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Active: 3701 users

New Worlds Map Contest: Top 12 Submissions - Page 2

Forum Index > Brood War Tournaments
42 CommentsPost a Reply
Prev 1 2 3 Next All
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-10 21:39:39
April 30 2021 07:50 GMT
#21
Turbine 1.01 -> 1.15

[image loading]

Updates:

-Opened a back door to the back door of the 3rd bases.
-Move neutral creep colonies closer to each other so the opening in between mimics a normal ramp (until creep's are killed) with 1 zealot blocking most and 2 zealot blocking lings.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
oxKnu
Profile Joined December 2017
1245 Posts
April 30 2021 08:26 GMT
#22
Nice change to put in that backdoor. Will really open up the mid-game.
CharactR
Profile Joined January 2020
Canada110 Posts
Last Edited: 2021-04-30 14:09:25
April 30 2021 13:34 GMT
#23
Static 0.13 -> 0.14

[image loading]
Minor update:
  • cleaned up some of the terrain tiling
  • 2/8 bases are now slightly less open
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-02 04:55:20
May 02 2021 04:12 GMT
#24
On April 30 2021 22:34 CharactR wrote:
Static 0.13 -> 0.14



I think the mineral only still needs a bit of adjusting.
It might be better to just put actual catwalk in the area that you have it currently.

Does the direct scouting path go thru the mineral only ramps or through the bridges?

Would be nice to see something creative with the decoration. Most of the map is pretty bare and straight.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
CharactR
Profile Joined January 2020
Canada110 Posts
May 02 2021 06:18 GMT
#25
iirc the scout paths go like this.
+ Show Spoiler +
[image loading]

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Freakling
Profile Joined October 2012
Germany1533 Posts
May 02 2021 09:41 GMT
#26
Pathfinding will definitely only recognize one of these as the shortest, so that skews the map's functional symmetry.
sPriNgArN
Profile Joined July 2010
Sweden19 Posts
May 03 2021 15:13 GMT
#27
Vertebrae 1.2

- Changed mineral lines for high ground bases
- Moved overlord spot between mineral-only and nat to tighten space
- Added more buildable terrain and removed some asphalt
- More deco and terrain changes
- Opened up mineral-only choke abit

[image loading]

Download
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-06 05:38:53
May 06 2021 03:24 GMT
#28
Just a friendly reminder to all mappers!


> > > All submission updates must be posted in this thread by May 11, 20:00 CET < < <
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2021-05-06 10:12:04
May 06 2021 10:11 GMT
#29
Wavelet 2.03 preview
  • Reset gas to 5k default and added additional mineral patch at close 3rds.
  • Changed natural mineral and gas positions.
  • Widened outer natural chokes.
  • Added low ground path leading into the middle bases.
  • Inverted mineral and gas positions in the centre bases and added lots of doodads.
  • Further fine adjustments.
  • Some redecoration.
[image loading]
sPriNgArN
Profile Joined July 2010
Sweden19 Posts
May 10 2021 14:14 GMT
#30
Vertebrae 1.3

- Made mains smaller
- Moved 6,12 bases and mineral only's closer to mains
- Added 2 high ground bases at 5 and 11, M: 7x1500 G: 1x2000
- Opened up area around the middle
- Changed some mineral lines
- Some deco changes

[image loading]

Download
MineraIs
Profile Joined September 2020
United States846 Posts
May 10 2021 21:43 GMT
#31
Turbine 1.15 -> 1.02

[image loading]


Map Information
Name: Turbine 1.02
Tileset: Structure (Badlands)
Players: Three (3)
Starting: 2, 6, 10
Size: 128x128
Creator: Minerals

Resources
Main Base: 8x1500 1x749 + 1x5000
Side Yard: 7x1500 + 1x5000
Mineral Front Yard: 7x1500
"3rd Gas" Multi: 7x1200 + 1x4000(gas)

Concept
This map is based on top of a very large warehouse structure on planet Mar Sara.
The vision is to be able to expand clockwise or counter clockwise with the same distance and scouting units will automatically walk outside dirt path. The "3rd bases" are reduced to 1200 + 4000 because so many multi on top of ramp and forcing players to continue to expand and eat around the map.
Yes, there may be some positional variety involving spawning in bottom position - but since the Main base and Side yard are "one base" then the positional variety should be balanced out.

Features
-Scouting units follow outer circle around center of map with smaller ramps.
-Big armies move through center area and big ramp.
-Main base has "pocket" for unit control behind minerals.
-Front yard sim city is easy for all races.
-All players can properly block all entrances with 3-4 pylons.

Player Notes
-Neutral Creep Colony: If zerg player spawns, Neutral creep colony will create creep near ramp for defense structures. **
-Yellow "Grid" (center) = Unbuildable.
-Dirt pathway = Buildable.
-Neutral main base has "X" blocking efficient mining because of two multi above one ramp (same as (3)Transistor). *

Rushing Distance
Main Ramp to main ramp = ~25 seconds (Polypoid = ~27 seconds)
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
797 Posts
Last Edited: 2021-05-10 22:19:36
May 10 2021 22:12 GMT
#32
Final map updates are due in this thread by May 11, 20:00 CET!

And then the voting process will begin! TL users, players, map makers and pretty much everyone will be welcome to vote on their top four favourite maps (out of the current 12 submissions).

A new thread will be created for that purpose.

The top four maps that receive the most votes will then be featured in four separate play test tournaments featuring the best foreign players with monetary prizes for the winning players!

Each tournament will feature one map, so all the games and match ups in a play test tournament will be played on a single map.

Minerals will post about all this soon!

Thanks to those who checked out this thread, especially those who offered comments/feedback.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Eidolonic
Profile Joined June 2020
29 Posts
Last Edited: 2021-05-11 03:37:48
May 11 2021 03:08 GMT
#33
[image loading]
Download

Terraform 0.79

--Symmetry fixes
--Lots and lots and lots of aesthetic fixes
--Better blends to convey similar height levels
--Civilians are the new critter (Welcome to Terraform)


Special thanks to Minerals and Freakling for all the mentorship and guidance.

Thanks to the following maps for ideas and references
-- Oil flow
-- Scarabee
-- Desert Dwellers

Desert is a very hard tileset to work with.
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-11 10:40:47
May 11 2021 08:03 GMT
#34
Sanctuary 0.97 --> 0.98


[image loading]

[image loading]

Download


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
May 11 2021 08:55 GMT
#35
Can't wait for the final results

What about the 8 other maps that will not make the top 4? Will we actually see couple of games on each of them? Would be cool.

Thanks for all this, my dudes. Very fun stuff, indeed.
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2021-05-11 15:47:36
May 11 2021 15:45 GMT
#36
Wavelet 2.03
  • Reset gas to 5k default and added additional mineral patch at close 3rds.
  • Changed natural mineral and gas positions.
  • Widened outer natural chokes.
  • Added low ground path leading into the middle bases.
  • Inverted mineral and gas positions in the centre bases and added lots of doodads.
  • Further fine adjustments.
  • Some redecoration.
  • Perfunctory mining fixes.
[image loading]

Bridging the Gap 0.90
  • Moved mineral only closer to natural.
  • Relocated ramp to 3rd.
  • Lots of adjustments.
  • Lots of doodads.
  • Decoration.
  • Perfunctory mining fixes.
[image loading]

Tundra 0.99
  • Relocations and readjustment of all bases
  • Added additional paths connecting to the centre, close 3rds and high ground expansions.
  • Moved mineral only closer to natural and added partial wall around it.
  • Readjusted the middle area.
  • Added some vision blockers in centre and at new back choke to close 3rd.
  • Redesigned naturals to be easier to wall-in.
  • Extensive redecoration.
  • Perfunctory mining fixes.
[image loading]

Download map pack
nOm.CookiMaster
Profile Joined July 2020
5 Posts
May 11 2021 16:22 GMT
#37
Update: Augustgrad (Korhal City)

- Eliminated hundreds of sprites.
- Added new terrain in middle of map using rusty pit for a better appearance.
- Fixed many blending issues around ramps and edges where I had sprites to cover up mistakes.
- Created different expansions in center of the map.
- Added 4 bridges to the map for easier to take 3rd expansions. (6 and 12)
- Closed off chokes to make expansions easier to hold at (9 and 3)
- Created choke points on the map in the open areas that were not there previously
- Added a lot more detail to the decoration and appearance of the map.
- Added egg sprites at naturals to make the choke point more defined and easier to use.
- Changed all 4 mineral lay outs of the gasless third expansions and 6 and 12. Also I figured out how to randomize all minerals on the map which makes the map much nicer as well.

[image loading]

sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2021-05-11 16:52:24
May 11 2021 16:34 GMT
#38
TUNDRA
EYE CANDY

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+ Show Spoiler +

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BRIDGING THE GAP
EYE CANDY

[image loading]

+ Show Spoiler +

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10%
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2021-05-11 16:42:56
May 11 2021 16:42 GMT
#39
On May 12 2021 01:22 nOm.CookiMaster wrote:+ Show Spoiler +

Update: Augustgrad (Korhal City)

- Eliminated hundreds of sprites.
- Added new terrain in middle of map using rusty pit for a better appearance.
- Fixed many blending issues around ramps and edges where I had sprites to cover up mistakes.
- Created different expansions in center of the map.
- Added 4 bridges to the map for easier to take 3rd expansions. (6 and 12)
- Closed off chokes to make expansions easier to hold at (9 and 3)
- Created choke points on the map in the open areas that were not there previously
- Added a lot more detail to the decoration and appearance of the map.
- Added egg sprites at naturals to make the choke point more defined and easier to use.
- Changed all 4 mineral lay outs of the gasless third expansions and 6 and 12. Also I figured out how to randomize all minerals on the map which makes the map much nicer as well.

[image loading]

Could you upload a bigger image?
nOm.CookiMaster
Profile Joined July 2020
5 Posts
May 11 2021 17:16 GMT
#40
[image loading]
Prev 1 2 3 Next All
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