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[ASL14] Ro16 Group D

Forum Index > Brood War Tournaments
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Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Action vs Royal?

Yes (5)
 
71%

No (1)
 
14%

If you have time (1)
 
14%

7 total votes

Your vote: Recommend Action vs Royal?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend hero vs Mini?

Yes (8)
 
73%

No (2)
 
18%

If you have time (1)
 
9%

11 total votes

Your vote: Recommend hero vs Mini?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Winners Game] +
+ Show Spoiler [Set 1] +
Poll: Recommend Winners Game Set 1?

Yes (9)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

9 total votes

Your vote: Recommend Winners Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 2] +
Poll: Recommend Winners Game Set 2?

Yes (9)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

9 total votes

Your vote: Recommend Winners Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 3] +
skip

+ Show Spoiler [Losers Game] +
+ Show Spoiler [Set 1] +
Poll: Recommend Losers' Game Set 1?

Yes (7)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

7 total votes

Your vote: Recommend Losers' Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 2] +
Poll: Recommend Losers' Game Set 2?

Yes (6)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

6 total votes

Your vote: Recommend Losers' Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 3] +
skip

+ Show Spoiler [Final Game] +
+ Show Spoiler [Set 1] +
Poll: Recommend Final Game Set 1?

Yes (4)
 
80%

No (1)
 
20%

If you have time (0)
 
0%

5 total votes

Your vote: Recommend Final Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 2] +
Poll: Recommend Final Game Set 2?

No (6)
 
86%

If you have time (1)
 
14%

Yes (0)
 
0%

7 total votes

Your vote: Recommend Final Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Set 3] +
Poll: Recommend Final Game Set 3?

No (9)
 
90%

If you have time (1)
 
10%

Yes (0)
 
0%

10 total votes

Your vote: Recommend Final Game Set 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 07:53 GMT
#1

Afreeca Starleague Season 14


Wednesday, Sep 07 10:00am GMT (GMT+00:00)


Afreeca Starleague Season 14


Casters & Hosts


Tasteless | Artosis | Nyoken | Scan


Streams


Korean Afreeca Stream
StarCastTV(Scan and Nyoken)


Matchups and Maps



[image loading]      [image loading]
(Z)Action              (T)Royal
[image loading]      [image loading]
(Z)hero              (P)Mini






Results


+ Show Spoiler [Full results] +





CSS: FO-nTTaX
Banner: v1


Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
HOLYBATS
Profile Joined August 2021
Turkey713 Posts
September 07 2022 07:59 GMT
#2
Go Mini!
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 08:12 GMT
#3
hype. mini fighting!
masoka82
Profile Joined June 2020
Spain593 Posts
September 07 2022 08:19 GMT
#4
Mini fightning!!! Byun Hyun Je
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 08:24 GMT
#5
Arkanoid is a Protoss graveyard, but maybe Mini will be brave like Snow and not veto it?
Whoever put in that terrible map anyway? It's orange, outdated and gimmicky af.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 08:33 GMT
#6
Action < Royal
Hero > Mini
Royal < Hero
Action < Mini
Royal < Mini

Please... I don't wanna watch ZvZ :D
FBH #1!
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 09:49 GMT
#7
On September 07 2022 17:33 Peeano wrote:
Action < Royal
Hero > Mini
Royal < Hero
Action < Mini
Royal < Mini

Please... I don't wanna watch ZvZ :D


mini and royal advance today, making the only good zerg in ro8 soulkey. zerg tears flood tl.net, and we enter into an ASL 14 tvp golden age.

please, i need this.
HOLYBATS
Profile Joined August 2021
Turkey713 Posts
September 07 2022 09:53 GMT
#8
Royal chokes in offline setting.
whaski
Profile Joined December 2012
Finland576 Posts
September 07 2022 09:54 GMT
#9
The most intresting group IMO. Mini has been playing suprisingly standard games lately and it is speculated that he is hiding his strategies... Action and Kimchi-boy have both been playing a lot of spongames despite the university-scene. Also, maybe some korean can clarify, but apparently this is the last ASL for Royal before going to the army, so it would seem that there is much more at stake for him.
it's not just a music it's something else
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 10:00 GMT
#10
On September 07 2022 18:53 HOLYBATS wrote:
Royal chokes in offline setting.


yup. the reverse sweep loss to soma in KSL probably left mental scars. but i believe

he's kinda like the terran best in a way. beast mode macro, does well online... inconsistent offline results.

action looked too strong in the ASL wildcard qualifiers, but that might have just been a good day for him.

mini and royal fighting!!
whylessness
Profile Joined November 2010
United States376 Posts
Last Edited: 2022-09-07 10:09:57
September 07 2022 10:05 GMT
#11
action had trouble sleeping. action is cooked.

am i crazy or is action wearing his mask upside down... and not covering his nose??
FunkyDragoon
Profile Joined January 2022
39 Posts
September 07 2022 10:12 GMT
#12
I got a feeling it's a Zerg day today. Hero and SungDae gogo
Ridovon
Profile Joined February 2020
10 Posts
September 07 2022 10:12 GMT
#13
Go Mini!
Piste
Profile Blog Joined July 2006
6167 Posts
September 07 2022 10:27 GMT
#14
Action going for uncommon build. Very standard from him.
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 10:34 GMT
#15
royal putting action in a choke hold.
HOLYBATS
Profile Joined August 2021
Turkey713 Posts
September 07 2022 10:35 GMT
#16
When action goes for weird build he loses.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 10:35 GMT
#17
Poll: Recommend Action vs Royal?

Yes (5)
 
71%

No (1)
 
14%

If you have time (1)
 
14%

7 total votes

Your vote: Recommend Action vs Royal?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 10:35 GMT
#18
Let's go! Now Hero has to beat Mini
FBH #1!
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 10:36 GMT
#19
On September 07 2022 19:35 HOLYBATS wrote:
When action goes for weird build he loses.


what about when he went proxy hatch vs light?
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 10:53 GMT
#20
mini, no...
charintstr
Profile Joined September 2022
3 Posts
September 07 2022 10:55 GMT
#21
5 sunkens only makes mini more determined to bust the natural
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 11:02 GMT
#22
Let's goooo!
FBH #1!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 11:03 GMT
#23
Poll: Recommend hero vs Mini?

Yes (8)
 
73%

No (2)
 
18%

If you have time (1)
 
9%

11 total votes

Your vote: Recommend hero vs Mini?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
TMNT
Profile Joined January 2021
2530 Posts
September 07 2022 11:08 GMT
#24
Since winning ASL, Mini has been more interested in trying to grow his trademark as the mad man Toss rather than winning actual games.
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 11:16 GMT
#25
LOL. ROYAL DOUBTERS WYA?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 11:19 GMT
#26
Poll: Recommend Winners Game Set 1?

Yes (9)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

9 total votes

Your vote: Recommend Winners Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 11:24 GMT
#27
Poll: Recommend Winners Game Set 2?

Yes (9)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

9 total votes

Your vote: Recommend Winners Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 11:24 GMT
#28
REKT
charintstr
Profile Joined September 2022
3 Posts
Last Edited: 2022-09-07 11:26:13
September 07 2022 11:25 GMT
#29
Royal wants to gtfo quickly tonight
reincremate
Profile Blog Joined May 2009
China2213 Posts
September 07 2022 11:25 GMT
#30
Royal aka Sorry not sorry
charintstr
Profile Joined September 2022
3 Posts
September 07 2022 11:37 GMT
#31
Neo Arkanoid must have been developed by someone with a burning hatred of macro games
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 11:44 GMT
#32
Poll: Recommend Losers' Game Set 1?

Yes (7)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

7 total votes

Your vote: Recommend Losers' Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 12:02 GMT
#33
Poll: Recommend Losers' Game Set 2?

Yes (6)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

6 total votes

Your vote: Recommend Losers' Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 12:20 GMT
#34
Poll: Recommend Final Game Set 1?

Yes (4)
 
80%

No (1)
 
20%

If you have time (0)
 
0%

5 total votes

Your vote: Recommend Final Game Set 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 12:30 GMT
#35
Poll: Recommend Final Game Set 2?

No (6)
 
86%

If you have time (1)
 
14%

Yes (0)
 
0%

7 total votes

Your vote: Recommend Final Game Set 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
Last Edited: 2022-09-07 12:32:17
September 07 2022 12:31 GMT
#36
shoutout to that one person leading the count, its been great to hear crowd cheers again over the course of the season.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 12:32 GMT
#37
On September 07 2022 21:31 BLinD-RawR wrote:
shoutout to that one person leading the count, reminds me of the good ol times.

And Mini is sulking. Good ol' times indeed ^^
FBH #1!
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 12:38 GMT
#38
well that was painful. at least royal advanced
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
September 07 2022 12:38 GMT
#39
Poll: Recommend Final Game Set 3?

No (9)
 
90%

If you have time (1)
 
10%

Yes (0)
 
0%

10 total votes

Your vote: Recommend Final Game Set 3?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
FunkyDragoon
Profile Joined January 2022
39 Posts
September 07 2022 12:38 GMT
#40
Mini getting spasms as if a demon was about to leave his body ^^
angry_maia
Profile Joined August 2020
301 Posts
September 07 2022 12:39 GMT
#41
How is this map not broken for zvp. It's not even a 50/50 strat -- zerg can just go 3 hatch hydra, attack both sets of temples, and then travel through the region that toss hasn't cannoned.
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 12:42 GMT
#42
lmao? herO even admits the build is a 100% win vs protoss on that map..
oEkY
Profile Joined August 2016
Germany648 Posts
September 07 2022 12:42 GMT
#43
As a TvT fan my dream scenario would be

Light vs Rush / Royal vs Shine on one side of the bracket
Bisu vs Soulkey / Snow vs Hero on the other side
TMNT
Profile Joined January 2021
2530 Posts
Last Edited: 2022-09-07 12:47:06
September 07 2022 12:46 GMT
#44
Action is such a noble Zerg. He opted for macro play on Arkanoid lol.

I genuinely see no way for Protoss to deal with hydra bust on this map. Blindly put cannons at all 3 entrances to survive the early game, so that you have no econ, no tech and no army and will lose the late game?
Peeano
Profile Blog Joined March 2009
Netherlands4834 Posts
September 07 2022 12:48 GMT
#45
Do you ever even want to open Stargate on that map? You get to scout that you will auto lose against any aggressive opener lmao
Mini not vetoing it and opening Stargate just means he never deserved to be this season's champ imo.

Not the players I initially wanted to advance, but happy the result is like this. And we didn't have to watch ZvZ ^^
FBH #1!
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
September 07 2022 12:51 GMT
#46
Can someone enlighten me on how protoss can beat zerg on neo arkanoid when zerg goes 2-3 hatch hydra/ling?

- P has no way of probe scouting outside his base
- If P goes stargate to scout, he sacrifices ground army
- P cannot expand effectively due to the 4x chrysalis blocking nat

The only build i can think that has a slither of chance in defending is blind 3gate or blind reaver.
sup
whylessness
Profile Joined November 2010
United States376 Posts
September 07 2022 12:51 GMT
#47
On September 07 2022 21:42 oEkY wrote:
As a TvT fan my dream scenario would be

Light vs Rush / Royal vs Shine on one side of the bracket
Bisu vs Soulkey / Snow vs Hero on the other side


lol? you got every match up right, although not on the right side of the bracket. 2spooky
Ikirouta
Profile Blog Joined November 2017
Finland727 Posts
September 07 2022 12:52 GMT
#48
[image loading]
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
FunkyDragoon
Profile Joined January 2022
39 Posts
September 07 2022 12:59 GMT
#49
Isn't fast stargate into Reaver supposed to be the counter to such busts on Arkanoid?
Similar to what he did against Action earlier. Just maybe off of 1 base.
If he scouts early enough that it's an all-in, you probably need a few cannons and one well-positioned Reaver to hold easily.
TMNT
Profile Joined January 2021
2530 Posts
Last Edited: 2022-09-07 13:10:29
September 07 2022 13:09 GMT
#50
On September 07 2022 21:59 FunkyDragoon wrote:
Isn't fast stargate into Reaver supposed to be the counter to such busts on Arkanoid?
Similar to what he did against Action earlier. Just maybe off of 1 base.
If he scouts early enough that it's an all-in, you probably need a few cannons and one well-positioned Reaver to hold easily.

Lmao don't you see that Mini's opening is fastest corsair possible and by the time the sair gets to see Zerg's main (first scout also) the hydra/ling are already knocking on his door?

He couldn't even get cannons up in time at the main entrance (hence the makeshift shield battery), do you think he can get a reaver out fast enough?

And even if he somehow gets the cannons/reaver out in time, Zerg will be just like "oh I'm gonna use the other entrance then"
RKC
Profile Joined June 2012
2848 Posts
September 07 2022 13:13 GMT
#51
Snow's reward of topping a group of 3 killer Zergs is a QF match with another Zerg. Tough luck.
gg no re thx
RowdierBob
Profile Blog Joined May 2003
Australia12960 Posts
Last Edited: 2022-09-07 13:21:26
September 07 2022 13:18 GMT
#52
Yeah unless you go reaver before stargate tech (which means the z auto wins if muta) that’s a super hard build for tosses to beat. I reckon Mini stuffed up a little by letting the lings kill two of his main cannons so easily. I reckon he could’ve held there if his probe defence was better.

Still, arkanoid is not making for very good games. There’s a reason these maps should be left in the past.
"Terrans are pretty much space-Australians" - H
FunkyDragoon
Profile Joined January 2022
39 Posts
September 07 2022 13:20 GMT
#53
On September 07 2022 22:09 TMNT wrote:
Show nested quote +
On September 07 2022 21:59 FunkyDragoon wrote:
Isn't fast stargate into Reaver supposed to be the counter to such busts on Arkanoid?
Similar to what he did against Action earlier. Just maybe off of 1 base.
If he scouts early enough that it's an all-in, you probably need a few cannons and one well-positioned Reaver to hold easily.

Lmao don't you see that Mini's opening is fastest corsair possible and by the time the sair gets to see Zerg's main (first scout also) the hydra/ling are already knocking on his door?

He couldn't even get cannons up in time at the main entrance (hence the makeshift shield battery), do you think he can get a reaver out fast enough?

And even if he somehow gets the cannons/reaver out in time, Zerg will be just like "oh I'm gonna use the other entrance then"


Calm down bro. I was just asking
Save your internet anger for something meaningful
whaski
Profile Joined December 2012
Finland576 Posts
September 07 2022 13:22 GMT
#54
On September 07 2022 22:18 RowdierBob wrote:
Yeah unless you go reaver before stargate tech that’s a super hard build for tosses to beat. I reckon Mini stuffed up a little by letting the lings kill two of his main cannons so easily. I reckon he could’ve held there if his probe defence was better.

Still, arkanoid is not making for very good games. There’s a reason these maps should be left in the past.


Well the they were saying that Zerg needs to win this season so...

it's not just a music it's something else
TMNT
Profile Joined January 2021
2530 Posts
September 07 2022 13:24 GMT
#55
On September 07 2022 22:20 FunkyDragoon wrote:
Show nested quote +
On September 07 2022 22:09 TMNT wrote:
On September 07 2022 21:59 FunkyDragoon wrote:
Isn't fast stargate into Reaver supposed to be the counter to such busts on Arkanoid?
Similar to what he did against Action earlier. Just maybe off of 1 base.
If he scouts early enough that it's an all-in, you probably need a few cannons and one well-positioned Reaver to hold easily.

Lmao don't you see that Mini's opening is fastest corsair possible and by the time the sair gets to see Zerg's main (first scout also) the hydra/ling are already knocking on his door?

He couldn't even get cannons up in time at the main entrance (hence the makeshift shield battery), do you think he can get a reaver out fast enough?

And even if he somehow gets the cannons/reaver out in time, Zerg will be just like "oh I'm gonna use the other entrance then"


Calm down bro. I was just asking
Save your internet anger for something meaningful

I'm just laughing at how ridiculous the map is, not being angry or offensive with you or anyone. Maybe you misinterpret the lmao but it's okay.
FunkyDragoon
Profile Joined January 2022
39 Posts
September 07 2022 13:26 GMT
#56
You're right, I forgot that starting the sentence with "Lmao don't you see" is a standard and friendly way of talking to people online. I stand corrected
TMNT
Profile Joined January 2021
2530 Posts
Last Edited: 2022-09-07 13:50:27
September 07 2022 13:50 GMT
#57
On September 07 2022 22:18 RowdierBob wrote:
I reckon Mini stuffed up a little by letting the lings kill two of his main cannons so easily. I reckon he could’ve held there if his probe defence was better.

He knew the game was already over at that point and judging by his body language he pretty much left both hands off the keyboard at that point. The defend after that was just him slowly processing his gg timing.

I don't know what's more shocking: Snow and Mini on 3 occasions chose to ban Allegro instead of Arkanoid, or Action decided to play macro when granted the chance for an auto win.


Rainalcar
Profile Joined April 2010
Croatia358 Posts
September 07 2022 14:31 GMT
#58
On September 07 2022 21:48 Peeano wrote:
Do you ever even want to open Stargate on that map? You get to scout that you will auto lose against any aggressive opener lmao
Mini not vetoing it and opening Stargate just means he never deserved to be this season's champ imo.

Not the players I initially wanted to advance, but happy the result is like this. And we didn't have to watch ZvZ ^^


If you don't open stargate, you are dead against one base muta.
j.r.r.
Rainalcar
Profile Joined April 2010
Croatia358 Posts
September 07 2022 14:34 GMT
#59
I love unorthodox maps. I support them all the way. But Arkanoid in its current state is too imbalanced against P and should be left out.
j.r.r.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19209 Posts
September 07 2022 15:03 GMT
#60
Awesome. This group went just as expected
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
psd
Profile Joined February 2016
France91 Posts
September 07 2022 15:23 GMT
#61
that free arkanoid map in zvp is realy sad :/
angry_maia
Profile Joined August 2020
301 Posts
September 07 2022 15:24 GMT
#62
Not to beat a dead horsez but this map must be close to 90% z favored in zvp right? Assuming you go Stargate, you die to hydra, and if you don't, you die to muta.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19209 Posts
September 07 2022 16:13 GMT
#63
On September 08 2022 00:24 angry_maia wrote:
Not to beat a dead horsez but this map must be close to 90% z favored in zvp right? Assuming you go Stargate, you die to hydra, and if you don't, you die to muta.


Kespa Stats:

https://tl.net/tlpd/korean/maps/123_Neo_Arkanoid
Neo-Arkanoid
Race Stats (non-mirrors):
TvZ: 50-26 (65.8%)
ZvP: 33-15 (68.8%)
PvT: 16-25 (39%)


https://tl.net/tlpd/korean/maps/50_Arkanoid
Arkanoid
Race Stats (non-mirrors):
TvZ: 6-10 (37.5%)
ZvP: 4-2 (66.7%)
PvT: 4-7 (36.4%)
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TMNT
Profile Joined January 2021
2530 Posts
September 07 2022 16:44 GMT
#64
On September 08 2022 00:24 angry_maia wrote:
Not to beat a dead horsez but this map must be close to 90% z favored in zvp right? Assuming you go Stargate, you die to hydra, and if you don't, you die to muta.

It's not that bad. Latest win rate from spongames although sample size is small:
TvZ (67 games): 46.3%
ZvP (38 games): 57.9%
PvT (37 games): 37.8%

So it's obviously Z favored in both matchups. But the rate doesn't look worse for P compared to standard maps like Vermeer or Allegro. I guess when Zerg opts for a normal game then it's somewhat balanced or even P favored a little bit with reaver play. What I'd like to see is the ZvP win rate when Zerg goes hydra or muta rush.
Lazyer
Profile Joined August 2011
United States339 Posts
September 07 2022 18:47 GMT
#65
Winners match and Losers match had some juicy juicy games! Rly excited for Royal.
angry_maia
Profile Joined August 2020
301 Posts
September 07 2022 19:13 GMT
#66
Suppose you KNOW that the hydra rush is coming, but you don't know which temple they will break. Are you supposed to just cannon up by your main nexus? Does that hold?
Rainalcar
Profile Joined April 2010
Croatia358 Posts
September 07 2022 20:46 GMT
#67
On September 08 2022 04:13 angry_maia wrote:
Suppose you KNOW that the hydra rush is coming, but you don't know which temple they will break. Are you supposed to just cannon up by your main nexus? Does that hold?


Not a chance without reavers, and even then it is questionable. P cannot fight hydras on open ground early game.
j.r.r.
angry_maia
Profile Joined August 2020
301 Posts
September 07 2022 21:26 GMT
#68
On September 08 2022 05:46 Rainalcar wrote:
Show nested quote +
On September 08 2022 04:13 angry_maia wrote:
Suppose you KNOW that the hydra rush is coming, but you don't know which temple they will break. Are you supposed to just cannon up by your main nexus? Does that hold?


Not a chance without reavers, and even then it is questionable. P cannot fight hydras on open ground early game.


that's kinda broken then isn't it? It's sounding like if you build a stargate, you will simply not hold the hydras as you'd never be able to also have a reaver.
angry_maia
Profile Joined August 2020
301 Posts
September 07 2022 21:30 GMT
#69
On September 08 2022 01:44 TMNT wrote:
Show nested quote +
On September 08 2022 00:24 angry_maia wrote:
Not to beat a dead horsez but this map must be close to 90% z favored in zvp right? Assuming you go Stargate, you die to hydra, and if you don't, you die to muta.

It's not that bad. Latest win rate from spongames although sample size is small:
TvZ (67 games): 46.3%
ZvP (38 games): 57.9%
PvT (37 games): 37.8%

So it's obviously Z favored in both matchups. But the rate doesn't look worse for P compared to standard maps like Vermeer or Allegro. I guess when Zerg opts for a normal game then it's somewhat balanced or even P favored a little bit with reaver play. What I'd like to see is the ZvP win rate when Zerg goes hydra or muta rush.



imo percentages don't tell the whole story though. As an example, a map in which a coin gets flipped and the loser instantly gets their based destroyed would be completely balanced, at 50%, but it would also be a terrible map since someone like me (F rated player) would have a 50/50 against Flash.

So while my 90% number is wrong, it seems like any reasonably skilled Zerg can GUARANTEE at least a 50% win-rate against ANY protoss with the following strategy : with 1/2 chance go hydra bust, 1/2 chance go mutas. Since there is no build of protoss that is safe against both of these, you get to win half the time.
TMNT
Profile Joined January 2021
2530 Posts
September 07 2022 23:11 GMT
#70
On September 08 2022 04:13 angry_maia wrote:
Suppose you KNOW that the hydra rush is coming, but you don't know which temple they will break. Are you supposed to just cannon up by your main nexus? Does that hold?

Well, assuming it holds, cannoning up around the Nexus only keeps you alive for the immediate moment. The hydras can still destroy whatever in their range and that means you're stuck on one base and can't even build anything else in your main lol.


On September 08 2022 06:30 angry_maia wrote:
imo percentages don't tell the whole story though. As an example, a map in which a coin gets flipped and the loser instantly gets their based destroyed would be completely balanced, at 50%, but it would also be a terrible map since someone like me (F rated player) would have a 50/50 against Flash.

So while my 90% number is wrong, it seems like any reasonably skilled Zerg can GUARANTEE at least a 50% win-rate against ANY protoss with the following strategy : with 1/2 chance go hydra bust, 1/2 chance go mutas. Since there is no build of protoss that is safe against both of these, you get to win half the time.

Interesting thought. Maybe cross spawn will help a bit but I am not sure. But yeah a hydra bust seems undefendable on this map unless you totally blind counter it. Well when even Hero himself said the build is 100% win then what else can we say.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
September 08 2022 01:00 GMT
#71
gotta be honest.. Factory BEFORE supply depot was a new one for me L O L
hatred outlives the hateful
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
September 08 2022 05:52 GMT
#72
Action is a frustrating player to root for. Looked awful in every game.
namkraft
Profile Blog Joined December 2021
430 Posts
Last Edited: 2022-09-08 07:27:59
September 08 2022 07:22 GMT
#73
To me it looks like Mini didn't auto-lose that game.
- He make a very fast zealot, a dragon, then another zealot. U don't need to make any ground units if you are rushing to sairs (or reavers)
- He built a nexus, then cancelled it
- He built a robo, then cancelled it, then make another robo
- He didn't protect his cannons against zergling surround

Sairs + Reavers would be winnable against Hero's build. Mini just needed to not expand (meaning also, no early zealot)

Another variation that we haven't seen much these days, is gas before gateway. It has some potential for experimentation in the future on this map, I think.

And btw the disadvantage of scouting is for Zerg as well. Zerg only gets 1/3 chances of scouting correctly on this map. And you further even up the score by not building anything near your choke. That choke is only one of the 3 ways into ur base anyways. Might as well just cannon up your main if worst comes to worst. Not to mention if the overlord goes to your base first and sees nothing, it MIGHT turn around. Which really helps ))

Edit: another really good strategy may be 14 nexus into gateway then canons (or canons first then gateway). Not sure of the exact timings against 2 hatch hydras. Maybe somebody can enlighten me.
Broodwar Forever
moktira *
Profile Blog Joined October 2010
Ireland1542 Posts
September 08 2022 07:24 GMT
#74
That was an immensely disappointing final match, game 2 seemed like a bad reading from Mini and game 3, well as everyone else has commented, that map is ridiculous at pro-level.

Royal played really well anyway.
If in doubt, differentiate and set equal to zero
TMNT
Profile Joined January 2021
2530 Posts
September 08 2022 10:56 GMT
#75
On September 08 2022 16:22 namkraft wrote:
To me it looks like Mini didn't auto-lose that game.
- He make a very fast zealot, a dragon, then another zealot. U don't need to make any ground units if you are rushing to sairs (or reavers)
- He built a nexus, then cancelled it
- He built a robo, then cancelled it, then make another robo
- He didn't protect his cannons against zergling surround

Sairs + Reavers would be winnable against Hero's build. Mini just needed to not expand (meaning also, no early zealot)

Another variation that we haven't seen much these days, is gas before gateway. It has some potential for experimentation in the future on this map, I think.

And btw the disadvantage of scouting is for Zerg as well. Zerg only gets 1/3 chances of scouting correctly on this map. And you further even up the score by not building anything near your choke. That choke is only one of the 3 ways into ur base anyways. Might as well just cannon up your main if worst comes to worst. Not to mention if the overlord goes to your base first and sees nothing, it MIGHT turn around. Which really helps ))

Edit: another really good strategy may be 14 nexus into gateway then canons (or canons first then gateway). Not sure of the exact timings against 2 hatch hydras. Maybe somebody can enlighten me.

You lack basic understandings of the game for a caster.

Making zealot and dragoon from 1 gate doesn't slow down your timing for corsair. It's just extra money you have when waiting for core and stargate to complete. And he also needs units to clean up the chrysalis.

Mini accidentally canceling the robo was tragic, but it has no impact on the outcome of the game. Reaver wouldn't be out in time anyway. Same for not protecting his cannons because once the hydras are in the main it's already over.

Yeah not expanding and go straight for sair reaver would hold the bust, but you're speaking from the observer pov where you know Zerg's going 2H hydra so you're doing the direct counter to it. Same for gas before gateway.

Re scouting, how is it a disadvantage for Zerg as well when you have a 1/3 chance and your opponent have zero chance? And the second overlord would arrive at the other corner before corsair comes out anyway, I believe.

Also not building the pylon near your choke is a dumb choice because (a) you need to watch out for the hp of the temples, (b) how are you going to stop lings running in your main, and (c) if Zerg rushes for lurker you're dead.

Just think about it in simple terms: on a normal map P can barely hold a hydra bust at ONE entrace, IF scouted in time. On this map it cant be scouted and you have THREE entraces to defend. You build cannons at 1 entrance, the Zerg just picks another one and all those cannons become deadweight. Then if you build cannons only at your main you're asking for a contain and will lose the game anyway, just at a later time.





RKC
Profile Joined June 2012
2848 Posts
September 08 2022 11:31 GMT
#76
The real mystery is why Snow and mini veto Allegro instead of Arkanoid then
gg no re thx
Motivate
Profile Joined June 2011
2860 Posts
September 08 2022 13:03 GMT
#77
hmm surprised royal made it out first, as a zerg fan that was a little triggering, hero was so close to killing those vultures (though it looked like royal's worker count had already recovered by then). the crowd was going nuts during the 2nd game of the winners match game like they were watching a 4 pool lol.
namkraft
Profile Blog Joined December 2021
430 Posts
Last Edited: 2022-09-08 13:47:18
September 08 2022 13:38 GMT
#78
On September 08 2022 19:56 TMNT wrote:
Making zealot and dragoon from 1 gate doesn't slow down your timing for corsair. It's just extra money you have when waiting for core and stargate to complete. And he also needs units to clean up the chrysalis.

Mini accidentally canceling the robo was tragic, but it has no impact on the outcome of the game. Reaver wouldn't be out in time anyway. Same for not protecting his cannons because once the hydras are in the main it's already over.

Yeah not expanding and go straight for sair reaver would hold the bust, but you're speaking from the observer pov where you know Zerg's going 2H hydra so you're doing the direct counter to it. Same for gas before gateway.

Re scouting, how is it a disadvantage for Zerg as well when you have a 1/3 chance and your opponent have zero chance? And the second overlord would arrive at the other corner before corsair comes out anyway, I believe.

Also not building the pylon near your choke is a dumb choice because (a) you need to watch out for the hp of the temples, (b) how are you going to stop lings running in your main, and (c) if Zerg rushes for lurker you're dead.

Just think about it in simple terms: on a normal map P can barely hold a hydra bust at ONE entrace, IF scouted in time. On this map it cant be scouted and you have THREE entraces to defend. You build cannons at 1 entrance, the Zerg just picks another one and all those cannons become deadweight. Then if you build cannons only at your main you're asking for a contain and will lose the game anyway, just at a later time.


Tks for your enlightening comments. Although I believe anybody can a caster. Maybe your comment implies being a *professional* caster, one who is hired by the tournament organizers.

- Making a zealot doesn't slow the timing of the corsairs, that's if you go for normal gas timing. If you go for a bit faster gas timing (something I think may be experimented upon), it may carry some impact. But no, I have no first-hand experience on that, maybe you will prove me wrong. You have a better understanding of the game. On the other hand, making a dragoon does slow down your corsair.

- Scouting: I didn't say it's disadvantage to the zerg player. I mean it's not that big of an advantage. 1/3 > 0, true, but like I said if you didn't build your first pylon near the middle entrance, you make that small advantage go even smaller.

- Building a pylon at the front: I don't mean never build anything there EVER, I just mean don't build it that early.
* U don't need a pylon to watch the hp of the temple. Just send a probe there once in a while (not permanently cuz that triggers the overlord scouts). Plus, if the guy goes for lurker rush, you have 3 entrances to protect (like u said). Furthermore, only 1 base-lurker rush would pose the threat of which u speak. Again I don't know the exact timings but if the zerg doesn't know where you are located (without the forward pylon), he may be destroying the wrong artifacts and you will have more time).

- Robo: it doesn't seem to hold any significance because Mini didn't protect his canons. If his first 2 cannons came alive without issues, he would hold against the initial hydra push, then he will have a chance to bounce back with an earlier reaver. Plus without the cancellation he would have money to build a 4th cannon.


- Making cannons near your main. Yeah it's not a pretty sight, but the chance of coming back is not 0. It depends on how much the zerg has invested to put you in that situation in the first place. Under some circumstances it may be doable with cannons + reavers. And I'm not talking only about 1-base cannoning. There is a scenario whereby you go for 14 nexus then cannon up. Again, not a pretty sight with hydras separating your 2 bases, but I can't say that it's an auto-lose.

All in all, the actual stats tell us that it's possible for protoss to win on this map. And we have so few televised matches that I don't want to come to your conclusion. Maybe your wonderful insights will help you see the picture so clearly. That's fine for me. The future games on this map will test our conclusions.
Broodwar Forever
JoinTheRain
Profile Blog Joined September 2018
Bulgaria408 Posts
September 08 2022 15:03 GMT
#79
Arkanoid seems like a protoss grinder, alright. This doesn't matter to me, the games on it are quite fun albeit challenging for P players. Let them think a little for our amusement.
The subject-matter of the art of living is each person's own life.
TMNT
Profile Joined January 2021
2530 Posts
Last Edited: 2022-09-08 16:54:33
September 08 2022 16:24 GMT
#80
On September 08 2022 22:38 namkraft wrote:
- Making a zealot doesn't slow the timing of the corsairs, that's if you go for normal gas timing. If you go for a bit faster gas timing (something I think may be experimented upon), it may carry some impact. But no, I have no first-hand experience on that, maybe you will prove me wrong. You have a better understanding of the game. On the other hand, making a dragoon does slow down your corsair.

Come on bro. You cast the game yourself. And you can test it by doing the build yourself. With 10 gate 11 gas 13 core opening, by the time your core finishes you have exactly 200 gas (or maybe a bit less depending on how fast you put probes on gas), which means you can build the stargate immediately whether you opts for dragoon or not. Or in Mini's case, he builds the stargate first then the dragoon. And by the time the stargate finishes you have plenty of gas for your 1st sair. This is really Protoss 101 stuff.

- Scouting: I didn't say it's disadvantage to the zerg player. I mean it's not that big of an advantage. 1/3 > 0, true, but like I said if you didn't build your first pylon near the middle entrance, you make that small advantage go even smaller.

Well 1/3 (and soon it becomes 2/3 which means it's actually 3/3) vs 0 is pretty big in BW. Also no Zerg would turn their overlord at first sight on Arkanoid if they don't see the pylon anyway. Even on a standard map they wouldn't turn the overlord when seeing no pylon at the nat (need to watch out for 2 gates), so why on earth would they turn the overlord and go all the way to the other side of the map on Arkanoid, when the Nexus is just right next to that entrance.

- Building a pylon at the front: I don't mean never build anything there EVER, I just mean don't build it that early.
* U don't need a pylon to watch the hp of the temple. Just send a probe there once in a while (not permanently cuz that triggers the overlord scouts). Plus, if the guy goes for lurker rush, you have 3 entrances to protect (like u said). Furthermore, only 1 base-lurker rush would pose the threat of which u speak. Again I don't know the exact timings but if the zerg doesn't know where you are located (without the forward pylon), he may be destroying the wrong artifacts and you will have more time).

It's just ridiculous to take a probe off mining in the early stage of the game when every bit of resource is precious. To assume Zerg doesn't know your location just because the first pylon is not there is just too naive. I can guarantee you no competent Zerg will turn the overlord away.


- Robo: it doesn't seem to hold any significance because Mini didn't protect his canons. If his first 2 cannons came alive without issues, he would hold against the initial hydra push, then he will have a chance to bounce back with an earlier reaver. Plus without the cancellation he would have money to build a 4th cannon.

You sound like someone who has never seen a hydra bust. Everyone including the Koreans watching that game agrees that cancelling robo ot not doesn't matter. The cannons wouldn't survive the initial attack. Dont forget that after robo finishes you have to get support bay up, build the reaver and build the scarabs. Watch the vod again and see the timing and calculate the timing for the reaver to be up and you'll see.

Also 1 reaver without shuttle dies in no time.

- Making cannons near your main. Yeah it's not a pretty sight, but the chance of coming back is not 0. It depends on how much the zerg has invested to put you in that situation in the first place. Under some circumstances it may be doable with cannons + reavers. And I'm not talking only about 1-base cannoning. There is a scenario whereby you go for 14 nexus then cannon up. Again, not a pretty sight with hydras separating your 2 bases, but I can't say that it's an auto-lose.


Yeah its not 0%, maybe it's 5% then. Rather go for a normal build and hope the Zerg doesn't cheese you, just like Action, than crippling yourself.

All in all, the actual stats tell us that it's possible for protoss to win on this map. And we have so few televised matches that I don't want to come to your conclusion. Maybe your wonderful insights will help you see the picture so clearly. That's fine for me. The future games on this map will test our conclusions.

Of course it's possible for Protoss to win. That's why current PvZ win rate stands at 42%. What we are discussing is that rate when Zerg opts for hydra bust or other cheese. For now it seems impossible unless Protoss preemtively does some blind counter.
whaski
Profile Joined December 2012
Finland576 Posts
Last Edited: 2022-09-08 17:42:24
September 08 2022 17:39 GMT
#81
On September 08 2022 22:38 namkraft wrote:
Show nested quote +
On September 08 2022 19:56 TMNT wrote:
Making zealot and dragoon from 1 gate doesn't slow down your timing for corsair. It's just extra money you have when waiting for core and stargate to complete. And he also needs units to clean up the chrysalis.

Mini accidentally canceling the robo was tragic, but it has no impact on the outcome of the game. Reaver wouldn't be out in time anyway. Same for not protecting his cannons because once the hydras are in the main it's already over.

Yeah not expanding and go straight for sair reaver would hold the bust, but you're speaking from the observer pov where you know Zerg's going 2H hydra so you're doing the direct counter to it. Same for gas before gateway.

Re scouting, how is it a disadvantage for Zerg as well when you have a 1/3 chance and your opponent have zero chance? And the second overlord would arrive at the other corner before corsair comes out anyway, I believe.

Also not building the pylon near your choke is a dumb choice because (a) you need to watch out for the hp of the temples, (b) how are you going to stop lings running in your main, and (c) if Zerg rushes for lurker you're dead.

Just think about it in simple terms: on a normal map P can barely hold a hydra bust at ONE entrace, IF scouted in time. On this map it cant be scouted and you have THREE entraces to defend. You build cannons at 1 entrance, the Zerg just picks another one and all those cannons become deadweight. Then if you build cannons only at your main you're asking for a contain and will lose the game anyway, just at a later time.


Tks for your enlightening comments. Although I believe anybody can a caster. Maybe your comment implies being a *professional* caster, one who is hired by the tournament organizers.

- Making a zealot doesn't slow the timing of the corsairs, that's if you go for normal gas timing. If you go for a bit faster gas timing (something I think may be experimented upon), it may carry some impact. But no, I have no first-hand experience on that, maybe you will prove me wrong. You have a better understanding of the game. On the other hand, making a dragoon does slow down your corsair.

- Scouting: I didn't say it's disadvantage to the zerg player. I mean it's not that big of an advantage. 1/3 > 0, true, but like I said if you didn't build your first pylon near the middle entrance, you make that small advantage go even smaller.

- Building a pylon at the front: I don't mean never build anything there EVER, I just mean don't build it that early.
* U don't need a pylon to watch the hp of the temple. Just send a probe there once in a while (not permanently cuz that triggers the overlord scouts). Plus, if the guy goes for lurker rush, you have 3 entrances to protect (like u said). Furthermore, only 1 base-lurker rush would pose the threat of which u speak. Again I don't know the exact timings but if the zerg doesn't know where you are located (without the forward pylon), he may be destroying the wrong artifacts and you will have more time).

- Robo: it doesn't seem to hold any significance because Mini didn't protect his canons. If his first 2 cannons came alive without issues, he would hold against the initial hydra push, then he will have a chance to bounce back with an earlier reaver. Plus without the cancellation he would have money to build a 4th cannon.


- Making cannons near your main. Yeah it's not a pretty sight, but the chance of coming back is not 0. It depends on how much the zerg has invested to put you in that situation in the first place. Under some circumstances it may be doable with cannons + reavers. And I'm not talking only about 1-base cannoning. There is a scenario whereby you go for 14 nexus then cannon up. Again, not a pretty sight with hydras separating your 2 bases, but I can't say that it's an auto-lose.

All in all, the actual stats tell us that it's possible for protoss to win on this map. And we have so few televised matches that I don't want to come to your conclusion. Maybe your wonderful insights will help you see the picture so clearly. That's fine for me. The future games on this map will test our conclusions.


If protoss goes for fast gas core stargate while skipping zealot, zerg can just build evo, couple of colonies and million drones. And no, there is no way to prevent this kind of scout in araknoid. If its crossmap, protoss has sacked early economy and maybe killed additional overlord. Problem in this kind of maps is, that toss has no way to pressure zerg early, when instead zerg can just go for eco and then pull out knifesharp timing that is impossible to stop. And moreover, if you build +5 cannon around your main, its still a loss, zerg again drones, toss wont have minerals for zealots if not outhright dying to mass hydra because ammount of canons needed to cover all areas is just... Also, rushing to sairs is not going to help blocking zergs timing. And finally, that build that Zero and Hero used is not an all-in, since zerg can take offplaced hatches just fine and mine second and third base with 7 and 3 drones.

Basicly protoss needs to get crossmap if zerg goes for the timing, if they want have somehow even game. At least in top level.
it's not just a music it's something else
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2022-09-08 18:51:03
September 08 2022 18:45 GMT
#82
I don't understand what Action is lacking but it was kinda pity watching him slowly die all games. I can't say he played bad, I even liked some of his decisions but I saw some idle drones and he can't keep up with his opponents, there was no time when he felt ahead.

Really bold strats from RoyaL, seeing no terrans on upper bracket of ro8 I think this kid has chance to seed into finals.

Now Mini... he was devastated when he knew he gonna lose final game. Don't understand why he didn't veto that cursed map, maybe he thought he was too confident with shuttle/reaver play? He dispatched Action very well but all zergs would go to bust on that map if it's like 99% winrate. If 910 wants to bring out map from 2006 he really needs to fix imbalances and tweak it for today's play ffs.
Props to hero, he looks really solid.

I really like how ro8 bracket turned out, even match for everyone but rip Rush...
sunbeams are never made like me...
TornadoSteve
Profile Joined March 2018
1001 Posts
Last Edited: 2022-09-08 21:10:30
September 08 2022 21:08 GMT
#83
I noticed some Flash's flashs in sOrry's game since he started playing again. Guy has no weakness, except that hasnt showed his a game on stage. That was until he dominated group d, and hes probably the favorite at this point.
TornadoSteve
Profile Joined March 2018
1001 Posts
Last Edited: 2022-09-08 21:09:37
September 08 2022 21:08 GMT
#84
barcodejester
Profile Joined March 2022
19 Posts
September 08 2022 22:14 GMT
#85
i wish we had a way to ask mini why toss arent using veto on that odd map. does scan still check in here or did we run him off too?
RKC
Profile Joined June 2012
2848 Posts
September 09 2022 03:47 GMT
#86
Would be interesting to see how Bisu plays PvZ on Arkanoid.

Imbalanced or not, the map just cries out for hydra bust timings, which is not at all fun to watch.
gg no re thx
Magic Powers
Profile Joined April 2012
Austria3710 Posts
Last Edited: 2022-09-09 05:47:45
September 09 2022 05:47 GMT
#87
Arkanoid would be playable - maybe even balanced - if some/all of the buildings were stacked. I was quite surprised to see that they didn't make that change, and they also clearly didn't playtest the map sufficiently.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TMNT
Profile Joined January 2021
2530 Posts
September 09 2022 07:41 GMT
#88
Yeah in the testing phase I thought they would have stacked the buildings more because those go down faster than a stripper's outfit. It is an island map which is not really an island map.

An unbalanced map in a tournament is still okay given there are other maps to make up for it but this map is just cancer because whenever there's a Zerg it calls out for cheese and gives you terrible games. Remember Soulkey's 1 base lurker rush vs Ssak in the Ro24, which turned out that he ended the game even before the lurker was built lol?
Just_a_Moth
Profile Joined March 2012
Canada1948 Posts
September 09 2022 10:41 GMT
#89
Yeah, I agree Arkanoid needs some stacked buildings. Right now it kind of just seems like a normal map, but you can't scout with ground units and you have multiple entrances to your base.
blackmanpl
Profile Blog Joined January 2017
63 Posts
Last Edited: 2022-09-09 10:56:11
September 09 2022 10:55 GMT
#90
Stack the buildings and you get a semi-island where zerg can't win at all. Protoss just got suprised by something they haven't thought about.

Whoever designed this map surely wasn't a zerg player, so that's good karma for trying to pass a map like that into a big tour.

They don't veto the map for a simple reason, it's semi-island so by logic they know p >>> z, and two, they didn't think about what queen came up with.
Magic Powers
Profile Joined April 2012
Austria3710 Posts
September 09 2022 11:02 GMT
#91
On September 09 2022 19:55 blackmanpl wrote:
Stack the buildings and you get a semi-island where zerg can't win at all. Protoss just got suprised by something they haven't thought about.

Whoever designed this map surely wasn't a zerg player, so that's good karma for trying to pass a map like that into a big tour.

They don't veto the map for a simple reason, it's semi-island so by logic they know p >>> z, and two, they didn't think about what queen came up with.


If they only stack some of the buildings and leave others as is, then protoss can defend a single entry location and it wouldn't be a true semi-island map.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TMNT
Profile Joined January 2021
2530 Posts
Last Edited: 2022-09-09 13:22:14
September 09 2022 13:21 GMT
#92
Snow probably wasn't aware of that build. But Mini, after seeing what happened to Snow just a day before, he probably took a risk there. After all, he's the one who unnecessarily opened 12 Nexus on Sylphid vs Sacscri in Ro24 and escaped death by pure luck. He probably thought he could get away with Arkanoid there. And he did once (vs Action), but not twice.
Sabu113
Profile Blog Joined August 2009
United States11045 Posts
September 10 2022 06:50 GMT
#93
argh dirty zergs. Still feel like mini is the only toss I’d bet on in pvz. Poor results for him lately relative to how good he is.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
HOLYBATS
Profile Joined August 2021
Turkey713 Posts
September 10 2022 06:52 GMT
#94
No Snow and Mini was aware of this. I see that build on proleague matches before R16. Basicaly Mini did not want to eliminate Hero. First BO1 and last 2 games of BO3 is just absurd.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
September 11 2022 15:23 GMT
#95
holy shit royal's 2 strats against hero
jesus
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