• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:18
CET 23:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1901 users

[D] Zerg (non)favorable maps

Forum Index > Closed
Post a Reply
1 2 Next All
Blood-Sin
Profile Joined August 2010
Croatia15 Posts
August 14 2010 17:48 GMT
#1
Hi forum,

I'm currently Gold Zerg player and I wonder what maps currently are good/bad for Zerg. I think it's very important to discuss this, since we have three votes for maps. Lets look at map pool:

(2) Blistering Sands
(2) Desert Oasis
(2) Scrap Station
(2) Steppes Of War
(2) Xel'Naga Caverns
(4) Kulas Ravine
(4) Lost Temple
(4) Metalopolis
(4) Delta Quadrant

I currently have Desert Oasis and Kulas Ravine voted down. Desert is just bad for my style of play, and Kulas ravine has vulnerable natural. As third I was thinking Delta Quadrant but I'm not sure.

What do you think?

PS. If this is already discussed, I apologize. Thanks
Remember~
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 14 2010 17:54 GMT
#2
I have Desert Oasis, Kulas Ravine and Delta Quadrant vetoed.

Desert Oasis because everyone goes air and Hydras are probably the most boring unit ever created in an RTS game. I think it's a good map for Zerg because of no cliffs but the distance between main base and natural expo is too far.

I voted down Delta Quadrant for pretty much the same reson, although I'm thinking about switching it for Lost Temple since Lost Temple is on par with Kulas Ravine as the most imbalanced map for Zerg.

Kulas Ravine because it's simply unbalanced.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 14 2010 17:54 GMT
#3
All maps besides scrap and meta are bad for Zerg.
"Infestors are the suck" - LzGamer
skirmisheR
Profile Joined August 2010
Sweden451 Posts
August 14 2010 17:57 GMT
#4
The usual ones to ban as zerg is LT and kulas because of the cliff at the natural. I'm zerg and i only banned LT because i like kulas, but zerg is very bad at both because of the cliff. I'm writing from an iphone so please excuse my text
I can jungle Pudge, can you?
skirmisheR
Profile Joined August 2010
Sweden451 Posts
August 14 2010 18:04 GMT
#5
But i also think that delta is à bad map since you easily can have three bases but you only have to defend one of them (the outer one). My tactic as zerg is often to limit the enemy base count to 2 (and then i'm going for 3 or 4 myself), but that's hard on delta. But i'm still not banning that map since it's à cool one
I can jungle Pudge, can you?
Hilberer
Profile Joined July 2009
Sweden64 Posts
August 14 2010 18:07 GMT
#6
Steps lt kulas and do.
tskarzyn
Profile Joined July 2010
United States516 Posts
August 14 2010 18:07 GMT
#7
Most of the maps are pretty bad.. but I vote down steppes of war (mech is ridiculous), desert oasis for reasons already mentioned, and blistering sands. kulas and lost temple are pretty imbalanced but ive always like 4 player maps in 1v1
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 14 2010 18:13 GMT
#8
as far as favor, if I had to list them:

F: Kulas, LT
D: DO, Delta quadrant
C: Steppes
B: Blistering, Xel'Naga,
A: Metalopolis, Scrap station

Most of these are only bad because of ZvT matchup, P is great on LT and Blistering Sands because of the power of FFE, but on everything else seems pretty even. Delta quadrant, I totally agree with Skirmisher - they can take a 2nd completely safely, but Z needs to expand before it can break those rocks, so it needs to take the very hard-to-defend natural.

I have Kulas, LT, and DQ downvoted. ZvT on DO is pretty retarded though.
aka Siyko
StarcraftGuy4U
Profile Joined May 2010
United States74 Posts
August 14 2010 18:13 GMT
#9
Kulas is an absolutely abysmal map for zerg, lost temple however with cunning overlord placement and spinecrawlers on the edge of your cliff is actually quite easily defended, and a sloppy terran will suicide two tanks before he realizes.

Desert Oasis is abysmal for ALL races, unless you have a very refined cheese build in which case I say play it like crazy and crank out the easy wins. Do not get tricked into thinking that standard play is at all viable on this map however, either cheese hard or thumbsdown it.

Delta Quadrant is the other map I would veto, mainly because as other posters have mentioned the main advantage of a Zerg is outmacroing your opponent, on this map you will both be tied on three base, and zerg does not win in 3base vs. 3base pretty much ever.
Enfold
Profile Joined March 2010
United States110 Posts
August 14 2010 18:14 GMT
#10
I have Kulas and Delta down voted. I don't know why but I absolutely hate Delta Quadrant. I don't mind LT, then again I haven't really had my cliff abused.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 14 2010 18:19 GMT
#11
On August 15 2010 03:13 StarcraftGuy4U wrote:
Kulas is an absolutely abysmal map for zerg, lost temple however with cunning overlord placement and spinecrawlers on the edge of your cliff is actually quite easily defended, and a sloppy terran will suicide two tanks before he realizes.


Well, there's two issues: 1 a siege tank at the far end cannot be reached by the spine crawlers and can power them down

2: a viking can scare away the overlords and there's not a damn thing you can do about it unless you have mutas
aka Siyko
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 14 2010 18:23 GMT
#12
I'm Zerg and I have Scrapp, Steppes, and Kulas voted down. I just hate scrapp, I don't get how it's Zerg favored at all, I always lost to forces busting those middle rocks (
KingRajesh
Profile Joined July 2010
United States927 Posts
August 14 2010 18:30 GMT
#13
Blistering Sands, Kulas Ravine and Lost Temple.

All are heavily terran favored.

"Zerg are the absolute worst thing that can happen to your day" - Dustin Browder
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 14 2010 18:35 GMT
#14
Ideal Zerg Map:
1. Long rush distance
2. No natural cliff
3. Open map
4. Short distance between main and natural
5. Small (queen-blockable) natural ramp close to natural expansion
6. Closed natural (think LT vs Metalopolis)
7. Small main base (easier to overlord scout)
8. Short air distance (easier to overlord scout)

Examples:
Desert Oasis: 1, 2, 3, 8
Scrap Station: 1, 2, 8
Blistering Sands: 2, 3, 4, 5, 6 (backdoor is a big problem for 2base Zerg vs 1base T/P though)
Xel'Naga Caverns: 2, 3, 7
Kulas Ravine: ...
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 14 2010 18:37 GMT
#15
I don't understand why everyone hates on Desert Oasis. I have a sneaking suspicion it's because 1base all-ins are significantly less effective on that map...
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-14 18:45:05
August 14 2010 18:39 GMT
#16
On August 15 2010 03:13 fdsdfg wrote:
as far as favor, if I had to list them:

F: Kulas, LT
D: DO, Delta quadrant
C: Steppes
B: Blistering, Xel'Naga,
A: Metalopolis, Scrap station

Most of these are only bad because of ZvT matchup, P is great on LT and Blistering Sands because of the power of FFE, but on everything else seems pretty even. Delta quadrant, I totally agree with Skirmisher - they can take a 2nd completely safely, but Z needs to expand before it can break those rocks, so it needs to take the very hard-to-defend natural.

I have Kulas, LT, and DQ downvoted. ZvT on DO is pretty retarded though.


It depends a lot on matchup.

ZvP:

F: DO
D: Xel'Naga, Blistering
C: Kulas
B: Metalopolis, LT, Delta Quadrant, Steppes
A: Scrap Station

I don't care for Metal that much vs Protoss because of the open natural, dangerously close starting positions (vertical) and how it can be tough to grab a 3rd/4th if you're in vertical positions. Meanwhile the problems with DQ and LT are mostly issues vs Terran and Zerg can have a pretty good time on these maps.

ZvT:

F: DO
D: Kulas, Lost Temple
C: Delta Quadrant
B: Xel'Naga, Blistering, Scrap Station, Steppes of War
A: Metalopolis

As you can see this is quite different. Since you rely much less on static defense metalopolis and Scrap Station become much better maps. Scrap Station would be A for me, but a dedicated hellion harass can be really tough to stop because of the long ramp and main/nat distance. Maybe Xel'Naga is an A vs Terran; it's a really good layout to play vs Terran, but I'm not ready to call it A yet. I think Steppes of War is one of the best maps to play vs Terran. The rush distances are small, but that's not too important vs Terran, what matters more is how well you can defend your natural + main and secure a 3rd. Tank pushes are dicey on this map until you get the middle gooped up then they're managable. It also helps that the sides of the main are wide open for air harassment.

If I were to down vote any maps it'd be:

DO, Kulas, LT as I find the D maps vs Protoss to be a little more manageable than the D maps vs Terran (as in it's easier to have the game go longer so you make the map less relevant).


@ Saracen

DO is bad because 1) The natural is way far away and really open to harassment (or you defend nat and leave main open) and 2) There's a TON of room to hide cheese vs Zerg..
Logo
Scruff
Profile Joined May 2010
Singapore509 Posts
August 14 2010 18:42 GMT
#17
I have Kulas and Delta thumbed down. Kulas because its plain ridiculous, delta because its so easy for Toss and Terran to expand while Zerg has to FE out in the open. Just don't suit my style of FE play. I think DO is fine. I normally go Hydra with Nydus because they walk so damn slow out of creep or Mutas. But really have to watch out for cheese in DO. Its a map that encourages freakin' cheesing. Steppes is fine just have to watch out if you want to FE and Mech (really powerful in Steppes). LT is perfectly fine against Protoss, but against terran.... I mean seriously that race is already OP yet so many maps are still largely in favour of them?
I astonish myself everyday
StarcraftGuy4U
Profile Joined May 2010
United States74 Posts
August 14 2010 18:48 GMT
#18
On August 15 2010 03:19 fdsdfg wrote:
Show nested quote +
On August 15 2010 03:13 StarcraftGuy4U wrote:
Kulas is an absolutely abysmal map for zerg, lost temple however with cunning overlord placement and spinecrawlers on the edge of your cliff is actually quite easily defended, and a sloppy terran will suicide two tanks before he realizes.


Well, there's two issues: 1 a siege tank at the far end cannot be reached by the spine crawlers and can power them down

2: a viking can scare away the overlords and there's not a damn thing you can do about it unless you have mutas


If he has tanks, medevacs, and vikings, and you have NO answer, you are going to lose for other reasons. The FAST tank drop is the problem, not ANY tank drop.
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-08-14 19:21:04
August 14 2010 19:01 GMT
#19
On August 15 2010 02:48 Blood-Sin wrote:
Hi forum,

I'm currently Gold Zerg player and I wonder what maps currently are good/bad for Zerg. I think it's very important to discuss this, since we have three votes for maps. Lets look at map pool:

(2) Blistering Sands
(2) Desert Oasis
(2) Scrap Station
(2) Steppes Of War
(2) Xel'Naga Caverns
(4) Kulas Ravine
(4) Lost Temple
(4) Metalopolis
(4) Delta Quadrant

I currently have Desert Oasis and Kulas Ravine voted down. Desert is just bad for my style of play, and Kulas ravine has vulnerable natural. As third I was thinking Delta Quadrant but I'm not sure.

What do you think?

PS. If this is already discussed, I apologize. Thanks


Kulas Ravine is the worst map. Cliffs over every single expansion and rocks all over the place which take zerg the longest to destroy. ZvT on that map is so heavily stacked in favor of T it's simply insane. If I could only X out one map, that would be it.

Scrap Station is obviously preferred by most zerg. Easily accessible third, expansions lead away from the enemy, decently open, no stupid cliffs. Very short air rush distance on a 2p map means you don't have to drone scout as the overlord gets there pretty fast (just beware of proxy). The middle rock-choke can be kind of a bitch against terran if he manages to get tanks sieged since it can bisect your bases, but this is still a good map for zerg.

Delta Quadrant is also retarded. I've only ever played one ladder game on this map and immediately X'd it out. Extremely open natural that might as well be in the center of the map, third is blocked off by rocks and has a cliff over it. As mentioned, this basically hands a free expansion to terran/protoss while crucifying zerg in the middle of the map. No thanks.

Lost Temple is my third X, since I'm simply fed up of the ridiculous power of a thor/tank drop on the nat ledge. It's simply too easy for the terran to do, has practically no risk, and is way way way way too hard to stop (if it's even entirely stoppable when done properly - the games I've won when that happened have been when I double expanded crossmap and the other guy was too happy killing the nat to notice). Honestly, having cliffs be such a huge racial weakness for zerg is a terrible game design decision that's really hurting the map selection. They're simply too ubiquitous.

Blistering Sands is good against terran, but 4gate P pushes through the backdoor are extremely difficult to stop since you NEED spines to defend against a 4gate and with the 12s burrow time you can't reposition them in a hurry. If he knocks down the back and sees you've moved them up to your main he'll just loop around and wreck the nat and vice versa. I feel creep spread against P is absolutely vital on this map against 4gate as you need to get those spines to the mid where they can cover both chokes with heavy speedling assistance. Still a good map overall.

Steppes of War has been treating me well lately, despite the short rush distance the middle is VERY open and has some awesomely positioned grass/ramps that let you hide units and set up some terrific flanks. I've been doing well on this map even against T as long as you can contain him to 2-3 bases (although if he takes a third you practically need to take the entire map to win). Also has an easily defended third, and the rocks are also easily knocked down with the few spines you'll always make so you don't wind up with your army out of position at a bad time.

Desert Oasis used to be one of my highest win% maps but lately it's been annoying me with the massive distances between bases. Even with proper creep spread split attacks can be a huge headache to deal with. I feel nydus is absolutely mandatory on this map if you're going any kind of ground army. The cliff/ledge right next to the main's gas provides huge opportunity for blink stalker/siege tank/thor/marauder abuse (hell you could probably just keep launching nukes from there as terran) but the main area is at least fairly open.

Metalopolis is solid unless you get same-side positions (especially against T) in which case you'll have to take your third cross-map most likely and you'll have a lot of fun defending a siege tank push on that short of a rush distance. Anything other than same-side positions works great though since you're expanding away from your opponent. Ling runbys on expos also work well here, forcing them to make PF/some static defense.

Lastly, Xel'Naga Caverns seems like a decent map. Logical third/fourth to take, open mid with good flanking opportunities. Rocks at the third don't actually block the third, so like on steppes you can start building your third and then knock them down after. Nat is very open, but tucked close to the main and not terribly difficult to defend. I think this map is one of the better designed ones.

Probably more text than most will read!
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
Hilberer
Profile Joined July 2009
Sweden64 Posts
August 14 2010 19:15 GMT
#20
On August 15 2010 03:37 Saracen wrote:
I don't understand why everyone hates on Desert Oasis. I have a sneaking suspicion it's because 1base all-ins are significantly less effective on that map...

Becouse the nat is so far away from the main and there are 2 entrence to the nat. Making it easy to hellion harras or just rush up as p and forcefield the ramp.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 682
JuggernautJason91
CosmosSc2 14
StarCraft: Brood War
Calm 1825
EffOrt 203
actioN 103
Mini 56
Hyun 46
ggaemo 30
NaDa 10
Mong 2
League of Legends
JimRising 281
Counter-Strike
Foxcn156
adren_tv69
minikerr16
Heroes of the Storm
Liquid`Hasu462
Other Games
FrodaN1453
RotterdaM201
C9.Mang0145
Trikslyr48
nookyyy 37
Mew2King35
ViBE28
Organizations
Other Games
BasetradeTV34
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 53
• musti20045 23
• sitaska20
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 23
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21475
• WagamamaTV1142
Other Games
• imaqtpie1614
• Scarra991
• Shiphtur204
Upcoming Events
WardiTV 2025
12h 43m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
15h 43m
Big Brain Bouts
18h 43m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 11h
WardiTV 2025
1d 12h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 14h
Ladder Legends
1d 20h
BSL 21
1d 21h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.