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_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
January 08 2011 15:12 GMT
#1021
All they have to do is to cancel lawsuits versus BW scene
I'll be the most loyal watcher to these matches I promise.
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 08 2011 15:19 GMT
#1022
I purchesed premium for the two first seasons, but after the "new game" factor disappeared it has gotten harder and harder to swallow the bad blizzard-made maps. This made me more or less go back to BW specating. Until they start using maps from real mapmapers in SC2 anyway.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
January 08 2011 15:21 GMT
#1023
On January 09 2011 00:19 Demand2k wrote:
I purchesed premium for the two first seasons, but after the "new game" factor disappeared it has gotten harder and harder to swallow the bad blizzard-made maps. This made me more or less go back to BW specating. Until they start using maps from real mapmapers in SC2 anyway.


Good news, GSL is planning on updating their map pool, getting rid of 4 bad maps and replacing them with new ones.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=182734
King takes Queen
Chise
Profile Joined December 2010
Japan507 Posts
January 08 2011 15:21 GMT
#1024
On January 09 2011 00:10 infinity2k9 wrote:
Show nested quote +
On January 08 2011 23:58 Chise wrote:
On January 08 2011 23:26 infinity2k9 wrote:
On January 08 2011 22:22 Helios.Star wrote:
On January 08 2011 17:10 shadymmj wrote:
On January 08 2011 16:49 CreepCrepe wrote:
On January 08 2011 16:26 nK)Duke wrote:
On January 08 2011 16:15 I Hott Sauce I wrote:
I just don't get some of you guys. SCII is new, what do you expect???


its boring as hell, what do you expect?


I don't understand why watching people go through incredibly mechanical macro is 'more exciting'.

It's not, it's frustrating, boring and repetitive.


because it defines a player's skill. gulfs in macro ability translate onto the battlefield. just watch the skt vs kt winners league - it's just over.

+ Show Spoiler +
bisu's 6 bases meant nothing without real units backing them up


you can win very easily through better macro.


So people expect pros who have been playing for 11 months at most to have the same skillset as pros who have been playing for about 12-13 years? But the "give it time" argument is still a stupid one apparently. The BW elitism in here really IS getting ridiculous, especially when you're entire argument is "its boring as hell, what do you expect?" but you still can get away with it.


Considering all the best players of WC3 and BW are the top again doesn't that show it's the SAME skillset? But even less required to be good? Do you want me to dig up quotes from numerous top players saying it's simply an easier game? MorroW flat out says he plays 4 hours a day and remains to be one of the best and switches because theres so little skill involved.

Everyone can now macro perfect or almost perfectly. There's no point in which you have to really pick your attention between things so you can easily handle your army, harass (which works less well anyway), and macro all with a small amount of apm. Yet in BW you can see most pro players still fail to macro, or more likely lose attention of their units for too long very often. The fact it's so hard is why it's a good competitive game with a massive gulf between the pro and the top amateurs.

If you think it's going to change in time with SC2 then you are just being ignorant to the game mechanics and how its changed.


SC2 does indeed have easier macro mechanics, but this doesn't make the game as a whole easier I think. It obviously makes macro easier, which means that you have to spend less time on macroing, so you can use that time to micro. In a few years, when pros will (probably) be 10 times as good as they are now, we might see some really epic games due to the fact that macro is so easy, because they will hopefully be able to micro and multitask like shit.


What is there actually skillwise to be 10 times better at? Spellcasting is easier, no 12 unit limit, micro is easier because theres no patrol tricks. So what are you exactly imagining a game in 10 years to be different, in what way? In my opinion people are just going to refine the best macro builds then small eco disadvantage or a bad decision decides the game. It doesn't make the compelling viewing to be honest. It's not like say, a BW PvP where even with a unit disadvantage you can turn the tide of the battle with good storms and reaver control because theres no skill in using storm or any of the units.

As for the post about blobs actually looking good, sorry but they don't at all they just make it harder to see what the fuck is going on. I don't find all the particle effects beautiful they just make it difficult to tell whats happening for a spectator, whereas BW is mostly clear except in a few situations such as mass swarms and storms and when carriers cover the whole screen with interceptors.

Even if you're trying to say SC2 should surpass BW just because it has better graphics, then what does that say for the lifespan of SC2? Graphically it's going to age and are you going to trot out the same arguments then? Or will you not even be around then, moved onto some other game. Thats what annoys me a lot about a lot of the people arguing cause i'm willing to bet they will be nowhere to be seen in a few years anyway.


Are you kidding me? Micro can NEVER be perfect. Just look at WC3, which is 90% Micro and 10% Macro, yet it was and still is awesome to watch (at least in my opinion).
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
January 08 2011 15:22 GMT
#1025
Maybe their scientology-based minds can't realise that the saying "you can't buy everything with money" is actually true, not only empty words. T_T They can't keep going like this and need to show some real care about people with whom they will interact. (And these are all people who ever played Starcraft 1 or 2 without exclusion ).
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 08 2011 15:22 GMT
#1026
On January 09 2011 00:10 infinity2k9 wrote:
Show nested quote +
On January 08 2011 23:58 Chise wrote:
On January 08 2011 23:26 infinity2k9 wrote:
On January 08 2011 22:22 Helios.Star wrote:
On January 08 2011 17:10 shadymmj wrote:
On January 08 2011 16:49 CreepCrepe wrote:
On January 08 2011 16:26 nK)Duke wrote:
On January 08 2011 16:15 I Hott Sauce I wrote:
I just don't get some of you guys. SCII is new, what do you expect???


its boring as hell, what do you expect?


I don't understand why watching people go through incredibly mechanical macro is 'more exciting'.

It's not, it's frustrating, boring and repetitive.


because it defines a player's skill. gulfs in macro ability translate onto the battlefield. just watch the skt vs kt winners league - it's just over.

+ Show Spoiler +
bisu's 6 bases meant nothing without real units backing them up


you can win very easily through better macro.


So people expect pros who have been playing for 11 months at most to have the same skillset as pros who have been playing for about 12-13 years? But the "give it time" argument is still a stupid one apparently. The BW elitism in here really IS getting ridiculous, especially when you're entire argument is "its boring as hell, what do you expect?" but you still can get away with it.


Considering all the best players of WC3 and BW are the top again doesn't that show it's the SAME skillset? But even less required to be good? Do you want me to dig up quotes from numerous top players saying it's simply an easier game? MorroW flat out says he plays 4 hours a day and remains to be one of the best and switches because theres so little skill involved.

Everyone can now macro perfect or almost perfectly. There's no point in which you have to really pick your attention between things so you can easily handle your army, harass (which works less well anyway), and macro all with a small amount of apm. Yet in BW you can see most pro players still fail to macro, or more likely lose attention of their units for too long very often. The fact it's so hard is why it's a good competitive game with a massive gulf between the pro and the top amateurs.

If you think it's going to change in time with SC2 then you are just being ignorant to the game mechanics and how its changed.


SC2 does indeed have easier macro mechanics, but this doesn't make the game as a whole easier I think. It obviously makes macro easier, which means that you have to spend less time on macroing, so you can use that time to micro. In a few years, when pros will (probably) be 10 times as good as they are now, we might see some really epic games due to the fact that macro is so easy, because they will hopefully be able to micro and multitask like shit.


What is there actually skillwise to be 10 times better at? Spellcasting is easier, no 12 unit limit, micro is easier because theres no patrol tricks. So what are you exactly imagining a game in 10 years to be different, in what way? In my opinion people are just going to refine the best macro builds then small eco disadvantage or a bad decision decides the game. It doesn't make the compelling viewing to be honest. It's not like say, a BW PvP where even with a unit disadvantage you can turn the tide of the battle with good storms and reaver control because theres no skill in using storm or any of the units.

As for the post about blobs actually looking good, sorry but they don't at all they just make it harder to see what the fuck is going on. I don't find all the particle effects beautiful they just make it difficult to tell whats happening for a spectator, whereas BW is mostly clear except in a few situations such as mass swarms and storms and when carriers cover the whole screen with interceptors.

Even if you're trying to say SC2 should surpass BW just because it has better graphics, then what does that say for the lifespan of SC2? Graphically it's going to age and are you going to trot out the same arguments then? Or will you not even be around then, moved onto some other game. Thats what annoys me a lot about a lot of the people arguing cause i'm willing to bet they will be nowhere to be seen in a few years anyway.


One thing i can imagine is when bigger maps are introduced, people wont ball up their armies anymore. Because if a balled up army engages a well spread out one, the spread out one gets the initial concave and will win. The current mappool doesn't allow for this possibility, but future ones with larger size will. It seems possible to me that armies will be spread out to 3 different hotkeys to make spreading your army easier and this will get rid of the "ball" and at the same time increase difficulty in the game. But that is all theory from me since i can't provide any evidence this will happen.
Kill the Deathball
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 08 2011 15:27 GMT
#1027
Are you kidding ME, did i say micro is perfect did you even read the post? How the fuck do you read 'easier' as 'perfect'? Because progamers can focus almost 100% on micro at all times it's going to be easier, isn't that pretty simple. And the fact they even took heavy micro-requiring units OUT of the game with replacements which are not micro-able. A small mistake in micro or macro will lead to a game being lost or won in SC2 eventually because the skill gap will be so close.

Unlike BW where the top few players are so much better than the rest of the a-teamers, who are miles ahead of the B-teamers, who are miles ahead of the amateurs. Now in SC2 the lines are completely blurred... i have a friend who's around top 100 USA, and can take games off the top people despite only being C+ on Iccup. Now people will say it will develop over time, blah blah... well it won't because there is nothing to develop skills on.
Chise
Profile Joined December 2010
Japan507 Posts
January 08 2011 15:32 GMT
#1028
Ok, it's useless discussing with you, since you think you KNOW how SC2 will evolve and there's obviously no possibility you are wrong.
People won't discover new things that could change the gameplay, that's impossible because YOU know there aren't any.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 08 2011 15:36 GMT
#1029
I don't want to make a new thread, but doesn't it bother anyone that the only team colors use are blue and red? It bothers the shit out of me. How hard is it to select green and orange, or teal and purple. Idk, its just been really bothering me. It feels like a small change that would make the game look much more refreshing. As long as the players don't pick similar colors it would be great. Also playing ladder, its always blue vs red, ughhhhh.
Kill the Deathball
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-01-08 15:44:07
January 08 2011 15:43 GMT
#1030
Here is what the winner of (Z)July vs (T)OdinMvP has to say about SC2 micros.

+ Show Spoiler +
July
Q:第三局飞龙操作让人眼前一亮。
Q: Your Muta control was very good in Game 3.

A:我希望虫族不要一直和现在一样--没有微操以及一些细节部分的操作。虫族玩家不要局限在飞龙上,而是在很多地方出现一些变化。别人枪兵都有操作,但是虫族基本没有微操。神族好像也没有,这一点让我非常遗憾。
A: I don't want Zerg to Stay the same as now: no micro possibilities. Zerg players should not restrict themselves to mutas only, they need more varieties. Terran has Marine micro, but there is nothing for Zerg. Protoss also doesn't seem to have any unit you can micro, I am very disappointed.

WarSong
Profile Joined November 2010
Canada126 Posts
January 08 2011 15:43 GMT
#1031
On January 09 2011 00:10 infinity2k9 wrote:
Show nested quote +
On January 08 2011 23:58 Chise wrote:
On January 08 2011 23:26 infinity2k9 wrote:
On January 08 2011 22:22 Helios.Star wrote:
On January 08 2011 17:10 shadymmj wrote:
On January 08 2011 16:49 CreepCrepe wrote:
On January 08 2011 16:26 nK)Duke wrote:
On January 08 2011 16:15 I Hott Sauce I wrote:
I just don't get some of you guys. SCII is new, what do you expect???


its boring as hell, what do you expect?


I don't understand why watching people go through incredibly mechanical macro is 'more exciting'.

It's not, it's frustrating, boring and repetitive.


because it defines a player's skill. gulfs in macro ability translate onto the battlefield. just watch the skt vs kt winners league - it's just over.

+ Show Spoiler +
bisu's 6 bases meant nothing without real units backing them up


you can win very easily through better macro.


So people expect pros who have been playing for 11 months at most to have the same skillset as pros who have been playing for about 12-13 years? But the "give it time" argument is still a stupid one apparently. The BW elitism in here really IS getting ridiculous, especially when you're entire argument is "its boring as hell, what do you expect?" but you still can get away with it.


Considering all the best players of WC3 and BW are the top again doesn't that show it's the SAME skillset? But even less required to be good? Do you want me to dig up quotes from numerous top players saying it's simply an easier game? MorroW flat out says he plays 4 hours a day and remains to be one of the best and switches because theres so little skill involved.

Everyone can now macro perfect or almost perfectly. There's no point in which you have to really pick your attention between things so you can easily handle your army, harass (which works less well anyway), and macro all with a small amount of apm. Yet in BW you can see most pro players still fail to macro, or more likely lose attention of their units for too long very often. The fact it's so hard is why it's a good competitive game with a massive gulf between the pro and the top amateurs.

If you think it's going to change in time with SC2 then you are just being ignorant to the game mechanics and how its changed.


SC2 does indeed have easier macro mechanics, but this doesn't make the game as a whole easier I think. It obviously makes macro easier, which means that you have to spend less time on macroing, so you can use that time to micro. In a few years, when pros will (probably) be 10 times as good as they are now, we might see some really epic games due to the fact that macro is so easy, because they will hopefully be able to micro and multitask like shit.


What is there actually skillwise to be 10 times better at? Spellcasting is easier, no 12 unit limit, micro is easier because theres no patrol tricks. So what are you exactly imagining a game in 10 years to be different, in what way? In my opinion people are just going to refine the best macro builds then small eco disadvantage or a bad decision decides the game. It doesn't make the compelling viewing to be honest. It's not like say, a BW PvP where even with a unit disadvantage you can turn the tide of the battle with good storms and reaver control because theres no skill in using storm or any of the units.

As for the post about blobs actually looking good, sorry but they don't at all they just make it harder to see what the fuck is going on. I don't find all the particle effects beautiful they just make it difficult to tell whats happening for a spectator, whereas BW is mostly clear except in a few situations such as mass swarms and storms and when carriers cover the whole screen with interceptors.

Even if you're trying to say SC2 should surpass BW just because it has better graphics, then what does that say for the lifespan of SC2? Graphically it's going to age and are you going to trot out the same arguments then? Or will you not even be around then, moved onto some other game. Thats what annoys me a lot about a lot of the people arguing cause i'm willing to bet they will be nowhere to be seen in a few years anyway.

Edit: i have to quote this cause it's such a bad quote its unbelievable

Show nested quote +
Saying that watching 6 collosi roast zerglings while corruptors are slithering through the air at them, and infestors are attempting to place well-positioned neural parasites down, but get foiled by some forcefields...at which point 12 new zealot reinforcements charge into the fray as the zerg rolls 65 banelings into it all, resulting in a massive green and blue explosion, is both boring and visually inspiring is like putting on lead glasses and then complaining about the lack of sunlight.


Seriously? We're talking about eSports who is paying attention to this considering the speed of the game? And your attempt to try and make the example exciting with that kind of writing just makes me laugh. What has this even got to do with the topic. I don't see teenage korean girls packed in the stadiums to watch massive green and blue explosions. Even if the visuals were impressive (which they are not particularly) how often is it going to make you think 'wow' when it happens every game. The actual visuals basically become symbols to the spectator as to what is happening, and those symbols need to be as clear as possible.

god i love posting on this site. the few times that i respond to belligerent posters i get banned, and yet i see this trashtalk all the time, which is overlooked. likely not even a warning.

so, you've failed to take any of my points out of what i wrote. my point was not that visuals are the sole reason to play a game. the point being, totally obvious, was that the term to describe a game that has moved their graphics quality forward is "IMPROVED GRAPHICS", though you appear to be unfamiliar with it. improved means that the current product is better than the old content (in this case the visuals). it's like you're trying to say that better graphics are not better graphics...totally logical, right? as for the inability to discern what's happening: same thing happened to me when i switched over from dota to hon. you aren't used to the bright lights, flashy colors and a million other things that greatly improve the visual experience. you play for a day and all of a sudden there isn't the slightest thing that's difficult to see or comprehend. you're so latched onto a 12 year old game that you're unwilling to even spend a day with it. you don't have to and i don't think you should, since youre completely emotionally invested in BW, but ignorant comments on topics like that are seriously infuriating. i never get tired of watching collosi lazers, guardian shields, zerg tendrils snaking out and a million more examples. i know it pains you to consider the fact that sc2's graphics blow BW out of the water, a fact agreed upon by probably close to 98% of players, so i won't press the issue. you can't argue with someone who doesn't know how to argue. you'll just post back with more NO BW IZ TEH BESTEST CUS IT HAS 35 PIXELZ ON SCREEN. as for my example of a battle scenario in sc2, i have no clue how you interpreted that as having anything to do with speed or pace. you know so little about what youre bashing that you couldn't even grasp the example, let alone provide a coherent rebuttal to it.

i've played sc since the original, i've played sc2 right through the beta, and i continue to play it now. i'm a 2500 diamond, which can be a very relative of skill, but i'm no bronze noob, let alone a plainum noob. there are somewhere around 7-10k players that are better than me in the world, but guess what...that doesn't mean i suck. i'll be playing whatever version of starcraft is released. that IS a pretty weird concept, since it's natural to avoid continuations in awesome game series like it's the plague.

try opening your mind once in a while; it seems like it's a little stale and needs some fresh air.
ZING!
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
WarSong
Profile Joined November 2010
Canada126 Posts
January 08 2011 15:47 GMT
#1032
On January 09 2011 00:27 infinity2k9 wrote:
Are you kidding ME, did i say micro is perfect did you even read the post? How the fuck do you read 'easier' as 'perfect'? Because progamers can focus almost 100% on micro at all times it's going to be easier, isn't that pretty simple. And the fact they even took heavy micro-requiring units OUT of the game with replacements which are not micro-able. A small mistake in micro or macro will lead to a game being lost or won in SC2 eventually because the skill gap will be so close.

Unlike BW where the top few players are so much better than the rest of the a-teamers, who are miles ahead of the B-teamers, who are miles ahead of the amateurs. Now in SC2 the lines are completely blurred... i have a friend who's around top 100 USA, and can take games off the top people despite only being C+ on Iccup. Now people will say it will develop over time, blah blah... well it won't because there is nothing to develop skills on.

good god, it's frustrating. feels a lot like the blizz forums at times, though people here are usually mean instead of completely stupid. but what the fuck, i'm having the same problem: i lay out a completely clear example to back up my argument, and then you get some punk who can only attempt to make your post look stupid, while completely missing the point. it's like i'm saying "i love bananas!" and they respond with "NO you dumb fuck, it ISN'T friday!!!"
sigh.
it really makes me miss university philosophy, where people have a concept of structured argumentation and critical thinking.
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-01-08 15:49:12
January 08 2011 15:47 GMT
#1033
On January 09 2011 00:32 Chise wrote:
Ok, it's useless discussing with you, since you think you KNOW how SC2 will evolve and there's obviously no possibility you are wrong.
People won't discover new things that could change the gameplay, that's impossible because YOU know there aren't any.


If the game is designed with eSports in mind then why would we expect to have players randomly find exploits? It's already be showned infact, like the voidray trick, that they might just patch them out anyway. Please explain how the ENTIRE dynamic of the game will change because someone discovers a trick. You think somehow the Thor is going to suddenly be a interesting microable unit because of a trick thats found. Yeah lets put all our hopes into that happening rather than looking at and examining the current situation of the game.

Saying players might find something is a completely stupid argument. Was Zerg really easy in BW before muta stacking was done? No, people just attempted the best they could to stack them manually anyway. I never said there won't be anything found in the game but trying to put that as a reason why the game could be interesting in the future is ridiculous. What about how it is right now?

On January 09 2011 00:47 WarSong wrote:
good god, it's frustrating. feels a lot like the blizz forums at times, though people here are usually mean instead of completely stupid. but what the fuck, i'm having the same problem: i lay out a completely clear example to back up my argument, and then you get some punk who can only attempt to make your post look stupid, while completely missing the point. it's like i'm saying "i love bananas!" and they respond with "NO you dumb fuck, it ISN'T friday!!!"
sigh.
it really makes me miss university philosophy, where people have a concept of structured argumentation and critical thinking.


So what's your argument here? Nothing at all? You claim i'm saying micro will be perfect, despite nothing to back it up, then just try and insult me with zero argument or any points made. I love these new TL members they are really good at discussion!
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 08 2011 15:51 GMT
#1034
On January 09 2011 00:43 WarSong wrote:
Show nested quote +
On January 09 2011 00:10 infinity2k9 wrote:
On January 08 2011 23:58 Chise wrote:
On January 08 2011 23:26 infinity2k9 wrote:
On January 08 2011 22:22 Helios.Star wrote:
On January 08 2011 17:10 shadymmj wrote:
On January 08 2011 16:49 CreepCrepe wrote:
On January 08 2011 16:26 nK)Duke wrote:
On January 08 2011 16:15 I Hott Sauce I wrote:
I just don't get some of you guys. SCII is new, what do you expect???


its boring as hell, what do you expect?


I don't understand why watching people go through incredibly mechanical macro is 'more exciting'.

It's not, it's frustrating, boring and repetitive.


because it defines a player's skill. gulfs in macro ability translate onto the battlefield. just watch the skt vs kt winners league - it's just over.

+ Show Spoiler +
bisu's 6 bases meant nothing without real units backing them up


you can win very easily through better macro.


So people expect pros who have been playing for 11 months at most to have the same skillset as pros who have been playing for about 12-13 years? But the "give it time" argument is still a stupid one apparently. The BW elitism in here really IS getting ridiculous, especially when you're entire argument is "its boring as hell, what do you expect?" but you still can get away with it.


Considering all the best players of WC3 and BW are the top again doesn't that show it's the SAME skillset? But even less required to be good? Do you want me to dig up quotes from numerous top players saying it's simply an easier game? MorroW flat out says he plays 4 hours a day and remains to be one of the best and switches because theres so little skill involved.

Everyone can now macro perfect or almost perfectly. There's no point in which you have to really pick your attention between things so you can easily handle your army, harass (which works less well anyway), and macro all with a small amount of apm. Yet in BW you can see most pro players still fail to macro, or more likely lose attention of their units for too long very often. The fact it's so hard is why it's a good competitive game with a massive gulf between the pro and the top amateurs.

If you think it's going to change in time with SC2 then you are just being ignorant to the game mechanics and how its changed.


SC2 does indeed have easier macro mechanics, but this doesn't make the game as a whole easier I think. It obviously makes macro easier, which means that you have to spend less time on macroing, so you can use that time to micro. In a few years, when pros will (probably) be 10 times as good as they are now, we might see some really epic games due to the fact that macro is so easy, because they will hopefully be able to micro and multitask like shit.


What is there actually skillwise to be 10 times better at? Spellcasting is easier, no 12 unit limit, micro is easier because theres no patrol tricks. So what are you exactly imagining a game in 10 years to be different, in what way? In my opinion people are just going to refine the best macro builds then small eco disadvantage or a bad decision decides the game. It doesn't make the compelling viewing to be honest. It's not like say, a BW PvP where even with a unit disadvantage you can turn the tide of the battle with good storms and reaver control because theres no skill in using storm or any of the units.

As for the post about blobs actually looking good, sorry but they don't at all they just make it harder to see what the fuck is going on. I don't find all the particle effects beautiful they just make it difficult to tell whats happening for a spectator, whereas BW is mostly clear except in a few situations such as mass swarms and storms and when carriers cover the whole screen with interceptors.

Even if you're trying to say SC2 should surpass BW just because it has better graphics, then what does that say for the lifespan of SC2? Graphically it's going to age and are you going to trot out the same arguments then? Or will you not even be around then, moved onto some other game. Thats what annoys me a lot about a lot of the people arguing cause i'm willing to bet they will be nowhere to be seen in a few years anyway.

Edit: i have to quote this cause it's such a bad quote its unbelievable

Saying that watching 6 collosi roast zerglings while corruptors are slithering through the air at them, and infestors are attempting to place well-positioned neural parasites down, but get foiled by some forcefields...at which point 12 new zealot reinforcements charge into the fray as the zerg rolls 65 banelings into it all, resulting in a massive green and blue explosion, is both boring and visually inspiring is like putting on lead glasses and then complaining about the lack of sunlight.


Seriously? We're talking about eSports who is paying attention to this considering the speed of the game? And your attempt to try and make the example exciting with that kind of writing just makes me laugh. What has this even got to do with the topic. I don't see teenage korean girls packed in the stadiums to watch massive green and blue explosions. Even if the visuals were impressive (which they are not particularly) how often is it going to make you think 'wow' when it happens every game. The actual visuals basically become symbols to the spectator as to what is happening, and those symbols need to be as clear as possible.

god i love posting on this site. the few times that i respond to belligerent posters i get banned, and yet i see this trashtalk all the time, which is overlooked. likely not even a warning.

so, you've failed to take any of my points out of what i wrote. my point was not that visuals are the sole reason to play a game. the point being, totally obvious, was that the term to describe a game that has moved their graphics quality forward is "IMPROVED GRAPHICS", though you appear to be unfamiliar with it. improved means that the current product is better than the old content (in this case the visuals). it's like you're trying to say that better graphics are not better graphics...totally logical, right? as for the inability to discern what's happening: same thing happened to me when i switched over from dota to hon. you aren't used to the bright lights, flashy colors and a million other things that greatly improve the visual experience. you play for a day and all of a sudden there isn't the slightest thing that's difficult to see or comprehend. you're so latched onto a 12 year old game that you're unwilling to even spend a day with it. you don't have to and i don't think you should, since youre completely emotionally invested in BW, but ignorant comments on topics like that are seriously infuriating. i never get tired of watching collosi lazers, guardian shields, zerg tendrils snaking out and a million more examples. i know it pains you to consider the fact that sc2's graphics blow BW out of the water, a fact agreed upon by probably close to 98% of players, so i won't press the issue. you can't argue with someone who doesn't know how to argue. you'll just post back with more NO BW IZ TEH BESTEST CUS IT HAS 35 PIXELZ ON SCREEN. as for my example of a battle scenario in sc2, i have no clue how you interpreted that as having anything to do with speed or pace. you know so little about what youre bashing that you couldn't even grasp the example, let alone provide a coherent rebuttal to it.

i've played sc since the original, i've played sc2 right through the beta, and i continue to play it now. i'm a 2500 diamond, which can be a very relative of skill, but i'm no bronze noob, let alone a plainum noob. there are somewhere around 7-10k players that are better than me in the world, but guess what...that doesn't mean i suck. i'll be playing whatever version of starcraft is released. that IS a pretty weird concept, since it's natural to avoid continuations in awesome game series like it's the plague.

try opening your mind once in a while; it seems like it's a little stale and needs some fresh air.
ZING!


No one watches or plays eSports for the graphics of the game. It. Is. Irrelevant. To. The. Topic.

Such a long post to basically say nothing, it really is fucking stupid.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-01-08 15:57:48
January 08 2011 15:57 GMT
#1035
On January 09 2011 00:47 infinity2k9 wrote:
Show nested quote +
On January 09 2011 00:32 Chise wrote:
Ok, it's useless discussing with you, since you think you KNOW how SC2 will evolve and there's obviously no possibility you are wrong.
People won't discover new things that could change the gameplay, that's impossible because YOU know there aren't any.


If the game is designed with eSports in mind then why would we expect to have players randomly find exploits? It's already be showned infact, like the voidray trick, that they might just patch them out anyway. Please explain how the ENTIRE dynamic of the game will change because someone discovers a trick. You think somehow the Thor is going to suddenly be a interesting microable unit because of a trick thats found. Yeah lets put all our hopes into that happening rather than looking at and examining the current situation of the game.

Saying players might find something is a completely stupid argument. Was Zerg really easy in BW before muta stacking was done? No, people just attempted the best they could to stack them manually anyway. I never said there won't be anything found in the game but trying to put that as a reason why the game could be interesting in the future is ridiculous. What about how it is right now?

Show nested quote +
On January 09 2011 00:47 WarSong wrote:
good god, it's frustrating. feels a lot like the blizz forums at times, though people here are usually mean instead of completely stupid. but what the fuck, i'm having the same problem: i lay out a completely clear example to back up my argument, and then you get some punk who can only attempt to make your post look stupid, while completely missing the point. it's like i'm saying "i love bananas!" and they respond with "NO you dumb fuck, it ISN'T friday!!!"
sigh.
it really makes me miss university philosophy, where people have a concept of structured argumentation and critical thinking.


So what's your argument here? Nothing at all? You claim i'm saying micro will be perfect, despite nothing to back it up, then just try and insult me with zero argument or any points made. I love these new TL members they are really good at discussion!


I agree with you in that we should criticize the game for what it is now, not how it will be in the future. That being said, new maps are on their way to the GSL and we will see how things turn out then. And of course, new units are coming with the expansions. Its kinda dumb, but we really won't see what this game looks like until the last expansion is out.

I agree that as of right now bw is miles ahead of sc2 and those saying that sc2 is way better are simply sc2 fanboys or simply don't know better, but with both maps and new units coming, one shouldn't say that SC2 won't ever improve because no one knows whether that is true or not. All I know for sure is that the game will change, and we need to keep an open mind as to how it will turn out. I believe SC2 will greatly improve, and eventually rise to the level bw is at, but that's just my opinion.

Baby steps though, lets see how new larger maps affect the game first.
Kill the Deathball
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
January 08 2011 15:59 GMT
#1036
Thats a grim outlook for the future, what happens if GOM shuts down GSL because its simply not a viable business to uphold anymore?

What if the ironic situation happens where NA/EU is where the real SC2 scene is and that korea becomes the small "foreign" community, oh man, wouldn't that be funny =o
"trash micro but win - its marine" MC commentary during HSC 4
Yurie
Profile Blog Joined August 2010
11807 Posts
January 08 2011 16:06 GMT
#1037
On January 09 2011 00:07 WarSong wrote:
SC2 blows BW out of the water, visually.


That is an opinion I don't agree with. SC2 has higher definition textures and is in 3D. Technically it has better graphics. In my personal opinion BW looks better.
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2011-01-08 16:08:47
January 08 2011 16:07 GMT
#1038
GSL is a joke right now, there's nothing but cheese and all-ins these days
when like 90% of the games dont even last until mid game, people stop watching
How do you mine minerals?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
January 08 2011 16:28 GMT
#1039
On January 09 2011 00:59 Senx wrote:
Thats a grim outlook for the future, what happens if GOM shuts down GSL because its simply not a viable business to uphold anymore?

What if the ironic situation happens where NA/EU is where the real SC2 scene is and that korea becomes the small "foreign" community, oh man, wouldn't that be funny =o


If GOM folded I really don't think it would be anything like a deathblow to SC2. It would definitely shake up the positions of Blizzard and Kespa/OGN/MBC. In my opinion it would probably push the parties closer together. Blizzard would end up having to look to them to make SC2 a viable esport (which tbh they should have done to begin with)
mmdmmd
Profile Joined June 2007
722 Posts
January 08 2011 16:33 GMT
#1040
On January 09 2011 01:28 floor exercise wrote:
Show nested quote +
On January 09 2011 00:59 Senx wrote:
Thats a grim outlook for the future, what happens if GOM shuts down GSL because its simply not a viable business to uphold anymore?

What if the ironic situation happens where NA/EU is where the real SC2 scene is and that korea becomes the small "foreign" community, oh man, wouldn't that be funny =o


If GOM folded I really don't think it would be anything like a deathblow to SC2. It would definitely shake up the positions of Blizzard and Kespa/OGN/MBC. In my opinion it would probably push the parties closer together. Blizzard would end up having to look to them to make SC2 a viable esport (which tbh they should have done to begin with)


I agree, if GSL goes down. It might actually opens up new opportunities. Both Kespa and Blizz wants SC2.
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