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Patch 1.3.5 PTR - Page 3

Forum Index > Closed
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Prev 1 2 3 4 5 8 9 10 Next All
doomed
Profile Joined May 2010
Australia420 Posts
June 23 2011 04:44 GMT
#41
I want to get off work to plaaaaaaayyy haha I haven't had time to actually play scII for a couple of weeks now and I miss it :D new ladder maps surely does not help me urge!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 23 2011 04:46 GMT
#42
On June 23 2011 13:27 CrazyF1r3f0x wrote:
Show nested quote +
On June 23 2011 13:25 Zephirdd wrote:
On June 23 2011 13:23 Tempest[OEC] wrote:
I have a rather simple question: Will the new maps just be added (with a few taken out) or will they be completely replacing the maps we have now?


Four maps go out, the new four maps go in. I believe we'll have Scrap Station, Delta Quadrant, Slag Pits and either Backwater Gulch OR Tal'Darim Altar out in favor of the new maps.

I'd be fine with that ^_^


I doubt they'd want to remove one of their new maps right away. The april fool's patch notes made a joke like "3 new versions of Delta Quadrant added due to it's high popularity", so Blizz understands it's not a popular map. I'd be surprised to see it stay. But I predicted it'd be gone last season, too

Backwater Gulch is apparently a really popular map. Presumably among the more casual set? So's TA, though, and XNC is the definitive SC2 map.

Shattered Sky is just a metal clone I'm very concerned about Metal. Shakuras keeps getting dicked in and out of the map pool, so Blizz it seems was never too thrilled with it.

So I imagine the maps on the pull list are

DQ,
Scrap
Metal
Shakuras

Possibly with one map being spared if one of the new four has a glaring problem. We'll see.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-06-23 04:48:01
June 23 2011 04:46 GMT
#43
It seems the PTR 1.3.5 has been delayed but the guy that write the blog forgot to delete it from the news.

It's interesting that it actually already have the link to the PTR 1.3.5 blog entry, but there is a error message when we try to get there, it is probably ready, but have not been "release" to public.

So it will probably come soon(tm), probably thursday or friday night.

Edit: this also means that the PTR won't last that long and season 3 will indeed come sooner than 5 months of season 2
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2011-06-23 04:49:44
June 23 2011 04:48 GMT
#44
aw darn it! thought could play it tonight before i go to sleep xD

oh well thanks for update!

@Ribbon

Well, at least, that Blue Poster felt DQ was not a popular map. We don't know about whoever manages the maps =O

I mean, the blue posters may have let them know, but the people who pick the maps and pick them might keep them in because they think they're good despite unpopularity
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hooberschmit
Profile Joined June 2011
Canada101 Posts
June 23 2011 04:54 GMT
#45
On June 23 2011 13:46 Ribbon wrote:
Show nested quote +
On June 23 2011 13:27 CrazyF1r3f0x wrote:
On June 23 2011 13:25 Zephirdd wrote:
On June 23 2011 13:23 Tempest[OEC] wrote:
I have a rather simple question: Will the new maps just be added (with a few taken out) or will they be completely replacing the maps we have now?


Four maps go out, the new four maps go in. I believe we'll have Scrap Station, Delta Quadrant, Slag Pits and either Backwater Gulch OR Tal'Darim Altar out in favor of the new maps.

I'd be fine with that ^_^


I doubt they'd want to remove one of their new maps right away. The april fool's patch notes made a joke like "3 new versions of Delta Quadrant added due to it's high popularity", so Blizz understands it's not a popular map. I'd be surprised to see it stay. But I predicted it'd be gone last season, too

Backwater Gulch is apparently a really popular map. Presumably among the more casual set? So's TA, though, and XNC is the definitive SC2 map.

Shattered Sky is just a metal clone I'm very concerned about Metal. Shakuras keeps getting dicked in and out of the map pool, so Blizz it seems was never too thrilled with it.

So I imagine the maps on the pull list are

DQ,
Scrap
Metal
Shakuras

Possibly with one map being spared if one of the new four has a glaring problem. We'll see.


It would be really annoying if they were to pull metal as it is pretty much a main stay with the community. It and XNC are really the last original blizz maps left that are played on often.
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
June 23 2011 04:57 GMT
#46
i almost got an _______ when i saw the title. thinking of other balance patch
if play random i can't call any race imba?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 05:00 GMT
#47
Btw, I just noticed, if you get an error page:

The page you were looking for either doesn’t exist or some terrible, terrible error has occurred.


terrible, terrible error

rofl
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
doomed
Profile Joined May 2010
Australia420 Posts
June 23 2011 05:05 GMT
#48
what wait... so the PTR is not up and running with new maps? :O
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
June 23 2011 05:07 GMT
#49
On June 23 2011 12:45 imareaver3 wrote:

good news that these maps will be tested before they're allowed on the actual ladder!


Slag Pits was on PTR before it was put on ladder. Everyone said it was terrible, and it still made it to ladder.
So was backwater gulch.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
DooMDash
Profile Joined May 2010
United States1015 Posts
June 23 2011 05:14 GMT
#50
On June 23 2011 13:19 susySquark wrote:
"Minor interface changes"? Can it be.... no more input limit?!?!

One can only hope.
S1 3500+ Master T. S2 1600+ Master T.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 05:17 GMT
#51
Although, they fixed Backwater Gulch a little, and tbh it isn't so horrible a map that you can't play on it, it's just not brilliant in any way.

Slag Pits, I have no idea how they called that a macro map. Many times I have posted, it might have been a communication error, because it looks like Slag Pits might have been designed so that 2 base (and 1 base) play would be strong, since there is no "natural" 3rd other than the gold or another spawn point's natural or main, or if it was intended to be a macro map but the design failed (close positions were too close, but close air or cross positions allowed you to take the other spawn point's natural or main, which weren't very far, but made close positions imba cus of that).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
June 23 2011 05:20 GMT
#52
Can't wait to destroy those rocks!
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 23 2011 05:25 GMT
#53
Ahhh I was expecting a few minor balance changes as well. -.-

Oh well, I'm really excited for some new maps etc.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
June 23 2011 05:30 GMT
#54
Interface changes? Does that mean a revamping of the gameplay interface, the website interface, replay interface, or main menu interface? I want that "input limit reached" bug out of my life, for the record.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 23 2011 05:35 GMT
#55
On June 23 2011 14:25 nvs. wrote:
Ahhh I was expecting a few minor balance changes as well. -.-


Well, the community WAS complaining that Blizz was making balance changes too often for the game to stabilize.

Blizzard, for whatever else they've done wrong, have had a pretty good track record overall on balance changes, so I'm glad they're taking their time.
Tweleve
Profile Joined March 2011
United States644 Posts
June 23 2011 05:38 GMT
#56
On June 23 2011 14:17 Yoshi Kirishima wrote:
Although, they fixed Backwater Gulch a little, and tbh it isn't so horrible a map that you can't play on it, it's just not brilliant in any way.

Slag Pits, I have no idea how they called that a macro map. Many times I have posted, it might have been a communication error, because it looks like Slag Pits might have been designed so that 2 base (and 1 base) play would be strong, since there is no "natural" 3rd other than the gold or another spawn point's natural or main, or if it was intended to be a macro map but the design failed (close positions were too close, but close air or cross positions allowed you to take the other spawn point's natural or main, which weren't very far, but made close positions imba cus of that).


Wait what? People call Slag a macro map????????
(╯°□°)╯︵ ┻━┻
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 23 2011 05:38 GMT
#57
Well, the community WAS complaining that Blizz was making balance changes too often for the game to stabilize.


Ya, I can totally understand that. I just feel that there's some intangible element missing from the game that I'm hoping to find through the perfect balance tweak. (Since HOTS is still a ways away)

Probably totally unreasonable, but a boy can dream.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 23 2011 05:39 GMT
#58
The UI could use some help, its incredibly slow for such a top game with its input limits. I find a PTR unnecessary if there are no balance changes, all they have to do is just upload it in the Blizzard map pool and put it as a featured map on top of the list or something. No one is going to try in PTR anyways as most people try new strategies and cheese there.

As to the comment above, that is a good point, and though the patches are making it hard to find out the current MU metagames, the patches are helping to balance the game overall, not doing any harm at all. If slowing down the final discovery of the game is worth near optimal balance, so be it.
710+ Posts with a Probe Icon =D
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 23 2011 05:43 GMT
#59
On June 23 2011 14:38 SentinelSC2 wrote:
Show nested quote +
On June 23 2011 14:17 Yoshi Kirishima wrote:
Although, they fixed Backwater Gulch a little, and tbh it isn't so horrible a map that you can't play on it, it's just not brilliant in any way.

Slag Pits, I have no idea how they called that a macro map. Many times I have posted, it might have been a communication error, because it looks like Slag Pits might have been designed so that 2 base (and 1 base) play would be strong, since there is no "natural" 3rd other than the gold or another spawn point's natural or main, or if it was intended to be a macro map but the design failed (close positions were too close, but close air or cross positions allowed you to take the other spawn point's natural or main, which weren't very far, but made close positions imba cus of that).


Wait what? People call Slag a macro map????????


Well, Blizzard described it as a macro map, referencing how they liked Metalopolis but wanted to create an even more macro-y map than Metal (lol wtf? has to be a communication error, or the people writing the descriptions isn't David Kim or aren't the people who made the maps, or the people who make the maps don't know enough about the game).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
June 23 2011 05:45 GMT
#60
If they fix input limit I be sad. Unadded my whole friends list like yesterday.
ponyo.848
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