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On April 09 2022 19:03 niteReloaded wrote: Why don't people include a Dark Archon or two in the late game... Feedback is just 50 energy and it would own Vessels.. EMP is strong..
lol
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On April 09 2022 19:03 niteReloaded wrote: Why don't people include a Dark Archon or two in the late game... Feedback is just 50 energy and it would own Vessels.. EMP is strong.. It's the attention necessary. Remember these guys are doing a million things at once. It's not easy to spot a vessel and feedback it before the emp goes off. And if the emp is on the DA you've wasted a lot of resources beyond the norm.
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On April 09 2022 19:00 Sirris wrote:Show nested quote +On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me.
Balance what? Terran was ONLY in the upper side of the map. 2 carriers don't do anything.
Where do you attack with carriers in this setup?
It would be far more terrible than what Rain actually ended up doing.
The game was already lost after the second attack on the 4th. By that point, upgraded Terran is simply impossible to stop on this map, unless you have 2-3 consecutive hallelujah attacks with perfect storms.
His stalling strategy was very good for that game state. Not having banked up energy for stasis when Light has 40 tanks is the final blow. But Rain was bleeding already since that second attack on 4th.
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On April 09 2022 19:00 Sirris wrote:Show nested quote +On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me. You can't afford to have both Carrier and "mass" Templar. It's easier said than done.
You're a bit of an armchair critic here. Honestly how many games have you seen Protoss switching from Shuttle Templar play to Carrier? The result is 0. They can transition into Arbiter a bit but that's it.
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Light made it look easy. I have no clue what rain should have done, maybe a bit less aggro and a bit faster tech? Like the first engagement with the reavers was ok but the next ones not so much.
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I think Rain should've played much more defensive BEFORE his blundered attack. Then he played defensive on the top left which I thought was a bad spot. It would've been better to make Light attack him with the start of carriers instead of arbiters especially since he spent so much gas on templars(Light wanted to defend anyways). I'm over simplifying and I'm clearly not nearly as good as Rain. But I could see the map The arbiters did almost nothing for him. Just 2 carriers would've changed the army composition for Light a lot. You don't win with the carriers you win with the ground army but you make the ground army worse and give Terran more to worry about.
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On April 09 2022 19:06 TMNT wrote:Show nested quote +On April 09 2022 19:00 Sirris wrote:On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me. You can't afford to have both Carrier and "mass" Templar. It's easier said than done. You're a bit of an armchair critic here. Honestly how many games have you seen Protoss switching from Shuttle Templar play to Carrier? The result is 0. They can transition into Arbiter a bit but that's it.
Plus, keep in mind the map here. If Light sees some carriers popping out of nowhere when he has killed 10 HTs already he builds one round of goliaths for safety and then just A moves with his already existing 35 tanks on 3-2.
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I would also agree that carriers is the only solution against that amount of tanks. It forces the terran to commit gas and supply towards goliaths which will naturally reduce the overall tank count.
My thought process is that once Terran has that many tanks, no protoss ground army is going to be able to trade reasonably against.
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I'm talking about Carriers before Rain attacks into Light's army. Again the carriers arent a strong commitment. Just a couple to force Light to react. And of course you can make carriers and templars
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Now that I think about it, Rain should have defended better against vultures, Light did a lot of work with his vultures around the map between engagements.
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On April 09 2022 19:06 TMNT wrote:Show nested quote +On April 09 2022 19:00 Sirris wrote:On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me. You can't afford to have both Carrier and "mass" Templar. It's easier said than done. You're a bit of an armchair critic here. Honestly how many games have you seen Protoss switching from Shuttle Templar play to Carrier? The result is 0. They can transition into Arbiter a bit but that's it. Why can't they get carriers if they can get arbiters? We are all armchair critics None of us could play even close to their level. Once again...I'm not talking about carriers in the end game. I'm talking about before Rain made his first attack that failed miserably. Again I can see the map. So i don't blame Rain at all. Instead of sacking your army into the perfect Terran defense you show carriers and the move out, you defend with templars in shuttles on each highground...storm...then move back. Yes I'm armchairing but that's all I can do I simply think it was the best move Rain had. It's also an idea I had before I saw the games so it's not like I'm saying this out of no where. Light is so good at defense against everything...including drops and arbiters. It's better to make him attack earlier and pick it apart. Sure it could fail and I could be wrong. But I think it would've been a better chance.
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Holy shit double scout from Rain. Rain just has a safe nexus first. Massive advantage so far for Rain.
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oof, light shat the bed there
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On April 09 2022 19:13 Sirris wrote:Show nested quote +On April 09 2022 19:06 TMNT wrote:On April 09 2022 19:00 Sirris wrote:On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me. You can't afford to have both Carrier and "mass" Templar. It's easier said than done. You're a bit of an armchair critic here. Honestly how many games have you seen Protoss switching from Shuttle Templar play to Carrier? The result is 0. They can transition into Arbiter a bit but that's it. Why can't they get carriers if they can get arbiters? We are all armchair critics  None of us could play even close to their level. Once again...I'm not talking about carriers in the end game. I'm talking about before Rain made his first attack that failed miserably. Again I can see the map. So i don't blame Rain at all. Instead of sacking your army into the perfect Terran defense you show carriers and the move out, you defend with templars in shuttles on each highground...storm...then move back. Yes I'm aircharming but that's all I can do  I simply think it was the best move Rain had. He was making Arbiters from 1 Stargate, not 2. And yet he still lost. Even Arbiter transition from mass Shuttle HT play was not that good. Game's gone from Rain after Light took his 4th. He was behind from the opening which is something the pros also said. Hence his only viable strat is Shuttle Templar (not any late tech). You're too confident with your opinion.
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ALLEYCAT BLUES50121 Posts
Rain shook, taking no chances and seems like his scouting luck has diminished this finals, usually he always manages to scout first on 4p maps.
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On April 09 2022 19:13 Sirris wrote:Show nested quote +On April 09 2022 19:06 TMNT wrote:On April 09 2022 19:00 Sirris wrote:On April 09 2022 18:58 oxKnu wrote:On April 09 2022 18:57 Sirris wrote: Sigh...Rain needed to let Light take the top left and just go carrier. Use the templars to defend. Not attack. You're joking surely. If Light scans carrier switch he A moves to a win in the next minute. You slowly make carriers to force goliaths. Then defend the a move with mass templar. You dont need to make all your carriers at once. You balance them with your ground army. Just two carriers changes how the game works. Otherwise you have to attack them. I'd always prefer to have terran attacking into me. You can't afford to have both Carrier and "mass" Templar. It's easier said than done. You're a bit of an armchair critic here. Honestly how many games have you seen Protoss switching from Shuttle Templar play to Carrier? The result is 0. They can transition into Arbiter a bit but that's it. Why can't they get carriers if they can get arbiters? We are all armchair critics  None of us could play even close to their level. Once again...I'm not talking about carriers in the end game. I'm talking about before Rain made his first attack that failed miserably. Again I can see the map. So i don't blame Rain at all. Instead of sacking your army into the perfect Terran defense you show carriers and the move out, you defend with templars in shuttles on each highground...storm...then move back. Yes I'm aircharming but that's all I can do  I simply think it was the best move Rain had. It's also an idea I had before I saw the games so it's not like I'm saying this out of no where. Light is so good at defense against everything...including drops and arbiters. It's better to make him attack earlier and pick it apart. Sure it could fail and I could be wrong. But I think it would've been a better chance.
All of your theories somehow ignore the fact that Light scans constantly and always will know the exact timing of carriers and what he has to do to defend.
Rain was NEVER at an eco-advantage that game which make that kind of strat viable.
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ALLEYCAT BLUES50121 Posts
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The theory is we WANT Light to see the carrier switch. Then we react to it...you're ignoring what I said. This is BEFORE Rain did his first blundered attack. Whatever guys. Lets move on.
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Jesus christ Rain
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