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On June 23 2011 14:39 iTzAnglory wrote:No one is going to try in PTR anyways as most people try new strategies and cheese there.
I think that's the point. There was a patch where they buffed bunker rushes just for the PTR. They do want to stress-test a little.
As to the comment above, that is a good point, and though the patches are making it hard to find out the current MU metagames, the patches are helping to balance the game overall, not doing any harm at all. If slowing down the final discovery of the game is worth near optimal balance, so be it.
I don't think even Brood War has stayed optimally balanced for long periods of time. Balance shifts with the metagame. Savior is renowned for being a bonjwa when Zerg was weak, and Bisu broke PvZ in favor of Protoss for a while.
Balance, the maps, and the metagame are all kind of intermixed.
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On June 23 2011 14:45 Ponyo wrote: If they fix input limit I be sad. Unadded my whole friends list like yesterday.
Did it even work? I heard that is just a rumor... And I was disappointed to see that they deleted the page. I wonder if anyone saw it before they deleted it.. I want to believe that battle net 2.0 (or what I will consider to be 0.2) will improve in the next patch but I don't want my heart crushed.. I'm crossing my fingers for Replay with friends.
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On June 23 2011 14:43 Yoshi Kirishima wrote:Show nested quote +On June 23 2011 14:38 SentinelSC2 wrote:On June 23 2011 14:17 Yoshi Kirishima wrote: Although, they fixed Backwater Gulch a little, and tbh it isn't so horrible a map that you can't play on it, it's just not brilliant in any way.
Slag Pits, I have no idea how they called that a macro map. Many times I have posted, it might have been a communication error, because it looks like Slag Pits might have been designed so that 2 base (and 1 base) play would be strong, since there is no "natural" 3rd other than the gold or another spawn point's natural or main, or if it was intended to be a macro map but the design failed (close positions were too close, but close air or cross positions allowed you to take the other spawn point's natural or main, which weren't very far, but made close positions imba cus of that). Wait what? People call Slag a macro map???????? Well, Blizzard described it as a macro map, referencing how they liked Metalopolis but wanted to create an even more macro-y map than Metal (lol wtf? has to be a communication error, or the people writing the descriptions isn't David Kim or aren't the people who made the maps, or the people who make the maps don't know enough about the game).
The phrase came from a press release. It was probably some PR guy who didn't know any better.
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Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag.
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Is there a way to know for sure if I can download and log in the PTR? Does something appears in the battle.net account management site?
Edit: I just bought a NA account like last week, one of the reasons I bought it was so I could test in PTR, so I hope I can use it this time =/
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On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag.
I'm pretty sure Backwater's sticking around. It's apparently pretty popular, just not in the e-sports TL crowd.
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On June 23 2011 13:14 DreamRaider wrote: i dont recall a patch 1.3.4..... unless its coming real soon? It's already happened, it was a minor bug fix. That was the ladder fix iirc :-)
Looking forward to seeing more people on NTBL after the new horrible maps come up D:
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On June 23 2011 14:47 DeepBlu2 wrote:Show nested quote +On June 23 2011 14:45 Ponyo wrote: If they fix input limit I be sad. Unadded my whole friends list like yesterday. Did it even work? I heard that is just a rumor... And I was disappointed to see that they deleted the page. I wonder if anyone saw it before they deleted it.. I want to believe that battle net 2.0 (or what I will consider to be 0.2) will improve in the next patch but I don't want my heart crushed.. I'm crossing my fingers for Replay with friends. Made things go a little faster reducing the number of friends I had.
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I would be satisfied if this patch only fixed the input limit bug. Man....
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They already stated they're not focusing on balance changes. And new maps is already a way to change the balance.
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On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag.
If Slags isn't removed from the pool I'm going to rage. I gave that map a few whorls... and I hate it.
I like DQ too. It's short rush distances yeah, but it's balanced enough between macro (expansions are pretty close together) and rushing. I mean doesn't scrap have a long rush distance, but acquiring more than 2 bases is just... an exercise in futility.
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My guess for the change is to do with the custom game search. They seem to mess around with that every patch. This season seemed to go by quick!
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On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag.
I'm going to assume you either play terran, or are not high enough to realize why DQ is bad. PvP - 2 entrances into main so auto 4wg, can't get enough sentries to defend both entrances well - this is the reason I don't play it, too gimmicky. ZvX - 2/3 positions are "impossible" to expo safely on.
DQ is a pretty amazing map in cross positions though, I'll give it that unless it's pvp.
I'm going to hope that the maps taken out are slag pits, Scrap, DQ for sure. The last map taken out for me would preferably be typhon peaks, although if they had metal might go to fully replace the older maps.
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On June 23 2011 15:12 Amui wrote:Show nested quote +On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag. I'm going to assume you either play terran, or are not high enough to realize why DQ is bad. PvP - 2 entrances into main so auto 4wg, can't get enough sentries to defend both entrances well - this is the reason I don't play it, too gimmicky. ZvX - 2/3 positions are "impossible" to expo safely on. I'm going to hope that the maps taken out are slag pits, Scrap, DQ for sure. The last map taken out for me would preferably be typhon peaks, although if they had metal might go to fully replace the older maps.
PvP is 4-gate all the way anyway. Not the fault of the map.
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Im getting an error at 99%. Anyone else?
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On June 23 2011 15:12 Amui wrote:Show nested quote +On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag. I'm going to assume you either play terran, or are not high enough to realize why DQ is bad. PvP - 2 entrances into main so auto 4wg, can't get enough sentries to defend both entrances well - this is the reason I don't play it, too gimmicky. ZvX - 2/3 positions are "impossible" to expo safely on. DQ is a pretty amazing map in cross positions though, I'll give it that unless it's pvp. I'm going to hope that the maps taken out are slag pits, Scrap, DQ for sure. The last map taken out for me would preferably be typhon peaks, although if they had metal might go to fully replace the older maps. I'm Terran and I hate Delta. I think it's equal bad for T and P. I consider any map where Protoss can pretty much get a free base defended by one small ramp a decent map for Protoss. That's just me though, because I like to hit stim timings.
On June 23 2011 15:16 HitStarcraft wrote: Im getting an error at 99%. Anyone else?
Mine isn't even patching.
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He's probably downloading old PTR. Dont get ur hopes up.
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On June 23 2011 14:52 Ribbon wrote:Show nested quote +On June 23 2011 14:49 Drowsy wrote: Scrap, Backwater, Slag out. I'm warming up to DQ, hated it at first, now I don't think its so bad. I don't like the fire terrain map, looks like Backwater but worse and firey. Don't mind the others, 3rd could be a little closer but anything is a step up from scrap or slag. I'm pretty sure Backwater's sticking around. It's apparently pretty popular, just not in the e-sports TL crowd. Backwater is actually pretty good. I can easily take my natural and there's no horrible backdoor or weird funky third positioning. I don't have it vetoed, just slag, scrap, and delta.
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Can someone PM me when this goes live? I was going to try to check it out before I cast GSTL, but I don't think I have time now T_T
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