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Patch 1.4 PTR Notes (updated 9/8) - Page 436

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
sihyunie
Profile Joined June 2008
United States108 Posts
September 16 2011 13:03 GMT
#8701
Majority of community believes that patch 1.4 was in the right direction (while I think it won't affect the metagame much at all, but that's just stupid me). The neural parasite change came around and it just made absolutely no sense. While I understand that NP on colossus can be devastating against protoss army, reducing its range by 2 is a bit too drastic. 1 or even 0.5 range is significant. Also, what's wrong with having a counter unit? Terran has counter in vikings that completely slaughter colossus, and they can get it without tech switching. I think the changes should be in form of protoss buff instead of zerg nerf especially when top level competition (basically GSL) has proven that terran is far ahead of the other two races.

I will also add that they should nerf EMP range if they are to nerf any spell's range, but that's, again, stupid me.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 16 2011 13:04 GMT
#8702
On September 16 2011 17:05 Truedot wrote:
+ Show Spoiler +
On September 16 2011 14:37 Piledriver wrote:
Show nested quote +
On September 16 2011 14:00 Truedot wrote:
I want to clarify where I said it was easy to mass VRs or put some immortals in a stalker ball.

Look at this:

baneling 50/25. 2:1 mineral/gas ratio. 1/2 supply. 50% gas
roach 75/25 3:1 mineral/gas ratio. 2 33% gas
hydra 100/50 2:1 mineral/gas ratio. 2 50% gas
infestor 100/150 2:3 mineral/gas ratio. 2 133% gas
muta 100/100 1:1 mineral/gas ratio. 2 100% gas
corruptor 150/100 3:2 mineral/gas ratio. 2 66% gas
brood lord 300/250 6:5 mineral/gas ratio 4 83% gas
Ultralisk 300/200 3:2 mineral/gas ratio 6 66% gas

Stalker 125/50 5:2 mineral/gas ratio. 2 40% gas
immortal 250/100 5:2 mineral/gas ratio 4 40% gas
void ray 250/150 5:3 mineral/gas ratio 3 60% gas

Im going to stop there. I hope it illustrates that the cost efficiency of gas is far in favor of the protoss army.

which Race is more likely to synergize with the ~840 mineral output and ~ 240 gas output of a single base?

its not Zerg.


This is the reason why infestor mass was used. Getting it nerfed will not cause zerg to pick up other ways to fight the P ball, because there is no other way because zerg units are too inefficient and weak for their inefficiency and their supply cost.



LOL, stop right when its convenient for you. Hippocracy much?

Colossus 300/200 3:2 mineral/gas ratio 6 66%
Carrier 350/250 3.5:2.5 mineral/gas ratio 6 71%
Dark Templar 125/125 1:1 ratio 2 100%
High Templar 50/150 1:3 ratio 2 300% gas !!!!!!!!!!!!!!!!!! No other zerg unit even comes close to this
Phoenix 150/100 3:2 ratio 2 66%
Observer 25/75 1:3 ratio 1 300% !!!!!!!!!!!!!!!!!!!!!!!!!!
Sentry 50/100 1:2 ratio 2 200%

TLDR; Stop making up meaningless, retarded numbers (which have very little bearing on game balance). If you insist on actually using irrelevant numbers, then atleast have the integrity to do the right thing and post entire information.


Edit: If anything I would argue that higher tier zerg units should be costlier in terms of gas (more than what they currently cost), because their lower tier, core ranged unit (roaches ) are much
cheaper in terms of gas when compared to Stalker, so they get a higher amount of leftover gas to spend on higher tier units.



hypocracy yourself (and you spelled it wrong anyway, didn't know we were debating hippos ideologies).

Show nested quote +
On September 16 2011 15:27 Ribbon wrote:
On September 16 2011 14:33 Staboteur wrote:
On September 16 2011 12:08 Heavenly wrote:
On September 16 2011 12:05 Lomak wrote:
On September 16 2011 12:03 Whitewing wrote:
On September 16 2011 11:46 iamke55 wrote:
On September 16 2011 10:59 Nemireck wrote:
On September 16 2011 10:57 Xequecal wrote:
You guys are completely missing the point here. Zerg can't be given an efficient colossus counter. It can only have inefficient ones. Colossi and immortals are the only units Protoss has that can beat roaches. Roaches are a straight-up hard counter to basically every Protoss unit or combination of units except immortals and colossi, and immortals aren't that good against them either..


That's ridiculous. 20 blink stalkers can kill 20 roaches incredibly efficiently.

Sentries in the mix can all but guarantee that not a single blink stalker will be lost vs roaches.

Next time someone says blink is good vs broodlords I will tell them 20 broodlords kill 20 blink stalkers incredibly efficiently.


Seriously.

Cost of 20 Roaches: 1500 minerals, 500 gas.

Cost of 20 Stalkers: 2500 minerals, 1000 gas.

The stalkers cost way way more.

A better comparison would be:

33 roaches: 2475 minerals, 825 gas

20 Stalkers: 2500 minerals, 1000 gas

Which is a much closer fight, and the 20 stalkers is still more expensive. Then remember that zerg has more money than protoss available to him at most points in time.


That, by itself, is making a lot of assumptions about what happened in the game up to that point.


It's assuming a normal game. If there is a point that the protoss has hindered the zerg to make him not ahead at that point in time, that means the protoss is outplaying him and deserves the win barring a huge error. Zergs will just continue to try and act like the matchup is protoss-favored despite zerg having been ahead in international winrates since April.


Let me see if I've got this right:

Zerg has an economic advantage in any "normal" game where neither side has harassed the other nor any major macro mistakes have occurred.

If the Protoss -does- manage to upset this balance and reduce the Zerg to an -equal- economy, the Zerg should by all rights lose the game.

So if Zerg does not have an economic advantage, Zerg should lose more often than not. This is your argument for the matchup being in Zerg's favour? That if they don't have more supply and resources spent into economy they should lose because... the other dude's playing protoss?

Cool story bro. I like that our advantage isn't even an advantage at all, because by your logic if we're on equal ground, I'm behind.


It was like that in BW, too.


No it wasn't I played BW and you're wrong. Zerg units were the cheapest at all levels.

Show nested quote +
On September 16 2011 16:09 Roblin wrote:
On September 16 2011 14:37 Piledriver wrote:
On September 16 2011 14:00 Truedot wrote:
I want to clarify where I said it was easy to mass VRs or put some immortals in a stalker ball.

Look at this:

baneling 50/25. 2:1 mineral/gas ratio. 1/2 supply. 50% gas
roach 75/25 3:1 mineral/gas ratio. 2 33% gas
hydra 100/50 2:1 mineral/gas ratio. 2 50% gas
infestor 100/150 2:3 mineral/gas ratio. 2 133% gas
muta 100/100 1:1 mineral/gas ratio. 2 100% gas
corruptor 150/100 3:2 mineral/gas ratio. 2 66% gas
brood lord 300/250 6:5 mineral/gas ratio 4 83% gas
Ultralisk 300/200 3:2 mineral/gas ratio 6 66% gas

Stalker 125/50 5:2 mineral/gas ratio. 2 40% gas
immortal 250/100 5:2 mineral/gas ratio 4 40% gas
void ray 250/150 5:3 mineral/gas ratio 3 60% gas

Im going to stop there. I hope it illustrates that the cost efficiency of gas is far in favor of the protoss army.

which Race is more likely to synergize with the ~840 mineral output and ~ 240 gas output of a single base?

its not Zerg.


This is the reason why infestor mass was used. Getting it nerfed will not cause zerg to pick up other ways to fight the P ball, because there is no other way because zerg units are too inefficient and weak for their inefficiency and their supply cost.



LOL, stop right when its convenient for you. Hippocracy much?

Colossus 300/200 3:2 mineral/gas ratio 6 66%
Carrier 350/250 3.5:2.5 mineral/gas ratio 6 71%
Dark Templar 125/125 1:1 ratio 2 100%
High Templar 50/150 1:3 ratio 2 300% gas !!!!!!!!!!!!!!!!!! No other zerg unit even comes close to this
Phoenix 150/100 3:2 ratio 2 66%
Observer 25/75 1:3 ratio 1 300% !!!!!!!!!!!!!!!!!!!!!!!!!!
Sentry 50/100 1:2 ratio 2 200%

TLDR; Stop making up meaningless, retarded numbers (which have very little bearing on game balance). If you insist on actually using irrelevant numbers, then atleast have the integrity to do the right thing and post entire information.


Edit: If anything I would argue that higher tier zerg units should be costlier in terms of gas (more than what they currently cost), because their lower tier, core ranged unit (roaches ) are much
cheaper in terms of gas when compared to Stalker, so they get a higher amount of leftover gas to spend on higher tier units.


this comparison is stupid and says nothing of worth (ok, ill give you that this shows you how much gas you should mine per mineral mined to be able to mass a certain unit type, it says nothing regarding balance), this is what it says:

minerals / gas: this gives an index of gas intensity, but does not say how expensive the unit is.
(notice this claims siege tanks are less gas-intense than dark templars)
(this claims vikings are equally gas intense as a single baneling)
(this claims mutalisks are more gas-intense than carriers)

some better comparisons would be:

gas/supply : this shows how much a 200/200 army (of the single unit type aka not very useful unless used realistically) costs in gas compared to other races

(gas+minerals)/supply : this shows how much an army (same thing about a single unit type) costs compared to the other races

(minerals / gas) * supply = gas intensity * supply: this gives an index of the "importance" of the unit.
(notice this claims siege tanks are more important than dark templars)
(this claims vikings are more important than single banelings)
(this claims mutalisks are less important than carriers)
*this can also be called the "required tech-investment" into the unit

p.s. I am not a whiner nor a balance complainer, just thought I would try to turn the attention away from useless facts.


I appreciate your effort, but a certain number of banelings will precisely equal 1 viking. a certain number of hydras will precisely equal a certain number of banelings. thats the basis and point of it. That if you build X amount of Y unit, you COULD HAVE bought W amount of Z unit. Unit worth depends on whether it counters whats on the field or not. A carrier doesn't have much worth with a bunch of vikings in the air.

Your attempt to ascribe worth falls short when it gets countered. the other statistics never change with conditions in the game, so they are by and large the most effective means of understanding how much of something you have, which has limited how much of some other thing you can have.


Hypocracy isn't a word either, genius
[15:15] <Palmar> and yes marv, you're a total hottie
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2011-09-16 13:11:36
September 16 2011 13:06 GMT
#8703
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 16 2011 13:11 GMT
#8704
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss


and protoss is getting buffed and zerg and terran are getting nerfs, I dont see a problem ?
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
September 16 2011 13:13 GMT
#8705
On September 16 2011 21:28 Senx wrote:
Show nested quote +
On September 16 2011 21:05 ceaRshaf wrote:
On September 16 2011 18:43 Drakeblitz wrote:
This thread is the perfect answer to why SC2 will never be like BW.


I completely agree.

There are so many complaints about the game that it proves there is something wrong. In BW a thread like this would have been closed a long time ago.


Wrong with the community - yes i agree on that.

Its because of Blizzards open approach to balance which has led to the community feeling entitiled to having an opinion on everything and that if they scream loud enough, their own race will get buffed or other races nerfed.

In BW people realized that it was pointless to cry about balance since Blizzard had no community involvement and the only thing that could effect balance from the community was different maps.



In Broodwar players were not complaining because it became a common knowledge in the community that if you complaint about the game you must not understand it.

So, people were not stopped from whining because Blizzard did not listen to them, but because there wasn't a single aspect of their complaint that was known to be real broken in the community.

So, since there is so much complaint in StarCraft II, with so many supporters for the complaints, something has to be wrong. If I alone come and say that probes are the weakest and need to be buffed all of the TeamLiquid community would not agree, so it would be obviously false, but if many, many people complaint about ghosts...well...you get it.
Mess with the best, die like the rest.
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2011-09-16 13:30:14
September 16 2011 13:22 GMT
#8706
On September 16 2011 22:11 cilinder007 wrote:
Show nested quote +
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss


and protoss is getting buffed and zerg and terran are getting nerfs, I dont see a problem ?



The changes to the terran affect/directed towards matchup vs zerg,
The only buff thats affects Terran is WarpPrism but its not enough.
But this gets neutralized with 1 viking...just one cheap unit....
Immortals its a joke to terran, they get snipped too easy...
The immortals is more of a vs zerg change...

the point is still that the matchup between terran and toss is still gonna be a cake walk for terran

althought without a doubt the gap between toss and zerg will get very narrow....
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-09-16 13:25:12
September 16 2011 13:24 GMT
#8707
On September 16 2011 22:13 ceaRshaf wrote:
Show nested quote +
On September 16 2011 21:28 Senx wrote:
On September 16 2011 21:05 ceaRshaf wrote:
On September 16 2011 18:43 Drakeblitz wrote:
This thread is the perfect answer to why SC2 will never be like BW.


I completely agree.

There are so many complaints about the game that it proves there is something wrong. In BW a thread like this would have been closed a long time ago.


Wrong with the community - yes i agree on that.

Its because of Blizzards open approach to balance which has led to the community feeling entitiled to having an opinion on everything and that if they scream loud enough, their own race will get buffed or other races nerfed.

In BW people realized that it was pointless to cry about balance since Blizzard had no community involvement and the only thing that could effect balance from the community was different maps.



In Broodwar players were not complaining because it became a common knowledge in the community that if you complaint about the game you must not understand it.

So, people were not stopped from whining because Blizzard did not listen to them, but because there wasn't a single aspect of their complaint that was known to be real broken in the community.

So, since there is so much complaint in StarCraft II, with so many supporters for the complaints, something has to be wrong. If I alone come and say that probes are the weakest and need to be buffed all of the TeamLiquid community would not agree, so it would be obviously false, but if many, many people complaint about ghosts...well...you get it.



Many people complain because it's in their best interest. If you're protoss and someone is complaining about ghosts then you'll just agree, why not?

It's just the WoW community that has transferred over and taken with them the mentality that the game is broken and they know how to fix it - by shouting loud enough.

That's not saying that the game is perfectly balanced though, but it's the mentality of many people that when they lose it's because it's a broken game.
If wishes were horses we'd be eating steak right now.
strength
Profile Blog Joined September 2010
United States493 Posts
September 16 2011 13:27 GMT
#8708
Reduced infestor is even worse imho. Tanks, and collos will be able to snipe the investor ALOT easier and maybe even immortals since they are gonna have 6 range. OH wells, better then not having it at all hehe
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-09-16 13:40:46
September 16 2011 13:32 GMT
#8709
On September 16 2011 22:13 ceaRshaf wrote:
Show nested quote +
On September 16 2011 21:28 Senx wrote:
On September 16 2011 21:05 ceaRshaf wrote:
On September 16 2011 18:43 Drakeblitz wrote:
This thread is the perfect answer to why SC2 will never be like BW.


I completely agree.

There are so many complaints about the game that it proves there is something wrong. In BW a thread like this would have been closed a long time ago.


Wrong with the community - yes i agree on that.

Its because of Blizzards open approach to balance which has led to the community feeling entitiled to having an opinion on everything and that if they scream loud enough, their own race will get buffed or other races nerfed.

In BW people realized that it was pointless to cry about balance since Blizzard had no community involvement and the only thing that could effect balance from the community was different maps.



In Broodwar players were not complaining because it became a common knowledge in the community that if you complaint about the game you must not understand it.

So, people were not stopped from whining because Blizzard did not listen to them, but because there wasn't a single aspect of their complaint that was known to be real broken in the community.

So, since there is so much complaint in StarCraft II, with so many supporters for the complaints, something has to be wrong. If I alone come and say that probes are the weakest and need to be buffed all of the TeamLiquid community would not agree, so it would be obviously false, but if many, many people complaint about ghosts...well...you get it.


No its because people now know blizzard are listening and that they want community feedback.
This gives everyone and their dog a reason to voice their opinion as loud as possible.

Experience and skill is not relevant, its all about quantity. If a bunch of diamond players complain about something Its clearly valid, right? Because of the amount of complaints.

..

The complaints will never stop for this reason, regardless of how balanced the game is.

If someone loses in SC:BW its because they're bad.

If someone loses in SC2 its because the game is broken (opens up TL.net and comments in x patch thread)

Thats just mentality the sc2 community has had ever since SC2 beta.
"trash micro but win - its marine" MC commentary during HSC 4
Raven068
Profile Blog Joined September 2011
United States90 Posts
September 16 2011 13:33 GMT
#8710
This looks pretty cool; I think I'll start experimenting with Immortals more.
www.youtube.com/Omega068
Crosswind
Profile Joined May 2010
United States279 Posts
September 16 2011 13:38 GMT
#8711
I think the real deal here is two-fold:

You will no longer be able to break a siege line as well with NP.
Well-controlled colossi (same speed, 2 more range) will never get shot by infestors.

Zerg is already probably one of the most positioning-reliant races - this makes them moreso.

-Cross
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 16 2011 13:40 GMT
#8712
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it

On September 15 2011 05:01 HaXXspetten wrote:
Show nested quote +
On September 15 2011 04:41 ppshchik wrote:
On May 15 2011 06:44 TheSubtleArt wrote:
Then you have people like Light and Best, who would have easily won a title (or more) by now if they didn't have to play their race's weak matchup (TvP and PvZ). Light's TvZ is and Best's PvT are unstoppable, but their TvP and PvZ matchups respectively are just awful. Its funny how Light is 3-0 vs Jaedong this season yet has a loosing record vs Perfectman lol.


Is Perfectman really that bad? Isn't Backho worse?

Just gotta ask, how come every single person I ever meet spells "lose" with two O's? -.-

Felt like I had to point this out again -.-
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2011-09-16 14:08:09
September 16 2011 14:03 GMT
#8713
On September 16 2011 22:40 HaXXspetten wrote:
Show nested quote +
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it

Show nested quote +
On September 15 2011 05:01 HaXXspetten wrote:
On September 15 2011 04:41 ppshchik wrote:
On May 15 2011 06:44 TheSubtleArt wrote:
Then you have people like Light and Best, who would have easily won a title (or more) by now if they didn't have to play their race's weak matchup (TvP and PvZ). Light's TvZ is and Best's PvT are unstoppable, but their TvP and PvZ matchups respectively are just awful. Its funny how Light is 3-0 vs Jaedong this season yet has a loosing record vs Perfectman lol.


Is Perfectman really that bad? Isn't Backho worse?

Just gotta ask, how come every single person I ever meet spells "lose" with two O's? -.-

Felt like I had to point this out again -.-


while i admit my mistake, it should be "lose" the other guy is correct to spell it "loose".

Now if we are going to point this out which is outside the topic, i am going to make you look bad too...

"over doing" is not spelled "over-doing" and we can keep going in circles...a troll is always a troll!


Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-09-16 14:36:08
September 16 2011 14:35 GMT
#8714
On September 16 2011 23:03 cbueno wrote:
Show nested quote +
On September 16 2011 22:40 HaXXspetten wrote:
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it

On September 15 2011 05:01 HaXXspetten wrote:
On September 15 2011 04:41 ppshchik wrote:
On May 15 2011 06:44 TheSubtleArt wrote:
Then you have people like Light and Best, who would have easily won a title (or more) by now if they didn't have to play their race's weak matchup (TvP and PvZ). Light's TvZ is and Best's PvT are unstoppable, but their TvP and PvZ matchups respectively are just awful. Its funny how Light is 3-0 vs Jaedong this season yet has a loosing record vs Perfectman lol.


Is Perfectman really that bad? Isn't Backho worse?

Just gotta ask, how come every single person I ever meet spells "lose" with two O's? -.-

Felt like I had to point this out again -.-


while i admit my mistake, it should be "lose" the other guy is correct to spell it "loose".

Now if we are going to point this out which is outside the topic, i am going to make you look bad too...

"over doing" is not spelled "over-doing" and we can keep going in circles...a troll is always a troll!




Lol he wasnt trolling you, he said that lots of people make this mistake - seriously youre more trolling than him, why dont you discuss the recent infestor NP range change instead of shitting around here.. And you do that alot i was looking around.
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Big J
Profile Joined March 2011
Austria16289 Posts
September 16 2011 14:41 GMT
#8715
On September 16 2011 22:27 strength wrote:
Reduced infestor is even worse imho. Tanks, and collos will be able to snipe the investor ALOT easier and maybe even immortals since they are gonna have 6 range. OH wells, better then not having it at all hehe



Im Zerg, and I complained alot about the original "massive"-change...
But how is range 7 worse than not being able to control them at all?

I think the change is alright, very tough and maybe 7.5 or 8 range would be better, as it was already close to undoable to NP really well controlled colossi and I would give Infestors a range advantage over Thors, but I think this might play out OK. Infestors will still be playable imo, but you might want to transition into something else earlier, which is easier to do through the ultralisk change (oh god, how long did we wait for this?!)
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
September 16 2011 14:48 GMT
#8716
People keep comparing this shit to BW... it's a completely separate game that has had at least as many balance patches in 1/10 of the time.

IMO there needs to be no more patches until HOTS. Let this game balance itself out... it's what happened to BW. People complain that toss is UP, they'll get their Bisus and Storks eventually and everything will even out. This game is just too young for this kind of shenanigans.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Ryder.
Profile Joined January 2011
1117 Posts
September 16 2011 14:48 GMT
#8717
On September 16 2011 23:03 cbueno wrote:
Show nested quote +
On September 16 2011 22:40 HaXXspetten wrote:
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it

On September 15 2011 05:01 HaXXspetten wrote:
On September 15 2011 04:41 ppshchik wrote:
On May 15 2011 06:44 TheSubtleArt wrote:
Then you have people like Light and Best, who would have easily won a title (or more) by now if they didn't have to play their race's weak matchup (TvP and PvZ). Light's TvZ is and Best's PvT are unstoppable, but their TvP and PvZ matchups respectively are just awful. Its funny how Light is 3-0 vs Jaedong this season yet has a loosing record vs Perfectman lol.


Is Perfectman really that bad? Isn't Backho worse?

Just gotta ask, how come every single person I ever meet spells "lose" with two O's? -.-

Felt like I had to point this out again -.-


while i admit my mistake, it should be "lose" the other guy is correct to spell it "loose".

Now if we are going to point this out which is outside the topic, i am going to make you look bad too...

"over doing" is not spelled "over-doing" and we can keep going in circles...a troll is always a troll!



No actually the other guy spelt it wrong too...
Lose; opposite of win, to be unsuccessful
Loose; not tight fitting

Surprising how many people get this wrong :p

Anyway really looking forward to this patch, especially immortal and warp prism change; seen a lot of immortal usage on streams lately, it's funny how even just an impending buff can encourage the use of a unit.
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2011-09-16 14:56:59
September 16 2011 14:52 GMT
#8718
On September 16 2011 23:35 YosHGo wrote:
Show nested quote +
On September 16 2011 23:03 cbueno wrote:
On September 16 2011 22:40 HaXXspetten wrote:
On September 16 2011 22:06 cbueno wrote:
The biggest problem here is not zerg vs terran cos on win/loose ratio they are very close. They more or less compensate each other.
Its the big gap between these two and Toss, thats large....
And yes, GSL is a living proof that Terran and Zerg are far far ahead of Toss
You can also add the chart above to it

On September 15 2011 05:01 HaXXspetten wrote:
On September 15 2011 04:41 ppshchik wrote:
On May 15 2011 06:44 TheSubtleArt wrote:
Then you have people like Light and Best, who would have easily won a title (or more) by now if they didn't have to play their race's weak matchup (TvP and PvZ). Light's TvZ is and Best's PvT are unstoppable, but their TvP and PvZ matchups respectively are just awful. Its funny how Light is 3-0 vs Jaedong this season yet has a loosing record vs Perfectman lol.


Is Perfectman really that bad? Isn't Backho worse?

Just gotta ask, how come every single person I ever meet spells "lose" with two O's? -.-

Felt like I had to point this out again -.-


while i admit my mistake, it should be "lose" the other guy is correct to spell it "loose".

Now if we are going to point this out which is outside the topic, i am going to make you look bad too...

"over doing" is not spelled "over-doing" and we can keep going in circles...a troll is always a troll!




Lol he wasnt trolling you, he said that lots of people make this mistake - seriously youre more trolling than him, why dont you discuss the recent infestor NP range change instead of shitting around here.. And you do that alot i was looking around.


He changed topic so its unecesary. In my book this is a troll.
Well as someone said above already, its a change that was required and most zerg even prefer this rather than the other...so i dont see whats wrong...
So i dont see where i am "shitting" here....
My point as simple, the gap between zerg and terran is very small but terran vs toss is large,...
So again i dont see myself "shitting" here...
razy
Profile Joined February 2010
Russian Federation899 Posts
September 16 2011 15:10 GMT
#8719
Man, they could've at least gave hellions +1/+1 benefit from weapon upgrades back. With all these one-sided nerfs i doubt we'll see any late game mech transition
iblink
Profile Joined September 2011
Netherlands36 Posts
Last Edited: 2011-09-16 17:50:21
September 16 2011 17:45 GMT
#8720
On September 16 2011 18:43 Drakeblitz wrote:
This thread is the perfect answer to why SC2 will never be like BW.

User was temp banned for this post.


You are right, SC2 will never be like BW. It will be better than it. The problem is you are too elitist, too short-minded and too impatient to understand that. Not only you, but people that write articles about elephants and bw elitists as well. Years will pass, you will understand why.

User was temp banned for this post.
just do it
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