Any opinion is good and please don't abuse my ignorance, i am sort of new to the game.. thanks

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eXoGhost
Australia98 Posts
Any opinion is good and please don't abuse my ignorance, i am sort of new to the game.. thanks ![]() | ||
klauz619
453 Posts
The thor's ground damage is pretty low for it's cost and it's only special feature is that it will thrash mutas who don't magic box and it can be repaired. Ultras can be produced in huge chunks and move at 3.900 in creep, they're also pretty powerful. Colossus on the other hand singlehandedly change the game for TvP, 5 colossus will kill 10 food worth of bio unit per 1.4 second volley from a safe distance, once they hit a critical mass of 4-5 terran army doesn't stand a chance without sniping it down. | ||
Darthturtle
United States718 Posts
Colossus mainly shreds the hell out of mass clusters of ground units. It shreds light, it shreds armored, it shreds untyped, and it does so from up to nine range away. It get's taken down fast by anti-air, though. Thors make any army better. They make your anti-air better, they make your anti-ground better, but you don't want to make an army of just thors. They're used to supplement an army. Ultras kill mass numbers of armored ground units. Good against protoss colossus/stalker compositions, reasonably good at busting tank lines. | ||
Sinensis
United States2513 Posts
On October 09 2010 13:23 vince wrote: Hi everyone, I have been looking for opinions/ replays of which ground unit is dominant. I usually play as random when playing 2v2, and dominate the ground whilst my partner provides heaps of air and ground support- especially air with void rays or carriers. So which is more effective out of the three ? I seem to think Ultralisks are the best although like Colossus they cant fight vs air units. Any opinion is good and please don't abuse my ignorance, i am sort of new to the game.. thanks ![]() They each have different roles in combat. Cliffwalking, long range, and splash make the colossus excellent for killing large groups of ground units, especially weaker tier 1 units. The ultralisk is pure beef and has good melee dps as well as splash, so it is good vs most ground compositions. The thor is a more of a siege warfare unit best utilized with slow, powerful pushes and has excellent anti air. | ||
eXoGhost
Australia98 Posts
On October 09 2010 13:30 klauz619 wrote: Ultras can be produced in huge chunks ^^ probably the thing that encourages me to use them, they seem just about on par for offense with Colossus/Thor as well? | ||
klauz619
453 Posts
They do about the same on armored 1v1, but ultras splashing 7-8 more people at 33% damage means they outdamage ultras by 3 maybe 4x. The thor is just a support unit for the most part, there to help out the bioball with it's long range anti air and staying in the front to help protect em from banelings, their long winding time for auto attacks and frontloaded damage means it sucks against zerglings/banelings, as the bio ball shreds em instantly and the thor wastes a turn on foes that are badly wounded. Colossus/Ultras are killing machines that really change the game on their own, the thors barring a quick rush with repairs are just there to help out the bio army. | ||
Supa19
United States32 Posts
On October 09 2010 13:38 vince wrote: ^^ probably the thing that encourages me to use them, they seem just about on par for offense with Colossus/Thor as well? If the opponent does not spot your ultra cavern, and you're able to produce a group of them at once, that can cause for a pretty significant "Oh shit..." moment for the opponent. Thors probably are the hardest to counter, since they can attack air and are a ranged unit. Combine that with the potential to repair them and they can be a bitch to take down. | ||
claricorp
Canada142 Posts
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Wolf
Korea (South)3290 Posts
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rockslave
Brazil318 Posts
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sylverfyre
United States8298 Posts
Thors are more of a tanky beefcake than a dominator by themselves. Their presence, massive health, ability to be repaired, means they can soak damage for marines/tanks/whatever. Their ground damage isnt terrible, but it isn't siege tank's dominating range+splash+damage. | ||
kawazu
United States111 Posts
Their damage is nothing to laugh at. They do very efficient damage per pop to any ground unit and absolutely dominate light air units. | ||
Shikyo
Finland33997 Posts
On October 09 2010 13:45 klauz619 wrote: Ultra ground offense takes a dump on thors. They do about the same on armored 1v1, but ultras splashing 7-8 more people at 33% damage means they outdamage ultras by 3 maybe 4x. The thor is just a support unit for the most part, there to help out the bioball with it's long range anti air and staying in the front to help protect em from banelings, their long winding time for auto attacks and frontloaded damage means it sucks against zerglings/banelings, as the bio ball shreds em instantly and the thor wastes a turn on foes that are badly wounded. Colossus/Ultras are killing machines that really change the game on their own, the thors barring a quick rush with repairs are just there to help out the bio army. What? No, never. 10 Thors >>> 10 ultras so that only 2 or 3 die. Thors also are the only ones with an anti-air attack, and also are one of the strongest ground-to-ground DPS there is. Actually I am pretty sure their ground-to-ground DPS is the highest in the game(~47). If you want to just mass one unit, Thor is the way to go. They're not vulnerable to anti-air either. Seems like Klauz is a Terran player or something. | ||
Azn_Christian
United States153 Posts
Against Ground: (not counting splash) Ultra - 40.65 to Armored, 17.42 normal Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode Thor - 23.44 Battle Cruiser - 35.56 Colossus - 18.18 | ||
aztrorisk
United States896 Posts
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eXoGhost
Australia98 Posts
![]() the situation with my 2v2 team is that my partner goes for void rays and carriers while I dominate the ground warfare, it has basically worked with all races but best with Z as I can mass Ultras easier than Thors/Colossus. | ||
Shikyo
Finland33997 Posts
On October 09 2010 15:28 Azn_Christian wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075 Against Ground: (not counting splash) Ultra - 40.65 to Armored, 17.42 normal Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode Thor - 23.44 Battle Cruiser - 35.56 Colossus - 18.18 With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you. | ||
AssuredVacancy
United States1167 Posts
On October 09 2010 15:35 Shikyo wrote: Show nested quote + On October 09 2010 15:28 Azn_Christian wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075 Against Ground: (not counting splash) Ultra - 40.65 to Armored, 17.42 normal Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode Thor - 23.44 Battle Cruiser - 35.56 Colossus - 18.18 With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you. He forgot to take in account that thor does 2 attacks, so he only counted 30 as thor's damage. | ||
Chairman Ray
United States11903 Posts
Thors are just a standard unit in TvZ. They don't win the game for you, and not having them might lose the game for you. You need them from start to end. Ultras are used as a late game win switch in ZvT and ZvP when the opponent has the wrong unit composition to deal with them. | ||
Shikyo
Finland33997 Posts
On October 09 2010 15:39 AssuredVacancy wrote: Show nested quote + On October 09 2010 15:35 Shikyo wrote: On October 09 2010 15:28 Azn_Christian wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075 Against Ground: (not counting splash) Ultra - 40.65 to Armored, 17.42 normal Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode Thor - 23.44 Battle Cruiser - 35.56 Colossus - 18.18 With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you. He forgot to take in account that thor does 2 attacks, so he only counted 30 as thor's damage. I know, but he was trying to prove me wrong with that... On October 09 2010 15:33 vince wrote: OK everyone the situation i wanted to really know was if it was a ground battle. Say 50 Ultralisks, 50 Colossus and 50 Thors, which would win? if anyone has the answer i am keen to find out ![]() the situation with my 2v2 team is that my partner goes for void rays and carriers while I dominate the ground warfare, it has basically worked with all races but best with Z as I can mass Ultras easier than Thors/Colossus. 50 of each isn't even possible.... I'll do 20. (all upgrades +3/+3 because its so late in the game) 20 Ultras vs 20 Thors clumped up and with attack-move, 9 Thors left 20 Ultras vs 20 Colossus clumped up and with attack-move, 7 Ultras left 20 Thors vs 20 Colossus clumped up and with attack-move, 11 Colossus left Rock-paper-scissors, anyone... EDIT: With some kiting micro, 20 Colossi > 20 ultras with 11 left. I guess Colossus is best if you want to just go ground-to-ground | ||
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