A counter to mass queens PvZ?
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Mezumay
United States14 Posts
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TheBrofessor
Canada429 Posts
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Haplo_33
Sweden383 Posts
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imbs
United Kingdom320 Posts
On April 21 2011 10:24 Mezumay wrote: I most often always have a problem killing a zerg if it gets to late game. My main strat is to either 4 gate or early voids to break their 2nd. is that you, cruncher? User was banned for this post. | ||
Almin
United States583 Posts
2) Blink in their main 3) Autowin. Coming from a masters zerg. | ||
iCCup.Nove
United States260 Posts
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1Eris1
United States5797 Posts
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Tatari
United States1179 Posts
Ignore the a-moved win part, it still requires micro >_>. And that seems like a somewhat cheesy opening. 2 void push? If you know they're massing spines and queens, that's an indicator that you should aim for a macro game. | ||
dondo
United States53 Posts
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rbx270j
Canada540 Posts
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DroneAllDay
United States140 Posts
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Dali.
New Zealand689 Posts
If I see a protoss going forge first, but throwing up 5 cannons, there's no way im going to try and break that. The same logic should apply to zerg. If they've invested heavily in defense, simply macro like crazy while scouting to see when he transitions into aggression. | ||
ducis
Canada96 Posts
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Mezumay
United States14 Posts
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Mezumay
United States14 Posts
lol, i was watching a cruncher video when this topic came to mind. | ||
Turgid
United States1623 Posts
On April 21 2011 11:04 Mezumay wrote: Wow, very good feedback. My main problem with the strats given is it is hard to scout zerg after they get their first couple pairs of lings out. So, I dont know if their going a normal ling/roach build or the mass queen/drone build. i liked my 1 base aggression build that would follow with a second, but relying on hallucination would void that. That said I think that means I cant be aggressive before my 2nd. Zerg is usually pretty easy to scout IMO. Aside from observers and hallucinated/real phoenixes, you can always just poke around with a probe and try to get a glimpse of their unit composition. Unless you're playing against very good players they'll probably just show their roaches or their blind spine crawlers or their lings and you know accordingly what kind of a midgame they want. | ||
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tree.hugger
Philadelphia, PA10406 Posts
Learn to play late game. You can't force agression on a zerg who is focusing heavily on defense. If you have problems scouting, research hallucination after warpgates and hallucinate a phoenix every minute or so. You'll know when to start making gateway units if you are diligent about this. | ||
Mezumay
United States14 Posts
On April 21 2011 11:09 tree.hugger wrote: Queens are excellent on early game defense, and completely and totally impotent on offensive. Take a third and tech. When the zerg ramps up production you'll be more than prepared. In fact, you'll have at least four colossi. Learn to play late game. If you have problems scouting, research hallucination after warpgates and hallucinate a phoenix every minute or so. Everyone keeps telling me to take a third when i havent figured out how to pressure when building my 2nd. Give up pressure? Or change my aggression altogether? | ||
WarChimp
Australia943 Posts
Guess just do your usual unit composition. Zealots, Stalkers, Colossus. Just macro, more Warp Gates :D | ||
hmunkey
United Kingdom1973 Posts
On April 21 2011 11:04 Mezumay wrote: Wow, very good feedback. My main problem with the strats given is it is hard to scout zerg after they get their first couple pairs of lings out. So, I dont know if their going a normal ling/roach build or the mass queen/drone build. i liked my 1 base aggression build that would follow with a second, but relying on hallucination would void that. That said I think that means I cant be aggressive before my 2nd. What? Unless you 4 gate, in which case you don't really need to scout, you should be getting a robo. Zerg basically has no way to deny scouting by observers. Hell, you can even run a stalker in their base sometimes. | ||
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