[ASL13] Ro16 Group A - Page 7
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
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BLinD-RawR
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emperorchampion
Canada9496 Posts
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
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emperorchampion
Canada9496 Posts
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
On March 01 2022 22:09 emperorchampion wrote: wait what is happening not enough goliaths | ||
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emperorchampion
Canada9496 Posts
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Sirris
681 Posts
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Sorusaba
293 Posts
I like how even the commentator who said he's a protoss player is like, "Carriers dude..." | ||
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emperorchampion
Canada9496 Posts
too many carriers ![]() | ||
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
terran player talking to protoss player. | ||
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LpTraxamillion
265 Posts
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angry_maia
327 Posts
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
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Highgamer
1441 Posts
And the end, well that's why you add 10 turrets in your base at some point vs carriers. It's 750 minerals cheap. | ||
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Sirris
681 Posts
On March 01 2022 22:13 angry_maia wrote: Good play by mini but big throw imo. Royal just spent too much time milling his army around and just lacked critical Goliath mass. I agree he should've played a lot more aggressive but the map is tough for that. So many very narrow chokes. | ||
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Sirris
681 Posts
This could easily have been the final. At least before the season started it wouldn't be a bad prediction for the final. | ||
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emperorchampion
Canada9496 Posts
On March 01 2022 22:13 angry_maia wrote: Good play by mini but big throw imo. Royal just spent too much time milling his army around and just lacked critical Goliath mass. I agree, but I wouldn't call it a throw. Royal was a bit too scared and gave mini the space he needed to get a critical carrier count. Probably Royal felt like there was no way to lose and played ever so slightly too passive. | ||
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BLinD-RawR
ALLEYCAT BLUES50586 Posts
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angry_maia
327 Posts
On March 01 2022 22:14 Sirris wrote: I agree he should've played a lot more aggressive but the map is tough for that. So many very narrow chokes. No doubt no doubt. Mini needed and took literally every break he could in that game. | ||
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