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Colossus vs. Thor vs. Ultralisk

Forum Index > Closed
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1 2 Next All
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
October 09 2010 04:23 GMT
#1
Hi everyone, I have been looking for opinions/ replays of which ground unit is dominant. I usually play as random when playing 2v2, and dominate the ground whilst my partner provides heaps of air and ground support- especially air with void rays or carriers. So which is more effective out of the three ? I seem to think Ultralisks are the best although like Colossus they cant fight vs air units.

Any opinion is good and please don't abuse my ignorance, i am sort of new to the game.. thanks
stream: www.livestream.com/pureghostsc2streaming // site: d2dgamer.com
klauz619
Profile Joined July 2010
453 Posts
Last Edited: 2010-10-09 04:30:45
October 09 2010 04:30 GMT
#2
Colossus is probably strongest of the three in terms of pure offense.

The thor's ground damage is pretty low for it's cost and it's only special feature is that it will thrash mutas who don't magic box and it can be repaired.

Ultras can be produced in huge chunks and move at 3.900 in creep, they're also pretty powerful.

Colossus on the other hand singlehandedly change the game for TvP, 5 colossus will kill 10 food worth of bio unit per 1.4 second volley from a safe distance, once they hit a critical mass of 4-5 terran army doesn't stand a chance without sniping it down.
Darthturtle
Profile Joined May 2009
United States718 Posts
October 09 2010 04:35 GMT
#3
They're each good for different things.

Colossus mainly shreds the hell out of mass clusters of ground units. It shreds light, it shreds armored, it shreds untyped, and it does so from up to nine range away. It get's taken down fast by anti-air, though.

Thors make any army better. They make your anti-air better, they make your anti-ground better, but you don't want to make an army of just thors. They're used to supplement an army.

Ultras kill mass numbers of armored ground units. Good against protoss colossus/stalker compositions, reasonably good at busting tank lines.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 09 2010 04:37 GMT
#4
On October 09 2010 13:23 vince wrote:
Hi everyone, I have been looking for opinions/ replays of which ground unit is dominant. I usually play as random when playing 2v2, and dominate the ground whilst my partner provides heaps of air and ground support- especially air with void rays or carriers. So which is more effective out of the three ? I seem to think Ultralisks are the best although like Colossus they cant fight vs air units.

Any opinion is good and please don't abuse my ignorance, i am sort of new to the game.. thanks


They each have different roles in combat. Cliffwalking, long range, and splash make the colossus excellent for killing large groups of ground units, especially weaker tier 1 units. The ultralisk is pure beef and has good melee dps as well as splash, so it is good vs most ground compositions. The thor is a more of a siege warfare unit best utilized with slow, powerful pushes and has excellent anti air.
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
October 09 2010 04:38 GMT
#5
On October 09 2010 13:30 klauz619 wrote:

Ultras can be produced in huge chunks


^^ probably the thing that encourages me to use them, they seem just about on par for offense with Colossus/Thor as well?
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klauz619
Profile Joined July 2010
453 Posts
October 09 2010 04:45 GMT
#6
Ultra ground offense takes a dump on thors.

They do about the same on armored 1v1, but ultras splashing 7-8 more people at 33% damage means they outdamage ultras by 3 maybe 4x.

The thor is just a support unit for the most part, there to help out the bioball with it's long range anti air and staying in the front to help protect em from banelings, their long winding time for auto attacks and frontloaded damage means it sucks against zerglings/banelings, as the bio ball shreds em instantly and the thor wastes a turn on foes that are badly wounded.

Colossus/Ultras are killing machines that really change the game on their own, the thors barring a quick rush with repairs are just there to help out the bio army.
Supa19
Profile Joined August 2010
United States32 Posts
October 09 2010 05:05 GMT
#7
On October 09 2010 13:38 vince wrote:
Show nested quote +
On October 09 2010 13:30 klauz619 wrote:

Ultras can be produced in huge chunks


^^ probably the thing that encourages me to use them, they seem just about on par for offense with Colossus/Thor as well?


If the opponent does not spot your ultra cavern, and you're able to produce a group of them at once, that can cause for a pretty significant "Oh shit..." moment for the opponent.

Thors probably are the hardest to counter, since they can attack air and are a ranged unit. Combine that with the potential to repair them and they can be a bitch to take down.
The hardest opponent to defeat is sometimes between your ears.
claricorp
Profile Joined July 2010
Canada142 Posts
October 09 2010 05:36 GMT
#8
They are all very different units, collossi is a support based unit thats long ranged and does great aoe damage. thor is more of an assault/support unit able to deal good amounts of damage as well as take a lot, its anti air range is also amazing. The Ultralisk has massive amounts of health alongside high armor and damge, it is an assault unit that can decimate bases with ease, especially with the support of units like banelings, infestors, zerglings and hydralisks, they are also far easier to produce on mass than collossi or thors.



Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 09 2010 05:42 GMT
#9
None of them are the best. They're all situational. You need to use the collossi for their range, use the ultralisks for tanking a ton of damage and doing damage to groups of armoured units. Thors are good for tanking damage and have decent range, but they are best at dealing with mutalisks.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
October 09 2010 06:00 GMT
#10
If you really want to dominate the ground, just build a billion tanks...
What qxc said.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 09 2010 06:04 GMT
#11
I would really compare Siege tanks to Colossus/Ultralisk as far as ground dominance, rather than thor.

Thors are more of a tanky beefcake than a dominator by themselves. Their presence, massive health, ability to be repaired, means they can soak damage for marines/tanks/whatever. Their ground damage isnt terrible, but it isn't siege tank's dominating range+splash+damage.
kawazu
Profile Joined May 2010
United States111 Posts
October 09 2010 06:20 GMT
#12
I love how you guys keep saying thors don't do great damage.

Their damage is nothing to laugh at.

They do very efficient damage per pop to any ground unit and absolutely dominate light air units.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 09 2010 06:20 GMT
#13
On October 09 2010 13:45 klauz619 wrote:
Ultra ground offense takes a dump on thors.

They do about the same on armored 1v1, but ultras splashing 7-8 more people at 33% damage means they outdamage ultras by 3 maybe 4x.

The thor is just a support unit for the most part, there to help out the bioball with it's long range anti air and staying in the front to help protect em from banelings, their long winding time for auto attacks and frontloaded damage means it sucks against zerglings/banelings, as the bio ball shreds em instantly and the thor wastes a turn on foes that are badly wounded.

Colossus/Ultras are killing machines that really change the game on their own, the thors barring a quick rush with repairs are just there to help out the bio army.

What? No, never. 10 Thors >>> 10 ultras so that only 2 or 3 die. Thors also are the only ones with an anti-air attack, and also are one of the strongest ground-to-ground DPS there is. Actually I am pretty sure their ground-to-ground DPS is the highest in the game(~47).

If you want to just mass one unit, Thor is the way to go. They're not vulnerable to anti-air either. Seems like Klauz is a Terran player or something.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Azn_Christian
Profile Joined September 2010
United States153 Posts
October 09 2010 06:28 GMT
#14
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075
Against Ground: (not counting splash)

Ultra - 40.65 to Armored, 17.42 normal
Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode
Thor - 23.44
Battle Cruiser - 35.56
Colossus - 18.18
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 09 2010 06:31 GMT
#15
I'd say that mass thors are the best. They can attack air with spash and devastate ground armies. With the 250 mm research, you'll be able to snipe void rays, carriers, broodlords, collosus, and more. However, you will need marines + thor combo and not just thor.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
October 09 2010 06:33 GMT
#16
OK everyone the situation i wanted to really know was if it was a ground battle. Say 50 Ultralisks, 50 Colossus and 50 Thors, which would win? if anyone has the answer i am keen to find out

the situation with my 2v2 team is that my partner goes for void rays and carriers while I dominate the ground warfare, it has basically worked with all races but best with Z as I can mass Ultras easier than Thors/Colossus.
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 09 2010 06:35 GMT
#17
On October 09 2010 15:28 Azn_Christian wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075
Against Ground: (not counting splash)

Ultra - 40.65 to Armored, 17.42 normal
Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode
Thor - 23.44
Battle Cruiser - 35.56
Colossus - 18.18

With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 09 2010 06:39 GMT
#18
On October 09 2010 15:35 Shikyo wrote:
Show nested quote +
On October 09 2010 15:28 Azn_Christian wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075
Against Ground: (not counting splash)

Ultra - 40.65 to Armored, 17.42 normal
Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode
Thor - 23.44
Battle Cruiser - 35.56
Colossus - 18.18

With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you.


He forgot to take in account that thor does 2 attacks, so he only counted 30 as thor's damage.
We spend our youth attaining wealth, and our wealth attaining youth.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 09 2010 06:40 GMT
#19
Colossi are used as a timing attack vs low tier units. If the opponent is unprepared, this timing attack could mean gg. With proper counters, colossi are very weak. Basically, they are a one time use early game unit.

Thors are just a standard unit in TvZ. They don't win the game for you, and not having them might lose the game for you. You need them from start to end.

Ultras are used as a late game win switch in ZvT and ZvP when the opponent has the wrong unit composition to deal with them.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-10-09 06:58:56
October 09 2010 06:45 GMT
#20
On October 09 2010 15:39 AssuredVacancy wrote:
Show nested quote +
On October 09 2010 15:35 Shikyo wrote:
On October 09 2010 15:28 Azn_Christian wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159075
Against Ground: (not counting splash)

Ultra - 40.65 to Armored, 17.42 normal
Tank - 24.04 to Armored in tank mode, 15 to Armored in Siege Mode
Thor - 23.44
Battle Cruiser - 35.56
Colossus - 18.18

With attack damage of 60 and attack cooldown of 1.28s, please tell me how you get 23.44 dps. Thank you.


He forgot to take in account that thor does 2 attacks, so he only counted 30 as thor's damage.

I know, but he was trying to prove me wrong with that...

On October 09 2010 15:33 vince wrote:
OK everyone the situation i wanted to really know was if it was a ground battle. Say 50 Ultralisks, 50 Colossus and 50 Thors, which would win? if anyone has the answer i am keen to find out

the situation with my 2v2 team is that my partner goes for void rays and carriers while I dominate the ground warfare, it has basically worked with all races but best with Z as I can mass Ultras easier than Thors/Colossus.

50 of each isn't even possible.... I'll do 20. (all upgrades +3/+3 because its so late in the game)

20 Ultras vs 20 Thors clumped up and with attack-move, 9 Thors left

20 Ultras vs 20 Colossus clumped up and with attack-move, 7 Ultras left

20 Thors vs 20 Colossus clumped up and with attack-move, 11 Colossus left


Rock-paper-scissors, anyone...

EDIT: With some kiting micro, 20 Colossi > 20 ultras with 11 left. I guess Colossus is best if you want to just go ground-to-ground
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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