Have to test going Colossi and have 2 templars for feedback only.
The new storm - warning to protoss - Page 2
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DiTH
Greece116 Posts
Have to test going Colossi and have 2 templars for feedback only. | ||
xmShake
United States1100 Posts
On March 31 2010 07:04 zanderfever wrote: Im sorry, but that doesnt really say much. imageshack? I should also clarify that i'm new to PC Step 1: During a game press your print screen button on your keyboard. (near the top right corner, labeled as PrtScn). Step 2: Open up the program paint. Paste (Ctrl + V). Save image. Step 3: Go to an image hosting site such as tinypic.com, and upload your picture. | ||
zanderfever.TV
United States362 Posts
On March 31 2010 07:09 mOnion wrote: also when you're ingame, press print scrn, its a button above your backspace. once you've done that you can paste (ctrl + V) into the Paint application, and save it as a .jpg, .png, whatever. then in order to post it on the internet, you have to host it with an imagehosting site such as imageshack tinypic or others For some reason I only get a picture of my desktop when I do that. Do you know how to fix this? | ||
mOnion
United States5651 Posts
On March 31 2010 07:09 DiTH wrote: But really in the end we will make 1-2 templars just to feedback ghosts and not bother with storm.Most of Terrans anyway have almost completely skipped Marines and marauders have enough hp to move out of such small radius. Have to test going Colossi and have 2 templars for feedback only. if he makes pure marauder you can mass immortals from 2 robos in no time and roll him. marines are necessary dps in the current build, so they'll have to have some mixed in which is where colossi or temps come in. ALSO you could feedback and storm. yeh both! so crazy. hmmm i smell a troll. | ||
Bane_
United Kingdom494 Posts
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TossFloss
Canada606 Posts
Area of a circle = pi*r^2 % area reduction = 1 - (new area) / (old area) % area reduction = 1 - pi * (0.75r)^2 / pi *r^2 % area reduction = 1 - 0.75^2 = 1 - 0.5625 = 0.4375 = 43.75% | ||
iounas
409 Posts
I think they might make it. | ||
mOnion
United States5651 Posts
On March 31 2010 07:19 TossFloss wrote: Let r := the radius of the old psi storm. Area of a circle = pi*r^2 % area reduction = 1 - (new area) / (old area) % area reduction = 1 - pi * (0.75r)^2 / pi *r^2 % area reduction = 1 - 0.75^2 = 1 - 0.5625 = 0.4375 = 43.75% HEY guess what? we get it T_T its been posted like a million times. who cares about the exact percentage. | ||
zanderfever.TV
United States362 Posts
Notice in comparison to the HT the smaller damage radius | ||
Whiplash
United States2928 Posts
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Zeke50100
United States2220 Posts
It takes 2 seconds (4 ticks) of Storm to kill a speedling. Speedlings have a movement speed of 4.6991. I BELIEVE that is Matrices per Second; if so, a Speedling should be able to escape taking maybe only 1 tick, while the old storm would mean the Speedling would take maybe 2. Zerglings, on the other hand, having a movement speed of 2.9531...Hmm. The old storm would cause 3 ticks to be taken, and the new storm would mean 2 ticks. Note how WRONG a statement of "only 25% decrease" is. It's terribly wrong, and bad if people don't actually realize it. If it takes 2839473 times to get it into peoples' heads, so be it. | ||
TrainReq
Canada113 Posts
On March 31 2010 07:22 mOnion wrote: HEY guess what? we get it T_T its been posted like a million times. who cares about the exact percentage. I've been reading the SC2 boards quite frequently over the last few days, and I've noticed that you are ALWAYS telling somebody to stop talking in some way, or arguing, or just plain being an asshole. Your incessant need to argue with others truly rivals nobody elses' that I've seen on TL. I just wanted to say: You look like a moron, and you aren't making friends. | ||
mOnion
United States5651 Posts
On March 31 2010 07:25 Whiplash wrote: I think the radius nerf may have been a bit too much. Protoss units have been getting the nerf stick pretty bad lately... its cuz protoss is pretty good! lots of splash damage, and templar can be INSTA warped in with a storm already ready to go (with energy upgrade) i play toss and think this is fine. it makes sense. | ||
TossFloss
Canada606 Posts
On March 31 2010 07:22 mOnion wrote: HEY guess what? we get it T_T its been posted like a million times. who cares about the exact percentage. Geez. Touchy topic. ^_^ | ||
yarkO
Canada810 Posts
Sorry for the ignorance! Didn't mean to stir up anything. | ||
Talic_Zealot
688 Posts
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mOnion
United States5651 Posts
On March 31 2010 07:29 TrainReq wrote: I've been reading the SC2 boards quite frequently over the last few days, and I've noticed that you are ALWAYS telling somebody to stop talking in some way, or arguing, or just plain being an asshole. Your incessant need to argue with others truly rivals nobody elses' that I've seen on TL. I just wanted to say: You look like a moron, and you aren't making friends. bummer. i hate looking like a moron. over the past few days i've tried posting in the SC2 forums because there seems to be an oversaturation of new people posting solely in those forums, and i love the TL community the way it was before the beta came out, so i tried posting in the threads to help ppl out. such as how to deal with MMM+tank, or explaining why mass spine crawlers is a bad idea BUT people who are new are very upset that they dont know as much about how in depth of a game starcraft can be, so they lash out with some pretty hateful things to say. i've been nothing but cordial in all my posts. you however, called me a moron. ty. i will add it to the list of things i've been called the last 24 hrs, right along with "downs" and "incompetent". and i've never told someone to stop talking. not my style. | ||
iounas
409 Posts
On March 31 2010 07:32 Talic_Zealot wrote: Jesus people.. I was talking about the radius reduction.. probably should have clarified but still.. It wasn't necessary for 10 people to prove the difference between radius and volume. lol.. Volume? Storms arent 3d. | ||
Zeke50100
United States2220 Posts
On March 31 2010 07:32 Talic_Zealot wrote: Jesus people.. I was talking about the radius reduction.. probably should have clarified but still.. It wasn't necessary for 10 people to prove the difference between radius and volume. You mean radius and area. On March 31 2010 06:42 Talic_Zealot wrote: It is reduced by 25% That's all you need to hear. I really wish they had rather decreased the damage output rather than the range. p.s. i was indeed talking about the radius That's not all we need to hear. Sure, you may have meant radius, but saying "It has 25% less radius," while being correct, does not exemplify just how much storm we're losing. | ||
VTArlock
United States1763 Posts
IMO its fine.. still does a shit ton of damage, you just need to use it correctly, having a few extra ht's just in case doesn't hurt tho | ||
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