. So again, I ask - does anyone actually even use the Last Event hotkey? I'm pretty sure it's pretty worthless, I've never noticed a pro use it. We can see a drop on the minimap, and if we aren't going to it it's because we are busy with something else. Never even heard of the last even hotkey. People seem to think backspace method (which is essentially all the OP is talking about anyways) has a fault in 'queens running around'. You just solve this by hitting Hold or Stop if your queens start running. You can also just, for example, if you have 6 hatches and 2 without queens, slow your roll and hit backspace if you come across a hatch with no queen, or just inject the first 4 if you know the last 2 will be the queen-less ones. I think backspace method is better than the manual inject method. If I don't want queens running around I just hit Hold afterwards, not hard. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:56 Belial88 wrote: People seem to think backspace method (which is essentially all the OP is talking about anyways) has a fault in 'queens running around'. You just solve this by hitting Hold or Stop if your queens start running. You can also just, for example, if you have 6 hatches and 2 without queens, slow your roll and hit backspace if you come across a hatch with no queen, or just inject the first 4 if you know the last 2 will be the queen-less ones. I think backspace method is better than the manual inject method. If I don't want queens running around I just hit Hold afterwards, not hard. Indeed hit the simple H or S to make the queen stop or if the hatch is close let her run to to squirt dem larvae... I said this previously too, that the fact a queen has to run to another hatch to inject means either one is still in training, two you forgot to make her ![]() On December 26 2011 23:56 Belial88 wrote: So again, I ask - does anyone actually even use the Last Event hotkey? I'm pretty sure it's pretty worthless, I've never noticed a pro use it. We can see a drop on the minimap, and if we aren't going to it it's because we are busy with something else. Never even heard of the last even hotkey. Again I say people use it. It's really not important lol. there are a millions some odd folks playing starcraft.. someone used the spacebar because they like it. i do sometimes. i just tap it to see what the noise was if what i was doing requires my full adherence. In any case at the end of the day if you like it bc u find it useful then there's no reason to belittle it. | ||
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