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[Q] Learning to Micro Ghosts

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hammonjj
Profile Joined September 2011
United States35 Posts
November 08 2011 04:05 GMT
#1
Hey TL!

My biggest problem in TvP, which is my worst match up (I'm silver/terran BTW), is that I SSSSUUUUUUCCCCKKKKKK at microing ghosts. I always get my fingers messed up and I can never seem to land EMPs on time. Is there anything out there to help give me practice doing this aside from just playing more ladder games? Something along the lines of the marine split challenge, if you know what I'm talking about.

Thanks!
cryptocraft
Profile Joined October 2010
New Zealand17 Posts
November 08 2011 04:20 GMT
#2
If you don't already i would recommend keeping them on a different hot key from your army. Id recommend just getting a feel for them and you kinda have to keep an eye on them. your ghosts need to be close if not at the front of your army before the engagement to get some good hits off if you want to hit HT and Infesters before the battle commences.

panamared
Profile Joined June 2011
United States25 Posts
November 08 2011 04:34 GMT
#3
yeah keeping them on a separate hot key helps alot. just so you know they are always with your army you should have them follow one of the units in your army for instance like right clicking them to a tank or viking.

if you want a way to better/improve ghost micro, i did 4v4s to work on that as well as team monobattles because you have to know how to use their abilities the best way possible so you can try out different strats and so on. also you get a better feel for the EMPs range and sniping ability range.
ST_Bomber is too good! O_o
xlava
Profile Blog Joined March 2011
United States676 Posts
November 08 2011 04:49 GMT
#4
I've seen a player like jinro hotkey his ghosts and vikings on the same hotkey in TvZ. I think for the lategame this is incredibly smart, since ghosts + vikings are the anti brood lord force. Maybe try that out in TvZ. Terran players comment on this please, I'm just trying to help - I play toss

gl
theBOOCH
Profile Joined November 2010
United States832 Posts
November 08 2011 04:54 GMT
#5
I'm a diamond Terran (have a feeling I'll be in Plat soon if I don't improve ...) Anyway, I also have an awful time with ghosts. I've just been messing around with them vs AI, and I've found that,

First) of course, you MUST have them on a different hotkey. They're toxic to your army, because you can't stim quickly. I always keep my army on 1 and the ghosts on 2. Pick a consistent key and stick to it. Luckily, 2-E is a really easy maneuver for me, with the fingers I use and such. Also, you need to treat them as a separate army in a way. You need to be able to pull back after you get EMPs down so you don't lose them, but you don't want them behind your army because they might not get the EMPs off on time.

Second) you CANNOT shift-queue EMPs or Snipes. It's risky and enefficient. If you give them a shift command before you EMP, you the risk of them following through with their move or attack command. This could mean they run right up to your opponents army before they EMP. Of course you could be really careful and make sure you hit shift AFTER you command them to cast their first EMP, but this seems to slow them down. I'm pretty sure this is because they won't cast their next EMPs until after the one preceding it has been fully cast because they are all commanded to cast the full queue of EMPs as a unit. So what you have to do is quickly hit E-click, E-click, E-click, etc. this gives each individual ghost a separate EMP command and they're move within rage and cast their EMPs individually. I might be wrong on this next part, but I think if you shift command and your first (closest) ghost is killed before it casts it's EMP, the next closest ghost will cast the first EMP where you told it to be cast and the whole queue will reset meaning you might miss your first mark (because it comes later) and any subsequent marks, but you are more guaranteed that that particular spot will be EMPd even if you lose a ghost or so (and any subsequent spots until your queue runs out or you are out of energy). Again, this last bit might be wrong, but I think that's how it works. Anyway, the point is, don't hold shift while you cast EMP or Snipe.

Third) Plan your attacks. Keep your army in a position that will be good for you to engage, like spread at the bottom of a ramp, with your ghost ready in range of your opponent or where your opponent will be, and fire your EMPs right when he gets into range (if you aim for the edge of his army, you'll get more if he's moving toward you). If you're attacking him, move just forward enough so that you're on the edge of your EMP range before casting (so that they'll cast with the least delay) and if you get them off well, stim in your army (and if they don't go down, don't run in!). (If you're caught off guard, I think it's best to stim and get you army in a good position before you EMP, but that's crisis management that's hard to plan. Either way, pull your ghosts back asap so you don't lose them.

Finally) Practice and get familiar with the ghosts. Know their range and how they respond. Open up a custom game and just spam EMPs. Get an idea of their radius (which is about to get smaller) and their range and how they act when queued and not queued.

Hope any of that helped! At least these are the rules that I'm following as I try to get better at using ghosts!

Cheers,
_theBOOCH
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
NaturalHacks
Profile Joined June 2010
New Zealand77 Posts
Last Edited: 2011-11-08 05:05:34
November 08 2011 05:04 GMT
#6
On November 08 2011 13:54 theBOOCH wrote:
I'm a diamond Terran (have a feeling I'll be in Plat soon if I don't improve ...) Anyway, I also have an awful time with ghosts. I've just been messing around with them vs AI, and I've found that,

First) of course, you MUST have them on a different hotkey. They're toxic to your army, because you can't stim quickly. I always keep my army on 1 and the ghosts on 2. Pick a consistent key and stick to it. Luckily, 2-E is a really easy maneuver for me, with the fingers I use and such. Also, you need to treat them as a separate army in a way. You need to be able to pull back after you get EMPs down so you don't lose them, but you don't want them behind your army because they might not get the EMPs off on time.

Second) you CANNOT shift-queue EMPs or Snipes. It's risky and enefficient. If you give them a shift command before you EMP, you the risk of them following through with their move or attack command. This could mean they run right up to your opponents army before they EMP. Of course you could be really careful and make sure you hit shift AFTER you command them to cast their first EMP, but this seems to slow them down. I'm pretty sure this is because they won't cast their next EMPs until after the one preceding it has been fully cast because they are all commanded to cast the full queue of EMPs as a unit. So what you have to do is quickly hit E-click, E-click, E-click, etc. this gives each individual ghost a separate EMP command and they're move within rage and cast their EMPs individually. I might be wrong on this next part, but I think if you shift command and your first (closest) ghost is killed before it casts it's EMP, the next closest ghost will cast the first EMP where you told it to be cast and the whole queue will reset meaning you might miss your first mark (because it comes later) and any subsequent marks, but you are more guaranteed that that particular spot will be EMPd even if you lose a ghost or so (and any subsequent spots until your queue runs out or you are out of energy). Again, this last bit might be wrong, but I think that's how it works. Anyway, the point is, don't hold shift while you cast EMP or Snipe.

Third) Plan your attacks. Keep your army in a position that will be good for you to engage, like spread at the bottom of a ramp, with your ghost ready in range of your opponent or where your opponent will be, and fire your EMPs right when he gets into range (if you aim for the edge of his army, you'll get more if he's moving toward you). If you're attacking him, move just forward enough so that you're on the edge of your EMP range before casting (so that they'll cast with the least delay) and if you get them off well, stim in your army (and if they don't go down, don't run in!). (If you're caught off guard, I think it's best to stim and get you army in a good position before you EMP, but that's crisis management that's hard to plan. Either way, pull your ghosts back asap so you don't lose them.

Finally) Practice and get familiar with the ghosts. Know their range and how they respond. Open up a custom game and just spam EMPs. Get an idea of their radius (which is about to get smaller) and their range and how they act when queued and not queued.

Hope any of that helped! At least these are the rules that I'm following as I try to get better at using ghosts!

Cheers,
_theBOOCH


have your ghosts on a seperate hotkey HOLD e and left click easy peasy works with all spells

EDIT: Shift not needed at all in this process
Naturally
theBOOCH
Profile Joined November 2010
United States832 Posts
November 08 2011 05:14 GMT
#7
Right, I forgot you can hold E! I used to know that lol.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
November 08 2011 05:20 GMT
#8
separate hotkey, e-click e-click to victory
xd
Vague
Profile Joined April 2011
170 Posts
November 08 2011 05:38 GMT
#9
There is an awesome micro trainer in the costume games. There are a bunch of challenges for each race. The terran ones are quite good. Look for the death ball challenge. there you can learn to micro the ghost, since you have the chance to do it over and over again. The name of the game is: Darglein's Micro Trainer. Just type Darglein's in the search part and you will find it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
November 08 2011 05:40 GMT
#10
I don't know of such a map, but if you go into any Unit Tester where you can control both your and your opponent's units, you can set some opponent units to patrol or move command (with lots of SHIFT commands) around in motions you want to practice EMP'ing on.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2011-11-08 06:10:16
November 08 2011 05:59 GMT
#11
There's a ghost snipe guide out there, so I wouldn't be so hasty to take booch's advice on saying you can't queue snipe.

Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=155732
video is there. just make sure your hold fire is on. Then if your ghosts are on hotkey 2 just hit 2, e, shift, click.

Tbh I've never had trouble with landing emps, sniping is way harder. You generally don't need to be queuing emps anyhow. You Since emps don't require a target (the way snipe does), just load up a unit test map, make a ton of ghosts, idle them off in the corner to gain energy, and just simulate a game. Add some marines and marauders and wander around the map. Keep mmm on 1 hot key, ghosts on the second, and practice randomly emping an empty space, followed by stimming your marines and marauders and start kiting backwards. I suppose you could go as far as to build depots randomly, and emp the depots when you get in sight of them.

However, a skill that a very very small proportion of sc2 players have is the ability to ladder and practice on something other than winning, and accept loses as a part of the learning experience. It's always best to practice in real situations rather than a simulation.
hammonjj
Profile Joined September 2011
United States35 Posts
November 08 2011 14:01 GMT
#12
On November 08 2011 14:59 phiinix wrote:
However, a skill that a very very small proportion of sc2 players have is the ability to ladder and practice on something other than winning, and accept loses as a part of the learning experience. It's always best to practice in real situations rather than a simulation.


Why lose if I don't have to? I've identified a weakness and now I want to work on it. There's no reason to keep laddering and lose a bunch of matches, knowing why I'm losing, and not fix the problem.

Maybe it's just me and my profession, I ride for a professional cycling team, but if your form isn't up to snuff, then you fix it. SC2 is the same, in my head,
Hashmeister
Profile Joined April 2011
Germany238 Posts
November 08 2011 18:16 GMT
#13
On a side note i would recommend: on ur level its WAY more important to learn to macro properly. Will get you at LEAST to plat. Day 9 also has a lot of dailies on that. In silver u can actually just a click ur army and ull still win with zero micro. So really do try to just work pn ur macro.

On ur problem: seperate hotkey for ghosts and HOLD ur spell button while u left klick 1000 times :D (e.g. With snipe) use the unit test map to train glhf
bit.ly/hashmeister
eatmybunnies
Profile Joined October 2010
United States90 Posts
November 08 2011 18:21 GMT
#14
just dont forget to click the e button and your fine o.o
hammonjj
Profile Joined September 2011
United States35 Posts
Last Edited: 2011-11-08 19:01:06
November 08 2011 19:00 GMT
#15
On November 09 2011 03:16 Hashmeister wrote:
On a side note i would recommend: on ur level its WAY more important to learn to macro properly. Will get you at LEAST to plat. Day 9 also has a lot of dailies on that. In silver u can actually just a click ur army and ull still win with zero micro. So really do try to just work pn ur macro.

On ur problem: seperate hotkey for ghosts and HOLD ur spell button while u left klick 1000 times :D (e.g. With snipe) use the unit test map to train glhf


Firstly, thanks for answering my question. So many people on this forum, this thread excepted, just say "macro better" and leave it at that. Actually, thanks to everyone for providing helpful advice! This board can feel a little hostile at time, so it's awesome to find some great contributors here. Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?

In response to your first point, I agree with you 90% of the time. The problem I have is when protoss get a bunch of templars in the mix. I played a game the other day where I was 50 food ahead, had more upgrades, more income (better "expansion macro" overall), but my opponent got a bunch of templar and destroyed my army with a few storms. I couldn't really micro out of them because he basically blanketed the screen (not that my micro is very good anyway).

So, like I said, I agree 90% of the time, but in this specific circumstance (and it happens a lot), I need more than macro. On the other hand, because of better macro, I am at an 80% winrate vs Zerg and my TvT is coming along nicely now that I know how to push the game into "macro mode" (ie. not die to super early tank contain or 1/1/1).
driftme
Profile Joined June 2010
United States360 Posts
November 08 2011 19:09 GMT
#16
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?
hammonjj
Profile Joined September 2011
United States35 Posts
November 08 2011 19:34 GMT
#17
On November 09 2011 04:09 driftme wrote:
Show nested quote +
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?



Yup, thanks for the explanation!
Skyro
Profile Joined May 2010
United States1823 Posts
November 08 2011 19:36 GMT
#18
On November 09 2011 04:09 driftme wrote:
Show nested quote +
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?


The only thing to be careful about when using this way to cast spells is there is a slight delay before you can start spam clicking, just like how when you are typing and hold down a key there is a slight delay before the key is continually repeated. While this is not as big an issue with a spell like emp it does become a problem with spells like force field, in which case I would recommend doing F-click-F-click way of casting.
NaturalHacks
Profile Joined June 2010
New Zealand77 Posts
November 08 2011 20:51 GMT
#19
On November 09 2011 04:36 Skyro wrote:
Show nested quote +
On November 09 2011 04:09 driftme wrote:
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?


The only thing to be careful about when using this way to cast spells is there is a slight delay before you can start spam clicking, just like how when you are typing and hold down a key there is a slight delay before the key is continually repeated. While this is not as big an issue with a spell like emp it does become a problem with spells like force field, in which case I would recommend doing F-click-F-click way of casting.


yup or you can go into control panel>keyboard. turn your keyboard repeatdelay speed right down and your repeatspeed right up
Naturally
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2011-11-08 20:52:14
November 08 2011 20:51 GMT
#20
On November 09 2011 04:36 Skyro wrote:
Show nested quote +
On November 09 2011 04:09 driftme wrote:
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?


The only thing to be careful about when using this way to cast spells is there is a slight delay before you can start spam clicking, just like how when you are typing and hold down a key there is a slight delay before the key is continually repeated. While this is not as big an issue with a spell like emp it does become a problem with spells like force field, in which case I would recommend doing F-click-F-click way of casting.


You can adjust both this delay and the rate at which the key is spammed in your computer settings IIRC. Does anyone know how to do this?

EDIT: AUGH NINJAED BY SECONDS BY SOMEONE WHO KNEW THE WHOLE ANSWER. DDDDDD:
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Skyro
Profile Joined May 2010
United States1823 Posts
November 08 2011 21:15 GMT
#21
On November 09 2011 05:51 NaturalHacks wrote:
Show nested quote +
On November 09 2011 04:36 Skyro wrote:
On November 09 2011 04:09 driftme wrote:
Also, what do you mean by "HOLD ur spell button while u left klick 1000 times"? Do you mean put the units on hold or something else?


He means LITERALLY hold E while youre clicking. Its like issuing thousands of E commands with the occasional click. It basically makes it easier instead of E-Click E-Click, just E(held) click click click. Make sense?


The only thing to be careful about when using this way to cast spells is there is a slight delay before you can start spam clicking, just like how when you are typing and hold down a key there is a slight delay before the key is continually repeated. While this is not as big an issue with a spell like emp it does become a problem with spells like force field, in which case I would recommend doing F-click-F-click way of casting.


yup or you can go into control panel>keyboard. turn your keyboard repeatdelay speed right down and your repeatspeed right up


Interesting, I never thought about doing that. Gonna go play around with it and see how it feels.
NoisyNinja
Profile Joined February 2011
United States991 Posts
November 08 2011 23:38 GMT
#22
Try researching cloak and then sending in a few ghosts just to EMP the Protoss army. Then with your MMM ball of death, stim, run up and kill them. It requires you to pre-position your army, otherwise, your ghosts are EMPing an army for no reason.
doner0
Profile Blog Joined July 2010
United States233 Posts
November 09 2011 02:58 GMT
#23
On November 08 2011 13:54 theBOOCH wrote:
I'm a diamond Terran (have a feeling I'll be in Plat soon if I don't improve ...) Anyway, I also have an awful time with ghosts. I've just been messing around with them vs AI, and I've found that,

First) of course, you MUST have them on a different hotkey. They're toxic to your army, because you can't stim quickly. I always keep my army on 1 and the ghosts on 2. Pick a consistent key and stick to it. Luckily, 2-E is a really easy maneuver for me, with the fingers I use and such. Also, you need to treat them as a separate army in a way. You need to be able to pull back after you get EMPs down so you don't lose them, but you don't want them behind your army because they might not get the EMPs off on time.

Second) you CANNOT shift-queue EMPs or Snipes. It's risky and enefficient. If you give them a shift command before you EMP, you the risk of them following through with their move or attack command. This could mean they run right up to your opponents army before they EMP. Of course you could be really careful and make sure you hit shift AFTER you command them to cast their first EMP, but this seems to slow them down. I'm pretty sure this is because they won't cast their next EMPs until after the one preceding it has been fully cast because they are all commanded to cast the full queue of EMPs as a unit. So what you have to do is quickly hit E-click, E-click, E-click, etc. this gives each individual ghost a separate EMP command and they're move within rage and cast their EMPs individually. I might be wrong on this next part, but I think if you shift command and your first (closest) ghost is killed before it casts it's EMP, the next closest ghost will cast the first EMP where you told it to be cast and the whole queue will reset meaning you might miss your first mark (because it comes later) and any subsequent marks, but you are more guaranteed that that particular spot will be EMPd even if you lose a ghost or so (and any subsequent spots until your queue runs out or you are out of energy). Again, this last bit might be wrong, but I think that's how it works. Anyway, the point is, don't hold shift while you cast EMP or Snipe.

Third) Plan your attacks. Keep your army in a position that will be good for you to engage, like spread at the bottom of a ramp, with your ghost ready in range of your opponent or where your opponent will be, and fire your EMPs right when he gets into range (if you aim for the edge of his army, you'll get more if he's moving toward you). If you're attacking him, move just forward enough so that you're on the edge of your EMP range before casting (so that they'll cast with the least delay) and if you get them off well, stim in your army (and if they don't go down, don't run in!). (If you're caught off guard, I think it's best to stim and get you army in a good position before you EMP, but that's crisis management that's hard to plan. Either way, pull your ghosts back asap so you don't lose them.

Finally) Practice and get familiar with the ghosts. Know their range and how they respond. Open up a custom game and just spam EMPs. Get an idea of their radius (which is about to get smaller) and their range and how they act when queued and not queued.

Hope any of that helped! At least these are the rules that I'm following as I try to get better at using ghosts!

Cheers,
_theBOOCH


i completely agree, the only thing that i do later in super late game is put a couple on 2 and the rest on 3 in my army. what this allows me to do is send out the initial ghosts in 2 to get some emps to soften the protoss army and they will inevitably die if the protoss is good, however their emps still should work out. after this i can 1a in and micro backwards and use my other group of ghosts to get off the rest of the emps while the protoss is busy microing something else )))

Probulous
Profile Blog Joined March 2011
Australia3894 Posts
November 09 2011 04:37 GMT
#24
Please ask these things in this thread Simple Questions

If everyone makes threads like this the forum fills up with stuff that isn't helpful. The thread is stickied for a reason.

You may also want to have a reread of this one guidelines

Thanks!
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
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