On May 05 2026 10:33 AttackZerg wrote:
So, against a 4 gas zerg, as they get strong into ultra and defiler, it can be incredibly taxing on apm and gas resources to deal with BCS. Normally, at this late stage of the game, there is not a flock of muta to assist the scourge, so the scourge will be less effective as some die on the way in, this can suck all inertia from the zerg position, and make them defend instead of powering hive and attack, this can include making spores, and using spells to defend, this can cause the zerg army to be misplaced, or for army composition to become less ideal.
The BCS here looked worse then normal in this position because they were spotted by the overlord they killed by Lights natural early on when there was only 2, the flock of mutas that remained made them die abnormally easy and the fact that Light was in a worse position with his 3rd and 4th taken with no hope of gaining more ground.
Basically BCS can act like 1 unit drops at zerg bases, and can distract the ground army from positioning or can even cause a shortage of defilers due to gas constraints and if enough bcs live they can steam roll zerg positions while the main army gets into ideal positions.
It has been a Terran staple of lategame play since 2009/10 - Sea (I believe) won a big game against JD using lategame BCS on Andromeda in that era.
So, against a 4 gas zerg, as they get strong into ultra and defiler, it can be incredibly taxing on apm and gas resources to deal with BCS. Normally, at this late stage of the game, there is not a flock of muta to assist the scourge, so the scourge will be less effective as some die on the way in, this can suck all inertia from the zerg position, and make them defend instead of powering hive and attack, this can include making spores, and using spells to defend, this can cause the zerg army to be misplaced, or for army composition to become less ideal.
The BCS here looked worse then normal in this position because they were spotted by the overlord they killed by Lights natural early on when there was only 2, the flock of mutas that remained made them die abnormally easy and the fact that Light was in a worse position with his 3rd and 4th taken with no hope of gaining more ground.
Basically BCS can act like 1 unit drops at zerg bases, and can distract the ground army from positioning or can even cause a shortage of defilers due to gas constraints and if enough bcs live they can steam roll zerg positions while the main army gets into ideal positions.
It has been a Terran staple of lategame play since 2009/10 - Sea (I believe) won a big game against JD using lategame BCS on Andromeda in that era.
Thank you attackzerg! You too SCRVN!

