2. Jungle Book
3. Champion
4. Sand Storm
Forum Index > Brood War Tournaments |
Xagec
Bulgaria14 Posts
2. Jungle Book 3. Champion 4. Sand Storm | ||
ash.doLife
2 Posts
2. Jungle Book 3. Lamentation 4. Rita | ||
Optimate
245 Posts
On March 10 2023 13:59 Testbug[bwmn] wrote: Show nested quote + On March 10 2023 09:58 Optimate wrote: 1. Paranoid Android 2. Neo Luna 3. Doesn't like any others. 4. Doesn't like any others. I wish they had remade Rivalry or Gaema Gowon Hi Optimate, thank you for voting for my map. Unfortunately, the judges are very strict here, and will only count votes with 4 maps. I understand you don't like the other 10 maps in this stage, but, can you please analyze them and pick 2 more maps according to how playable they are? For example, if you ever played on Challenger when you were a kid, you might like to analyze (2)Champion, if you liked the maps used during the TBLS like Blue Storm, you might like to analyze (2)Sand Storm, if you liked pre-TBLS games, you might remember Requiem right? then i recommend you to analyze (4)Lamentation! you like weather forecasting? then i recommend you to take a look at (4)Rita! and i can continue and continue... I am writing this because I know how much effort the other 10 mappers have put into their creations, and I would really appreciate it if you would choose 2 more maps. Thank you for voting!! Here you have a piece of heart: 💗 collect 4 of them, and your life energy wil be powered! Fixed per your request. Thanks for the nice maps. | ||
Testbug[bwmn]
31 Posts
On March 11 2023 11:11 Optimate wrote: Fixed per your request. Thanks for the nice maps. Thank youuu!! | ||
Xyz1109
7 Posts
2. Third impact 3. Sand storm 4. Lamentation | ||
Suricatta
26 Posts
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Just_a_Moth
Canada1948 Posts
2. Rita 3. Champion 4. Sand Storm | ||
ESC.BlAckSuN
Germany49 Posts
2.Jungle Book 3.Champion 4.Paranoid Android (4 player remake) | ||
letsthrive
2 Posts
2. Jungle Book 3. Winter Solstice 4. Rita | ||
olipatrick
Bolivia7 Posts
2. Sand Storm by Minerals 3. Lights Out by j0j0 4. Cursed Land by TNWZombie | ||
Daniel157
1 Post
by Testbug 2.-Third Impact by DQ_MAN 3. Lights Out by j0j0 4. Cursed Land by TNWZombie | ||
JUANSCII
Peru1 Post
2. Cursed Land by TNWZombie} 3. Lights Out by j0j0 4. Sand Storm by Minerals | ||
Suricatta
26 Posts
Changes to: -Jungle Book -Lamentation -Lights Out -Paranoid Android -Winter Solstice | ||
chrisx121
1 Post
2. Lamentation by Hyojin 3. Jungle Book by j0j0 4. Cursed Land by TNWZombie | ||
Mauricio9
1 Post
2. Lamentation by Hyojin 3. Jungle Book by j0j0 4. Cursed Land by TNWZombie | ||
Airneanach
United States59 Posts
2. Winter Solstice 3. Lamentation 4. Ride of Valkyries | ||
Abisgoes
2 Posts
2. Rita by Freafling 3. Champion by mAziciAn 4. Sand Storm by Minerals | ||
Suricatta
26 Posts
Changes to: -Jungle Book -Paranoid Android | ||
Cruiser0929
511 Posts
The subject of this contest is the remaster of old maps. It will mean making up for the shortcomings of the old map and recreating it as a better map. And befitting the theme, when these maps are used in tournaments, people should welcome the revival of old maps, recalling the golden age of StarCraft 1, and people should have anticipation for the remastered old maps. Also, the game will be very interesting with a variety of attack routes. 1. Champion At least in Korea, you will be surprised and interested in how the map called Challenger, a map you would have used at least once with your childhood friends, has changed so nicely. It's a map that's enough to stimulate people's nostalgia. 2. Winter Solstice It's very natural that people think of Taucross when they see this map. Consider the disadvantages of Taucross. In TvZ and PvT, Terran play a really tough game. In the case of TvZ, you need to build a missile turret with a really wide range to defend against mutalisk attacks. The same goes for PvT. In addition, in the case of the existing Taucross, in the case of a second base, Terran defending Zerg's mutalisk attack route was the worst condition. However, in the case of Winter Solstice, we managed to get rid of at least one mutalisk attack route by relocating the minerals in the second base, and the map was modified to be a bit more friendly to Terran players getting 4 bases. In addition, Winter Solstice modified the overall terrain of the map to be consistent, eliminating the advantages and disadvantages of starting as much as possible and adding fairness. Also, this map that reminds you of Taucross will evoke people's nostalgia and will be a fun map. 3. Neo Luna It may be the most unchanging map. However, this map does not need major changes. In Korea, there is a concept called "national map". The maps that have been loved by so many people belong to the national maps. Lost Temple -> Python (Luna) -> Fighting Spirit (Circuit Breaker) Luna was a map that was loved as much as Python when Python was the national map, but it had a big drawback that second base SimCity was not possible and the rush distance was not constant. However, Neo Luna made the second base SimCity possible and fixed the rush distance. This alone is a really big change and old fans will be thrilled to use this map. 4. Third Impact Looking at this map, it wouldn't be easy for people to think of Longinus as the worst Protoss map ever. However, when I looked at the level of completion of this map compared to other maps, I felt it was a good enough map to choose. However, the imbalance between left top and left bottom starting base sizes may need to be corrected. And one thing is for sure, Terran players will feel bad if they start the match from the right middle start lol And the creator of the map will have to measure the rush distance well. The rush distance of this map seems quite long. Ideal rush distance on all maps averages 32 seconds. Once the rush distance goes beyond 32 seconds, it becomes a protoss friendly map. ------- Other than that, my personal evaluation of the maps I didn't vote for. Lights Out This map is a circuit breaker obviously. The problem with this map is its imbalance in ZvP and imbalance in PvT. The existing Circuit Breaker had a very short vertical rush distance of 25 seconds. So in ZvP terms Protoss had to be played very carefully. Lights out, on the other hand, has a vertical rush distance of 33 seconds, which is quite positive. However, the diagonal rush distance has also been greatly increased to 43 seconds. This would be another downside. And in the case of Circuit Breaker, it was a very difficult terrain for Protoss to defend against Zerg's rush through a large hill in ZvP terms. So we've seen a lot of matches where the Protoss couldn't hold the 3rd base and declared gg. Also, in the case of PvT, the terrain consisting of two small bridges and one large hill is an area that is very easy for Terran players to defend, while Protoss players cannot attack those terrains, in the end, the match time is very long. Circuit Breaker's biggest drawback is its long game time. It's not a fun long game time, but a boring long game time. This is a very big difference. In the end, Circuit Breaker's remaster needed an element to solve this boring game time, but it seems that the creators didn't grasp the inherent problem of this map. The large hill in the center of the map is meaningless. Rather, it will be a terrain that gives more power to Zerg and Terran players in ZvP and PvT. For this map to be loved by players, solving the fundamental problem of the map will be the top priority. Rita I'm pretty sure this map will be the #1 ban if used in a tournament. Korean players are getting giddy about the Protoss map season after season. 2 player maps, ringing bloom, ultimate stream And Rita contains the same elements as Ringing Bloom and Ultimate Stream. Those maps were difficult even for Flash to overcome. Rita is pretty, but it's like a battlefield for players. A battlefield doesn't have to be beautiful. | ||
RedmundR2
20 Posts
2. Winter Solstice 3. Champion 4. Ride of Valkyries | ||
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